93 Commits

Author SHA1 Message Date
e08be0574d 1.8.0 2026-02-11 04:14:12 +01:00
3797e7715f feat(difficulty): implement Monte Carlo simulation for accurate difficulty calculation 2026-02-11 04:14:06 +01:00
19c4516d22 1.7.0 2026-02-11 03:47:30 +01:00
06c345e8f0 fix(CustomGameModal): improve layout of difficulty level and percentage 2026-02-11 03:47:24 +01:00
d9ae630fe5 1.6.4 2026-02-11 03:03:15 +01:00
132c4ebced feat: enhance custom game difficulty calculation and UI 2026-02-11 03:03:14 +01:00
0b8dcacd18 1.6.3 2026-02-11 02:16:01 +01:00
4ef4f2b251 fix: solver logic and feat: save custom game settings 2026-02-11 02:15:59 +01:00
17d8cbfedd 1.6.2 2026-02-11 01:20:38 +01:00
a41e337c43 fix: improve solver gap enforcement and overlapping block detection 2026-02-11 01:20:29 +01:00
1f1de61044 1.6.1 2026-02-11 01:02:00 +01:00
7f22aa9198 fix: enforce gap between blocks in solver logic 2026-02-11 01:01:53 +01:00
133a676682 1.6.0 2026-02-11 00:47:20 +01:00
30318fafaf feat: improve victory sound effect 2026-02-11 00:47:07 +01:00
5549e24c17 1.5.0 2026-02-11 00:27:50 +01:00
ca3193d07e feat: display hint usage percentage in win screen 2026-02-11 00:27:43 +01:00
41a36768cd 1.4.0 2026-02-11 00:18:37 +01:00
315fb29eac refactor: use inline SVGs and compact download button in WinModal 2026-02-11 00:18:32 +01:00
395e9caff4 1.3.0 2026-02-10 23:59:38 +01:00
e1c73181d4 feat: improve share buttons functionality with hybrid approach 2026-02-10 23:59:32 +01:00
874e35bba3 1.2.1 2026-02-10 23:44:03 +01:00
69b04d3336 fix: add missing translations for Arabic and other languages 2026-02-10 23:43:58 +01:00
c5b212234a 1.2.0 2026-02-10 23:13:21 +01:00
8e0ddf3a72 refactor: optimize solver to use pure logic without guessing 2026-02-10 23:13:14 +01:00
bfb24cfb03 1.1.0 2026-02-10 23:00:49 +01:00
8d3bde8d38 feat: add difficulty and dirty flag to result image 2026-02-10 23:00:43 +01:00
d25fa67100 1.0.7 2026-02-10 22:35:34 +01:00
c7834bd8bf feat: enhance custom game mode with fill rate slider and difficulty indicator 2026-02-10 22:35:28 +01:00
7d405ef0f6 1.0.6 2026-02-10 21:56:21 +01:00
431b534477 fix: update PWA translations for multiple languages 2026-02-10 21:56:21 +01:00
ebf9030185 1.0.5 2026-02-10 21:35:24 +01:00
8f52f5daa5 fix: correct PWA translations for all languages 2026-02-10 21:35:24 +01:00
2dc68ab8d0 1.0.4 2026-02-10 21:28:58 +01:00
993ced424e feat: add PWA translations for all languages 2026-02-10 21:28:58 +01:00
1b0b6a671a 1.0.3 2026-02-10 21:16:28 +01:00
e39ac9a794 feat: implement PWA update prompt and manual reload 2026-02-10 21:16:28 +01:00
81ed97b263 1.0.2 2026-02-10 21:06:59 +01:00
61359e6665 style: fix footer position and visibility 2026-02-10 21:06:59 +01:00
8f8f6a6e8e fix: update guide panel colors to be readable in light mode 2026-02-10 21:00:21 +01:00
a02c17e462 fix: use theme variables for install banner readability 2026-02-10 20:56:04 +01:00
490ca6b4a5 revert: remove css filter inversion for share icons 2026-02-10 20:53:18 +01:00
10ed00b7b6 fix: refine share icon inversion to target only specific elements 2026-02-10 20:51:46 +01:00
a335adeca8 style: scope share icon color inversion to win modal only 2026-02-10 20:49:37 +01:00
72adab61c7 fix: ensure share icons are visible in light mode by inverting colors 2026-02-10 20:44:35 +01:00
2c892f3adc chore: bump version to 1.0.1 2026-02-10 17:43:17 +01:00
b6b289cd57 chore: enhance PWA cache invalidation logic 2026-02-10 17:35:05 +01:00
ea2e3c573b feat: display app version from package.json in footer 2026-02-10 17:24:19 +01:00
cf2e9de56d refactor: remove all guide usage checks from win modal logic 2026-02-10 17:18:17 +01:00
4313831e84 75% filled blocks 2026-02-10 09:54:56 +01:00
60ef352cda 10% more filled blocks 2026-02-10 09:39:05 +01:00
91c873ef97 feat: always show share buttons in win modal regardless of guide usage 2026-02-10 04:50:13 +01:00
c4764e9505 fix: allow horizontal scroll on desktop for large grids 2026-02-10 03:10:37 +01:00
423258ef17 chore: remove tracked build artifacts from dev-dist 2026-02-10 03:05:46 +01:00
0bd2b905a9 Fix desktop grid scroll issue: remove width limit and hide scrollbar 2026-02-10 02:59:10 +01:00
572acc3979 feat: complete translations for new game and guide buttons for all languages 2026-02-10 02:43:19 +01:00
7256809f0b fix: japanese translation for new game and guide buttons 2026-02-10 02:35:26 +01:00
9f89fe4340 feat: disable win fanfare and sharing if guide was used 2026-02-10 02:30:58 +01:00
7610a4a523 feat: localize new game and guide buttons 2026-02-10 01:54:34 +01:00
285c486c6e chore: add i18n update script 2026-02-10 01:40:09 +01:00
8a97cc5d0d feat: add traditional chinese language support 2026-02-10 01:37:50 +01:00
c287523fa5 feat: localize new game and guide buttons 2026-02-10 01:20:37 +01:00
eb6b69134f fix: persist language selection and enforce search keys 2026-02-10 00:54:29 +01:00
4d50eb97eb Fix Undo icon and improve mobile UX 2026-02-10 00:08:23 +01:00
a1df95d3d4 fix 2026-02-09 23:35:21 +01:00
4a7c088776 fix: update flag mappings and ignore dev artifacts 2026-02-09 23:25:50 +01:00
6f3ed143e5 feat: add system theme option to navbar 2026-02-09 23:17:52 +01:00
c5f9da81a9 Merge branch 'feature/upgrades' into main 2026-02-09 22:58:42 +01:00
0decf2324c Add vitest setup and puzzleUtils tests 2026-02-09 22:51:00 +01:00
bae864c2d0 UI/UX Overhaul: NavBar, Icons, Mobile Menu, and Status Panel Integration
- Przeniesienie tytułu i wybieraka języka do nowego komponentu NavBar
- Integracja biblioteki flag-icons i mapowanie kodów języków na kraje
- Wdrożenie biblioteki ikon lucide-vue-next i zastąpienie wszystkich emoji ikonami SVG
- Implementacja pełnoekranowego, responsywnego menu mobilnego (hamburger menu)
- Przeniesienie przycisków akcji (Reset, Cofnij) do komponentu StatusPanel
- Nowy układ panelu statusu (połączone statystyki i akcje w jednym szklanym panelu)
- Usunięcie przestarzałych komponentów (GameActions, LevelSelector)
- Poprawki wizualne i stylowe (glassmorphism, animacje przejść)
2026-02-09 22:40:16 +01:00
96999f740c Fix flag display priority to prefer inline SVG when file is missing 2026-02-09 22:21:10 +01:00
4982e6ed49 Add Batch 3 and Batch 4 translations and improve language detection 2026-02-09 22:10:03 +01:00
8dde1d7997 gitignore 2026-02-09 22:10:00 +01:00
d5b5df0e62 Add missing SVG flags for: af, my, km, ceb, gu, ht, ig, ilo, jv, kn, kk, rw, rn, ku, ckb, ky, lo, mr, mn, ne, om, ps, pa, so, bo, ti, wo, yo 2026-02-09 21:47:26 +01:00
3fb5d6bde5 Load flags from SVG files with aliases and fallback; add SVG flags for missing languages (globe, ja, ko, id, fa, he, az, hy, am, ms, vi, th, tl, sw, uz, ta, te); build verified 2026-02-09 21:36:01 +01:00
ee5d3fdb0d Add ESC to close language dropdown; extend language labels and locales; verify build 2026-02-09 21:32:04 +01:00
0f2f97ff3f Fill full translations for new European languages; add language search labels; verify build and preview 2026-02-09 21:27:53 +01:00
70d7242bfe Języki: desktop wyrównanie do lewej; mobile pełny ekran + wyszukiwarka; tłumaczenia etykiet wyszukiwania 2026-02-09 21:16:42 +01:00
8d74848c3f Mobile dropdown: visibility and readability improvements; i18n locales filtered to fully translated; dynamic dropdown locales 2026-02-09 20:33:36 +01:00
c0a42d7213 Mobile: poprawa czytelności i widoczności dropdownu języków; aktualizacja konfiguracji 2026-02-09 20:00:15 +01:00
7a7551107f Mobile: poprawa widoczności dropdownu języków; rozszerzenie listy języków 2026-02-09 19:18:23 +01:00
133440db4c Sort language list alphabetically 2026-02-08 19:19:08 +01:00
4ca1aaa981 Enable automatic PWA refresh on update 2026-02-08 19:09:50 +01:00
62ad664ec0 Add full language UI translations and modal wrapping 2026-02-08 19:00:25 +01:00
27515639aa Add theme toggle and styling updates 2026-02-08 18:29:16 +01:00
ad4ea9617c Grid: highlight hints on hover 2026-02-08 18:18:07 +01:00
4b2d98fe05 PWA: install banner copy 2026-02-08 17:53:06 +01:00
736ed0e5e8 Mobile: long press stawia X 2026-02-08 17:33:51 +01:00
28eb9ad391 PWA: manifest i service worker 2026-02-08 17:19:04 +01:00
86e7a02a5c Win: share screenshot z linkiem i ikonami 2026-02-08 17:12:15 +01:00
0f944857b6 Guide: optymalizacja dla dużych siatek 2026-02-08 16:47:37 +01:00
3316532cbc Custom game: suwak rozmiaru 5-80 2026-02-08 16:33:26 +01:00
40a6725bf1 i18n: automatyczny język + ręczny przełącznik 2026-02-08 16:28:30 +01:00
2d4d03f5d3 Win: fanfary audio + wibracja na urządzeniach mobilnych; UI: usunięty przycisk SPRAWDŹ 2026-02-08 16:13:07 +01:00
84 changed files with 16086 additions and 429 deletions

1
.gitignore vendored
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@@ -4,3 +4,4 @@ dist
.vscode
.idea
*.log
dev-dist

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@@ -10,5 +10,5 @@ services:
- "8081:80"
restart: unless-stopped
# Uncomment the following lines if you want to mount the configuration locally for development/testing
# volumes:
# - ./nginx.conf:/etc/nginx/conf.d/default.conf:ro
volumes:
- ./nginx.conf:/etc/nginx/conf.d/default.conf:ro

6978
package-lock.json generated

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@@ -1,19 +1,26 @@
{
"name": "vue-nonograms-solid",
"version": "1.0.0",
"version": "1.8.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
"preview": "vite preview",
"test": "vitest"
},
"dependencies": {
"fireworks-js": "^2.10.8",
"flag-icons": "^7.5.0",
"lucide-vue-next": "^0.563.0",
"pinia": "^2.1.7",
"vue": "^3.4.19"
},
"devDependencies": {
"@vitejs/plugin-vue": "^5.0.4",
"vite": "^5.1.4"
"@vue/test-utils": "^2.4.6",
"jsdom": "^28.0.0",
"vite": "^5.1.4",
"vite-plugin-pwa": "^0.20.5",
"vitest": "^4.0.18"
}
}

24
public/pwa-192x192.svg Normal file
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@@ -0,0 +1,24 @@
<svg xmlns="http://www.w3.org/2000/svg" width="192" height="192" viewBox="0 0 192 192">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="1" y2="1">
<stop offset="0" stop-color="#43C6AC"/>
<stop offset="1" stop-color="#191654"/>
</linearGradient>
<linearGradient id="cell" x1="0" y1="0" x2="1" y2="1">
<stop offset="0" stop-color="#00f2fe"/>
<stop offset="1" stop-color="#4facfe"/>
</linearGradient>
</defs>
<rect width="192" height="192" rx="28" fill="url(#bg)"/>
<rect x="28" y="28" width="136" height="136" rx="14" fill="rgba(0,0,0,0.35)"/>
<g fill="url(#cell)">
<rect x="48" y="48" width="20" height="20" rx="4"/>
<rect x="76" y="48" width="20" height="20" rx="4"/>
<rect x="104" y="48" width="20" height="20" rx="4"/>
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<rect x="76" y="104" width="20" height="20" rx="4"/>
<rect x="104" y="104" width="20" height="20" rx="4"/>
</g>
</svg>

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24
public/pwa-512x512.svg Normal file
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@@ -0,0 +1,24 @@
<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="1" y2="1">
<stop offset="0" stop-color="#43C6AC"/>
<stop offset="1" stop-color="#191654"/>
</linearGradient>
<linearGradient id="cell" x1="0" y1="0" x2="1" y2="1">
<stop offset="0" stop-color="#00f2fe"/>
<stop offset="1" stop-color="#4facfe"/>
</linearGradient>
</defs>
<rect width="512" height="512" rx="80" fill="url(#bg)"/>
<rect x="74" y="74" width="364" height="364" rx="40" fill="rgba(0,0,0,0.35)"/>
<g fill="url(#cell)">
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<rect x="214" y="138" width="54" height="54" rx="10"/>
<rect x="290" y="138" width="54" height="54" rx="10"/>
<rect x="138" y="214" width="54" height="54" rx="10"/>
<rect x="290" y="214" width="54" height="54" rx="10"/>
<rect x="138" y="290" width="54" height="54" rx="10"/>
<rect x="214" y="290" width="54" height="54" rx="10"/>
<rect x="290" y="290" width="54" height="54" rx="10"/>
</g>
</svg>

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@@ -0,0 +1,75 @@
import fs from 'fs';
import path from 'path';
import { generateRandomGrid, calculateHints } from '../src/utils/puzzleUtils.js';
import { solvePuzzle } from '../src/utils/solver.js';
const OUTPUT_FILE = 'difficulty_simulation_results.json';
const CSV_FILE = 'difficulty_simulation_results.csv';
// Configuration
const SIZES = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80]; // Steps of 5 up to 50, then 10
const DENSITIES = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9];
const SAMPLES_PER_POINT = 20; // Adjust based on time/accuracy needs
console.log('Starting Monte Carlo Simulation for Nonogram Difficulty...');
console.log(`Config: Sizes=${SIZES.length}, Densities=${DENSITIES.length}, Samples=${SAMPLES_PER_POINT}`);
const results = [];
const csvRows = ['size,density,avg_solved_percent,min_solved_percent,max_solved_percent,avg_time_ms'];
const startTime = Date.now();
for (const size of SIZES) {
for (const density of DENSITIES) {
let totalSolved = 0;
let minSolved = 100;
let maxSolved = 0;
let totalTime = 0;
process.stdout.write(`Simulating Size: ${size}x${size}, Density: ${density} ... `);
for (let i = 0; i < SAMPLES_PER_POINT; i++) {
const t0 = performance.now();
// 1. Generate
const grid = generateRandomGrid(size, density);
const { rowHints, colHints } = calculateHints(grid);
// 2. Solve
const { percentSolved } = solvePuzzle(rowHints, colHints);
const t1 = performance.now();
totalSolved += percentSolved;
minSolved = Math.min(minSolved, percentSolved);
maxSolved = Math.max(maxSolved, percentSolved);
totalTime += (t1 - t0);
}
const avgSolved = totalSolved / SAMPLES_PER_POINT;
const avgTime = totalTime / SAMPLES_PER_POINT;
results.push({
size,
density,
avgSolved,
minSolved,
maxSolved,
avgTime
});
csvRows.push(`${size},${density},${avgSolved.toFixed(2)},${minSolved.toFixed(2)},${maxSolved.toFixed(2)},${avgTime.toFixed(2)}`);
console.log(`Avg Solved: ${avgSolved.toFixed(1)}%`);
}
}
const totalDuration = (Date.now() - startTime) / 1000;
console.log(`Simulation complete in ${totalDuration.toFixed(1)}s`);
// Save results
fs.writeFileSync(OUTPUT_FILE, JSON.stringify(results, null, 2));
fs.writeFileSync(CSV_FILE, csvRows.join('\n'));
console.log(`Results saved to ${OUTPUT_FILE} and ${CSV_FILE}`);

