6 Commits

9 changed files with 170 additions and 73 deletions

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "vue-nonograms-solid",
"version": "1.0.6",
"version": "1.2.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "vue-nonograms-solid",
"version": "1.0.6",
"version": "1.2.0",
"dependencies": {
"fireworks-js": "^2.10.8",
"flag-icons": "^7.5.0",

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@@ -1,6 +1,6 @@
{
"name": "vue-nonograms-solid",
"version": "1.0.6",
"version": "1.2.0",
"type": "module",
"scripts": {
"dev": "vite",

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@@ -1,13 +1,15 @@
<script setup>
import { ref } from 'vue';
import { ref, computed } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n';
import { calculateDifficulty } from '@/utils/puzzleUtils';
const emit = defineEmits(['close']);
const store = usePuzzleStore();
const { t } = useI18n();
const customSize = ref(10);
const fillRate = ref(50);
const errorMsg = ref('');
const snapToStep = (value, step) => {
@@ -19,6 +21,20 @@ const handleSnap = () => {
customSize.value = snapToStep(Number(customSize.value), 5);
};
const difficultyLevel = computed(() => {
return calculateDifficulty(fillRate.value / 100);
});
const difficultyColor = computed(() => {
switch(difficultyLevel.value) {
case 'extreme': return '#ff3333';
case 'hardest': return '#ff9933';
case 'harder': return '#ffff33';
case 'easy': return '#33ff33';
default: return '#33ff33';
}
});
const confirm = () => {
const size = parseInt(customSize.value);
if (isNaN(size) || size < 5 || size > 80) {
@@ -26,7 +42,7 @@ const confirm = () => {
return;
}
store.initCustomGame(size);
store.initCustomGame(size, fillRate.value / 100);
emit('close');
};
</script>
@@ -53,6 +69,29 @@ const confirm = () => {
</div>
</div>
<p>{{ t('custom.fillRate') }}</p>
<div class="input-group">
<div class="range-value">{{ fillRate }}%</div>
<input
type="range"
v-model="fillRate"
min="10"
max="90"
step="5"
/>
<div class="range-scale">
<span>10%</span>
<span>90%</span>
</div>
</div>
<div class="difficulty-indicator">
<span class="label">{{ t('custom.difficulty') }}:</span>
<span class="value" :style="{ color: difficultyColor }">
{{ t(`difficulty.${difficultyLevel}`) }}
</span>
</div>
<p v-if="errorMsg" class="error">{{ errorMsg }}</p>
<div class="actions">
@@ -87,6 +126,7 @@ const confirm = () => {
border: 1px solid var(--accent-cyan);
box-shadow: 0 0 50px rgba(0, 242, 255, 0.2);
animation: slideUp 0.3s ease;
transition: all 0.3s ease-in-out;
}
h2 {
@@ -161,6 +201,31 @@ input[type="range"]::-moz-range-thumb {
font-size: 0.85rem;
}
.difficulty-indicator {
margin: 20px 0;
font-size: 1.2rem;
display: flex;
justify-content: center;
gap: 10px;
align-items: center;
white-space: nowrap;
height: 1.5em; /* Reserve space for one line of text */
}
.difficulty-indicator .label {
color: var(--text-color);
}
.difficulty-indicator .value {
font-weight: bold;
text-transform: uppercase;
text-shadow: 0 0 10px currentColor;
transition: color 0.3s ease;
display: inline-block;
min-width: 120px; /* Reserve space for longest text */
text-align: left;
}
.error {
color: #ff4d4d;
font-size: 0.9rem;

