i18n: automatyczny język + ręczny przełącznik
This commit is contained in:
40
src/App.vue
40
src/App.vue
@@ -1,6 +1,7 @@
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<script setup>
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import { onMounted, ref } from 'vue';
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import { usePuzzleStore } from './stores/puzzle';
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import { useI18n } from './composables/useI18n';
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import GameBoard from './components/GameBoard.vue';
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import LevelSelector from './components/LevelSelector.vue';
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import StatusPanel from './components/StatusPanel.vue';
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@@ -12,6 +13,7 @@ import FixedBar from './components/FixedBar.vue';
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// Main App Entry
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const store = usePuzzleStore();
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const { t, locale, setLocale } = useI18n();
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const showCustomModal = ref(false);
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const showGuide = ref(false);
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@@ -27,7 +29,11 @@ onMounted(() => {
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<FixedBar />
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<header class="game-header">
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<h1>NONOGRAMS</h1>
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<h1>{{ t('app.title') }}</h1>
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<div class="lang-toggle">
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<button class="lang-btn" :class="{ active: locale === 'pl' }" @click="setLocale('pl')">PL</button>
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<button class="lang-btn" :class="{ active: locale === 'en' }" @click="setLocale('en')">EN</button>
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</div>
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<div class="underline"></div>
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</header>
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@@ -96,6 +102,38 @@ h1 {
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box-shadow: 0 0 10px var(--primary-accent);
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}
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.lang-toggle {
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display: inline-flex;
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gap: 8px;
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margin-top: 12px;
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padding: 6px 10px;
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border-radius: 999px;
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background: rgba(255, 255, 255, 0.08);
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border: 1px solid rgba(255, 255, 255, 0.2);
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.2);
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}
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.lang-btn {
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background: transparent;
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border: 1px solid rgba(255, 255, 255, 0.2);
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color: #fff;
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padding: 4px 10px;
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border-radius: 999px;
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font-size: 0.8rem;
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letter-spacing: 1px;
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cursor: pointer;
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transition: all 0.2s ease;
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}
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.lang-btn.active {
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border-color: var(--primary-accent);
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box-shadow: 0 0 10px rgba(0, 242, 255, 0.3);
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}
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.lang-btn:hover {
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border-color: #fff;
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}
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.game-layout {
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display: flex;
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flex-direction: column;
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@@ -1,9 +1,11 @@
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<script setup>
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import { ref } from 'vue';
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useI18n } from '@/composables/useI18n';
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const emit = defineEmits(['close']);
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const store = usePuzzleStore();
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const { t } = useI18n();
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const customSize = ref(10);
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const errorMsg = ref('');
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@@ -11,7 +13,7 @@ const errorMsg = ref('');
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const confirm = () => {
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const size = parseInt(customSize.value);
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if (isNaN(size) || size < 5 || size > 100) {
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errorMsg.value = 'Rozmiar musi być między 5 a 100!';
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errorMsg.value = t('custom.sizeError');
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return;
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}
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@@ -23,8 +25,8 @@ const confirm = () => {
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<template>
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<div class="modal-overlay" @click.self="emit('close')">
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<div class="modal glass-panel">
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<h2>GRA WŁASNA</h2>
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<p>Wprowadź rozmiar siatki (5 - 100):</p>
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<h2>{{ t('custom.title') }}</h2>
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<p>{{ t('custom.prompt') }}</p>
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<div class="input-group">
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<input
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@@ -39,8 +41,8 @@ const confirm = () => {
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<p v-if="errorMsg" class="error">{{ errorMsg }}</p>
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<div class="actions">
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<button class="btn-neon secondary" @click="emit('close')">Anuluj</button>
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<button class="btn-neon" @click="confirm">Start</button>
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<button class="btn-neon secondary" @click="emit('close')">{{ t('custom.cancel') }}</button>
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<button class="btn-neon" @click="confirm">{{ t('custom.start') }}</button>
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</div>
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</div>
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</div>
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@@ -2,9 +2,11 @@
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import { computed, ref } from 'vue';
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useTimer } from '@/composables/useTimer';
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import { useI18n } from '@/composables/useI18n';
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const store = usePuzzleStore();
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const { formatTime } = useTimer();
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const { t } = useI18n();
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const isVisible = ref(false);
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const isProgressVisible = ref(true); // Toggle for progress percentage
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@@ -33,14 +35,14 @@ const toggleVisibility = () => {
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<div id="fixed-bar" :class="{ visible: isVisible }">
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<div class="fixed-content">
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<div class="fixed-stat">
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<span>Czas:</span>
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<span>{{ t('fixed.time') }}</span>
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<span>{{ formattedTime }}</span>
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</div>
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<div class="fixed-stat">
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<span>Postęp:</span>
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<span>{{ t('fixed.progress') }}</span>
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<span style="min-width: 60px; text-align: right;">{{ progressText }}</span>
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<button class="btn-eye" @click="toggleVisibility" :title="isProgressVisible ? 'Ukryj' : 'Pokaż'">
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<button class="btn-eye" @click="toggleVisibility" :title="isProgressVisible ? t('fixed.hide') : t('fixed.show')">
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<span v-if="isProgressVisible">👁️</span>
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<span v-else>🔒</span>
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</button>
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@@ -1,7 +1,9 @@
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<script setup>
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useI18n } from '@/composables/useI18n';
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const store = usePuzzleStore();
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const { t } = useI18n();
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function handleNewRandom() {
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// If currently custom, regenerate custom.