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@@ -1,43 +1,159 @@
<script setup>
import { onMounted, ref } from 'vue';
import { computed, onMounted, onUnmounted, ref } from 'vue';
import { usePuzzleStore } from './stores/puzzle';
import { useI18n } from './composables/useI18n';
import GameBoard from './components/GameBoard.vue';
import LevelSelector from './components/LevelSelector.vue';
import NavBar from './components/NavBar.vue';
import StatusPanel from './components/StatusPanel.vue';
import GameActions from './components/GameActions.vue';
import GuidePanel from './components/GuidePanel.vue';
import WinModal from './components/WinModal.vue';
import CustomGameModal from './components/CustomGameModal.vue';
import SimulationView from './components/SimulationView.vue';
import FixedBar from './components/FixedBar.vue';
import ReloadPrompt from './components/ReloadPrompt.vue';
// Main App Entry
const store = usePuzzleStore();
const { t, locale, setLocale, locales } = useI18n();
const showCustomModal = ref(false);
const showSimulation = ref(false);
const showGuide = ref(false);
const deferredPrompt = ref(null);
const canInstall = ref(false);
const installDismissed = ref(false);
const isCoarsePointer = ref(false);
const isStandalone = ref(false);
const themePreference = ref('system');
const appVersion = __APP_VERSION__;
let displayModeMedia = null;
let prefersColorSchemeMedia = null;
const installLabel = computed(() => {
return isCoarsePointer.value ? t('pwa.installMobile') : t('pwa.installDesktop');
});
const updateStandalone = () => {
isStandalone.value = window.matchMedia('(display-mode: standalone)').matches || window.navigator.standalone === true;
if (isStandalone.value) {
canInstall.value = false;
installDismissed.value = true;
}
};
const handleBeforeInstallPrompt = (e) => {
e.preventDefault();
deferredPrompt.value = e;
if (!isStandalone.value) {
canInstall.value = true;
}
};
const handleAppInstalled = () => {
deferredPrompt.value = null;
canInstall.value = false;
installDismissed.value = true;
};
const handleInstall = async () => {
if (!deferredPrompt.value) return;
deferredPrompt.value.prompt();
const choice = await deferredPrompt.value.userChoice;
deferredPrompt.value = null;
canInstall.value = false;
if (!choice || choice.outcome !== 'accepted') {
installDismissed.value = true;
}
};
const resolveSystemTheme = () => {
return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light';
};
const applyTheme = () => {
const nextTheme = themePreference.value === 'system' ? resolveSystemTheme() : themePreference.value;
document.documentElement.dataset.theme = nextTheme;
};
const setThemePreference = (value) => {
themePreference.value = value;
if (typeof localStorage !== 'undefined') {
localStorage.setItem('theme', value);
}
applyTheme();
};
const handleSystemThemeChange = () => {
if (themePreference.value === 'system') {
applyTheme();
}
};
onMounted(() => {
if (!store.loadState()) {
store.initGame(); // Inicjalizacja domyślnej gry jeśli brak zapisu
}
if (typeof window !== 'undefined') {
isCoarsePointer.value = window.matchMedia('(pointer: coarse)').matches;
const storedTheme = typeof localStorage !== 'undefined' ? localStorage.getItem('theme') : null;
if (storedTheme === 'light' || storedTheme === 'dark' || storedTheme === 'system') {
themePreference.value = storedTheme;
}
applyTheme();
prefersColorSchemeMedia = window.matchMedia('(prefers-color-scheme: dark)');
if (prefersColorSchemeMedia?.addEventListener) {
prefersColorSchemeMedia.addEventListener('change', handleSystemThemeChange);
} else if (prefersColorSchemeMedia?.addListener) {
prefersColorSchemeMedia.addListener(handleSystemThemeChange);
}
updateStandalone();
window.addEventListener('beforeinstallprompt', handleBeforeInstallPrompt);
window.addEventListener('appinstalled', handleAppInstalled);
displayModeMedia = window.matchMedia('(display-mode: standalone)');
if (displayModeMedia?.addEventListener) {
displayModeMedia.addEventListener('change', updateStandalone);
} else if (displayModeMedia?.addListener) {
displayModeMedia.addListener(updateStandalone);
}
}
});
onUnmounted(() => {
if (typeof window === 'undefined') return;
window.removeEventListener('beforeinstallprompt', handleBeforeInstallPrompt);
window.removeEventListener('appinstalled', handleAppInstalled);
if (prefersColorSchemeMedia?.removeEventListener) {
prefersColorSchemeMedia.removeEventListener('change', handleSystemThemeChange);
} else if (prefersColorSchemeMedia?.removeListener) {
prefersColorSchemeMedia.removeListener(handleSystemThemeChange);
}
if (displayModeMedia?.removeEventListener) {
displayModeMedia.removeEventListener('change', updateStandalone);
} else if (displayModeMedia?.removeListener) {
displayModeMedia.removeListener(updateStandalone);
}
});
</script>
<template>
<main class="game-container">
<NavBar
@open-custom="showCustomModal = true"
@toggle-guide="showGuide = !showGuide"
@set-theme="setThemePreference"
/>
<FixedBar />
<header class="game-header">
<h1>NONOGRAMS</h1>
<div class="underline"></div>
</header>
<div v-if="canInstall && !installDismissed" class="install-banner">
<div class="install-text">{{ t('pwa.installTitle') }}</div>
<div class="install-actions">
<button class="btn-neon secondary install-btn" @click="handleInstall">
{{ installLabel }}
</button>
<button class="install-close" @click="installDismissed = true">×</button>
</div>
</div>
<div class="game-layout">
<!-- Level Selection -->
<LevelSelector
@open-custom="showCustomModal = true"
@toggle-guide="showGuide = !showGuide"
/>
<!-- Guide Panel (Conditional) -->
<transition name="fade">
<GuidePanel v-if="showGuide" />
@@ -46,19 +162,22 @@ onMounted(() => {
<!-- Status Panel (Time, Moves, Progress) -->
<StatusPanel />
<!-- Game Actions (Reset, Random, Undo, Check) -->
<GameActions />
<!-- Game Board -->
<section class="board-section">
<GameBoard />
</section>
</div>
<footer class="app-version">
v{{ appVersion }}
</footer>
<!-- Modals Teleport -->
<Teleport to="body">
<WinModal v-if="store.isGameWon" />
<CustomGameModal v-if="showCustomModal" @close="showCustomModal = false" />
<CustomGameModal v-if="showCustomModal" @close="showCustomModal = false" @open-simulation="showSimulation = true" />
<SimulationView v-if="showSimulation" @close="showSimulation = false" />
<ReloadPrompt />
</Teleport>
</main>
</template>
@@ -73,60 +192,77 @@ onMounted(() => {
padding-bottom: 50px;
}
.game-header {
text-align: center;
margin-bottom: 30px;
margin-top: 40px;
.install-banner {
background: var(--banner-bg);
border: 1px solid var(--banner-border);
border-radius: 8px;
padding: 10px 20px;
display: flex;
justify-content: space-between;
align-items: center;
width: 90%;
max-width: 600px;
margin-bottom: 20px;
box-shadow: var(--banner-shadow);
}
h1 {
font-size: 3.5rem;
margin: 0;
letter-spacing: 5px;
font-weight: 300;
color: #fff;
text-shadow: 0 0 20px rgba(0, 255, 255, 0.2);
.install-text {
color: var(--text-color);
}
.underline {
width: 100px;
height: 3px;
background: var(--primary-accent);
margin: 10px auto 0;
box-shadow: 0 0 10px var(--primary-accent);
.install-actions {
display: flex;
gap: 10px;
align-items: center;
}
.install-close {
background: transparent;
border: none;
color: var(--text-muted);
font-size: 1.5rem;
cursor: pointer;
}
.game-layout {
display: flex;
flex-direction: column;
gap: 10px;
width: 100%;
max-width: 900px;
align-items: center;
gap: 20px;
width: 100%;
max-width: 1200px;
padding: 0 20px;
}
/* Remove old glass panel style from game-layout since we split it */
.board-section {
display: flex;
justify-content: center;
margin-top: 10px;
width: 100%;
}
@media (max-width: 768px) {
.game-header {
margin-top: 20px;
margin-bottom: 20px;
}
h1 {
font-size: 2.4rem;
letter-spacing: 3px;
}
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.3s ease;
}
@media (max-width: 420px) {
h1 {
font-size: 2rem;
letter-spacing: 2px;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
</style>
.app-version {
position: fixed;
bottom: 0;
left: 0;
width: 100%;
text-align: center;
padding: 10px;
font-size: 0.8rem;
color: var(--text-muted);
opacity: 0.8;
background: var(--panel-bg);
backdrop-filter: blur(5px);
border-top: 1px solid var(--panel-border);
z-index: 90;
}
</style>

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<rect width="24" height="16" fill="#cccccc"/>
<text x="12" y="10" font-size="6" text-anchor="middle" fill="#666">TL</text>
</svg>

After

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5
src/assets/flags/uz.svg Normal file
View File

@@ -0,0 +1,5 @@
<svg viewBox="0 0 24 16" xmlns="http://www.w3.org/2000/svg">
<rect width="24" height="5.33" fill="#1eb53a"/>
<rect y="5.33" width="24" height="5.33" fill="#ffffff"/>
<rect y="10.67" width="24" height="5.33" fill="#0099b5"/>
</svg>

After

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4
src/assets/flags/vi.svg Normal file
View File

@@ -0,0 +1,4 @@
<svg viewBox="0 0 24 16" xmlns="http://www.w3.org/2000/svg">
<rect width="24" height="16" fill="#da251d"/>
<polygon points="12,4.5 13.2,8 16.9,8 13.9,10 15.1,13.5 12,11.5 8.9,13.5 10.1,10 7.1,8 10.8,8" fill="#ffdd00"/>
</svg>

After

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1
src/assets/flags/wo.svg Normal file
View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 16" xmlns="http://www.w3.org/2000/svg"><rect width="8" height="16" fill="#00853f"/><rect x="8" width="8" height="16" fill="#fdef42"/><rect x="16" width="8" height="16" fill="#e31b23"/><path d="M12 5l1.5 5h5l-4 3 1.5 5-4-3-4 3 1.5-5-4-3h5z" fill="#00853f"/></svg>

After

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1
src/assets/flags/yo.svg Normal file
View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 16" xmlns="http://www.w3.org/2000/svg"><rect width="8" height="16" fill="#008751"/><rect x="8" width="8" height="16" fill="#fff"/><rect x="16" width="8" height="16" fill="#008751"/></svg>

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View File

@@ -22,22 +22,43 @@ const cellClass = computed(() => {
});
let lastTap = 0;
let longPressTimer = null;
let longPressTriggered = false;
const clearLongPress = () => {
if (longPressTimer) {
clearTimeout(longPressTimer);
longPressTimer = null;
}
};
const handlePointerDown = (e) => {
if (e.pointerType === 'mouse') {
if (e.button === 0) emit('start-drag', props.r, props.c, false);
if (e.button === 2) emit('start-drag', props.r, props.c, true);
if (e.button === 0) emit('start-drag', props.r, props.c, false, false);
if (e.button === 2) emit('start-drag', props.r, props.c, true, false);
return;
}
// Touch logic
const now = Date.now();
const isDoubleTap = now - lastTap < 300;
lastTap = now;
if (isDoubleTap) {
emit('start-drag', props.r, props.c, true);
if (now - lastTap < 300) {
// Double tap -> X (Force)
emit('start-drag', props.r, props.c, true, true);
lastTap = 0;
} else {
emit('start-drag', props.r, props.c, false);
// Single tap / Start drag -> Fill
emit('start-drag', props.r, props.c, false, false);
lastTap = now;
}
};
const handlePointerUp = (e) => {
// Handled in pointerdown
};
const handlePointerCancel = (e) => {
// Handled in pointerdown
};
</script>
<template>
@@ -47,7 +68,10 @@ const handlePointerDown = (e) => {
:data-r="props.r"
:data-c="props.c"
@pointerdown.prevent="handlePointerDown"
@mouseenter="emit('enter-cell', props.r, props.c)"
@pointerup="handlePointerUp"
@pointercancel="handlePointerCancel"
@pointerleave="handlePointerCancel"
@mouseenter="emit('enter-cell', props.r, props.c, $event)"
@contextmenu.prevent
>
<span v-if="props.state === 2" class="cross-mark">×</span>

View File

@@ -1,21 +1,224 @@
<script setup>
import { ref } from 'vue';
import { ref, computed, onMounted, watch, nextTick } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n';
import { calculateDifficulty } from '@/utils/puzzleUtils';
import { HelpCircle } from 'lucide-vue-next';
const emit = defineEmits(['close']);
const emit = defineEmits(['close', 'open-simulation']);
const store = usePuzzleStore();
const { t } = useI18n();
const customSize = ref(10);
const fillRate = ref(50);
const errorMsg = ref('');
const difficultyCanvas = ref(null);
const isDragging = ref(false);
const drawMap = () => {
const canvas = difficultyCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext('2d');
const width = canvas.width;
const height = canvas.height;
// Clear
ctx.clearRect(0, 0, width, height);
// Draw Gradient Background
// Optimization: Create an image data once if static, but here it's small enough.
const imgData = ctx.createImageData(width, height);
const data = imgData.data;
// Ranges:
// X: Fill Rate 10% -> 90%
// Y: Size 5 -> 80
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
// Map x, y to fillRate, size
// y=0 -> size 80 (top), y=height -> size 5 (bottom)
// x=0 -> fill 10%, x=width -> fill 90%
const normalizedX = x / width;
const normalizedY = 1 - (y / height); // 0 at bottom, 1 at top
const fRate = 0.1 + normalizedX * 0.8; // 0.1 to 0.9
const sSize = 5 + normalizedY * 75; // 5 to 80
const { value } = calculateDifficulty(fRate, sSize);
// Color Mapping:
// Green (0%) -> Yellow (50%) -> Red (100%)
// Hue: 120 -> 0
const hue = 120 * (1 - value / 100);
// Convert HSL to RGB (Simplified)
// Saturation 100%, Lightness 50%
const [r, g, b] = hslToRgb(hue / 360, 1, 0.5);
const index = (y * width + x) * 4;
data[index] = r;
data[index + 1] = g;
data[index + 2] = b;
data[index + 3] = 255; // Alpha
}
}
ctx.putImageData(imgData, 0, 0);
// Draw current position
// Map current fillRate/size to x,y
// Fill: 10..90. Size: 5..80.
const currentFill = Math.max(10, Math.min(90, fillRate.value));
const currentSize = Math.max(5, Math.min(80, customSize.value));
const posX = ((currentFill - 10) / 80) * width;
const posY = (1 - (currentSize - 5) / 75) * height;
// Draw Crosshair/Circle
ctx.beginPath();
ctx.arc(posX, posY, 6, 0, Math.PI * 2);
ctx.fillStyle = '#fff';
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = '#000';
ctx.stroke();
};
const hslToRgb = (h, s, l) => {
let r, g, b;
if (s === 0) {
r = g = b = l; // achromatic
} else {
const hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
};
const updateFromEvent = (e) => {
const canvas = difficultyCanvas.value;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
// Handle Touch or Mouse
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
let x = clientX - rect.left;
let y = clientY - rect.top;
// Clamp
x = Math.max(0, Math.min(rect.width, x));
y = Math.max(0, Math.min(rect.height, y));
// Reverse Map
// x / width -> fillRate (10..90)
// 1 - y / height -> size (5..80)
const normalizedX = x / rect.width;
const normalizedY = 1 - (y / rect.height);
const newFill = 10 + normalizedX * 80;
const newSize = 5 + normalizedY * 75;
fillRate.value = Math.round(newFill);
customSize.value = Math.round(newSize);
};
const startDrag = (e) => {
isDragging.value = true;
updateFromEvent(e);
};
const onDrag = (e) => {
if (!isDragging.value) return;
updateFromEvent(e);
};
const stopDrag = () => {
isDragging.value = false;
};
const showAdvanced = ref(false);
const toggleAdvanced = () => {
showAdvanced.value = !showAdvanced.value;
if (showAdvanced.value) {
nextTick(drawMap);
}
};
onMounted(() => {
const savedSize = localStorage.getItem('nonograms_custom_size');
if (savedSize && !isNaN(savedSize)) {
customSize.value = Math.max(5, Math.min(80, Number(savedSize)));
}
const savedFillRate = localStorage.getItem('nonograms_custom_fill_rate');
if (savedFillRate && !isNaN(savedFillRate)) {
fillRate.value = Math.max(10, Math.min(90, Number(savedFillRate)));
}
// Don't draw map initially if hidden
});
watch([customSize, fillRate], () => {
if (showAdvanced.value) {
drawMap();
}
});
watch(customSize, (newVal) => {
localStorage.setItem('nonograms_custom_size', newVal);
});
watch(fillRate, (newVal) => {
localStorage.setItem('nonograms_custom_fill_rate', newVal);
});
const snapToStep = (value, step) => {
const rounded = Math.round(value / step) * step;
return Math.max(5, Math.min(80, rounded));
};
const handleSnap = () => {
customSize.value = snapToStep(Number(customSize.value), 5);
};
const difficultyInfo = computed(() => {
return calculateDifficulty(fillRate.value / 100, customSize.value);
});
const difficultyColor = computed(() => {
switch(difficultyInfo.value.level) {
case 'extreme': return '#ff3333';
case 'hardest': return '#ff9933';
case 'harder': return '#ffff33';
case 'easy': return '#33ff33';
default: return '#33ff33';
}
});
const confirm = () => {
const size = parseInt(customSize.value);
if (isNaN(size) || size < 5 || size > 100) {
errorMsg.value = 'Rozmiar musi być między 5 a 100!';
if (isNaN(size) || size < 5 || size > 80) {
errorMsg.value = t('custom.sizeError');
return;
}
store.initCustomGame(size);
store.initCustomGame(size, fillRate.value / 100);
emit('close');
};
</script>
@@ -23,24 +226,88 @@ const confirm = () => {
<template>
<div class="modal-overlay" @click.self="emit('close')">
<div class="modal glass-panel">
<h2>GRA WŁASNA</h2>
<p>Wprowadź rozmiar siatki (5 - 100):</p>
<h2>{{ t('custom.title') }}</h2>
<div class="input-group">
<input
type="number"
v-model="customSize"
min="5"
max="100"
@keyup.enter="confirm"
/>
<div class="modal-content">
<div class="sliders-section">
<div class="slider-container">
<p>{{ t('custom.prompt') }}</p>
<div class="input-group">
<div class="range-value">{{ customSize }}</div>
<input
type="range"
v-model="customSize"
min="5"
max="80"
step="1"
@change="handleSnap"
/>
<div class="range-scale">
<span>5</span>
<span>80</span>
</div>
</div>
</div>
<div class="slider-container">
<p>{{ t('custom.fillRate') }}</p>
<div class="input-group">
<div class="range-value">{{ fillRate }}%</div>
<input
type="range"
v-model="fillRate"
min="10"
max="90"
step="1"
/>
<div class="range-scale">
<span>10%</span>
<span>90%</span>
</div>
</div>
</div>
</div>
<div class="map-section" v-if="showAdvanced">
<canvas
ref="difficultyCanvas"
width="200"
height="200"
@mousedown="startDrag"
@mousemove="onDrag"
@mouseup="stopDrag"
@mouseleave="stopDrag"
@touchstart.prevent="startDrag"
@touchmove.prevent="onDrag"
@touchend="stopDrag"
></canvas>
</div>
</div>
<div class="difficulty-indicator">
<div class="label-row">
<div class="label">{{ t('custom.difficulty') }}</div>
<button class="help-btn" @click="emit('open-simulation')" :title="t('custom.simulationHelp') || 'How is this calculated?'">
<HelpCircle class="icon-sm" />
</button>
</div>
<div class="difficulty-row">
<div class="level" :style="{ color: difficultyColor }">{{ t(`difficulty.${difficultyInfo.level}`) }}</div>
<div class="percentage" :style="{ color: difficultyColor }">({{ difficultyInfo.value }}%)</div>
</div>
</div>
<div class="advanced-toggle">
<button class="btn-text" @click="toggleAdvanced">
{{ showAdvanced ? 'Ukryj mapę trudności' : 'Pokaż mapę trudności' }}
</button>
</div>
<p v-if="errorMsg" class="error">{{ errorMsg }}</p>
<div class="actions">
<button class="btn-neon secondary" @click="emit('close')">Anuluj</button>
<button class="btn-neon" @click="confirm">Start</button>
<button class="btn-neon secondary" @click="emit('close')">{{ t('custom.cancel') }}</button>
<button class="btn-neon" @click="confirm">{{ t('custom.start') }}</button>
</div>
</div>
</div>
@@ -53,7 +320,7 @@ const confirm = () => {
left: 0;
width: 100vw;
height: 100vh;
background: rgba(0, 0, 0, 0.7);
background: var(--modal-overlay);
backdrop-filter: blur(5px);
display: flex;
justify-content: center;
@@ -65,11 +332,50 @@ const confirm = () => {
.modal {
padding: 40px;
text-align: center;
max-width: 400px;
max-width: 800px;
width: 90%;
border: 1px solid var(--accent-cyan);
box-shadow: 0 0 50px rgba(0, 242, 255, 0.2);
animation: slideUp 0.3s ease;
transition: all 0.3s ease-in-out;
}
.modal-content {
display: flex;
flex-direction: row;
gap: 40px;
align-items: center;
justify-content: center;
margin-bottom: 20px;
}
@media (max-width: 700px) {
.modal-content {
flex-direction: column;
gap: 20px;
}
}
.sliders-section {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
}
.map-section {
flex: 0 0 auto;
display: flex;
justify-content: center;
align-items: center;
}
canvas {
border: 2px solid var(--panel-border);
border-radius: 8px;
box-shadow: 0 0 20px rgba(0, 242, 255, 0.1);
cursor: crosshair;
background: #000;
}
h2 {
@@ -85,25 +391,145 @@ p {
margin-bottom: 20px;
}
.input-group {
margin-bottom: 20px;
.slider-container {
width: 100%;
margin-bottom: 10px;
}
input {
background: rgba(0, 0, 0, 0.3);
border: 1px solid var(--glass-border);
color: #fff;
padding: 10px;
font-size: 1.2rem;
border-radius: 8px;
width: 100px;
.input-group {
margin-bottom: 20px;
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
}
.range-value {
min-width: 64px;
padding: 6px 12px;
border-radius: 999px;
background: var(--panel-bg-strong);
border: 1px solid var(--panel-border);
color: var(--text-strong);
font-size: 1.1rem;
text-align: center;
}
input:focus {
input[type="range"] {
-webkit-appearance: none;
width: min(300px, 70vw);
height: 8px;
border-radius: 999px;
background: linear-gradient(90deg, var(--accent-cyan), var(--accent-purple));
outline: none;
border-color: var(--accent-cyan);
box-shadow: 0 0 10px rgba(0, 242, 255, 0.3);
border: 1px solid var(--panel-border);
box-shadow: 0 0 10px rgba(0, 242, 255, 0.2);
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
width: 22px;
height: 22px;
border-radius: 50%;
background: var(--text-strong);
border: 2px solid var(--accent-cyan);
box-shadow: 0 0 12px rgba(0, 242, 255, 0.5);
cursor: pointer;
}
input[type="range"]::-moz-range-thumb {
width: 22px;
height: 22px;
border-radius: 50%;
background: var(--text-strong);
border: 2px solid var(--accent-cyan);
box-shadow: 0 0 12px rgba(0, 242, 255, 0.5);
cursor: pointer;
}
.range-scale {
width: min(300px, 70vw);
display: flex;
justify-content: space-between;
color: var(--text-muted);
font-size: 0.85rem;
}
.difficulty-indicator {
margin: 20px 0 40px 0;
display: flex;
flex-direction: column;
align-items: center;
gap: 5px;
}
.label-row {
display: flex;
align-items: center;
gap: 8px;
}
.help-btn {
background: none;
border: none;
color: var(--text-muted);
cursor: pointer;
display: flex;
align-items: center;
padding: 4px;
border-radius: 50%;
transition: color 0.3s, background 0.3s;
}
.help-btn:hover {
color: var(--accent-cyan);
background: rgba(0, 242, 255, 0.1);
}
.icon-sm {
width: 16px;
height: 16px;
}
.difficulty-row {
display: flex;
flex-direction: row;
gap: 8px;
align-items: baseline;
justify-content: center;
white-space: nowrap;
flex-wrap: nowrap;
}
.label {
font-size: 1rem;
color: var(--text-muted);
}
.level {
font-size: 1.4rem;
font-weight: bold;
text-transform: uppercase;
line-height: 1.2;
}
.percentage {
font-size: 1rem;
font-weight: bold;
}
.difficulty-indicator .label {
color: var(--text-color);
}
.difficulty-indicator .value {
font-weight: bold;
text-transform: uppercase;
text-shadow: 0 0 10px currentColor;
transition: color 0.3s ease;
display: inline-block;
min-width: 120px; /* Reserve space for longest text */
text-align: left;
}
.error {
@@ -111,6 +537,25 @@ input:focus {
font-size: 0.9rem;
}
.btn-text {
background: none;
border: none;
color: var(--accent-cyan);
font-size: 0.9rem;
cursor: pointer;
text-decoration: underline;
opacity: 0.8;
transition: opacity 0.3s;
}
.btn-text:hover {
opacity: 1;
}
.advanced-toggle {
margin-bottom: 10px;
}
.actions {
display: flex;
gap: 15px;