View File

@@ -7,6 +7,7 @@ import { useTimer } from '@/composables/useTimer';
import xIcon from '@/assets/brands/x.svg';
import facebookIcon from '@/assets/brands/facebook.svg';
import whatsappIcon from '@/assets/brands/whatsapp.svg';
import { calculateDifficulty } from '@/utils/puzzleUtils';
const store = usePuzzleStore();
const { t } = useI18n();
@@ -88,8 +89,9 @@ const buildShareCanvas = () => {
const padding = 28;
const headerHeight = 64;
const footerHeight = 28;
const infoHeight = 40; // New space for difficulty/guide info
const width = boardSize + padding * 2;
const height = boardSize + padding * 2 + headerHeight + footerHeight;
const height = boardSize + padding * 2 + headerHeight + footerHeight + infoHeight;
const scale = window.devicePixelRatio || 1;
const canvas = document.createElement('canvas');
canvas.width = width * scale;
@@ -109,6 +111,24 @@ const buildShareCanvas = () => {
ctx.fillText(t('app.title'), padding, padding + 10);
ctx.font = '600 16px "Segoe UI", sans-serif';
ctx.fillText(`${t('win.time')} ${formattedTime.value}`, padding, padding + 34);
// Difficulty & Density Info
const densityPercent = Math.round(store.currentDensity * 100);
const difficultyKey = calculateDifficulty(store.currentDensity);
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';
else if (difficultyKey === 'harder') diffColor = '#ffff33';
const difficultyText = t(`difficulty.${difficultyKey}`);
ctx.font = '600 14px "Segoe UI", sans-serif';
// Right aligned difficulty info
const diffLabel = `${t('win.difficulty')} ${difficultyText} (${densityPercent}%)`;
const diffWidth = ctx.measureText(diffLabel).width;
ctx.fillStyle = diffColor;
ctx.fillText(diffLabel, width - padding - diffWidth, padding + 34);
const gridX = padding;
const gridY = padding + headerHeight;
ctx.fillStyle = 'rgba(255, 255, 255, 0.06)';
@@ -152,6 +172,15 @@ const buildShareCanvas = () => {
}
}
}
// Guide Usage Info (Dirty Flag)
if (store.guideUsageCount > 0) {
ctx.fillStyle = '#ff4d4d';
ctx.font = '600 14px "Segoe UI", sans-serif';
const guideText = t('win.usedGuide', { count: store.guideUsageCount });
ctx.fillText(`⚠️ ${guideText}`, padding, height - padding - footerHeight + 10);
}
ctx.fillStyle = 'rgba(255, 255, 255, 0.75)';
ctx.font = '500 14px "Segoe UI", sans-serif';
ctx.fillText(appUrl, padding, height - padding + 6);

View File

@@ -29,6 +29,12 @@ const messages = {
'custom.cancel': 'Anuluj',
'custom.start': 'Start',
'custom.sizeError': 'Rozmiar musi być między 5 a 80!',
'custom.fillRate': 'Wypełnienie',
'custom.difficulty': 'Poziom trudności',
'difficulty.easy': 'Łatwy',
'difficulty.harder': 'Trudniejszy',
'difficulty.hardest': 'Najtrudniejszy',
'difficulty.extreme': 'Ekstremalny',
'win.title': 'GRATULACJE!',
'win.message': 'Rozwiązałeś zagadkę!',
'win.time': 'Czas:',
@@ -39,6 +45,8 @@ const messages = {
'win.shareFacebook': 'Facebook',
'win.shareWhatsapp': 'WhatsApp',
'win.shareDownload': 'Pobierz zrzut',
'win.difficulty': 'Poziom:',
'win.usedGuide': 'Użyto podpowiedzi: {count}',
'pwa.installTitle': 'Zainstaluj aplikację i graj offline',
'pwa.installMobile': 'Dodaj do ekranu głównego',
'pwa.installDesktop': 'Zainstaluj na komputerze',
@@ -128,6 +136,12 @@ const messages = {
'custom.cancel': 'Cancel',
'custom.start': 'Start',
'custom.sizeError': 'Size must be between 5 and 80!',
'custom.fillRate': 'Fill Rate',
'custom.difficulty': 'Difficulty',
'difficulty.easy': 'Easy',
'difficulty.harder': 'Harder',
'difficulty.hardest': 'Hardest',
'difficulty.extreme': 'Extreme',
'win.title': 'CONGRATULATIONS!',
'win.message': 'You solved the puzzle!',
'win.time': 'Time:',
@@ -138,6 +152,8 @@ const messages = {
'win.shareFacebook': 'Facebook',
'win.shareWhatsapp': 'WhatsApp',
'win.shareDownload': 'Download screenshot',
'win.difficulty': 'Difficulty:',
'win.usedGuide': 'Guide used: {count}',
'pwa.installTitle': 'Install the app and play offline',
'pwa.installMobile': 'Add to home screen',
'pwa.installDesktop': 'Install on desktop',