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@@ -16,9 +18,9 @@ function handleNewRandom() {
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<template>
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<div class="game-actions">
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<button class="btn-neon secondary" @click="store.resetGame">RESET</button>
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<button class="btn-neon secondary" @click="handleNewRandom">NOWA LOSOWA</button>
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<button class="btn-neon secondary" @click="store.undo">COFNIJ</button>
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<button class="btn-neon secondary" @click="store.resetGame">{{ t('actions.reset') }}</button>
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<button class="btn-neon secondary" @click="handleNewRandom">{{ t('actions.random') }}</button>
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<button class="btn-neon secondary" @click="store.undo">{{ t('actions.undo') }}</button>
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</div>
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</template>
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@@ -1,5 +1,6 @@
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<script setup>
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import { useSolver } from '@/composables/useSolver';
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import { useI18n } from '@/composables/useI18n';
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const {
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isPlaying,
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@@ -9,6 +10,7 @@ const {
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togglePlay,
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changeSpeed
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} = useSolver();
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const { t } = useI18n();
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</script>
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<template>
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@@ -17,15 +19,15 @@ const {
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<div class="guide-controls">
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<button class="btn-neon small" @click="togglePlay" :class="{ active: isPlaying }">
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{{ isPlaying ? 'PAUSE' : 'PLAY' }}
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{{ isPlaying ? t('guide.pause') : t('guide.play') }}
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</button>
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<button class="btn-neon small" @click="step" :disabled="isPlaying">
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STEP
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{{ t('guide.step') }}
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</button>
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<button class="btn-neon small" @click="changeSpeed">
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SPEED: {{ speedLabel }}
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{{ t('guide.speed') }}: {{ speedLabel }}
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</button>
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</div>
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</div>
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@@ -1,13 +1,16 @@
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<script setup>
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import { computed } from 'vue';
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useI18n } from '@/composables/useI18n';
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const store = usePuzzleStore();
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const { t } = useI18n();
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const levels = [
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{ id: 'easy', label: 'ŁATWY 5X5' },
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{ id: 'medium', label: 'ŚREDNI 10X10' },
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{ id: 'hard', label: 'TRUDNY 15X15' }
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];
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const levels = computed(() => [
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{ id: 'easy', label: t('level.easy') },
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{ id: 'medium', label: t('level.medium') },
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{ id: 'hard', label: t('level.hard') }
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]);
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const emit = defineEmits(['open-custom', 'toggle-guide']);
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</script>
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@@ -29,14 +32,14 @@ const emit = defineEmits(['open-custom', 'toggle-guide']);
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:class="{ active: store.currentLevelId === 'custom' }"
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@click="emit('open-custom')"
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>
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WŁASNY
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{{ t('level.custom') }}
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</button>
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<button
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class="btn-neon guide-btn"
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@click="emit('toggle-guide')"
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>
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GUIDE ❓
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{{ t('level.guide') }}
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</button>
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</div>
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</template>
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@@ -2,9 +2,11 @@
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import { computed } from 'vue';
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useTimer } from '@/composables/useTimer';
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import { useI18n } from '@/composables/useI18n';
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const store = usePuzzleStore();