View File

@@ -2,9 +2,11 @@
import { computed, ref } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useTimer } from '@/composables/useTimer';
import { useI18n } from '@/composables/useI18n';
const store = usePuzzleStore();
const { formatTime } = useTimer();
const { t } = useI18n();
const isVisible = ref(false);
const isProgressVisible = ref(true); // Toggle for progress percentage
@@ -33,14 +35,14 @@ const toggleVisibility = () => {
<div id="fixed-bar" :class="{ visible: isVisible }">
<div class="fixed-content">
<div class="fixed-stat">
<span>Czas:</span>
<span>{{ t('fixed.time') }}</span>
<span>{{ formattedTime }}</span>
</div>
<div class="fixed-stat">
<span>Postęp:</span>
<span>{{ t('fixed.progress') }}</span>
<span style="min-width: 60px; text-align: right;">{{ progressText }}</span>
<button class="btn-eye" @click="toggleVisibility" :title="isProgressVisible ? 'Ukryj' : 'Pokaż'">
<button class="btn-eye" @click="toggleVisibility" :title="isProgressVisible ? t('fixed.hide') : t('fixed.show')">
<span v-if="isProgressVisible">👁</span>
<span v-else>🔒</span>
</button>
@@ -60,16 +62,16 @@ const toggleVisibility = () => {
left: 0;
width: 100%;
height: 60px;
background: rgba(0, 0, 0, 0.85);
background: var(--fixed-bar-bg);
backdrop-filter: blur(10px);
z-index: 1000;
display: flex;
align-items: center;
justify-content: center;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
border-bottom: 1px solid var(--fixed-bar-border);
transform: translateY(-100%);
transition: transform 0.3s ease;
box-shadow: 0 4px 20px rgba(0,0,0,0.5);
box-shadow: var(--fixed-bar-shadow);
}
#fixed-bar.visible {
@@ -93,13 +95,13 @@ const toggleVisibility = () => {
display: flex;
gap: 10px;
align-items: center;
color: #fff;
color: var(--text-strong);
}
.fixed-stat span:first-child {
opacity: 0.7;
font-size: 0.9rem;
text-transform: uppercase;
color: var(--text-muted);
}
.progress-line-container {
@@ -108,7 +110,7 @@ const toggleVisibility = () => {
left: 0;
width: 100%;
height: 3px;
background: rgba(255, 255, 255, 0.1);
background: var(--progress-track-bg);
}
.progress-line-fill {

View File

@@ -1,47 +0,0 @@
<script setup>
import { usePuzzleStore } from '@/stores/puzzle';
const store = usePuzzleStore();
function handleNewRandom() {
// If currently custom, regenerate custom.
// If not custom, switch to custom with current size?
// Or maybe just re-init current level if it's not custom?
// "NOWA LOSOWA" implies random.
// If user is on Easy/Medium/Hard, "Random" might mean "Random predefined" or "Random generated".
// Let's assume it generates a new random grid of current size.
store.initCustomGame(store.size);
}
</script>
<template>
<div class="game-actions">
<button class="btn-neon secondary" @click="store.resetGame">RESET</button>
<button class="btn-neon secondary" @click="handleNewRandom">NOWA LOSOWA</button>
<button class="btn-neon secondary" @click="store.undo">COFNIJ</button>
<button class="btn-neon secondary" @click="store.checkWin">SPRAWDŹ</button>
</div>
</template>
<style scoped>
.game-actions {
display: flex;
flex-wrap: wrap;
gap: 15px;
justify-content: center;
margin-bottom: 30px;
}
.btn-neon.secondary {
border-color: rgba(255, 255, 255, 0.3);
color: rgba(255, 255, 255, 0.8);
font-size: 0.9rem;
padding: 10px 25px;
}
.btn-neon.secondary:hover {
background: rgba(255, 255, 255, 0.1);
border-color: #fff;
color: #fff;
}
</style>

View File

@@ -12,6 +12,97 @@ const { startDrag, onMouseEnter, stopDrag } = useNonogram();
const cellSize = ref(30);
const rowHintsRef = ref(null);
const activeRow = ref(null);
const activeCol = ref(null);
const isFinePointer = ref(false);
const scrollWrapper = ref(null);
const scrollTrack = ref(null);
const showScrollbar = ref(false);
const thumbWidth = ref(20);
const thumbLeft = ref(0);
let isDraggingScroll = false;
let dragStartX = 0;
let dragStartLeft = 0;
const checkScroll = () => {
const el = scrollWrapper.value;
if (!el) return;
const sw = el.scrollWidth;
const cw = el.clientWidth;
// Only show custom scrollbar on mobile/tablet (width < 768px) and if content overflows
const isMobile = window.innerWidth <= 768;
showScrollbar.value = isMobile && (sw > cw + 1);
if (showScrollbar.value) {
// Thumb width percentage = (viewport / total) * 100
const ratio = cw / sw;
thumbWidth.value = Math.max(10, ratio * 100);
}
};
const handleScroll = () => {
if (isDraggingScroll) return;
const el = scrollWrapper.value;
if (!el) return;
const sw = el.scrollWidth;
const cw = el.clientWidth;
const sl = el.scrollLeft;
const maxScroll = sw - cw;
if (maxScroll <= 0) return;
// Map scroll position to thumb position (0 to 100 - thumbWidth)
const maxThumb = 100 - thumbWidth.value;
thumbLeft.value = (sl / maxScroll) * maxThumb;
};
const startScrollDrag = (e) => {
isDraggingScroll = true;
dragStartX = e.clientX || e.touches[0].clientX;
dragStartLeft = thumbLeft.value;
document.addEventListener('mousemove', onScrollDrag);
document.addEventListener('mouseup', stopScrollDrag);
document.addEventListener('touchmove', onScrollDrag, { passive: false });
document.addEventListener('touchend', stopScrollDrag);
};
const onScrollDrag = (e) => {
if (!isDraggingScroll || !scrollTrack.value) return;
const clientX = e.clientX || (e.touches ? e.touches[0].clientX : 0);
const deltaX = clientX - dragStartX;
const trackWidth = scrollTrack.value.offsetWidth;
if (trackWidth === 0) return;
// Calculate delta as percentage of track
const deltaPercent = (deltaX / trackWidth) * 100;
// New thumb position
let newLeft = dragStartLeft + deltaPercent;
const maxThumb = 100 - thumbWidth.value;
newLeft = Math.max(0, Math.min(maxThumb, newLeft));
thumbLeft.value = newLeft;
// Sync scroll
const el = scrollWrapper.value;
if (el) {
const sw = el.scrollWidth;
const cw = el.clientWidth;
const maxScroll = sw - cw;
el.scrollLeft = (newLeft / maxThumb) * maxScroll;
}
};
const stopScrollDrag = () => {
isDraggingScroll = false;
document.removeEventListener('mousemove', onScrollDrag);
document.removeEventListener('mouseup', stopScrollDrag);
document.removeEventListener('touchmove', onScrollDrag);
document.removeEventListener('touchend', stopScrollDrag);
};
const getRowHintsWidth = () => {
const el = rowHintsRef.value?.$el;
@@ -20,17 +111,27 @@ const getRowHintsWidth = () => {
};
const computeCellSize = () => {
const vw = Math.min(window.innerWidth, 900);
const rootStyles = getComputedStyle(document.documentElement);
const hintWidth = getRowHintsWidth();
const gapRaw = rootStyles.getPropertyValue('--gap-size') || '2px';
const gridPadRaw = rootStyles.getPropertyValue('--grid-padding') || '5px';
const gap = parseFloat(gapRaw);
const gridPad = parseFloat(gridPadRaw);
const bodyStyles = getComputedStyle(document.body);
const bodyPadding = parseFloat(bodyStyles.paddingLeft) + parseFloat(bodyStyles.paddingRight);
const availableForGrid = vw - bodyPadding - hintWidth;
let containerWidth;
if (scrollWrapper.value) {
containerWidth = scrollWrapper.value.clientWidth;
} else {
// Fallback if wrapper not ready: window width minus estimated padding
// Body padding (40) + Layout padding (40) = 80
containerWidth = window.innerWidth - 80;
}
// Ensure we don't have negative space
const availableForGrid = Math.max(0, containerWidth - hintWidth);
const size = Math.floor((availableForGrid - gridPad * 2 - (store.size - 1) * gap) / store.size);
// Keep min 18, max 36
cellSize.value = Math.max(18, Math.min(36, size));
};
@@ -52,11 +153,26 @@ const handlePointerMove = (e) => {
}
};
const handleCellEnter = (r, c) => {
onMouseEnter(r, c);
if (!isFinePointer.value) return;
activeRow.value = r;
activeCol.value = c;
};
const handleGridLeave = () => {
stopDrag();
activeRow.value = null;
activeCol.value = null;
};
onMounted(() => {
nextTick(() => {
computeCellSize();
});
isFinePointer.value = window.matchMedia('(pointer: fine)').matches;
window.addEventListener('resize', computeCellSize);
window.addEventListener('resize', checkScroll);
window.addEventListener('mouseup', handleGlobalMouseUp);
window.addEventListener('pointerup', handleGlobalPointerUp);
window.addEventListener('touchend', handleGlobalPointerUp, { passive: true });
@@ -64,6 +180,7 @@ onMounted(() => {
onUnmounted(() => {
window.removeEventListener('resize', computeCellSize);
window.removeEventListener('resize', checkScroll);
window.removeEventListener('mouseup', handleGlobalMouseUp);
window.removeEventListener('pointerup', handleGlobalPointerUp);
window.removeEventListener('touchend', handleGlobalPointerUp);
@@ -72,19 +189,20 @@ onUnmounted(() => {
watch(() => store.size, async () => {
await nextTick();
computeCellSize();
checkScroll();
});
</script>
<template>
<div class="game-board-wrapper">
<div class="game-board-wrapper" ref="scrollWrapper" @scroll="handleScroll">
<div class="game-container" :style="{ '--cell-size': `${cellSize}px` }">
<div class="corner-spacer"></div>
<!-- Column Hints -->
<Hints :hints="colHints" orientation="col" :size="store.size" />
<Hints :hints="colHints" orientation="col" :size="store.size" :activeIndex="activeCol" />
<!-- Row Hints -->
<Hints ref="rowHintsRef" :hints="rowHints" orientation="row" :size="store.size" />
<Hints ref="rowHintsRef" :hints="rowHints" orientation="row" :size="store.size" :activeIndex="activeRow" />
<!-- Grid -->
<div
@@ -94,7 +212,7 @@ watch(() => store.size, async () => {
gridTemplateRows: `repeat(${store.size}, var(--cell-size))`
}"
@pointermove.prevent="handlePointerMove"
@mouseleave="stopDrag"
@mouseleave="handleGridLeave"
>
<template v-for="(row, r) in store.playerGrid" :key="r">
<Cell
@@ -108,19 +226,45 @@ watch(() => store.size, async () => {
'guide-bottom': (r + 1) % 5 === 0 && r !== store.size - 1
}"
@start-drag="startDrag"
@enter-cell="onMouseEnter"
@enter-cell="handleCellEnter"
/>
</template>
</div>
</div>
</div>
<Teleport to="body">
<div v-if="showScrollbar" class="fixed-scroll-bar">
<div class="fixed-scroll-track" ref="scrollTrack" @pointerdown="startScrollDrag">
<div
class="fixed-scroll-thumb"
:style="{ width: `${thumbWidth}%`, left: `${thumbLeft}%` }"
></div>
</div>
</div>
</Teleport>
</template>
<style scoped>
.game-board-wrapper {
display: flex;
flex-direction: column;
align-items: center;
align-items: flex-start;
overflow-x: auto;
width: 100%;
scrollbar-width: none; /* Hide default scrollbar */
}
/* Desktop: Remove scroll behavior to ensure full grid visibility */
@media (min-width: 769px) {
.game-board-wrapper {
overflow-x: auto; /* Allow scrolling if grid is too large (e.g. 80x80) */
align-items: center; /* Center the grid on desktop */
}
}
.game-board-wrapper::-webkit-scrollbar {
display: none;
}
.game-container {
@@ -128,17 +272,24 @@ watch(() => store.size, async () => {
grid-template-columns: auto auto;
grid-template-rows: auto auto;
gap: 0;
padding: 20px;
background: rgba(0, 0, 0, 0.2);
border-radius: 16px;
box-shadow: 0 0 30px rgba(0, 0, 0, 0.3);
padding: 0;
background: transparent;
box-shadow: none;
margin-top: 10px;
margin-left: auto;
margin-right: auto;
position: relative;
}
.corner-spacer {
height: auto; /* Adapts to Col Hints height */
}
/* Row Hints */
.game-container > :nth-child(3) {
/* No special styles */
}
.grid {
display: grid;
gap: var(--gap-size);

View File

@@ -1,5 +1,6 @@
<script setup>
import { useSolver } from '@/composables/useSolver';
import { useI18n } from '@/composables/useI18n';
const {
isPlaying,
@@ -9,6 +10,7 @@ const {
togglePlay,
changeSpeed
} = useSolver();
const { t } = useI18n();
</script>
<template>
@@ -17,15 +19,15 @@ const {
<div class="guide-controls">
<button class="btn-neon small" @click="togglePlay" :class="{ active: isPlaying }">
{{ isPlaying ? 'PAUSE' : 'PLAY' }}
{{ isPlaying ? t('guide.pause') : t('guide.play') }}
</button>
<button class="btn-neon small" @click="step" :disabled="isPlaying">
STEP
{{ t('guide.step') }}
</button>
<button class="btn-neon small" @click="changeSpeed">
SPEED: {{ speedLabel }}
{{ t('guide.speed') }}: {{ speedLabel }}
</button>
</div>
</div>
@@ -33,8 +35,8 @@ const {
<style scoped>
.guide-panel {
background: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(0, 242, 254, 0.3);
background: var(--panel-bg);
border: 1px solid var(--panel-border);
border-radius: 12px;
padding: 15px;
margin-bottom: 20px;
@@ -44,6 +46,7 @@ const {
flex-direction: column;
align-items: center;
backdrop-filter: blur(5px);
box-shadow: var(--panel-shadow);
}
.status-text {
@@ -51,7 +54,7 @@ const {
text-align: center;
margin-bottom: 10px;
font-size: 0.9rem;
color: #ccc;
color: var(--text-muted);
min-height: 20px;
font-style: italic;
}

View File

@@ -12,6 +12,10 @@ defineProps({
size: {
type: Number,
required: true
},
activeIndex: {
type: Number,
default: null
}
});
</script>
@@ -28,12 +32,13 @@ defineProps({
v-for="(group, index) in hints"
:key="index"
class="hint-group"
:class="{ 'hint-alt': index % 2 !== 0 }"
:class="{ 'is-active': index === activeIndex }"
>
<span
v-for="(num, idx) in group"
:key="idx"
class="hint-num"
:class="{ 'hint-alt': idx % 2 !== 0 }"
>
{{ num }}
</span>
@@ -64,8 +69,8 @@ defineProps({
display: flex;
justify-content: flex-end;
align-items: center;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
background: var(--hint-bg);
border: 1px solid var(--hint-border);
border-radius: 4px;
transition: all 0.3s ease;
width: 100%;
@@ -85,19 +90,25 @@ defineProps({
.hint-num {
font-size: 0.85rem;
color: #fff;
color: var(--text-strong);
font-weight: bold;
padding: 2px;
}
/* Alternating Colors */
.hint-group.hint-alt .hint-num {
/* Alternating Colors within the group */
.hint-num.hint-alt {
color: var(--accent-cyan);
}
/* Hover effect for readability */
.hint-group:hover {
background: rgba(255, 255, 255, 0.1);
background: var(--hint-hover-bg);
border-color: var(--accent-cyan);
}
.hint-group.is-active {
background: rgba(79, 172, 254, 0.2);
border-color: rgba(79, 172, 254, 0.8);
box-shadow: 0 0 12px rgba(79, 172, 254, 0.35);
}
</style>

View File

@@ -1,64 +0,0 @@
<script setup>
import { usePuzzleStore } from '@/stores/puzzle';
const store = usePuzzleStore();
const levels = [
{ id: 'easy', label: 'ŁATWY 5X5' },
{ id: 'medium', label: 'ŚREDNI 10X10' },
{ id: 'hard', label: 'TRUDNY 15X15' }
];
const emit = defineEmits(['open-custom', 'toggle-guide']);
</script>
<template>
<div class="level-selector">
<button
v-for="lvl in levels"
:key="lvl.id"
class="btn-neon"
:class="{ active: store.currentLevelId === lvl.id }"
@click="store.initGame(lvl.id)"
>
{{ lvl.label }}
</button>
<button
class="btn-neon"
:class="{ active: store.currentLevelId === 'custom' }"
@click="emit('open-custom')"
>
WŁASNY
</button>
<button
class="btn-neon guide-btn"
@click="emit('toggle-guide')"
>
GUIDE
</button>
</div>
</template>
<style scoped>
.level-selector {
display: flex;
flex-wrap: wrap;
gap: 15px;
justify-content: center;
margin-bottom: 20px;
}
.btn-neon {
padding: 10px 20px;
border-radius: 20px;
text-transform: uppercase;
font-size: 0.9rem;
letter-spacing: 1px;
}
.guide-btn {
/* Specific styling for guide if needed */
}
</style>

