feat: enhance custom game mode with fill rate slider and difficulty indicator
This commit is contained in:
@@ -120,15 +120,16 @@ export const usePuzzleStore = defineStore('puzzle', () => {
|
||||
hasUsedGuide.value = false;
|
||||
elapsedTime.value = 0;
|
||||
startTimer();
|
||||
saveState();
|
||||
}
|
||||
|
||||
function initCustomGame(customSize) {
|
||||
function initCustomGame(customSize, density = 0.5) {
|
||||
stopTimer();
|
||||
currentLevelId.value = 'custom';
|
||||
size.value = customSize;
|
||||
|
||||
// Generate random grid
|
||||
solution.value = generateRandomGrid(customSize);
|
||||
solution.value = generateRandomGrid(customSize, density);
|
||||
|
||||
resetGrid();
|
||||
isGameWon.value = false;
|
||||
@@ -275,44 +276,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
|
||||
return false;
|
||||
}
|
||||
|
||||
function initGame(levelId = 'easy') {
|
||||
// If init called without args and we have save, load it?
|
||||
// User might want to start fresh if clicking buttons.
|
||||
// Let's add explicit 'continue' logic or just auto-load on first run.
|
||||
// For now, let's just stick to explicit init, but maybe load on mount if exists?
|
||||
// The user didn't explicitly ask for "Continue", but "features from HTML".
|
||||
// HTML usually auto-saves and loads.
|
||||
|
||||
stopTimer();
|
||||
currentLevelId.value = levelId;
|
||||
|
||||
let puzzle = PUZZLES[levelId];
|
||||
if (!puzzle) {
|
||||
puzzle = PUZZLES['easy'];
|
||||
}
|
||||
|
||||
size.value = puzzle.size;
|
||||
solution.value = puzzle.grid;
|
||||
|
||||
resetGrid();
|
||||
isGameWon.value = false;
|
||||
elapsedTime.value = 0;
|
||||
startTimer();
|
||||
saveState();
|
||||
}
|
||||
// Duplicate initGame removed
|
||||
|
||||
// Modify initCustomGame similarly
|
||||
function initCustomGame(customSize) {
|
||||
stopTimer();
|
||||
currentLevelId.value = 'custom';
|
||||
size.value = customSize;
|
||||
solution.value = generateRandomGrid(customSize);
|
||||
resetGrid();
|
||||
isGameWon.value = false;
|
||||
elapsedTime.value = 0;
|
||||
startTimer();
|
||||
saveState();
|
||||
}
|
||||
// Duplicate initCustomGame removed
|
||||
|
||||
// Duplicate toggleCell/setCell removed
|
||||
|
||||
|
||||
Reference in New Issue
Block a user