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const { formatTime } = useTimer();
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const { t } = useI18n();
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const formattedTime = computed(() => formatTime(store.elapsedTime));
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const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
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@@ -13,17 +15,17 @@ const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
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<template>
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<div class="status-panel glass-panel">
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<div class="stat-item">
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<span class="label">CZAS</span>
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<span class="label">{{ t('status.time') }}</span>
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<span class="value">{{ formattedTime }}</span>
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</div>
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<div class="stat-item">
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<span class="label">RUCHY</span>
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<span class="label">{{ t('status.moves') }}</span>
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<span class="value">{{ store.moves }}</span>
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</div>
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<div class="stat-item">
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<span class="label">POSTĘP</span>
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<span class="label">{{ t('status.progress') }}</span>
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<div class="progress-wrapper">
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<span class="value small">{{ progressText }}</span>
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<span class="eye-icon">👁️</span>
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@@ -2,8 +2,10 @@
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import { onMounted, onUnmounted, ref } from 'vue';
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import { Fireworks } from 'fireworks-js';
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useI18n } from '@/composables/useI18n';
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const store = usePuzzleStore();
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const { t } = useI18n();
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const fireworksRef = ref(null);
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let fireworksInstance = null;
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let audioContext = null;
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@@ -110,18 +112,18 @@ onUnmounted(() => {
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<div class="modal-overlay" @click.self="handleClose">
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<div ref="fireworksRef" class="fireworks-layer"></div>
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<div class="modal glass-panel">
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<h2>GRATULACJE!</h2>
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<p>Rozwiązałeś zagadkę!</p>
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<h2>{{ t('win.title') }}</h2>
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<p>{{ t('win.message') }}</p>
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<div class="stats">
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<div class="stat">
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<span>Czas:</span>
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<span>{{ t('win.time') }}</span>
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<strong>{{ store.elapsedTime }}s</strong>
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</div>
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</div>
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<div class="actions">
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<button class="btn-neon" @click="store.resetGame">Zagraj Ponownie</button>
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<button class="btn-neon" @click="store.resetGame">{{ t('win.playAgain') }}</button>
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</div>
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</div>
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</div>
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113
src/composables/useI18n.js
Normal file
113
src/composables/useI18n.js
Normal file
@@ -0,0 +1,113 @@
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import { ref, computed } from 'vue';
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const detectLocale = () => {
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if (typeof navigator === 'undefined') return 'en';
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const browserLocale = (navigator.languages && navigator.languages[0]) || navigator.language || 'en';
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const short = browserLocale.toLowerCase().split('-')[0];
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return short === 'pl' ? 'pl' : 'en';
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};
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const messages = {
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pl: {
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'app.title': 'Nonograms',
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'level.easy': 'ŁATWY 5X5',
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'level.medium': 'ŚREDNI 10X10',
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'level.hard': 'TRUDNY 15X15',
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'level.custom': 'WŁASNY',
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'level.guide': 'PODPOWIEDŹ ❓',
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'actions.reset': 'RESET',
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'actions.random': 'NOWA LOSOWA',
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'actions.undo': 'COFNIJ',
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'status.time': 'CZAS',
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'status.moves': 'RUCHY',
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'status.progress': 'POSTĘP',