715
src/components/NavBar.vue Normal file
View File

@@ -0,0 +1,715 @@
<script setup>
import { ref, computed, onMounted, onUnmounted, watch } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n';
import { Gamepad2, Palette, CircleHelp, Sun, Moon, Menu, X, ChevronDown, ChevronUp, Monitor } from 'lucide-vue-next';
const store = usePuzzleStore();
const { t, locale, setLocale, locales } = useI18n();
const emit = defineEmits(['open-custom', 'toggle-guide', 'set-theme']);
const isGameOpen = ref(false);
const isThemeOpen = ref(false);
const isLangOpen = ref(false);
const isMobileMenuOpen = ref(false);
const langMenuRef = ref(null);
const searchTerm = ref('');
// Map language codes to country codes for flag-icons
const langToCountry = {
en: 'gb',
zh: 'cn',
'zh-hant': 'tw',
hi: 'in',
es: 'es',
fr: 'fr',
ar: 'sa',
bn: 'bd',
ru: 'ru',
pt: 'pt',
ur: 'pk',
pl: 'pl',
de: 'de',
it: 'it',
nl: 'nl',
sv: 'se',
da: 'dk',
fi: 'fi',
no: 'no',
cs: 'cz',
sk: 'sk',
hu: 'hu',
ro: 'ro',
bg: 'bg',
el: 'gr',
uk: 'ua',
be: 'by',
sr: 'rs',
hr: 'hr',
sl: 'si',
lt: 'lt',
lv: 'lv',
et: 'ee',
ga: 'ie',
is: 'is',
mt: 'mt',
sq: 'al',
mk: 'mk',
bs: 'ba',
tr: 'tr',
ca: 'es-ct',
gl: 'es-ga',
cy: 'gb-wls',
gd: 'gb-sct',
eu: 'es-pv',
af: 'za',
am: 'et',
hy: 'am',
az: 'az',
my: 'mm',
km: 'kh',
ceb: 'ph',
fa: 'ir',
gu: 'in',
ht: 'ht',
he: 'il',
ig: 'ng',
ilo: 'ph',
id: 'id',
ja: 'jp',
jv: 'id',
kn: 'in',
kk: 'kz',
rw: 'rw',
rn: 'bi',
ko: 'kr',
ku: 'tr',
ckb: 'iq',
ky: 'kg',
lo: 'la',
ms: 'my',
mr: 'in',
mn: 'mn',
ne: 'np',
om: 'et',
ps: 'af',
pa: 'in',
so: 'so',
sw: 'tz',
tl: 'ph',
ta: 'in',
te: 'in',
th: 'th',
bo: 'cn',
ti: 'er',
uz: 'uz',
vi: 'vn',
wo: 'sn',
yo: 'ng',
'pt-br': 'br',
'pt-pt': 'pt',
'fr-ca': 'ca',
'nl-be': 'be',
'es-es': 'es',
'es-419': 'mx',
'zh-hant': 'tw',
'zh-hans': 'cn'
};
const getFlagClass = (code) => {
const countryCode = langToCountry[code] || code;
return `fi fi-${countryCode}`;
};
const languages = computed(() => {
return locales.value
.map((code) => ({ code, label: t(`language.${code}`) }))
.sort((a, b) => a.label.localeCompare(b.label, locale.value));
});
const filteredLanguages = computed(() => {
const q = searchTerm.value.trim().toLowerCase();
if (!q) return languages.value;
return languages.value.filter((l) => l.label.toLowerCase().includes(q) || l.code.includes(q));
});
const levels = computed(() => [
{ id: 'easy', label: t('level.easy') },
{ id: 'medium', label: t('level.medium') },
{ id: 'hard', label: t('level.hard') }
]);
const closeMobileMenu = () => {
isMobileMenuOpen.value = false;
};
const toggleGameMenu = () => {
isGameOpen.value = !isGameOpen.value;
if (isGameOpen.value) {
isThemeOpen.value = false;
isLangOpen.value = false;
}
};
const toggleThemeMenu = () => {
isThemeOpen.value = !isThemeOpen.value;
if (isThemeOpen.value) {
isGameOpen.value = false;
isLangOpen.value = false;
}
};
const toggleLangMenu = () => {
isLangOpen.value = !isLangOpen.value;
if (isLangOpen.value) {
isGameOpen.value = false;
isThemeOpen.value = false;
}
};
const selectLevel = (id) => {
store.initGame(id);
isGameOpen.value = false;
closeMobileMenu();
};
const openCustom = () => {
emit('open-custom');
isGameOpen.value = false;
closeMobileMenu();
};
const setTheme = (theme) => {
emit('set-theme', theme);
isThemeOpen.value = false;
closeMobileMenu();
};
const selectLanguage = (value) => {
setLocale(value);
isLangOpen.value = false;
closeMobileMenu();
};
const toggleGuide = () => {
emit('toggle-guide');
closeMobileMenu();
};
// Close menus when clicking outside
const closeMenus = (e) => {
if (isMobileMenuOpen.value) return; // Don't close desktop menus if mobile is open (handled separately)
if (!e.target.closest('.nav-dropdown')) {
isGameOpen.value = false;
isThemeOpen.value = false;
isLangOpen.value = false;
}
};
onMounted(() => {
document.addEventListener('click', closeMenus);
});
onUnmounted(() => {
document.removeEventListener('click', closeMenus);
});
// Watch mobile menu to lock body scroll
watch(isMobileMenuOpen, (val) => {
if (val) {
document.body.style.overflow = 'hidden';
} else {
document.body.style.overflow = '';
}
});
</script>
<template>
<nav class="navbar">
<div class="nav-left">
<h1 class="app-title">{{ t('app.title') }}</h1>
</div>
<!-- Mobile Hamburger -->
<button class="btn-neon nav-btn icon-only mobile-only" @click="isMobileMenuOpen = true">
<Menu :size="24" />
</button>
<div class="nav-container desktop-only">
<!-- Game Menu -->
<div class="nav-dropdown">
<button class="btn-neon nav-btn" @click.stop="toggleGameMenu">
<Gamepad2 :size="18" /> {{ t('nav.newGame') }}
</button>
<transition name="slide-fade">
<div v-if="isGameOpen" class="dropdown-menu">
<button
v-for="lvl in levels"
:key="lvl.id"
class="dropdown-item"
@click="selectLevel(lvl.id)"
>
{{ lvl.label }}
</button>
<button class="dropdown-item" @click="openCustom">
{{ t('level.custom') }}
</button>
</div>
</transition>
</div>
<!-- Theme Menu -->
<div class="nav-dropdown">
<button class="btn-neon nav-btn" @click.stop="toggleThemeMenu">
<Palette :size="18" /> {{ t('theme.label') }}
</button>
<transition name="slide-fade">
<div v-if="isThemeOpen" class="dropdown-menu theme-menu">
<button class="dropdown-item" @click="setTheme('system')">
<Monitor :size="16" /> {{ t('theme.system') }}
</button>
<button class="dropdown-item" @click="setTheme('light')">
<Sun :size="16" /> {{ t('theme.light') }}
</button>
<button class="dropdown-item" @click="setTheme('dark')">
<Moon :size="16" /> {{ t('theme.dark') }}
</button>
</div>
</transition>
</div>
<!-- Guide Button -->
<button class="btn-neon nav-btn" @click="toggleGuide">
<CircleHelp :size="18" /> {{ t('nav.guide') }}
</button>
<!-- Language Menu -->
<div class="nav-dropdown">
<button class="btn-neon nav-btn icon-only flag-btn" @click.stop="toggleLangMenu">
<span class="lang-flag-current">
<span :class="getFlagClass(locale)"></span>
</span>
</button>
<transition name="slide-fade">
<div v-if="isLangOpen" class="dropdown-menu lang-menu-dropdown">
<div class="lang-search">
<input
class="lang-search-input"
type="text"
:placeholder="t('language.searchPlaceholder')"
v-model="searchTerm"
@click.stop
/>
</div>
<div class="lang-list">
<button
v-for="lang in filteredLanguages"
:key="lang.code"
class="dropdown-item"
:class="{ active: locale === lang.code }"
@click="selectLanguage(lang.code)"
>
<span class="lang-flag-item">
<span :class="getFlagClass(lang.code)"></span>
</span>
<span class="lang-name">{{ lang.label }}</span>
</button>
</div>
</div>
</transition>
</div>
</div>
<!-- Mobile Menu Overlay -->
<transition name="fade">
<div v-if="isMobileMenuOpen" class="mobile-menu-overlay">
<div class="mobile-menu-header">
<h2 class="mobile-title">{{ t('app.title') }}</h2>
<button class="btn-neon nav-btn icon-only close-btn" @click="closeMobileMenu">
<X :size="24" />
</button>
</div>
<div class="mobile-menu-items">
<!-- Mobile Game Menu -->
<div class="mobile-group">
<button class="mobile-item-trigger" @click="toggleGameMenu">
<span class="flex-center gap-10"><Gamepad2 :size="20" /> {{ t('nav.newGame') }}</span>
<component :is="isGameOpen ? ChevronUp : ChevronDown" :size="16" />
</button>
<div v-if="isGameOpen" class="mobile-sub-menu">
<button
v-for="lvl in levels"
:key="lvl.id"
class="mobile-sub-item"
@click="selectLevel(lvl.id)"
>
{{ lvl.label }}
</button>
<button class="mobile-sub-item" @click="openCustom">
{{ t('level.custom') }}
</button>
</div>
</div>
<!-- Mobile Theme Menu -->
<div class="mobile-group">
<button class="mobile-item-trigger" @click="toggleThemeMenu">
<span class="flex-center gap-10"><Palette :size="20" /> {{ t('theme.label') }}</span>
<component :is="isThemeOpen ? ChevronUp : ChevronDown" :size="16" />
</button>
<div v-if="isThemeOpen" class="mobile-sub-menu">
<button class="mobile-sub-item" @click="setTheme('system')">
<Monitor :size="16" /> {{ t('theme.system') }}
</button>
<button class="mobile-sub-item" @click="setTheme('light')">
<Sun :size="16" /> {{ t('theme.light') }}
</button>
<button class="mobile-sub-item" @click="setTheme('dark')">
<Moon :size="16" /> {{ t('theme.dark') }}
</button>
</div>
</div>
<!-- Mobile Guide -->
<div class="mobile-group">
<button class="mobile-item-trigger" @click="toggleGuide">
<span class="flex-center gap-10"><CircleHelp :size="20" /> {{ t('nav.guide') }}</span>
</button>
</div>
<!-- Mobile Language -->
<div class="mobile-group">
<button class="mobile-item-trigger" @click="toggleLangMenu">
<span class="flex-center gap-10">
<span class="lang-flag-current mobile-flag">
<span :class="getFlagClass(locale)"></span>
</span>
{{ t('language.label') }}
</span>
<component :is="isLangOpen ? ChevronUp : ChevronDown" :size="16" />
</button>
<div v-if="isLangOpen" class="mobile-sub-menu">
<div class="lang-search mobile-search">
<input
class="lang-search-input"
type="text"
:placeholder="t('language.searchPlaceholder')"
v-model="searchTerm"
@click.stop
/>
</div>
<div class="lang-list mobile-lang-list">
<button
v-for="lang in filteredLanguages"
:key="lang.code"
class="mobile-sub-item"
:class="{ active: locale === lang.code }"
@click="selectLanguage(lang.code)"
>
<span class="lang-flag-item">
<span :class="getFlagClass(lang.code)"></span>
</span>
<span class="lang-name">{{ lang.label }}</span>
</button>
</div>
</div>
</div>
</div>
</div>
</transition>
</nav>
</template>
<style scoped>
.navbar {
width: 100%;
padding: 15px 30px;
background: rgba(0, 0, 0, 0.2);
backdrop-filter: blur(10px);
border-bottom: 1px solid rgba(0, 242, 254, 0.1);
margin-bottom: 20px;
display: flex;
justify-content: space-between;
align-items: center;
z-index: 100;
position: sticky;
top: 0;
}
.nav-left {
display: flex;
align-items: center;
}
.app-title {
font-size: 1.8rem;
margin: 0;
letter-spacing: 3px;
font-weight: 300;
color: var(--text-strong);
text-shadow: 0 0 10px var(--title-glow);
}
.nav-container {
display: flex;
gap: 20px;
align-items: center;
}
.nav-dropdown {
position: relative;
}
.nav-btn {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 20px;
font-size: 0.95rem;
min-width: 120px;
justify-content: center;
}
.nav-btn.icon-only {
min-width: auto;
padding: 8px 12px;
}
.nav-btn.flag-btn {
background: transparent;
border: none;
box-shadow: none;
padding: 0;
}
.nav-btn.flag-btn:hover {
background: transparent;
transform: scale(1.1);
}
.lang-flag-current img, .lang-flag-current svg {
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
transition: box-shadow 0.3s ease;
}
.nav-btn.flag-btn:hover .lang-flag-current img,
.nav-btn.flag-btn:hover .lang-flag-current svg {
box-shadow: 0 0 15px var(--primary-neon);
}
.dropdown-menu {
position: absolute;
top: 100%;
right: 0;
margin-top: 10px;
background: rgba(10, 10, 20, 0.95);
border: 1px solid var(--primary-neon);
border-radius: 8px;
padding: 8px;
display: flex;
flex-direction: column;
gap: 5px;
min-width: 150px;
box-shadow: 0 0 20px rgba(0, 242, 254, 0.2);
z-index: 1000;
}
.lang-menu-dropdown {
width: 250px;
right: 0;
left: auto;
max-height: 400px;
overflow-y: auto;
}
.lang-search {
padding: 5px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
margin-bottom: 5px;
}
.lang-search-input {
width: 100%;
background: rgba(255, 255, 255, 0.1);
border: 1px solid rgba(255, 255, 255, 0.2);
color: #fff;
padding: 5px 10px;
border-radius: 4px;
outline: none;
}
.lang-list {
display: flex;
flex-direction: column;
gap: 2px;
}
.dropdown-item {
background: transparent;
border: none;
color: #fff;
padding: 10px 15px;
cursor: pointer;
text-align: left;
border-radius: 4px;
transition: all 0.2s ease;
font-family: 'Segoe UI', sans-serif;
display: flex;
align-items: center;
gap: 10px;
width: 100%;
}
.dropdown-item:hover, .dropdown-item.active {
background: rgba(0, 242, 254, 0.15);
color: var(--primary-neon);
}
.icon {
font-size: 1.1rem;
}
.lang-flag-current img, .lang-flag-item img {
width: 24px;
height: 16px;
object-fit: cover;
border-radius: 2px;
display: block;
}
.lang-flag-current svg, .lang-flag-item svg {
width: 24px;
height: 16px;
display: block;
}
/* Helper */
.flex-center { display: flex; align-items: center; }
.gap-10 { gap: 10px; }
/* Desktop/Mobile Visibility */
.desktop-only { display: flex; }
.mobile-only { display: none; }
@media (max-width: 768px) {
.desktop-only { display: none; }
.mobile-only { display: flex; }
.navbar {
padding: 10px 20px;
}
}
/* Mobile Overlay */
.mobile-menu-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100vh;
background: rgba(10, 10, 25, 0.98);
backdrop-filter: blur(20px);
z-index: 10000;
display: flex;
flex-direction: column;
padding: 0;
overflow-y: auto;
}
.mobile-menu-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px 20px;
border-bottom: 1px solid rgba(0, 242, 254, 0.2);
flex-shrink: 0;
}
.mobile-title {
font-size: 1.8rem;
color: var(--primary-neon);
margin: 0;
letter-spacing: 3px;
font-weight: 300;
}
.mobile-menu-items {
display: flex;
flex-direction: column;
gap: 15px;
padding: 20px;
}
.mobile-group {
display: flex;
flex-direction: column;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
padding-bottom: 10px;
}
.mobile-item-trigger {
background: transparent;
border: none;
color: #fff;
font-size: 1.2rem;
padding: 15px 0;
text-align: left;
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
cursor: pointer;
text-transform: uppercase;
letter-spacing: 1px;
}
.mobile-sub-menu {
display: flex;
flex-direction: column;
gap: 10px;
padding-left: 15px;
padding-bottom: 10px;
animation: slideDown 0.3s ease-out;
}
.mobile-sub-item {
background: transparent;
border: none;
color: rgba(255, 255, 255, 0.7);
padding: 10px;
text-align: left;
font-size: 1rem;
cursor: pointer;
display: flex;
align-items: center;
gap: 10px;
border-radius: 4px;
}
.mobile-sub-item:hover, .mobile-sub-item.active {
color: var(--primary-neon);
background: rgba(0, 242, 254, 0.1);
}
.mobile-flag {
margin-right: 5px;
}
@keyframes slideDown {
from { opacity: 0; transform: translateY(-10px); }
to { opacity: 1; transform: translateY(0); }
}
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.3s ease;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
</style>

View File

@@ -0,0 +1,110 @@
<script setup>
import { useRegisterSW } from 'virtual:pwa-register/vue'
import { useI18n } from '@/composables/useI18n'
const { t } = useI18n()
const {
offlineReady,
needRefresh,
updateServiceWorker,
} = useRegisterSW()
const close = async () => {
offlineReady.value = false
needRefresh.value = false
}
</script>
<template>
<div
v-if="offlineReady || needRefresh"
class="pwa-toast"
role="alert"
>
<div class="message">
<span v-if="offlineReady">
{{ t('pwa.offlineReady') }}
</span>
<span v-else>
{{ t('pwa.newContent') }}
</span>
</div>
<div class="buttons">
<button v-if="needRefresh" class="btn-neon small" @click="updateServiceWorker()">
{{ t('pwa.reload') }}
</button>
<button class="close-btn" @click="close">
{{ t('pwa.close') }}
</button>
</div>
</div>
</template>
<style scoped>
.pwa-toast {
position: fixed;
right: 0;
bottom: 60px; /* Above the footer */
margin: 16px;
padding: 15px;
border: 1px solid var(--banner-border);
background: var(--banner-bg);
border-radius: 12px;
z-index: 2000;
text-align: left;
box-shadow: var(--banner-shadow);
display: flex;
flex-direction: column;
gap: 10px;
backdrop-filter: blur(10px);
color: var(--text-color);
max-width: 320px;
animation: slideIn 0.3s ease-out;
}
@keyframes slideIn {
from {
transform: translateY(20px);
opacity: 0;
}
to {
transform: translateY(0);
opacity: 1;
}
}
.message {
font-size: 0.95rem;
line-height: 1.4;
}
.buttons {
display: flex;
gap: 10px;
align-items: center;
justify-content: flex-end;
margin-top: 5px;
}
.close-btn {
background: transparent;
border: 1px solid var(--text-muted);
color: var(--text-muted);
padding: 6px 12px;
border-radius: 20px;
cursor: pointer;
font-size: 0.85rem;
transition: all 0.2s;
}
.close-btn:hover {
border-color: var(--text-color);
color: var(--text-color);
}
.btn-neon.small {
padding: 6px 16px;
font-size: 0.85rem;
}
</style>

