Guide: przeniesienie logiki solvera do Web Workera
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144
src/workers/solverWorker.js
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144
src/workers/solverWorker.js
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import { calculateHints } from '../utils/puzzleUtils.js';
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const getPermutations = (length, hints) => {
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const results = [];
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const recurse = (index, hintIndex, currentLine) => {
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if (hintIndex === hints.length) {
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while (currentLine.length < length) {
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currentLine.push(0);
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}
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results.push(currentLine);
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return;
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}
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const currentHint = hints[hintIndex];
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let remainingHintsLen = 0;
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for (let i = hintIndex + 1; i < hints.length; i++) remainingHintsLen += hints[i] + 1;
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const maxStart = length - remainingHintsLen - currentHint;
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for (let start = index; start <= maxStart; start++) {
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const newLine = [...currentLine];
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for (let k = index; k < start; k++) newLine.push(0);
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for (let k = 0; k < currentHint; k++) newLine.push(1);
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if (hintIndex < hints.length - 1) newLine.push(0);
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recurse(newLine.length, hintIndex + 1, newLine);
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}
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};
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recurse(0, 0, []);
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return results;
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};
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const isValidPermutation = (perm, currentLineState) => {
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for (let i = 0; i < perm.length; i++) {
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const boardVal = currentLineState[i];
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const permVal = perm[i];
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if (boardVal === 1 && permVal !== 1) return false;
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if (boardVal === 2 && permVal !== 0) return false;
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}
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return true;
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};
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const solveLineLogic = (lineState, hints, size) => {
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const allPerms = getPermutations(size, hints);
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const validPerms = allPerms.filter(p => isValidPermutation(p, lineState));
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if (validPerms.length === 0) return { index: -1 };
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for (let i = 0; i < size; i++) {
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if (lineState[i] !== 0) continue;
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let allOne = true;
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let allZero = true;
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for (const p of validPerms) {
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if (p[i] === 0) allOne = false;
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if (p[i] === 1) allZero = false;
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if (!allOne && !allZero) break;
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}
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if (allOne) return { index: i, state: 1 };
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if (allZero) return { index: i, state: 2 };
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}
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return { index: -1 };
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};
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const isSolved = (grid, solution) => {
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const size = grid.length;
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for (let r = 0; r < size; r++) {
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for (let c = 0; c < size; c++) {
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const playerCell = grid[r][c];
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const solutionCell = solution[r][c];
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const isFilled = playerCell === 1;
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const shouldBeFilled = solutionCell === 1;
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if (isFilled !== shouldBeFilled) return false;
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}
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}
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return true;
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};
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const handleStep = (playerGrid, solution) => {
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if (isSolved(playerGrid, solution)) {
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return { type: 'done', statusText: 'Rozwiązane!' };
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}
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const size = solution.length;
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const { rowHints, colHints } = calculateHints(solution);
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for (let r = 0; r < size; r++) {
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const rowLine = playerGrid[r];
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const hints = rowHints[r];
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const result = solveLineLogic(rowLine, hints, size);
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if (result.index !== -1) {
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return {
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type: 'move',
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r,
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c: result.index,
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state: result.state,
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statusText: `Logika: Wiersz ${r + 1}, Kolumna ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
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};
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}
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}
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for (let c = 0; c < size; c++) {
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const colLine = [];
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for (let r = 0; r < size; r++) colLine.push(playerGrid[r][c]);
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const hints = colHints[c];
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const result = solveLineLogic(colLine, hints, size);
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if (result.index !== -1) {
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return {
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type: 'move',
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r: result.index,
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c,
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state: result.state,
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statusText: `Logika: Kolumna ${c + 1}, Wiersz ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
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};
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}
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}
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for (let r = 0; r < size; r++) {
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for (let c = 0; c < size; c++) {
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const current = playerGrid[r][c];
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const target = solution[r][c];
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let isCorrect = false;
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if (target === 1 && current === 1) isCorrect = true;
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if (target === 0 && current === 2) isCorrect = true;
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if (target === 0 && current === 0) isCorrect = false;
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if (target === 1 && current === 0) isCorrect = false;
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if (!isCorrect) {
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const newState = target === 1 ? 1 : 2;
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return {
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type: 'move',
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r,
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c,
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state: newState,
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statusText: `Zgadywanie: Wiersz ${r + 1}, Kolumna ${c + 1}`
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};
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}
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}
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}
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return { type: 'done', statusText: 'Koniec!' };
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};
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self.onmessage = (event) => {
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const { id, playerGrid, solution } = event.data;
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const result = handleStep(playerGrid, solution);
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self.postMessage({ id, ...result });
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};
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