View File

@@ -78,6 +78,9 @@ export function useSolver() {
} else if (type === 'done') {
isProcessing.value = false;
pause();
} else if (type === 'stuck') {
isProcessing.value = false;
pause();
} else {
isProcessing.value = false;
}

View File

@@ -64,6 +64,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross
const isGameWon = ref(false);
const hasUsedGuide = ref(false);
const guideUsageCount = ref(0);
const currentDifficulty = ref(null); // 'easy', 'medium', 'hard', 'custom' or object { density: 0.5 }
const currentDensity = ref(0);
const size = ref(5);
const startTime = ref(null);
const elapsedTime = ref(0);
@@ -118,23 +121,29 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid();
isGameWon.value = false;
hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = totalCellsToFill.value / (size.value * size.value);
elapsedTime.value = 0;
startTimer();
saveState();
}
function initCustomGame(customSize) {
function initCustomGame(customSize, density = 0.5) {
stopTimer();
currentLevelId.value = 'custom';
size.value = customSize;
// Generate random grid
solution.value = generateRandomGrid(customSize);
solution.value = generateRandomGrid(customSize, density);
resetGrid();
isGameWon.value = false;
hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = density;
elapsedTime.value = 0;
startTimer();
saveState();
}
function resetGrid() {
@@ -242,6 +251,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
playerGrid: playerGrid.value,
isGameWon: isGameWon.value,
hasUsedGuide: hasUsedGuide.value,
guideUsageCount: guideUsageCount.value,
currentDensity: currentDensity.value,
elapsedTime: elapsedTime.value,
moves: moves.value,
history: history.value
@@ -259,6 +270,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
solution.value = parsed.solution;
playerGrid.value = parsed.playerGrid;
isGameWon.value = parsed.isGameWon;
hasUsedGuide.value = parsed.hasUsedGuide || false;
guideUsageCount.value = parsed.guideUsageCount || 0;
currentDensity.value = parsed.currentDensity || 0;
elapsedTime.value = parsed.elapsedTime || 0;
moves.value = parsed.moves || 0;
history.value = parsed.history || [];
@@ -275,44 +289,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
return false;
}
function initGame(levelId = 'easy') {
// If init called without args and we have save, load it?
// User might want to start fresh if clicking buttons.
// Let's add explicit 'continue' logic or just auto-load on first run.
// For now, let's just stick to explicit init, but maybe load on mount if exists?
// The user didn't explicitly ask for "Continue", but "features from HTML".
// HTML usually auto-saves and loads.
// Duplicate initGame removed
stopTimer();
currentLevelId.value = levelId;
let puzzle = PUZZLES[levelId];
if (!puzzle) {
puzzle = PUZZLES['easy'];
}
size.value = puzzle.size;
solution.value = puzzle.grid;
resetGrid();
isGameWon.value = false;
elapsedTime.value = 0;
startTimer();
saveState();
}
// Modify initCustomGame similarly
function initCustomGame(customSize) {
stopTimer();
currentLevelId.value = 'custom';
size.value = customSize;
solution.value = generateRandomGrid(customSize);
resetGrid();
isGameWon.value = false;
elapsedTime.value = 0;
startTimer();
saveState();
}
// Duplicate initCustomGame removed
// Duplicate toggleCell/setCell removed
@@ -321,6 +300,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid();
isGameWon.value = false;
hasUsedGuide.value = false;
guideUsageCount.value = 0;
elapsedTime.value = 0;
startTimer();
saveState();
@@ -332,6 +312,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
function markGuideUsed() {
if (isGameWon.value) return;
hasUsedGuide.value = true;
guideUsageCount.value++;
saveState();
}
@@ -360,6 +341,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
undo,
closeWinModal,
hasUsedGuide,
guideUsageCount,
currentDensity,
markGuideUsed
};