View File

@@ -0,0 +1,310 @@
<script setup>
import { ref, computed } from 'vue';
import { generateRandomGrid, calculateHints } from '@/utils/puzzleUtils';
import { solvePuzzle } from '@/utils/solver';
import { X, Play, Square, RotateCcw } from 'lucide-vue-next';
const emit = defineEmits(['close']);
const SIZES = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50];
const DENSITIES = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9];
const SAMPLES_PER_POINT = 10; // Reduced for web performance demo
const isRunning = ref(false);
const progress = ref(0);
const currentStatus = ref('Ready');
const results = ref([]);
const simulationSpeed = ref(1); // 1 = Normal, 2 = Fast (less render updates)
let stopRequested = false;
const startSimulation = async () => {
if (isRunning.value) return;
isRunning.value = true;
stopRequested = false;
results.value = [];
progress.value = 0;
const totalSteps = SIZES.length * DENSITIES.length;
let stepCount = 0;
for (const size of SIZES) {
for (const density of DENSITIES) {
if (stopRequested) {
currentStatus.value = 'Stopped';
isRunning.value = false;
return;
}
currentStatus.value = `Simulating ${size}x${size} @ ${(density * 100).toFixed(0)}%`;
let totalSolved = 0;
// Run samples
for (let i = 0; i < SAMPLES_PER_POINT; i++) {
const grid = generateRandomGrid(size, density);
const { rowHints, colHints } = calculateHints(grid);
const { percentSolved } = solvePuzzle(rowHints, colHints);
totalSolved += percentSolved;
// Yield to UI every few samples to keep it responsive
if (i % 2 === 0) await new Promise(r => setTimeout(r, 0));
}
const avgSolved = totalSolved / SAMPLES_PER_POINT;
results.value.unshift({
size,
density,
avgSolved: avgSolved.toFixed(1)
});
stepCount++;
progress.value = (stepCount / totalSteps) * 100;
}
}
isRunning.value = false;
currentStatus.value = 'Completed';
};
const stopSimulation = () => {
stopRequested = true;
};
const getRowColor = (solved) => {
if (solved >= 90) return 'color-easy';
if (solved >= 60) return 'color-harder';
if (solved >= 30) return 'color-hardest';
return 'color-extreme';
};
</script>
<template>
<div class="modal-overlay" @click.self="emit('close')">
<div class="modal glass-panel">
<div class="header">
<h2>Difficulty Simulation</h2>
<button class="close-btn" @click="emit('close')">
<X />
</button>
</div>
<div class="content">
<div class="controls">
<div class="status-bar">
<div class="status-text">{{ currentStatus }}</div>
<div class="progress-track">
<div class="progress-fill" :style="{ width: progress + '%' }"></div>
</div>
</div>
<div class="actions">
<button v-if="!isRunning" class="btn-neon" @click="startSimulation">
<Play class="icon" /> Start Simulation
</button>
<button v-else class="btn-neon secondary" @click="stopSimulation">
<Square class="icon" /> Stop
</button>
</div>
</div>
<div class="results-container">
<table class="results-table">
<thead>
<tr>
<th>Size</th>
<th>Density</th>
<th>Solved (Logic)</th>
</tr>
</thead>
<tbody>
<tr v-for="(row, idx) in results" :key="idx" :class="getRowColor(row.avgSolved)">
<td>{{ row.size }}x{{ row.size }}</td>
<td>{{ (row.density * 100).toFixed(0) }}%</td>
<td>{{ row.avgSolved }}%</td>
</tr>
</tbody>
</table>
<div v-if="results.length === 0" class="empty-state">
Press Start to run Monte Carlo simulation
</div>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.modal-overlay {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: var(--modal-overlay);
backdrop-filter: blur(5px);
display: flex;
justify-content: center;
align-items: center;
z-index: 3000;
animation: fadeIn 0.3s ease;
}
.modal {
padding: 30px;
width: 90%;
max-width: 600px;
height: 80vh;
display: flex;
flex-direction: column;
border: 1px solid var(--accent-cyan);
box-shadow: 0 0 50px rgba(0, 242, 255, 0.2);
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
}
h2 {
color: var(--accent-cyan);
margin: 0;
font-size: 1.5rem;
}
.close-btn {
background: none;
border: none;
color: var(--text-muted);
cursor: pointer;
padding: 5px;
}
.close-btn:hover {
color: var(--text-color);
}
.content {
flex: 1;
display: flex;
flex-direction: column;
gap: 20px;
overflow: hidden;
}
.controls {
display: flex;
flex-direction: column;
gap: 15px;
padding-bottom: 15px;
border-bottom: 1px solid var(--panel-border);
}
.status-bar {
display: flex;
flex-direction: column;
gap: 5px;
}
.status-text {
font-size: 0.9rem;
color: var(--text-muted);
}
.progress-track {
width: 100%;
height: 4px;
background: var(--panel-bg-strong);
border-radius: 2px;
overflow: hidden;
}
.progress-fill {
height: 100%;
background: var(--accent-cyan);
transition: width 0.3s ease;
}
.actions {
display: flex;
justify-content: flex-end;
}
.btn-neon {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 16px;
font-size: 0.9rem;
}
.icon {
width: 16px;
height: 16px;
}
.results-container {
flex: 1;
overflow-y: auto;
background: rgba(0, 0, 0, 0.2);
border-radius: 8px;
padding: 10px;
}
.results-table {
width: 100%;
border-collapse: collapse;
font-size: 0.9rem;
}
.results-table th {
text-align: left;
padding: 8px;
color: var(--text-muted);
border-bottom: 1px solid var(--panel-border);
position: sticky;
top: 0;
background: var(--panel-bg);
}
.results-table td {
padding: 8px;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
}
.color-easy { color: #33ff33; }
.color-harder { color: #ffff33; }
.color-hardest { color: #ff9933; }
.color-extreme { color: #ff3333; }
.empty-state {
padding: 40px;
text-align: center;
color: var(--text-muted);
font-style: italic;
}
/* Scrollbar styling */
.results-container::-webkit-scrollbar {
width: 8px;
}
.results-container::-webkit-scrollbar-track {
background: rgba(0, 0, 0, 0.1);
}
.results-container::-webkit-scrollbar-thumb {
background: var(--panel-border);
border-radius: 4px;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
</style>

View File

@@ -2,9 +2,12 @@
import { computed } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useTimer } from '@/composables/useTimer';
import { useI18n } from '@/composables/useI18n';
import { RotateCcw, RefreshCw, Eye, Undo } from 'lucide-vue-next';
const store = usePuzzleStore();
const { formatTime } = useTimer();
const { t } = useI18n();
const formattedTime = computed(() => formatTime(store.elapsedTime));
const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
@@ -12,22 +15,38 @@ const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
<template>
<div class="status-panel glass-panel">
<div class="stat-item">
<span class="label">CZAS</span>
<span class="value">{{ formattedTime }}</span>
</div>
<div class="stat-item">
<span class="label">RUCHY</span>
<span class="value">{{ store.moves }}</span>
</div>
<div class="stat-item">
<span class="label">POSTĘP</span>
<div class="progress-wrapper">
<span class="value small">{{ progressText }}</span>
<span class="eye-icon">👁</span>
<div class="stats-group">
<div class="stat-item">
<span class="label">{{ t('status.time') }}</span>
<span class="value">{{ formattedTime }}</span>
</div>
<div class="stat-item">
<span class="label">{{ t('status.moves') }}</span>
<span class="value">{{ store.moves }}</span>
</div>
<div class="stat-item">
<span class="label">{{ t('status.progress') }}</span>
<div class="progress-wrapper">
<span class="value small">{{ progressText }}</span>
<button class="eye-btn" :title="t('status.progress')">
<Eye :size="20" />
</button>
</div>
</div>
</div>
<div class="panel-separator"></div>
<div class="actions-group">
<button class="action-btn" @click="store.resetGame" :title="t('actions.reset')">
<RefreshCw :size="20" />
</button>
<div class="action-separator"></div>
<button class="action-btn" @click="store.undo" :title="t('actions.undo')">
<Undo :size="20" />
</button>
</div>
</div>
</template>
@@ -35,17 +54,27 @@ const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
<style scoped>
.status-panel {
display: flex;
justify-content: space-around;
align-items: center;
padding: 20px 40px;
justify-content: space-between;
align-items: stretch;
padding: 0;
border-radius: 15px;
background: rgba(255, 255, 255, 0.1);
background: var(--panel-bg);
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.1);
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2);
border: 1px solid var(--panel-border);
box-shadow: var(--panel-shadow);
margin-bottom: 30px;
width: 100%;
max-width: 600px;
max-width: 650px;
overflow: hidden;
height: 90px;
}
.stats-group {
flex: 1;
display: flex;
justify-content: space-around;
align-items: center;
padding: 10px 20px;
}
.stat-item {
@@ -58,13 +87,13 @@ const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
.label {
font-size: 0.8rem;
text-transform: uppercase;
color: rgba(255, 255, 255, 0.7);
color: var(--text-muted);
letter-spacing: 1px;
}
.value {
font-size: 1.8rem;
color: #fff;
color: var(--text-strong);
font-weight: 300;
font-family: 'Courier New', monospace;
}
@@ -79,8 +108,56 @@ const progressText = computed(() => `${store.progressPercentage.toFixed(3)}%`);
gap: 8px;
}
.eye-icon {
.eye-btn {
background: transparent;
border: none;
color: var(--text-strong);
opacity: 0.7;
cursor: pointer;
padding: 0;
display: flex;
align-items: center;
transition: opacity 0.2s;
}
.eye-btn:hover {
opacity: 1;
color: var(--primary-neon);
}
.panel-separator {
width: 1px;
background: rgba(255, 255, 255, 0.1);
margin: 10px 0;
}
.actions-group {
display: flex;
flex-direction: column;
width: 60px;
}
.action-btn {
flex: 1;
background: transparent;
border: none;
color: var(--text-strong);
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
}
.action-btn:hover {
background: rgba(255, 255, 255, 0.1);
color: var(--primary-neon);
}
.action-separator {
height: 1px;
background: rgba(255, 255, 255, 0.1);
width: 80%;
align-self: center;
}
</style>