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'fixed.time': 'Czas:',
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'fixed.progress': 'Postęp:',
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'fixed.hide': 'Ukryj',
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'fixed.show': 'Pokaż',
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'guide.play': 'START',
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'guide.pause': 'PAUZA',
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'guide.step': 'KROK',
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'guide.speed': 'SZYBKOŚĆ',
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'guide.waiting': 'Oczekiwanie...',
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'guide.solved': 'Rozwiązane!',
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'custom.title': 'GRA WŁASNA',
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'custom.prompt': 'Wprowadź rozmiar siatki (5 - 100):',
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'custom.cancel': 'Anuluj',
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'custom.start': 'Start',
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'custom.sizeError': 'Rozmiar musi być między 5 a 100!',
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'win.title': 'GRATULACJE!',
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'win.message': 'Rozwiązałeś zagadkę!',
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'win.time': 'Czas:',
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'win.playAgain': 'Zagraj Ponownie'
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},
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en: {
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'app.title': 'Nonograms',
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'level.easy': 'EASY 5X5',
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'level.medium': 'MEDIUM 10X10',
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'level.hard': 'HARD 15X15',
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'level.custom': 'CUSTOM',
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'level.guide': 'GUIDE ❓',
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'actions.reset': 'RESET',
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'actions.random': 'NEW RANDOM',
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'actions.undo': 'UNDO',
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'status.time': 'TIME',
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'status.moves': 'MOVES',
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'status.progress': 'PROGRESS',
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'fixed.time': 'Time:',
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'fixed.progress': 'Progress:',
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'fixed.hide': 'Hide',
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'fixed.show': 'Show',
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'guide.play': 'PLAY',
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'guide.pause': 'PAUSE',
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'guide.step': 'STEP',
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'guide.speed': 'SPEED',
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'guide.waiting': 'Waiting...',
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'guide.solved': 'Solved!',
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'custom.title': 'CUSTOM GAME',
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'custom.prompt': 'Enter grid size (5 - 100):',
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'custom.cancel': 'Cancel',
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'custom.start': 'Start',
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'custom.sizeError': 'Size must be between 5 and 100!',
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'win.title': 'CONGRATULATIONS!',
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'win.message': 'You solved the puzzle!',
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'win.time': 'Time:',
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'win.playAgain': 'Play Again'
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}
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};
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const locale = ref(detectLocale());
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const format = (text, params = {}) => {
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return text.replace(/\{(\w+)\}/g, (_, key) => {
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const value = params[key];
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return value === undefined ? `{${key}}` : String(value);
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});
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};
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const t = (key, params) => {
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const lang = messages[locale.value] || messages.en;
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const value = lang[key] || messages.en[key] || key;
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return typeof value === 'string' ? format(value, params) : key;
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};
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const setLocale = (value) => {
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locale.value = messages[value] ? value : 'en';
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if (typeof document !== 'undefined') {
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document.documentElement.lang = locale.value;
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document.title = t('app.title');
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}
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};
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if (typeof document !== 'undefined') {
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document.documentElement.lang = locale.value;
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document.title = messages[locale.value]?.['app.title'] || 'Nonograms';
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}
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export function useI18n() {
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return {
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locale: computed(() => locale.value),
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t,
