feat: add difficulty and dirty flag to result image
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@@ -64,6 +64,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross
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const isGameWon = ref(false);
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const hasUsedGuide = ref(false);
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const guideUsageCount = ref(0);
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const currentDifficulty = ref(null); // 'easy', 'medium', 'hard', 'custom' or object { density: 0.5 }
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const currentDensity = ref(0);
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const size = ref(5);
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const startTime = ref(null);
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const elapsedTime = ref(0);
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@@ -118,6 +121,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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resetGrid();
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isGameWon.value = false;
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hasUsedGuide.value = false;
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guideUsageCount.value = 0;
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currentDensity.value = totalCellsToFill.value / (size.value * size.value);
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elapsedTime.value = 0;
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startTimer();
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saveState();
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@@ -134,8 +139,11 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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resetGrid();
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isGameWon.value = false;
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hasUsedGuide.value = false;
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guideUsageCount.value = 0;
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currentDensity.value = density;
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elapsedTime.value = 0;
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startTimer();
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saveState();
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}
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function resetGrid() {
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@@ -243,6 +251,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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playerGrid: playerGrid.value,
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isGameWon: isGameWon.value,
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hasUsedGuide: hasUsedGuide.value,
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guideUsageCount: guideUsageCount.value,
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currentDensity: currentDensity.value,
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elapsedTime: elapsedTime.value,
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moves: moves.value,
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history: history.value
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@@ -260,6 +270,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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solution.value = parsed.solution;
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playerGrid.value = parsed.playerGrid;
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isGameWon.value = parsed.isGameWon;
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hasUsedGuide.value = parsed.hasUsedGuide || false;
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guideUsageCount.value = parsed.guideUsageCount || 0;
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currentDensity.value = parsed.currentDensity || 0;
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elapsedTime.value = parsed.elapsedTime || 0;
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moves.value = parsed.moves || 0;
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history.value = parsed.history || [];
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@@ -287,6 +300,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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resetGrid();
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isGameWon.value = false;
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hasUsedGuide.value = false;
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guideUsageCount.value = 0;
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elapsedTime.value = 0;
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startTimer();
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saveState();
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@@ -298,6 +312,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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function markGuideUsed() {
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if (isGameWon.value) return;
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hasUsedGuide.value = true;
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guideUsageCount.value++;
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saveState();
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}
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@@ -326,6 +341,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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undo,
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closeWinModal,
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hasUsedGuide,
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guideUsageCount,
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currentDensity,
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markGuideUsed
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};
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