View File

@@ -1,11 +1,23 @@
<script setup>
import { onMounted, onUnmounted, ref } from 'vue';
import { computed, onMounted, onUnmounted, ref } from 'vue';
import { Fireworks } from 'fireworks-js';
import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n';
import { useTimer } from '@/composables/useTimer';
import { Download, FileCode } from 'lucide-vue-next';
import { calculateDifficulty } from '@/utils/puzzleUtils';
const store = usePuzzleStore();
const { t } = useI18n();
const { formatTime } = useTimer();
const fireworksRef = ref(null);
let fireworksInstance = null;
let audioContext = null;
let masterGain = null;
const shareInProgress = ref(false);
const formattedTime = computed(() => formatTime(store.elapsedTime));
const shareText = computed(() => t('win.shareText', { size: store.size, time: formattedTime.value }));
const handleClose = () => {
store.closeWinModal();
@@ -17,6 +29,395 @@ const handleKeyDown = (e) => {
}
};
const playFanfare = async () => {
const AudioCtx = window.AudioContext || window.webkitAudioContext;
if (!AudioCtx) return;
audioContext = new AudioCtx();
if (audioContext.state === 'suspended') {
try {
await audioContext.resume();
} catch {
return;
}
}
masterGain = audioContext.createGain();
masterGain.gain.value = 0.25; // Slightly louder but softer tone
masterGain.connect(audioContext.destination);
const now = audioContext.currentTime;
const playNote = (freq, startTime, duration) => {
const osc = audioContext.createOscillator();
const gain = audioContext.createGain();
// Mix of sine and triangle for a bell-like quality
osc.type = 'sine';
osc.frequency.value = freq;
// Envelope for elegant bell/chime sound
gain.gain.setValueAtTime(0, startTime);
gain.gain.linearRampToValueAtTime(0.4, startTime + 0.05); // Soft attack
gain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); // Long release
osc.connect(gain);
gain.connect(masterGain);
osc.start(startTime);
osc.stop(startTime + duration + 0.1);
};
// C Major 7 Arpeggio sequence (C5, E5, G5, B5, C6) - Elegant & Uplifting
const sequence = [
{ freq: 523.25, time: 0.0, dur: 0.8 }, // C5
{ freq: 659.25, time: 0.1, dur: 0.8 }, // E5
{ freq: 783.99, time: 0.2, dur: 0.8 }, // G5
{ freq: 987.77, time: 0.3, dur: 0.8 }, // B5 (Maj7)
{ freq: 1046.50, time: 0.4, dur: 2.0 }, // C6 (High C resolve)
// Add a bass root note at the end for fullness
{ freq: 523.25, time: 0.4, dur: 2.0 } // C5
];
sequence.forEach(note => playNote(note.freq, now + note.time, note.dur));
};
const triggerVibration = () => {
if (!('vibrate' in navigator)) return;
const isCoarse = window.matchMedia?.('(pointer: coarse)')?.matches;
const isTouch = navigator.maxTouchPoints && navigator.maxTouchPoints > 0;
if (isCoarse || isTouch) {
navigator.vibrate([80, 40, 120, 40, 180]);
}
};
const buildShareCanvas = () => {
const grid = store.playerGrid;
if (!grid || !grid.length) return null;
const appUrl = 'https://nonograms.7u.pl/';
const size = store.size;
const maxBoard = 640;
const cellSize = Math.max(8, Math.floor(maxBoard / size));
const boardSize = cellSize * size;
const padding = 28;
const headerHeight = 64;
const footerHeight = 28;
const infoHeight = 40; // New space for difficulty/guide info
const width = boardSize + padding * 2;
const height = boardSize + padding * 2 + headerHeight + footerHeight + infoHeight;
const scale = window.devicePixelRatio || 1;
const canvas = document.createElement('canvas');
canvas.width = width * scale;
canvas.height = height * scale;
const ctx = canvas.getContext('2d');
if (!ctx) return null;
ctx.scale(scale, scale);
const bg = ctx.createLinearGradient(0, 0, width, height);
bg.addColorStop(0, '#1b2a4a');
bg.addColorStop(1, '#0a1324');
ctx.fillStyle = bg;
ctx.fillRect(0, 0, width, height);
ctx.fillStyle = 'rgba(0, 0, 0, 0.35)';
ctx.fillRect(12, 12, width - 24, height - 24);
ctx.fillStyle = '#e8fbff';
ctx.font = '700 26px "Segoe UI", sans-serif';
ctx.fillText(t('app.title'), padding, padding + 10);
ctx.font = '600 16px "Segoe UI", sans-serif';
ctx.fillText(`${t('win.time')} ${formattedTime.value}`, padding, padding + 34);
// Difficulty & Density Info
const densityPercent = Math.round(store.currentDensity * 100);
const difficultyKey = calculateDifficulty(store.currentDensity);
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';
else if (difficultyKey === 'harder') diffColor = '#ffff33';
const difficultyText = t(`difficulty.${difficultyKey}`);
ctx.font = '600 14px "Segoe UI", sans-serif';
// Right aligned difficulty info
const diffLabel = `${t('win.difficulty')} ${difficultyText} (${densityPercent}%)`;
const diffWidth = ctx.measureText(diffLabel).width;
ctx.fillStyle = diffColor;
ctx.fillText(diffLabel, width - padding - diffWidth, padding + 34);
const gridX = padding;
const gridY = padding + headerHeight;
ctx.fillStyle = 'rgba(255, 255, 255, 0.06)';
ctx.fillRect(gridX, gridY, boardSize, boardSize);
ctx.strokeStyle = 'rgba(255, 255, 255, 0.12)';
ctx.lineWidth = 1;
for (let i = 0; i <= size; i++) {
const x = gridX + i * cellSize;
const y = gridY + i * cellSize;
ctx.beginPath();
ctx.moveTo(x, gridY);
ctx.lineTo(x, gridY + boardSize);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(gridX, y);
ctx.lineTo(gridX + boardSize, y);
ctx.stroke();
}
ctx.fillStyle = '#00f2fe';
ctx.strokeStyle = 'rgba(255, 255, 255, 0.5)';
ctx.lineWidth = Math.max(1.5, Math.floor(cellSize * 0.12));
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const state = grid[r]?.[c];
if (state === 1) {
const x = gridX + c * cellSize + 1;
const y = gridY + r * cellSize + 1;
ctx.fillRect(x, y, cellSize - 2, cellSize - 2);
} else if (state === 2) {
const x = gridX + c * cellSize + cellSize * 0.2;
const y = gridY + r * cellSize + cellSize * 0.2;
const d = cellSize * 0.6;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + d, y + d);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x + d, y);
ctx.lineTo(x, y + d);
ctx.stroke();
}
}
}
// Guide Usage Info (Dirty Flag)
if (store.guideUsageCount > 0) {
ctx.fillStyle = '#ff4d4d';
ctx.font = '600 14px "Segoe UI", sans-serif';
const totalCells = store.size * store.size;
const percent = Math.min(100, Math.round((store.guideUsageCount / totalCells) * 100));
const guideText = t('win.usedGuide', { count: store.guideUsageCount, percent });
ctx.fillText(`⚠️ ${guideText}`, padding, height - padding - footerHeight + 10);
}
ctx.fillStyle = 'rgba(255, 255, 255, 0.75)';
ctx.font = '500 14px "Segoe UI", sans-serif';
ctx.fillText(appUrl, padding, height - padding + 6);
return canvas;
};
const buildShareSVG = () => {
const grid = store.playerGrid;
if (!grid || !grid.length) return null;
const appUrl = 'https://nonograms.7u.pl/';
const size = store.size;
const maxBoard = 640;
const cellSize = Math.max(8, Math.floor(maxBoard / size));
const boardSize = cellSize * size;
const padding = 28;
const headerHeight = 64;
const footerHeight = 28;
const infoHeight = 40;
const width = boardSize + padding * 2;
const height = boardSize + padding * 2 + headerHeight + footerHeight + infoHeight;
// Colors
const bgGradientStart = '#1b2a4a';
const bgGradientEnd = '#0a1324';
const overlayColor = 'rgba(0, 0, 0, 0.35)';
const textColor = '#e8fbff';
const gridColor = 'rgba(255, 255, 255, 0.06)';
const gridLineColor = 'rgba(255, 255, 255, 0.12)';
const filledColor = '#00f2fe';
const crossColor = 'rgba(255, 255, 255, 0.5)';
const urlColor = 'rgba(255, 255, 255, 0.75)';
// Difficulty Logic
const densityPercent = Math.round(store.currentDensity * 100);
const diffInfo = calculateDifficulty(store.currentDensity, store.size);
const difficultyKey = diffInfo.level;
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';
else if (difficultyKey === 'harder') diffColor = '#ffff33';
const difficultyText = t(`difficulty.${difficultyKey}`);
const diffLabel = `${t('win.difficulty')} ${difficultyText} (${densityPercent}%)`;
let svgContent = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 ${width} ${height}" width="${width}" height="${height}">`;
// Background
svgContent += `
<defs>
<linearGradient id="bg" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="${bgGradientStart}"/>
<stop offset="100%" stop-color="${bgGradientEnd}"/>
</linearGradient>
</defs>
<rect width="100%" height="100%" fill="url(#bg)"/>
<rect x="12" y="12" width="${width - 24}" height="${height - 24}" fill="${overlayColor}"/>
`;
// Text: Title & Time
svgContent += `
<text x="${padding}" y="${padding + 28}" font-family="Segoe UI, sans-serif" font-weight="700" font-size="26" fill="${textColor}">${t('app.title')}</text>
<text x="${padding}" y="${padding + 56}" font-family="Segoe UI, sans-serif" font-weight="600" font-size="16" fill="${textColor}">${t('win.time')} ${formattedTime.value}</text>
`;
// Text: Difficulty (Right Aligned - manual approx or end anchor)
svgContent += `
<text x="${width - padding}" y="${padding + 56}" font-family="Segoe UI, sans-serif" font-weight="600" font-size="14" fill="${diffColor}" text-anchor="end">${diffLabel}</text>
`;
const gridX = padding;
const gridY = padding + headerHeight;
// Grid Background
svgContent += `<rect x="${gridX}" y="${gridY}" width="${boardSize}" height="${boardSize}" fill="${gridColor}"/>`;
// Grid Lines
let gridLines = '';
for (let i = 0; i <= size; i++) {
const pos = i * cellSize;
// Vertical
gridLines += `<line x1="${gridX + pos}" y1="${gridY}" x2="${gridX + pos}" y2="${gridY + boardSize}" stroke="${gridLineColor}" stroke-width="1"/>`;
// Horizontal
gridLines += `<line x1="${gridX}" y1="${gridY + pos}" x2="${gridX + boardSize}" y2="${gridY + pos}" stroke="${gridLineColor}" stroke-width="1"/>`;
}
svgContent += gridLines;
// Cells
let cells = '';
const lineWidth = Math.max(1.5, Math.floor(cellSize * 0.12));
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const state = grid[r]?.[c];
const cx = gridX + c * cellSize;
const cy = gridY + r * cellSize;
if (state === 1) { // Filled
cells += `<rect x="${cx + 1}" y="${cy + 1}" width="${cellSize - 2}" height="${cellSize - 2}" fill="${filledColor}"/>`;
} else if (state === 2) { // Cross
const d = cellSize * 0.6;
const off = cellSize * 0.2;
cells += `
<path d="M${cx + off} ${cy + off} L${cx + off + d} ${cy + off + d} M${cx + off + d} ${cy + off} L${cx + off} ${cy + off + d}"
stroke="${crossColor}" stroke-width="${lineWidth}" stroke-linecap="round"/>
`;
}
}
}
svgContent += cells;
// Guide Usage
if (store.guideUsageCount > 0) {
const totalCells = store.size * store.size;
const percent = Math.min(100, Math.round((store.guideUsageCount / totalCells) * 100));
const guideText = t('win.usedGuide', { count: store.guideUsageCount, percent });
svgContent += `<text x="${padding}" y="${height - padding - footerHeight + 10}" font-family="Segoe UI, sans-serif" font-weight="600" font-size="14" fill="#ff4d4d">⚠️ ${guideText}</text>`;
}
// URL
svgContent += `<text x="${padding}" y="${height - padding + 6}" font-family="Segoe UI, sans-serif" font-weight="500" font-size="14" fill="${urlColor}">${appUrl}</text>`;
svgContent += '</svg>';
return svgContent;
};
const canvasToBlob = (canvas) => new Promise((resolve) => canvas.toBlob((blob) => resolve(blob), 'image/png'));
const createShareBlob = async () => {
const canvas = buildShareCanvas();
if (!canvas) return null;
return canvasToBlob(canvas);
};
const downloadShareSVG = () => {
const svgString = buildShareSVG();
if (!svgString) return;
const blob = new Blob([svgString], { type: 'image/svg+xml' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `nonogram-${store.size}x${store.size}.svg`;
document.body.appendChild(link);
link.click();
link.remove();
URL.revokeObjectURL(url);
};
const downloadShareImage = async () => {
const blob = await createShareBlob();
if (!blob) return;
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `nonogram-${store.size}x${store.size}.png`;
document.body.appendChild(link);
link.click();
link.remove();
URL.revokeObjectURL(url);
};
const buildShareUrl = (target, text, url) => {
const encodedText = encodeURIComponent(text);
const encodedUrl = encodeURIComponent(url);
if (target === 'x') {
return `https://x.com/intent/tweet?text=${encodedText}&url=${encodedUrl}`;
}
if (target === 'facebook') {
return `https://www.facebook.com/sharer/sharer.php?u=${encodedUrl}&quote=${encodedText}`;
}
if (target === 'whatsapp') {
return `https://wa.me/?text=${encodeURIComponent(`${text} ${url}`)}`;
}
return '';
};
const shareTo = async (target) => {
if (shareInProgress.value) return;
shareInProgress.value = true;
const text = shareText.value;
const url = window.location.href;
const shareUrl = buildShareUrl(target, text, url);
try {
// Try native share first if available (supports images)
if (navigator.share && navigator.canShare) {
const blob = await createShareBlob();
if (blob) {
const file = new File([blob], `nonogram-${store.size}x${store.size}.png`, { type: 'image/png' });
if (navigator.canShare({ files: [file] })) {
await navigator.share({
files: [file],
text,
title: t('app.title'),
url
});
return;
}
}
}
} catch (error) {
if (error.name === 'AbortError') {
return; // User cancelled native share, do nothing
}
// Other errors -> fall through to fallback
} finally {
shareInProgress.value = false;
}
// Fallback: Direct Link + Download
// Open window immediately if possible (though we awaited above, so it might be blocked,
// but we can't do much about it if we want to try native share first).
// Ideally, for Desktop, navigator.share is undefined so we skip the await above.
if (shareUrl) {
window.open(shareUrl, '_blank', 'noopener');
}
// Trigger download as "screenshot support"
downloadShareImage();
};
onMounted(() => {
if (fireworksRef.value) {
fireworksInstance = new Fireworks(fireworksRef.value, {
@@ -37,6 +438,8 @@ onMounted(() => {
});
fireworksInstance.start();
}
playFanfare();
triggerVibration();
window.addEventListener('keydown', handleKeyDown);
});
@@ -44,6 +447,14 @@ onUnmounted(() => {
window.removeEventListener('keydown', handleKeyDown);
fireworksInstance?.stop(true);
fireworksInstance = null;
if ('vibrate' in navigator) {
navigator.vibrate(0);
}
if (audioContext) {
audioContext.close();
audioContext = null;
}
masterGain = null;
});
</script>
@@ -51,18 +462,44 @@ onUnmounted(() => {
<div class="modal-overlay" @click.self="handleClose">
<div ref="fireworksRef" class="fireworks-layer"></div>
<div class="modal glass-panel">
<h2>GRATULACJE!</h2>
<p>Rozwiązałeś zagadkę!</p>
<h2>{{ t('win.title') }}</h2>
<p>{{ t('win.message') }}</p>
<div class="stats">
<div class="stat">
<span>Czas:</span>
<strong>{{ store.elapsedTime }}s</strong>
<span>{{ t('win.time') }}</span>
<strong>{{ formattedTime }}</strong>
</div>
</div>
<div class="share">
<div class="share-title">{{ t('win.shareTitle') }}</div>
<div class="share-buttons">
<!-- X (Twitter) -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareX')" @click="shareTo('x')">
<svg viewBox="0 0 24 24" fill="currentColor" class="share-icon"><path d="M18.901 3H22l-7.21 8.26L23 21h-6.66L11.13 14.76 5.66 21H2.56l7.73-8.83L1 3h6.8l4.63 5.56L18.9 3h.001zm-1.2 15.9h1.77L6.44 5.1H4.44l13.26 13.8z"/></svg>
</button>
<!-- Facebook -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareFacebook')" @click="shareTo('facebook')">
<svg viewBox="0 0 24 24" fill="currentColor" class="share-icon"><path d="M24 12.073c0-6.627-5.373-12-12-12s-12 5.373-12 12c0 5.99 4.388 10.954 10.125 11.854v-8.385H7.078v-3.47h3.047V9.43c0-3.007 1.791-4.669 4.533-4.669 1.312 0 2.686.235 2.686.235v2.953H15.83c-1.491 0-1.956.925-1.956 1.874v2.25h3.328l-.532 3.47h-2.796v8.385C19.612 23.027 24 18.062 24 12.073z"/></svg>
</button>
<!-- WhatsApp -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareWhatsapp')" @click="shareTo('whatsapp')">
<svg viewBox="0 0 24 24" fill="currentColor" class="share-icon"><path d="M17.472 14.382c-.297-.149-1.758-.867-2.03-.967-.273-.099-.471-.148-.67.15-.197.297-.767.966-.94 1.164-.173.199-.347.223-.644.075-.297-.15-1.255-.463-2.39-1.475-.883-.788-1.48-1.761-1.653-2.059-.173-.297-.018-.458.13-.606.134-.133.298-.347.446-.52.149-.174.198-.298.298-.497.099-.198.05-.371-.025-.52-.075-.149-.669-1.612-.916-2.207-.242-.579-.487-.5-.669-.51-.173-.008-.371-.008-.57-.008-.198 0-.52.074-.792.372-.272.297-1.04 1.016-1.04 2.479 0 1.462 1.065 2.875 1.213 3.074.149.198 2.096 3.2 5.077 4.487.709.306 1.262.489 1.694.625.712.227 1.36.195 1.871.118.571-.085 1.758-.719 2.006-1.413.248-.694.248-1.289.173-1.413-.074-.124-.272-.198-.57-.347m-5.421 7.403h-.004a9.87 9.87 0 01-5.031-1.378l-.361-.214-3.741.982.998-3.648-.235-.374a9.86 9.86 0 01-1.51-5.26c.001-5.45 4.436-9.884 9.888-9.884 2.64 0 5.122 1.03 6.988 2.898a9.825 9.825 0 012.893 6.994c-.003 5.45-4.437 9.884-9.885 9.884m8.413-18.297A11.815 11.815 0 0012.05 0C5.495 0 .16 5.335.157 11.892c0 2.096.547 4.142 1.588 5.945L.057 24l6.305-1.654a11.882 11.882 0 005.683 1.448h.005c6.554 0 11.89-5.335 11.893-11.893a11.821 11.821 0 00-3.48-8.413Z"/></svg>
</button>
<!-- Download Screenshot (Compact) -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareDownload')" @click="downloadShareImage">
<Download :size="20" />
</button>
<!-- Download SVG (Compact) -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" aria-label="Download SVG" @click="downloadShareSVG">
<FileCode :size="20" />
</button>
</div>
</div>
<div class="actions">
<button class="btn-neon" @click="store.resetGame">Zagraj Ponownie</button>
<button class="btn-neon" @click="store.resetGame">{{ t('win.playAgain') }}</button>
</div>
</div>
</div>
@@ -75,7 +512,7 @@ onUnmounted(() => {
left: 0;
width: 100vw;
height: 100vh;
background: rgba(0, 0, 0, 0.7);
background: var(--modal-overlay);
backdrop-filter: blur(5px);
display: flex;
justify-content: center;
@@ -96,13 +533,15 @@ onUnmounted(() => {
.modal {
padding: 40px;
text-align: center;
max-width: 400px;
width: 90%;
width: fit-content;
max-width: min(92vw, 560px);
min-width: 280px;
border: 1px solid var(--primary-accent);
box-shadow: 0 0 50px rgba(0, 242, 255, 0.2);
animation: slideUp 0.5s cubic-bezier(0.175, 0.885, 0.32, 1.275);
position: relative;
z-index: 1001;
overflow-wrap: anywhere;
}
h2 {
@@ -110,18 +549,20 @@ h2 {
color: var(--primary-accent);
margin: 0 0 10px 0;
text-shadow: 0 0 20px var(--primary-accent);
overflow-wrap: anywhere;
}
p {
color: var(--text-secondary);
font-size: 1.2rem;
margin-bottom: 30px;
overflow-wrap: anywhere;
}
.stats {
margin-bottom: 30px;
padding: 20px;
background: rgba(0, 0, 0, 0.3);
background: var(--panel-bg-strong);
border-radius: 8px;
}
@@ -130,10 +571,62 @@ p {
}
.stat strong {
color: #fff;
color: var(--text-strong);
margin-left: 10px;
}
.share {
margin-bottom: 24px;
display: flex;
flex-direction: column;
gap: 12px;
}
.share-title {
font-size: 0.95rem;
letter-spacing: 1px;
text-transform: uppercase;
color: var(--text-muted);
overflow-wrap: anywhere;
}
.share-buttons {
display: flex;
flex-wrap: wrap;
gap: 10px;
justify-content: center;
}
.share-btn {
width: 44px;
height: 44px;
padding: 0;
border-radius: 50%;
display: inline-flex;
align-items: center;
justify-content: center;
}
.share-icon {
width: 22px;
height: 22px;
display: block;
}
.share-download {
align-self: center;
padding: 8px 18px;
font-size: 0.85rem;
max-width: 100%;
white-space: normal;
}
.actions .btn-neon {
max-width: 100%;
white-space: normal;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }

5220
src/composables/useI18n.js Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@ export function useNonogram() {
const dragMode = ref(null); // 'fill', 'empty', 'cross'
const startCellState = ref(null);
const startDrag = (r, c, isRightClick = false) => {
const startDrag = (r, c, isRightClick = false, force = false) => {
if (store.isGameWon) return;
isDragging.value = true;
@@ -16,9 +16,7 @@ export function useNonogram() {
if (isRightClick) {
// Right click logic
// If current is 1 (filled), do nothing usually? Or ignore?
// Standard: Toggle 0 <-> 2
if (current === 1) {
if (!force && current === 1) {
dragMode.value = null; // invalid drag start
return;
}

View File

@@ -1,15 +1,17 @@
import { ref, computed, onUnmounted } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n';
export function useSolver() {
const store = usePuzzleStore();
const { t, locale } = useI18n();
const isPlaying = ref(false);
const isProcessing = ref(false);
const speedIndex = ref(0);
const speeds = [1000, 500, 250, 125];
const speedLabels = ['x1', 'x2', 'x3', 'x4'];
const statusText = ref('Oczekiwanie...');
const statusText = ref(t('guide.waiting'));
let intervalId = null;
let worker = null;
@@ -18,17 +20,18 @@ export function useSolver() {
function step() {
if (store.isGameWon) {
pause();
statusText.value = "Rozwiązane!";
statusText.value = t('guide.solved');
return;
}
if (isProcessing.value) return;
store.markGuideUsed();
ensureWorker();
isProcessing.value = true;
const playerGrid = store.playerGrid.map(row => row.slice());
const solution = store.solution.map(row => row.slice());
const id = ++requestId;
worker.postMessage({ id, playerGrid, solution });
worker.postMessage({ id, playerGrid, solution, locale: locale.value });
}
function togglePlay() {
@@ -75,6 +78,9 @@ export function useSolver() {
} else if (type === 'done') {
isProcessing.value = false;
pause();
} else if (type === 'stuck') {
isProcessing.value = false;
pause();
} else {
isProcessing.value = false;
}

View File

@@ -1,6 +1,7 @@
import { createApp } from 'vue'
import { createPinia } from 'pinia'
import App from './App.vue'
import '/node_modules/flag-icons/css/flag-icons.min.css'
import './styles/main.css'
// Custom directive v-cell-hover (zgodnie z wymaganiami)
@@ -29,3 +30,4 @@ app.use(createPinia())
app.directive('cell-hover', vCellHover)
app.mount('#app')

View File

@@ -63,6 +63,10 @@ export const usePuzzleStore = defineStore('puzzle', () => {
const solution = ref([]);
const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross
const isGameWon = ref(false);
const hasUsedGuide = ref(false);
const guideUsageCount = ref(0);
const currentDifficulty = ref(null); // 'easy', 'medium', 'hard', 'custom' or object { density: 0.5 }
const currentDensity = ref(0);
const size = ref(5);
const startTime = ref(null);
const elapsedTime = ref(0);
@@ -116,22 +120,30 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid();
isGameWon.value = false;
hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = totalCellsToFill.value / (size.value * size.value);
elapsedTime.value = 0;
startTimer();
saveState();
}
function initCustomGame(customSize) {
function initCustomGame(customSize, density = 0.5) {
stopTimer();
currentLevelId.value = 'custom';
size.value = customSize;
// Generate random grid
solution.value = generateRandomGrid(customSize);
solution.value = generateRandomGrid(customSize, density);
resetGrid();
isGameWon.value = false;
hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = density;
elapsedTime.value = 0;
startTimer();
saveState();
}
function resetGrid() {
@@ -238,6 +250,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
solution: solution.value,
playerGrid: playerGrid.value,
isGameWon: isGameWon.value,
hasUsedGuide: hasUsedGuide.value,
guideUsageCount: guideUsageCount.value,
currentDensity: currentDensity.value,
elapsedTime: elapsedTime.value,
moves: moves.value,
history: history.value
@@ -255,6 +270,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
solution.value = parsed.solution;
playerGrid.value = parsed.playerGrid;
isGameWon.value = parsed.isGameWon;
hasUsedGuide.value = parsed.hasUsedGuide || false;
guideUsageCount.value = parsed.guideUsageCount || 0;
currentDensity.value = parsed.currentDensity || 0;
elapsedTime.value = parsed.elapsedTime || 0;
moves.value = parsed.moves || 0;
history.value = parsed.history || [];
@@ -271,44 +289,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
return false;
}
function initGame(levelId = 'easy') {
// If init called without args and we have save, load it?
// User might want to start fresh if clicking buttons.
// Let's add explicit 'continue' logic or just auto-load on first run.
// For now, let's just stick to explicit init, but maybe load on mount if exists?
// The user didn't explicitly ask for "Continue", but "features from HTML".
// HTML usually auto-saves and loads.
stopTimer();
currentLevelId.value = levelId;
let puzzle = PUZZLES[levelId];
if (!puzzle) {
puzzle = PUZZLES['easy'];
}
size.value = puzzle.size;
solution.value = puzzle.grid;
resetGrid();
isGameWon.value = false;
elapsedTime.value = 0;
startTimer();
saveState();
}
// Duplicate initGame removed
// Modify initCustomGame similarly
function initCustomGame(customSize) {
stopTimer();
currentLevelId.value = 'custom';
size.value = customSize;
solution.value = generateRandomGrid(customSize);
resetGrid();
isGameWon.value = false;
elapsedTime.value = 0;
startTimer();
saveState();
}
// Duplicate initCustomGame removed
// Duplicate toggleCell/setCell removed
@@ -316,6 +299,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
if (currentLevelId.value === 'custom') {
resetGrid();
isGameWon.value = false;
hasUsedGuide.value = false;
guideUsageCount.value = 0;
elapsedTime.value = 0;
startTimer();
saveState();
@@ -324,6 +309,13 @@ export const usePuzzleStore = defineStore('puzzle', () => {
}
}
function markGuideUsed() {
if (isGameWon.value) return;
hasUsedGuide.value = true;
guideUsageCount.value++;
saveState();
}
function closeWinModal() {
if (!isGameWon.value) return;
isGameWon.value = false;
@@ -347,7 +339,11 @@ export const usePuzzleStore = defineStore('puzzle', () => {
loadState, // expose loadState
moves,
undo,
closeWinModal
closeWinModal,
hasUsedGuide,
guideUsageCount,
currentDensity,
markGuideUsed
};
});