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setLocale
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};
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}
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@@ -1,15 +1,17 @@
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import { ref, computed, onUnmounted } from 'vue';
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import { usePuzzleStore } from '@/stores/puzzle';
|
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import { useI18n } from '@/composables/useI18n';
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export function useSolver() {
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const store = usePuzzleStore();
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const { t, locale } = useI18n();
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const isPlaying = ref(false);
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const isProcessing = ref(false);
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const speedIndex = ref(0);
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const speeds = [1000, 500, 250, 125];
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const speedLabels = ['x1', 'x2', 'x3', 'x4'];
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const statusText = ref('Oczekiwanie...');
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const statusText = ref(t('guide.waiting'));
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let intervalId = null;
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||||
let worker = null;
|
||||
@@ -18,7 +20,7 @@ export function useSolver() {
|
||||
function step() {
|
||||
if (store.isGameWon) {
|
||||
pause();
|
||||
statusText.value = "Rozwiązane!";
|
||||
statusText.value = t('guide.solved');
|
||||
return;
|
||||
}
|
||||
if (isProcessing.value) return;
|
||||
@@ -28,7 +30,7 @@ export function useSolver() {
|
||||
const playerGrid = store.playerGrid.map(row => row.slice());
|
||||
const solution = store.solution.map(row => row.slice());
|
||||
const id = ++requestId;
|
||||
worker.postMessage({ id, playerGrid, solution });
|
||||
worker.postMessage({ id, playerGrid, solution, locale: locale.value });
|
||||
}
|
||||
|
||||
function togglePlay() {
|
||||
|
||||
@@ -1,5 +1,45 @@
|
||||
import { calculateHints } from '../utils/puzzleUtils.js';
|
||||
|
||||
const messages = {
|
||||
pl: {
|
||||
'worker.solved': 'Rozwiązane!',
|
||||
'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
|
||||
'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
|
||||
'worker.guess': 'Zgadywanie: Wiersz {row}, Kolumna {col}',
|
||||
'worker.done': 'Koniec!',
|
||||
'worker.state.filled': 'Pełne',
|
||||
'worker.state.empty': 'Puste'
|
||||
},
|
||||
en: {
|
||||
'worker.solved': 'Solved!',
|
||||
'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
|
||||
'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
|
||||
'worker.guess': 'Guessing: Row {row}, Column {col}',
|
||||
'worker.done': 'Done!',
|
||||
'worker.state.filled': 'Filled',
|
||||
'worker.state.empty': 'Empty'
|
||||
}
|
||||
};
|
||||
|
||||
const resolveLocale = (value) => {
|
||||
if (!value) return 'en';
|
||||
const short = String(value).toLowerCase().split('-')[0];
|
||||
return short === 'pl' ? 'pl' : 'en';
|
||||
};
|
||||
|
||||
const format = (text, params = {}) => {
|
||||
return text.replace(/\{(\w+)\}/g, (_, key) => {
|
||||
const value = params[key];
|
||||
return value === undefined ? `{${key}}` : String(value);
|
||||
});
|
||||
};
|
||||
|
||||
const t = (locale, key, params) => {
|
||||
const lang = messages[locale] || messages.en;
|
||||
const value = lang[key] || messages.en[key] || key;
|
||||
return typeof value === 'string' ? format(value, params) : key;
|
||||
};
|
||||
|
||||
const getPermutations = (length, hints) => {
|
||||
const results = [];
|
||||
const recurse = (index, hintIndex, currentLine) => {
|
||||
@@ -73,9 +113,9 @@ const isSolved = (grid, solution) => {
|
||||
return true;
|
||||
};
|
||||
|
||||
const handleStep = (playerGrid, solution) => {
|
||||
const handleStep = (playerGrid, solution, locale) => {
|
||||
if (isSolved(playerGrid, solution)) {
|
||||
return { type: 'done', statusText: 'Rozwiązane!' };
|
||||
return { type: 'done', statusText: t(locale, 'worker.solved') };
|
||||
}
|
||||
|
||||
const size = solution.length;
|
||||
@@ -86,12 +126,13 @@ const handleStep = (playerGrid, solution) => {
|
||||
const hints = rowHints[r];
|
||||
const result = solveLineLogic(rowLine, hints, size);
|
||||
if (result.index !== -1) {
|
||||
const stateLabel = t(locale, result.state === 1 ? 'worker.state.filled' : 'worker.state.empty');
|
||||
return {
|
||||
type: 'move',
|
||||
r,
|
||||
c: result.index,
|
||||
state: result.state,
|
||||
statusText: `Logika: Wiersz ${r + 1}, Kolumna ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
|
||||
statusText: t(locale, 'worker.logicRow', { row: r + 1, col: result.index + 1, state: stateLabel })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -102,12 +143,13 @@ const handleStep = (playerGrid, solution) => {
|
||||
const hints = colHints[c];
|
||||
const result = solveLineLogic(colLine, hints, size);
|
||||
if (result.index !== -1) {
|
||||
const stateLabel = t(locale, result.state === 1 ? 'worker.state.filled' : 'worker.state.empty');
|
||||
return {
|
||||
type: 'move',
|
||||
r: result.index,
|
||||
c,
|
||||
state: result.state,
|
||||
statusText: `Logika: Kolumna ${c + 1}, Wiersz ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
|
||||
statusText: t(locale, 'worker.logicCol', { row: result.index + 1, col: c + 1, state: stateLabel })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -128,17 +170,18 @@ const handleStep = (playerGrid, solution) => {
|
||||
r,
|
||||
c,
|
||||
state: newState,
|
||||
statusText: `Zgadywanie: Wiersz ${r + 1}, Kolumna ${c + 1}`
|
||||
statusText: t(locale, 'worker.guess', { row: r + 1, col: c + 1 })
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return { type: 'done', statusText: 'Koniec!' };
|
||||
return { type: 'done', statusText: t(locale, 'worker.done') };
|
||||
};
|
||||
|
||||
self.onmessage = (event) => {
|
||||
const { id, playerGrid, solution } = event.data;
|
||||
const result = handleStep(playerGrid, solution);
|
||||
const { id, playerGrid, solution, locale } = event.data;
|
||||
const resolved = resolveLocale(locale);
|
||||
const result = handleStep(playerGrid, solution, resolved);
|
||||
self.postMessage({ id, ...result });
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user