Guide: przeniesienie logiki solvera do Web Workera

This commit is contained in:
2026-02-08 15:52:26 +01:00
parent f42c04db34
commit bf3a869f48
2 changed files with 183 additions and 151 deletions

144
src/workers/solverWorker.js Normal file
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import { calculateHints } from '../utils/puzzleUtils.js';
const getPermutations = (length, hints) => {
const results = [];
const recurse = (index, hintIndex, currentLine) => {
if (hintIndex === hints.length) {
while (currentLine.length < length) {
currentLine.push(0);
}
results.push(currentLine);
return;
}
const currentHint = hints[hintIndex];
let remainingHintsLen = 0;
for (let i = hintIndex + 1; i < hints.length; i++) remainingHintsLen += hints[i] + 1;
const maxStart = length - remainingHintsLen - currentHint;
for (let start = index; start <= maxStart; start++) {
const newLine = [...currentLine];
for (let k = index; k < start; k++) newLine.push(0);
for (let k = 0; k < currentHint; k++) newLine.push(1);
if (hintIndex < hints.length - 1) newLine.push(0);
recurse(newLine.length, hintIndex + 1, newLine);
}
};
recurse(0, 0, []);
return results;
};
const isValidPermutation = (perm, currentLineState) => {
for (let i = 0; i < perm.length; i++) {
const boardVal = currentLineState[i];
const permVal = perm[i];
if (boardVal === 1 && permVal !== 1) return false;
if (boardVal === 2 && permVal !== 0) return false;
}
return true;
};
const solveLineLogic = (lineState, hints, size) => {
const allPerms = getPermutations(size, hints);
const validPerms = allPerms.filter(p => isValidPermutation(p, lineState));
if (validPerms.length === 0) return { index: -1 };
for (let i = 0; i < size; i++) {
if (lineState[i] !== 0) continue;
let allOne = true;
let allZero = true;
for (const p of validPerms) {
if (p[i] === 0) allOne = false;
if (p[i] === 1) allZero = false;
if (!allOne && !allZero) break;
}
if (allOne) return { index: i, state: 1 };
if (allZero) return { index: i, state: 2 };
}
return { index: -1 };
};
const isSolved = (grid, solution) => {
const size = grid.length;
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const playerCell = grid[r][c];
const solutionCell = solution[r][c];
const isFilled = playerCell === 1;
const shouldBeFilled = solutionCell === 1;
if (isFilled !== shouldBeFilled) return false;
}
}
return true;
};
const handleStep = (playerGrid, solution) => {
if (isSolved(playerGrid, solution)) {
return { type: 'done', statusText: 'Rozwiązane!' };
}
const size = solution.length;
const { rowHints, colHints } = calculateHints(solution);
for (let r = 0; r < size; r++) {
const rowLine = playerGrid[r];
const hints = rowHints[r];
const result = solveLineLogic(rowLine, hints, size);
if (result.index !== -1) {
return {
type: 'move',
r,
c: result.index,
state: result.state,
statusText: `Logika: Wiersz ${r + 1}, Kolumna ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
};
}
}
for (let c = 0; c < size; c++) {
const colLine = [];
for (let r = 0; r < size; r++) colLine.push(playerGrid[r][c]);
const hints = colHints[c];
const result = solveLineLogic(colLine, hints, size);
if (result.index !== -1) {
return {
type: 'move',
r: result.index,
c,
state: result.state,
statusText: `Logika: Kolumna ${c + 1}, Wiersz ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
};
}
}
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const current = playerGrid[r][c];
const target = solution[r][c];
let isCorrect = false;
if (target === 1 && current === 1) isCorrect = true;
if (target === 0 && current === 2) isCorrect = true;
if (target === 0 && current === 0) isCorrect = false;
if (target === 1 && current === 0) isCorrect = false;
if (!isCorrect) {
const newState = target === 1 ? 1 : 2;
return {
type: 'move',
r,
c,
state: newState,
statusText: `Zgadywanie: Wiersz ${r + 1}, Kolumna ${c + 1}`
};
}
}
}
return { type: 'done', statusText: 'Koniec!' };
};
self.onmessage = (event) => {
const { id, playerGrid, solution } = event.data;
const result = handleStep(playerGrid, solution);
self.postMessage({ id, ...result });
};