View File

@@ -1,3 +1,5 @@
@import './scrollbar.css';
:root {
/* --- Glassmorphism Design System --- */
--bg-gradient: linear-gradient(135deg, #43C6AC 0%, #191654 100%);
@@ -5,12 +7,56 @@
--glass-border: rgba(255, 255, 255, 0.2);
--glass-shadow: 0 8px 32px 0 rgba(31, 38, 135, 0.37);
--text-color: #ffffff;
--text-strong: #ffffff;
--text-secondary: rgba(255, 255, 255, 0.85);
--text-muted: rgba(255, 255, 255, 0.7);
--accent-cyan: #00f2fe;
--accent-purple: #4facfe;
--primary-accent: #00f2fe;
--cell-empty: rgba(255, 255, 255, 0.05);
--cell-hover: rgba(255, 255, 255, 0.2);
--cell-filled-gradient: linear-gradient(45deg, #00f2fe, #4facfe);
--cell-x-color: rgba(255, 255, 255, 0.4);
--title-glow: rgba(0, 255, 255, 0.2);
--toggle-bg: rgba(255, 255, 255, 0.08);
--toggle-border: rgba(255, 255, 255, 0.2);
--toggle-shadow: 0 0 15px rgba(0, 0, 0, 0.2);
--toggle-btn-border: rgba(255, 255, 255, 0.2);
--toggle-hover-border: #ffffff;
--toggle-active-shadow: 0 0 10px rgba(0, 242, 255, 0.3);
--banner-bg: rgba(0, 0, 0, 0.35);
--banner-border: rgba(0, 242, 254, 0.35);
--banner-shadow: 0 8px 30px rgba(0, 0, 0, 0.25);
--panel-bg: rgba(255, 255, 255, 0.1);
--panel-border: rgba(255, 255, 255, 0.1);
--panel-shadow: 0 4px 15px rgba(0, 0, 0, 0.2);
--panel-bg-strong: rgba(0, 0, 0, 0.3);
--modal-overlay: rgba(0, 0, 0, 0.7);
--fixed-bar-bg: rgba(0, 0, 0, 0.85);
--fixed-bar-border: rgba(255, 255, 255, 0.1);
--fixed-bar-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
--progress-track-bg: rgba(255, 255, 255, 0.1);
--hint-bg: rgba(255, 255, 255, 0.05);
--hint-border: rgba(255, 255, 255, 0.1);
--hint-hover-bg: rgba(255, 255, 255, 0.1);
--button-bg: rgba(255, 255, 255, 0.1);
--button-border: rgba(255, 255, 255, 0.2);
--button-text: #ffffff;
--button-hover-bg: rgba(255, 255, 255, 0.25);
--button-hover-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);
--button-active-shadow: 0 0 20px rgba(79, 172, 254, 0.4);
--button-secondary-bg: rgba(0, 0, 0, 0.2);
--button-secondary-border: rgba(255, 255, 255, 0.1);
--button-secondary-text: rgba(255, 255, 255, 0.8);
--button-secondary-hover-bg: rgba(255, 255, 255, 0.1);
--button-secondary-hover-border: #ffffff;
--button-secondary-hover-text: #ffffff;
--scroll-track: rgba(0, 0, 0, 0.1);
--scroll-thumb: rgba(255, 255, 255, 0.2);
--scroll-thumb-hover: var(--accent-cyan);
--fixed-bar-bg: rgba(0, 0, 0, 0.85);
--fixed-bar-thumb: rgba(0, 242, 255, 0.5);
--fixed-bar-thumb-hover: rgba(0, 242, 255, 0.8);
/* Rozmiary */
--cell-size: 30px;
@@ -19,12 +65,75 @@
--grid-padding: 5px;
}
:root[data-theme="light"] {
--bg-gradient: linear-gradient(135deg, #f7fbff 0%, #dde7ff 100%);
--glass-bg: rgba(255, 255, 255, 0.75);
--glass-border: rgba(15, 23, 42, 0.12);
--glass-shadow: 0 8px 32px 0 rgba(15, 23, 42, 0.12);
--text-color: #0f172a;
--text-strong: #0f172a;
--text-secondary: rgba(15, 23, 42, 0.7);
--text-muted: rgba(15, 23, 42, 0.6);
--accent-cyan: #0ea5e9;
--accent-purple: #6366f1;
--primary-accent: #0ea5e9;
--cell-empty: rgba(15, 23, 42, 0.05);
--cell-hover: rgba(15, 23, 42, 0.12);
--cell-filled-gradient: linear-gradient(45deg, #0ea5e9, #6366f1);
--cell-x-color: rgba(15, 23, 42, 0.35);
--title-glow: rgba(14, 165, 233, 0.35);
--toggle-bg: rgba(255, 255, 255, 0.85);
--toggle-border: rgba(15, 23, 42, 0.12);
--toggle-shadow: 0 8px 20px rgba(15, 23, 42, 0.12);
--toggle-btn-border: rgba(15, 23, 42, 0.18);
--toggle-hover-border: rgba(15, 23, 42, 0.5);
--toggle-active-shadow: 0 0 12px rgba(14, 165, 233, 0.25);
--banner-bg: rgba(255, 255, 255, 0.8);
--banner-border: rgba(14, 165, 233, 0.35);
--banner-shadow: 0 12px 28px rgba(15, 23, 42, 0.16);
--panel-bg: rgba(255, 255, 255, 0.7);
--panel-border: rgba(15, 23, 42, 0.12);
--panel-shadow: 0 12px 24px rgba(15, 23, 42, 0.12);
--panel-bg-strong: rgba(15, 23, 42, 0.08);
--modal-overlay: rgba(15, 23, 42, 0.45);
--fixed-bar-bg: rgba(248, 250, 255, 0.95);
--fixed-bar-border: rgba(15, 23, 42, 0.12);
--fixed-bar-shadow: 0 8px 24px rgba(15, 23, 42, 0.18);
--progress-track-bg: rgba(15, 23, 42, 0.08);
--hint-bg: rgba(255, 255, 255, 0.7);
--hint-border: rgba(15, 23, 42, 0.12);
--hint-hover-bg: rgba(15, 23, 42, 0.06);
--button-bg: rgba(255, 255, 255, 0.85);
--button-border: rgba(15, 23, 42, 0.16);
--button-text: #0f172a;
--button-hover-bg: rgba(255, 255, 255, 1);
--button-hover-shadow: 0 6px 18px rgba(15, 23, 42, 0.18);
--button-active-shadow: 0 0 18px rgba(14, 165, 233, 0.25);
--button-secondary-bg: rgba(15, 23, 42, 0.06);
--button-secondary-border: rgba(15, 23, 42, 0.2);
--button-secondary-text: rgba(15, 23, 42, 0.8);
--button-secondary-hover-bg: rgba(15, 23, 42, 0.12);
--button-secondary-hover-border: rgba(15, 23, 42, 0.5);
--button-secondary-hover-text: #0f172a;
--scroll-track: rgba(15, 23, 42, 0.08);
--scroll-thumb: rgba(15, 23, 42, 0.2);
--scroll-thumb-hover: #0ea5e9;
--fixed-bar-bg: rgba(248, 250, 255, 0.95);
--fixed-bar-thumb: rgba(14, 165, 233, 0.5);
--fixed-bar-thumb-hover: rgba(14, 165, 233, 0.8);
}
* {
box-sizing: border-box;
user-select: none;
-webkit-user-select: none;
}
html {
overflow-x: hidden;
width: 100%;
}
body {
margin: 0;
padding: 20px;
@@ -60,9 +169,9 @@ body {
/* Button Styles */
button.btn-neon {
background: rgba(255, 255, 255, 0.1);
border: 1px solid rgba(255, 255, 255, 0.2);
color: #fff;
background: var(--button-bg);
border: 1px solid var(--button-border);
color: var(--button-text);
padding: 12px 24px;
font-size: 0.95rem;
border-radius: 30px;
@@ -79,21 +188,21 @@ button.btn-neon {
}
button.btn-neon:hover {
background: rgba(255, 255, 255, 0.25);
background: var(--button-hover-bg);
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0,0,0,0.2);
box-shadow: var(--button-hover-shadow);
}
button.btn-neon.active {
background: linear-gradient(90deg, var(--accent-cyan), var(--accent-purple));
border-color: transparent;
box-shadow: 0 0 20px rgba(79, 172, 254, 0.4);
box-shadow: var(--button-active-shadow);
font-weight: 700;
}
button.btn-neon.secondary {
border-color: rgba(255, 255, 255, 0.1);
background: rgba(0,0,0,0.2);
border-color: var(--button-secondary-border);
background: var(--button-secondary-bg);
}
/* Scrollbar */
@@ -101,14 +210,14 @@ button.btn-neon.secondary {
width: 8px;
}
::-webkit-scrollbar-track {
background: rgba(0,0,0,0.1);
background: var(--scroll-track);
}
::-webkit-scrollbar-thumb {
background: rgba(255,255,255,0.2);
background: var(--scroll-thumb);
border-radius: 4px;
}
::-webkit-scrollbar-thumb:hover {
background: var(--accent-cyan);
background: var(--scroll-thumb-hover);
}
/* Animations */

54
src/styles/scrollbar.css Normal file
View File

@@ -0,0 +1,54 @@
/* Fixed Scroll Bar */
.fixed-scroll-bar {
position: fixed;
bottom: 15px;
left: 50%;
transform: translateX(-50%);
width: 85%;
max-width: 400px;
height: 44px; /* Increased hit area */
background: transparent;
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
opacity: 0;
animation: fadeIn 0.4s cubic-bezier(0.16, 1, 0.3, 1) forwards;
pointer-events: none;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateX(-50%) translateY(10px); }
to { opacity: 1; transform: translateX(-50%) translateY(0); }
}
.fixed-scroll-track {
width: 100%;
height: 14px; /* Increased visual thickness */
background: rgba(15, 23, 42, 0.4);
backdrop-filter: blur(4px);
-webkit-backdrop-filter: blur(4px);
border-radius: 7px;
position: relative;
pointer-events: auto;
border: 1px solid rgba(255, 255, 255, 0.15);
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
}
.fixed-scroll-thumb {
position: absolute;
top: 0;
height: 100%;
background: var(--primary-accent);
border-radius: 7px;
cursor: grab;
box-shadow: 0 0 12px rgba(0, 242, 255, 0.5);
transition: background 0.2s ease, box-shadow 0.2s ease;
}
.fixed-scroll-thumb:active {
cursor: grabbing;
background: #fff;
box-shadow: 0 0 15px rgba(255, 255, 255, 0.6);
}

View File

@@ -40,15 +40,91 @@ export function calculateHints(grid) {
return { rowHints, colHints };
}
export function generateRandomGrid(size) {
export function generateRandomGrid(size, density = 0.5) {
const grid = [];
for (let i = 0; i < size; i++) {
const row = [];
for (let j = 0; j < size; j++) {
// ~50% chance of being filled
row.push(Math.random() > 0.5 ? 1 : 0);
row.push(Math.random() < density ? 1 : 0);
}
grid.push(row);
}
return grid;
}
export function calculateDifficulty(density, size = 10) {
// Data derived from Monte Carlo Simulation (Logical Solver)
// Format: { size: [solved_pct_at_0.1, ..., solved_pct_at_0.9] }
// Densities: 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9
const SIM_DATA = {
5: [89, 74, 74, 81, 97, 98, 99, 100, 100],
10: [57, 20, 16, 54, 92, 100, 100, 100, 100],
15: [37, 10, 2, 12, 68, 100, 100, 100, 100],
20: [23, 3, 1, 2, 37, 100, 100, 100, 100],
25: [16, 0, 0, 1, 19, 99, 100, 100, 100],
30: [8, 0, 0, 0, 5, 99, 100, 100, 100],
35: [6, 0, 0, 0, 4, 91, 100, 100, 100],
40: [3, 0, 0, 0, 2, 91, 100, 100, 100],
45: [2, 0, 0, 0, 1, 82, 100, 100, 100],
50: [2, 0, 0, 0, 1, 73, 100, 100, 100],
60: [0, 0, 0, 0, 0, 35, 100, 100, 100],
70: [0, 0, 0, 0, 0, 16, 100, 100, 100],
80: [0, 0, 0, 0, 0, 1, 100, 100, 100]
};
// Helper to get interpolated value from array
const getSimulatedSolvedPct = (s, d) => {
// Find closest sizes
const sizes = Object.keys(SIM_DATA).map(Number).sort((a, b) => a - b);
let sLower = sizes[0];
let sUpper = sizes[sizes.length - 1];
for (let i = 0; i < sizes.length - 1; i++) {
if (s >= sizes[i] && s <= sizes[i+1]) {
sLower = sizes[i];
sUpper = sizes[i+1];
break;
}
}
// Clamp density to 0.1 - 0.9
const dClamped = Math.max(0.1, Math.min(0.9, d));
// Index in array: 0.1 -> 0, 0.9 -> 8
const dIndex = (dClamped - 0.1) * 10;
const dLowerIdx = Math.floor(dIndex);
const dUpperIdx = Math.ceil(dIndex);
const dFraction = dIndex - dLowerIdx;
// Bilinear Interpolation
// 1. Interpolate Density for Lower Size
const rowLower = SIM_DATA[sLower];
const valLower = rowLower[dLowerIdx] * (1 - dFraction) + (rowLower[dUpperIdx] || rowLower[dLowerIdx]) * dFraction;
// 2. Interpolate Density for Upper Size
const rowUpper = SIM_DATA[sUpper];
const valUpper = rowUpper[dLowerIdx] * (1 - dFraction) + (rowUpper[dUpperIdx] || rowUpper[dLowerIdx]) * dFraction;
// 3. Interpolate Size
if (sLower === sUpper) return valLower;
const sFraction = (s - sLower) / (sUpper - sLower);
return valLower * (1 - sFraction) + valUpper * sFraction;
};
const solvedPct = getSimulatedSolvedPct(size, density);
// Difficulty Score: Inverse of Solved Percent
// 100% Solved -> 0 Difficulty
// 0% Solved -> 100 Difficulty
const value = Math.round(100 - solvedPct);
// Thresholds
let level = 'easy';
if (value >= 90) level = 'extreme'; // < 10% Solved
else if (value >= 60) level = 'hardest'; // < 40% Solved
else if (value >= 30) level = 'harder'; // < 70% Solved
else level = 'easy'; // > 70% Solved
return { level, value };
}

View File

@@ -0,0 +1,51 @@
import { describe, it, expect } from 'vitest'
import { calculateHints } from './puzzleUtils'
describe('puzzleUtils', () => {
it('calculateHints correctly calculates hints for a simple grid', () => {
const grid = [
[1, 0, 1],
[1, 1, 1],
[0, 1, 0]
]
// Row 0: 1, then space, then 1 -> [1, 1]
// Row 1: 1, 1, 1 -> [3]
// Row 2: space, 1, space -> [1]
// Col 0: 1, 1, 0 -> [2]
// Col 1: 0, 1, 1 -> [2] ? Wait. Col 1 is 0, 1, 1. So space, 1, 1 -> [2].
// Let's trace col 1 manually:
// r0,c1 = 0
// r1,c1 = 1 -> count=1
// r2,c1 = 1 -> count=2
// end -> push 2.
// So Col 1 is [2].
// Wait, my manual trace above for col 1:
// grid[0][1] is 0.
// grid[1][1] is 1.
// grid[2][1] is 1.
// Yes, [2].
// Col 2: 1, 1, 0 -> [2].
const expected = {
rowHints: [[1, 1], [3], [1]],
colHints: [[2], [2], [2]]
}
expect(calculateHints(grid)).toEqual(expected)
})
it('calculateHints handles empty rows/cols', () => {
const grid = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
const expected = {
rowHints: [[0], [0], [0]],
colHints: [[0], [0], [0]]
}
expect(calculateHints(grid)).toEqual(expected)
})
})

278
src/utils/solver.js Normal file
View File

@@ -0,0 +1,278 @@
/**
* Represents the state of a cell in the solver.
* -1: Unknown
* 0: Empty
* 1: Filled
*/
/**
* Solves a single line (row or column) based on hints and current knowledge.
* Uses the "Left-Right Overlap" algorithm to find common filled cells.
* Also identifies definitely empty cells (reachable by no block).
*
* @param {number[]} currentLine - Array of -1, 0, 1
* @param {number[]} hints - Array of block lengths
* @returns {number[]} - Updated line (or null if contradiction/impossible - though shouldn't happen for valid puzzles)
*/
function solveLine(currentLine, hints) {
const length = currentLine.length;
// If no hints, all must be empty
if (hints.length === 0 || (hints.length === 1 && hints[0] === 0)) {
return Array(length).fill(0);
}
// Helper to check if a block can be placed at start index
const canPlace = (line, start, blockSize) => {
if (start + blockSize > line.length) return false;
// Check if any cell in block is 0 (Empty) -> Invalid
for (let i = start; i < start + blockSize; i++) {
if (line[i] === 0) return false;
}
// Check boundaries (must be separated by empty or edge)
if (start > 0 && line[start - 1] === 1) return false;
if (start + blockSize < line.length && line[start + blockSize] === 1) return false;
return true;
};
// 1. Calculate Left-Most Positions
const leftPositions = [];
let currentIdx = 0;
for (let hIndex = 0; hIndex < hints.length; hIndex++) {
const block = hints[hIndex];
// Find first valid position
while (currentIdx <= length - block) {
if (canPlace(currentLine, currentIdx, block)) {
// Verify we can fit remaining blocks
// Simple heuristic: do we have enough space?
// A full recursive check is better but slower.
// For "Logical Solver" we assume valid placement is possible if we respect current constraints.
// However, strictly, we need to know if there is *any* valid arrangement starting here.
// Let's use a recursive check with memoization for "can fit rest".
if (canFitRest(currentLine, currentIdx + block + 1, hints, hIndex + 1)) {
leftPositions.push(currentIdx);
currentIdx += block + 1; // Move past this block + 1 space
break;
}
}
currentIdx++;
}
if (leftPositions.length <= hIndex) return null; // Impossible
}
// 2. Calculate Right-Most Positions (by reversing line and hints)
// This is symmetrical to Left-Most.
// Instead of implementing reverse logic, we can just reverse inputs, run left-most, and reverse back.
// But we need to respect the "currentLine" constraints which might be asymmetric.
// Actually, "Right-Most" is just "Left-Most" on the reversed grid.
const reversedLine = [...currentLine].reverse();
const reversedHints = [...hints].reverse();
const rightPositionsReversed = [];
currentIdx = 0;
for (let hIndex = 0; hIndex < reversedHints.length; hIndex++) {
const block = reversedHints[hIndex];
while (currentIdx <= length - block) {
if (canPlace(reversedLine, currentIdx, block)) {
if (canFitRest(reversedLine, currentIdx + block + 1, reversedHints, hIndex + 1)) {
rightPositionsReversed.push(currentIdx);
currentIdx += block + 1;
break;
}
}
currentIdx++;
}
if (rightPositionsReversed.length <= hIndex) return null;
}
// Convert reversed positions to actual indices
// index in reversed = length - 1 - (original_index + block_size - 1)
// original_start = length - 1 - (reversed_start + block_size - 1) = length - reversed_start - block_size
const rightPositions = rightPositionsReversed.map((rStart, i) => {
const block = reversedHints[i];
return length - rStart - block;
}).reverse();
// 3. Intersect
const newLine = [...currentLine];
// Fill intersection
for (let i = 0; i < hints.length; i++) {
const l = leftPositions[i];
const r = rightPositions[i];
const block = hints[i];
// If overlap exists: [r, l + block - 1]
// Example: Block 5. Left: 2, Right: 4.
// Left: ..XXXXX...
// Right: ....XXXXX.
// Overlap: ..XXX...
// Indices: max(l, r) to min(l+block, r+block) - 1 ?
// Range is [r, l + block - 1] (inclusive)
if (r < l + block) {
for (let k = r; k < l + block; k++) {
newLine[k] = 1;
}
}
}
// Determine Empty cells?
// A cell is empty if it is not covered by ANY block in ANY valid configuration.
// This is harder with just L/R limits.
// However, we can use the "Simple Glue" logic:
// If a cell is outside the range [LeftLimit[i], RightLimit[i] + block] for ALL i, it's empty.
// Wait, indices are not strictly partitioned. Block 1 could be at 0 or 10.
// But logic dictates order.
// Range of block i is [LeftPositions[i], RightPositions[i] + hints[i]].
// If a cell k is not in ANY of these ranges, it is 0.
// Mask of possible filled cells
const possibleFilled = Array(length).fill(false);
for (let i = 0; i < hints.length; i++) {
for (let k = leftPositions[i]; k < rightPositions[i] + hints[i]; k++) {
possibleFilled[k] = true;
}
}
for (let k = 0; k < length; k++) {
if (!possibleFilled[k]) {
newLine[k] = 0;
}
}
return newLine;
}
// Memoized helper for checking if hints fit
const memo = new Map();
function canFitRest(line, startIndex, hints, hintIndex) {
// Optimization: If hints are empty, we just need to check if remaining line has no '1's
if (hintIndex >= hints.length) {
for (let i = startIndex; i < line.length; i++) {
if (line[i] === 1) return false;
}
return true;
}
// Key for memoization (primitive approach)
// In a full solver, we'd pass a cache. For single line, maybe overkill, but safe.
// let key = `${startIndex}-${hintIndex}`;
// Skipping memo for now as line lengths are small (<80) and recursion depth is low.
const remainingLen = line.length - startIndex;
// Min space needed: sum of hints + (hints.length - 1) spaces
// Calculate lazily or precalc?
let minSpace = 0;
for(let i=hintIndex; i<hints.length; i++) minSpace += hints[i] + (i < hints.length - 1 ? 1 : 0);
if (remainingLen < minSpace) return false;
const block = hints[hintIndex];
// Try to find *any* valid placement for this block
// We only need ONE valid path to return true.
for (let i = startIndex; i <= line.length - minSpace; i++) { // Optimization on upper bound?
// Check placement
let valid = true;
// Block
for (let k = 0; k < block; k++) {
if (line[i+k] === 0) { valid = false; break; }
}
if (!valid) continue;
// Boundary before (checked by loop start usually, but strictly:
if (i > 0 && line[i-1] === 1) valid = false; // Should have been handled by caller or skip
// Wait, the caller (loop) iterates i.
// If i > startIndex, we implied space at i-1.
// If line[i-1] is 1, we can't place here if we skipped it.
// Actually, if we skip a '1', that's invalid.
// So we can't just skip '1's.
// Correct logic:
// We iterate i. If we pass a '1' at index < i, that 1 is orphaned -> Invalid path.
// So we can only scan forward as long as we don't skip a '1'.
let skippedOne = false;
for (let x = startIndex; x < i; x++) {
if (line[x] === 1) { skippedOne = true; break; }
}
if (skippedOne) break; // Cannot go further right, we left a 1 behind.
// Boundary after
if (i + block < line.length && line[i+block] === 1) valid = false;
if (valid) {
// Recurse
if (canFitRest(line, i + block + 1, hints, hintIndex + 1)) return true;
}
}
return false;
}
/**
* Solves the puzzle using logical iteration.
* @param {number[][]} rowHints
* @param {number[][]} colHints
* @returns {object} { solvedGrid: number[][], percentSolved: number }
*/
export function solvePuzzle(rowHints, colHints) {
const rows = rowHints.length;
const cols = colHints.length;
// Initialize grid with -1
let grid = Array(rows).fill(null).map(() => Array(cols).fill(-1));
let changed = true;
let iterations = 0;
const MAX_ITER = 100; // Safety break
while (changed && iterations < MAX_ITER) {
changed = false;
iterations++;
// Rows
for (let r = 0; r < rows; r++) {
const newLine = solveLine(grid[r], rowHints[r]);
if (newLine) {
for (let c = 0; c < cols; c++) {
if (grid[r][c] !== newLine[c]) {
grid[r][c] = newLine[c];
changed = true;
}
}
}
}
// Cols
for (let c = 0; c < cols; c++) {
const currentCol = grid.map(row => row[c]);
const newCol = solveLine(currentCol, colHints[c]);
if (newCol) {
for (let r = 0; r < rows; r++) {
if (grid[r][c] !== newCol[r]) {
grid[r][c] = newCol[r];
changed = true;
}
}
}
}
}
// Calculate solved %
let solvedCount = 0;
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
if (grid[r][c] !== -1) solvedCount++;
}
}
return {
solvedGrid: grid,
percentSolved: (solvedCount / (rows * cols)) * 100
};
}