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@@ -40,15 +40,36 @@ export function calculateHints(grid) {
return { rowHints, colHints };
}
export function generateRandomGrid(size) {
export function generateRandomGrid(size, density = 0.5) {
const grid = [];
for (let i = 0; i < size; i++) {
const row = [];
for (let j = 0; j < size; j++) {
// ~25% empty cells
row.push(Math.random() > 0.25 ? 1 : 0);
row.push(Math.random() < density ? 1 : 0);
}
grid.push(row);
}
return grid;
}
export function calculateDifficulty(density) {
// Shannon Entropy: H(x) = -x*log2(x) - (1-x)*log2(1-x)
// Normalized to 0-1 range (since max entropy at 0.5 is 1)
// Avoid log(0)
if (density <= 0 || density >= 1) return 'easy';
const entropy = -density * Math.log2(density) - (1 - density) * Math.log2(1 - density);
// Thresholds based on entropy
// 0.5 density -> entropy 1.0 (Extreme)
// 0.4/0.6 density -> entropy ~0.97 (Extreme)
// 0.3/0.7 density -> entropy ~0.88 (Hardest)
// 0.2/0.8 density -> entropy ~0.72 (Harder)
// <0.2/>0.8 density -> entropy <0.72 (Easy)
if (entropy >= 0.96) return 'extreme'; // approx 38% - 62%
if (entropy >= 0.85) return 'hardest'; // approx 28% - 38% & 62% - 72%
if (entropy >= 0.65) return 'harder'; // approx 17% - 28% & 72% - 83%
return 'easy';
}

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@@ -5,7 +5,7 @@ const messages = {
'worker.solved': 'Rozwiązane!',
'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
'worker.guess': 'Zgadywanie: Wiersz {row}, Kolumna {col}',
'worker.stuck': 'Brak logicznego ruchu. Spróbuj zgadnąć lub cofnąć.',
'worker.done': 'Koniec!',
'worker.state.filled': 'Pełne',
'worker.state.empty': 'Puste'
@@ -14,7 +14,7 @@ const messages = {
'worker.solved': 'Solved!',
'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
'worker.guess': 'Guessing: Row {row}, Column {col}',
'worker.stuck': 'No logical move found. Try guessing or undoing.',
'worker.done': 'Done!',
'worker.state.filled': 'Filled',
'worker.state.empty': 'Empty'
@@ -236,29 +236,9 @@ const handleStep = (playerGrid, solution, locale) => {
}
}
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const current = playerGrid[r][c];
const target = solution[r][c];
let isCorrect = false;
if (target === 1 && current === 1) isCorrect = true;
if (target === 0 && current === 2) isCorrect = true;
if (target === 0 && current === 0) isCorrect = false;
if (target === 1 && current === 0) isCorrect = false;
if (!isCorrect) {
const newState = target === 1 ? 1 : 2;
return {
type: 'move',
r,
c,
state: newState,
statusText: t(locale, 'worker.guess', { row: r + 1, col: c + 1 })
};
}
}
}
return { type: 'done', statusText: t(locale, 'worker.done') };
// Check for guess logic - we want to avoid this unless strictly necessary
// If no logic move found, return 'stuck' instead of cheating
return { type: 'stuck', statusText: t(locale, 'worker.stuck') };
};
self.onmessage = (event) => {