View File

@@ -1,60 +1,233 @@
import { calculateHints } from '../utils/puzzleUtils.js';
const getPermutations = (length, hints) => {
const results = [];
const recurse = (index, hintIndex, currentLine) => {
if (hintIndex === hints.length) {
while (currentLine.length < length) {
currentLine.push(0);
const messages = {
pl: {
'worker.solved': 'Rozwiązane!',
'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
'worker.stuck': 'Brak logicznego ruchu. Spróbuj zgadnąć lub cofnąć.',
'worker.done': 'Koniec!',
'worker.state.filled': 'Pełne',
'worker.state.empty': 'Puste'
},
en: {
'worker.solved': 'Solved!',
'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
'worker.stuck': 'No logical move found. Try guessing or undoing.',
'worker.done': 'Done!',
'worker.state.filled': 'Filled',
'worker.state.empty': 'Empty'
}
};
const resolveLocale = (value) => {
if (!value) return 'en';
const short = String(value).toLowerCase().split('-')[0];
return short === 'pl' ? 'pl' : 'en';
};
const format = (text, params = {}) => {
return text.replace(/\{(\w+)\}/g, (_, key) => {
const value = params[key];
return value === undefined ? `{${key}}` : String(value);
});
};
const t = (locale, key, params) => {
const lang = messages[locale] || messages.en;
const value = lang[key] || messages.en[key] || key;
return typeof value === 'string' ? format(value, params) : key;
};
const buildPrefix = (lineState) => {
const n = lineState.length;
const filled = new Array(n + 1).fill(0);
const cross = new Array(n + 1).fill(0);
for (let i = 0; i < n; i++) {
filled[i + 1] = filled[i] + (lineState[i] === 1 ? 1 : 0);
cross[i + 1] = cross[i] + (lineState[i] === 2 ? 1 : 0);
}
return { filled, cross };
};
const buildSuffixMin = (hints) => {
const m = hints.length;
const suffixMin = new Array(m + 1).fill(0);
let sumHints = 0;
for (let i = m - 1; i >= 0; i--) {
sumHints += hints[i];
const separators = m - i - 1;
suffixMin[i] = sumHints + separators;
}
return suffixMin;
};
const solveLineLogic = (lineState, hints) => {
const n = lineState.length;
const m = hints.length;
if (m === 0) {
for (let i = 0; i < n; i++) {
if (lineState[i] === 0) return { index: i, state: 2 };
}
return { index: -1 };
}
const { filled, cross } = buildPrefix(lineState);
const suffixMin = buildSuffixMin(hints);
const hasFilled = (a, b) => filled[b] - filled[a] > 0;
const hasCross = (a, b) => cross[b] - cross[a] > 0;
const memoSuffix = Array.from({ length: n + 1 }, () => Array(m + 1).fill(null));
const memoPrefix = Array.from({ length: n + 1 }, () => Array(m + 1).fill(null));
const canPlaceSuffix = (pos, hintIndex) => {
const cached = memoSuffix[pos][hintIndex];
if (cached !== null) return cached;
if (hintIndex === m) {
const result = !hasFilled(pos, n);
memoSuffix[pos][hintIndex] = result;
return result;
}
const len = hints[hintIndex];
// maxStart logic: we need enough space for this block (len) + subsequent blocks/gaps (suffixMin[hintIndex+1])
// suffixMin[hintIndex] = len + (m - hintIndex - 1) + suffixMin[hintIndex+1]
// Actually suffixMin[hintIndex] already includes everything needed from here to end.
// So if we place block at start, end is start + len.
// Total space needed is suffixMin[hintIndex].
// So start can go up to n - suffixMin[hintIndex].
const maxStart = n - suffixMin[hintIndex];
for (let start = pos; start <= maxStart; start++) {
if (hasFilled(pos, start)) continue; // Must be empty before this block
if (hasCross(start, start + len)) continue; // Block space must be free of crosses
// If not the last block, we need a gap after
if (hintIndex < m - 1) {
if (start + len < n && lineState[start + len] === 1) continue; // Gap must not be filled
// We can assume gap is at start + len. Next block starts at least at start + len + 1
const nextPos = start + len + 1;
if (canPlaceSuffix(nextPos, hintIndex + 1)) {
memoSuffix[pos][hintIndex] = true;
return true;
}
} else {
// Last block
// Check if we can fill the rest with empty
if (hasFilled(start + len, n)) continue;
memoSuffix[pos][hintIndex] = true;
return true;
}
results.push(currentLine);
return;
}
const currentHint = hints[hintIndex];
let remainingHintsLen = 0;
for (let i = hintIndex + 1; i < hints.length; i++) remainingHintsLen += hints[i] + 1;
const maxStart = length - remainingHintsLen - currentHint;
for (let start = index; start <= maxStart; start++) {
const newLine = [...currentLine];
for (let k = index; k < start; k++) newLine.push(0);
for (let k = 0; k < currentHint; k++) newLine.push(1);
if (hintIndex < hints.length - 1) newLine.push(0);
recurse(newLine.length, hintIndex + 1, newLine);
}
memoSuffix[pos][hintIndex] = false;
return false;
};
recurse(0, 0, []);
return results;
};
const isValidPermutation = (perm, currentLineState) => {
for (let i = 0; i < perm.length; i++) {
const boardVal = currentLineState[i];
const permVal = perm[i];
if (boardVal === 1 && permVal !== 1) return false;
if (boardVal === 2 && permVal !== 0) return false;
}
return true;
};
const solveLineLogic = (lineState, hints, size) => {
const allPerms = getPermutations(size, hints);
const validPerms = allPerms.filter(p => isValidPermutation(p, lineState));
if (validPerms.length === 0) return { index: -1 };
for (let i = 0; i < size; i++) {
if (lineState[i] !== 0) continue;
let allOne = true;
let allZero = true;
for (const p of validPerms) {
if (p[i] === 0) allOne = false;
if (p[i] === 1) allZero = false;
if (!allOne && !allZero) break;
const canPlacePrefix = (pos, hintCount) => {
const cached = memoPrefix[pos][hintCount];
if (cached !== null) return cached;
if (hintCount === 0) {
const result = !hasFilled(0, pos);
memoPrefix[pos][hintCount] = result;
return result;
}
if (allOne) return { index: i, state: 1 };
if (allZero) return { index: i, state: 2 };
const len = hints[hintCount - 1];
// Logic for prefix:
// We are placing the (hintCount-1)-th block ending at 'start + len' <= pos.
// So 'start' <= pos - len.
// But we also need to ensure there is space for previous blocks.
// However, the simple constraint is just iterating backwards.
// maxStart: if this is the only block, maxStart = pos - len.
// If there are previous blocks, we need a gap before this block.
// So previous block ended at start - 1.
// Actually the recursive call will handle space check.
// But for the gap check:
// If we place block at 'start', we need lineState[start-1] != 1 (if start > 0).
// And we recursively check canPlacePrefix(start-1, count-1).
// But if start=0 and count > 1, impossible.
const maxStart = pos - len; // Simplified, loop condition handles rest
for (let start = maxStart; start >= 0; start--) {
if (hasCross(start, start + len)) continue;
if (hasFilled(start + len, pos)) continue; // Must be empty after this block up to pos
// Check gap before
if (hintCount > 1) {
if (start === 0) continue; // No space for previous blocks
if (lineState[start - 1] === 1) continue; // Gap must not be filled
const prevPos = start - 1;
if (canPlacePrefix(prevPos, hintCount - 1)) {
memoPrefix[pos][hintCount] = true;
return true;
}
} else {
// First block
if (hasFilled(0, start)) continue; // Before first block must be empty
memoPrefix[pos][hintCount] = true;
return true;
}
}
memoPrefix[pos][hintCount] = false;
return false;
};
const possibleStarts = [];
for (let i = 0; i < m; i++) {
const len = hints[i];
const starts = [];
for (let start = 0; start <= n - len; start++) {
if (i === 0) {
if (!canPlacePrefix(start, 0)) continue;
} else {
if (start === 0) continue;
if (lineState[start - 1] === 1) continue;
if (!canPlacePrefix(start - 1, i)) continue;
}
if (hasCross(start, start + len)) continue;
if (start + len < n && lineState[start + len] === 1) continue;
const nextPos = start + len < n ? start + len + 1 : start + len;
if (!canPlaceSuffix(nextPos, i + 1)) continue;
starts.push(start);
}
possibleStarts.push(starts);
}
const mustFill = new Array(n).fill(false);
const coverage = new Array(n).fill(false);
for (let i = 0; i < m; i++) {
const starts = possibleStarts[i];
const len = hints[i];
if (starts.length === 0) return { index: -1 };
let earliest = starts[0];
let latest = starts[0];
for (let j = 1; j < starts.length; j++) {
earliest = Math.min(earliest, starts[j]);
latest = Math.max(latest, starts[j]);
}
const startOverlap = Math.max(earliest, latest);
const endOverlap = Math.min(earliest + len - 1, latest + len - 1);
for (let k = startOverlap; k <= endOverlap; k++) {
if (k >= 0 && k < n) mustFill[k] = true;
}
for (let s = 0; s < starts.length; s++) {
const start = starts[s];
for (let k = start; k < start + len; k++) {
coverage[k] = true;
}
}
}
for (let i = 0; i < n; i++) {
if (lineState[i] === 0 && mustFill[i]) return { index: i, state: 1 };
}
for (let i = 0; i < n; i++) {
if (lineState[i] === 0 && !coverage[i]) return { index: i, state: 2 };
}
return { index: -1 };
};
@@ -73,9 +246,9 @@ const isSolved = (grid, solution) => {
return true;
};
const handleStep = (playerGrid, solution) => {
const handleStep = (playerGrid, solution, locale) => {
if (isSolved(playerGrid, solution)) {
return { type: 'done', statusText: 'Rozwiązane!' };
return { type: 'done', statusText: t(locale, 'worker.solved') };
}
const size = solution.length;
@@ -84,14 +257,15 @@ const handleStep = (playerGrid, solution) => {
for (let r = 0; r < size; r++) {
const rowLine = playerGrid[r];
const hints = rowHints[r];
const result = solveLineLogic(rowLine, hints, size);
const result = solveLineLogic(rowLine, hints);
if (result.index !== -1) {
const stateLabel = t(locale, result.state === 1 ? 'worker.state.filled' : 'worker.state.empty');
return {
type: 'move',
r,
c: result.index,
state: result.state,
statusText: `Logika: Wiersz ${r + 1}, Kolumna ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
statusText: t(locale, 'worker.logicRow', { row: r + 1, col: result.index + 1, state: stateLabel })
};
}
}
@@ -100,45 +274,27 @@ const handleStep = (playerGrid, solution) => {
const colLine = [];
for (let r = 0; r < size; r++) colLine.push(playerGrid[r][c]);
const hints = colHints[c];
const result = solveLineLogic(colLine, hints, size);
const result = solveLineLogic(colLine, hints);
if (result.index !== -1) {
const stateLabel = t(locale, result.state === 1 ? 'worker.state.filled' : 'worker.state.empty');
return {
type: 'move',
r: result.index,
c,
state: result.state,
statusText: `Logika: Kolumna ${c + 1}, Wiersz ${result.index + 1} -> ${result.state === 1 ? 'Pełne' : 'Puste'}`
statusText: t(locale, 'worker.logicCol', { row: result.index + 1, col: c + 1, state: stateLabel })
};
}
}
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const current = playerGrid[r][c];
const target = solution[r][c];
let isCorrect = false;
if (target === 1 && current === 1) isCorrect = true;
if (target === 0 && current === 2) isCorrect = true;
if (target === 0 && current === 0) isCorrect = false;
if (target === 1 && current === 0) isCorrect = false;
if (!isCorrect) {
const newState = target === 1 ? 1 : 2;
return {
type: 'move',
r,
c,
state: newState,
statusText: `Zgadywanie: Wiersz ${r + 1}, Kolumna ${c + 1}`
};
}
}
}
return { type: 'done', statusText: 'Koniec!' };
// Check for guess logic - we want to avoid this unless strictly necessary
// If no logic move found, return 'stuck' instead of cheating
return { type: 'stuck', statusText: t(locale, 'worker.stuck') };
};
self.onmessage = (event) => {
const { id, playerGrid, solution } = event.data;
const result = handleStep(playerGrid, solution);
const { id, playerGrid, solution, locale } = event.data;
const resolved = resolveLocale(locale);
const result = handleStep(playerGrid, solution, resolved);
self.postMessage({ id, ...result });
};

60
update_i18n_guide.cjs Normal file
View File

@@ -0,0 +1,60 @@
const fs = require('fs');
const filePath = 'src/composables/useI18n.js';
let content = fs.readFileSync(filePath, 'utf8');
// 1. Add key to all language objects
const lines = content.split('\n');
const newLines = [];
let insideLang = false;
let currentLang = null;
for (let i = 0; i < lines.length; i++) {
const line = lines[i];
const langStartMatch = line.match(/^\s{2}(['"]?[\w-]+['"]?): \{/);
if (langStartMatch) {
insideLang = true;
currentLang = langStartMatch[1].replace(/['"]/g, '');
}
if (insideLang && (line.trim() === '},' || line.trim() === '}')) {
let translation = 'GUIDE';
if (currentLang === 'pl') translation = 'PRZEWODNIK';
if (currentLang === 'es') translation = 'GUÍA';
if (currentLang === 'fr') translation = 'GUIDE';
if (currentLang === 'de') translation = 'ANLEITUNG';
if (currentLang === 'it') translation = 'GUIDA';
if (currentLang === 'pt' || currentLang === 'pt-br') translation = 'GUIA';
if (currentLang === 'ru') translation = 'РУКОВОДСТВО';
if (currentLang === 'zh') translation = '指南';
// Ensure previous line has comma
if (newLines.length > 0) {
const lastLine = newLines[newLines.length - 1];
if (!lastLine.trim().endsWith(',') && !lastLine.trim().endsWith('{')) {
newLines[newLines.length - 1] = lastLine + ',';
}
}
newLines.push(` 'nav.guide': '${translation}'`);
insideLang = false;
currentLang = null;
}
newLines.push(line);
}
content = newLines.join('\n');
// 2. Add to requiredKeys
// Find "const requiredKeys = ["
// We know it ends with 'nav.newGame' now.
content = content.replace(
"'nav.newGame'",
"'nav.newGame','nav.guide'"
);
fs.writeFileSync(filePath, content);
console.log('Updated useI18n.js with nav.guide');

View File

@@ -1,12 +1,51 @@
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { VitePWA } from 'vite-plugin-pwa'
import path from 'path'
export default defineConfig({
plugins: [vue()],
define: {
'__APP_VERSION__': JSON.stringify(process.env.npm_package_version)
},
plugins: [
vue(),
VitePWA({
registerType: 'prompt',
injectRegister: 'auto',
workbox: {
cleanupOutdatedCaches: true,
globPatterns: ['**/*.{js,css,html,ico,png,svg,json,vue,txt,woff2}']
},
devOptions: {
enabled: true
},
manifest: {
name: 'Nonograms',
short_name: 'Nonograms',
description: 'Nonograms',
start_url: '/',
scope: '/',
display: 'standalone',
background_color: '#191654',
theme_color: '#00f2fe',
icons: [
{
src: '/pwa-192x192.svg',
sizes: '192x192',
type: 'image/svg+xml'
},
{
src: '/pwa-512x512.svg',
sizes: '512x512',
type: 'image/svg+xml'
}
]
}
})
],
resolve: {
alias: {
'@': path.resolve(__dirname, './src')
}
}
})
})

16
vitest.config.js Normal file
View File

@@ -0,0 +1,16 @@
import { defineConfig } from 'vitest/config'
import vue from '@vitejs/plugin-vue'
import path from 'path'
export default defineConfig({
plugins: [vue()],
test: {
globals: true,
environment: 'jsdom',
},
resolve: {
alias: {
'@': path.resolve(__dirname, './src')
}
}
})