4 Commits

9 changed files with 91 additions and 36 deletions

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{ {
"name": "vue-nonograms-solid", "name": "vue-nonograms-solid",
"version": "1.0.7", "version": "1.2.0",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "vue-nonograms-solid", "name": "vue-nonograms-solid",
"version": "1.0.7", "version": "1.2.0",
"dependencies": { "dependencies": {
"fireworks-js": "^2.10.8", "fireworks-js": "^2.10.8",
"flag-icons": "^7.5.0", "flag-icons": "^7.5.0",

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@@ -1,6 +1,6 @@
{ {
"name": "vue-nonograms-solid", "name": "vue-nonograms-solid",
"version": "1.0.7", "version": "1.2.0",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

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@@ -2,6 +2,7 @@
import { ref, computed } from 'vue'; import { ref, computed } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle'; import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n'; import { useI18n } from '@/composables/useI18n';
import { calculateDifficulty } from '@/utils/puzzleUtils';
const emit = defineEmits(['close']); const emit = defineEmits(['close']);
const store = usePuzzleStore(); const store = usePuzzleStore();
@@ -21,13 +22,7 @@ const handleSnap = () => {
}; };
const difficultyLevel = computed(() => { const difficultyLevel = computed(() => {
const rate = fillRate.value; return calculateDifficulty(fillRate.value / 100);
const dist = Math.abs(rate - 50);
if (dist <= 5) return 'extreme';
if (dist <= 15) return 'hardest';
if (dist <= 25) return 'harder';
return 'easy';
}); });
const difficultyColor = computed(() => { const difficultyColor = computed(() => {
@@ -213,6 +208,8 @@ input[type="range"]::-moz-range-thumb {
justify-content: center; justify-content: center;
gap: 10px; gap: 10px;
align-items: center; align-items: center;
white-space: nowrap;
height: 1.5em; /* Reserve space for one line of text */
} }
.difficulty-indicator .label { .difficulty-indicator .label {
@@ -224,6 +221,9 @@ input[type="range"]::-moz-range-thumb {
text-transform: uppercase; text-transform: uppercase;
text-shadow: 0 0 10px currentColor; text-shadow: 0 0 10px currentColor;
transition: color 0.3s ease; transition: color 0.3s ease;
display: inline-block;
min-width: 120px; /* Reserve space for longest text */
text-align: left;
} }
.error { .error {

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@@ -7,6 +7,7 @@ import { useTimer } from '@/composables/useTimer';
import xIcon from '@/assets/brands/x.svg'; import xIcon from '@/assets/brands/x.svg';
import facebookIcon from '@/assets/brands/facebook.svg'; import facebookIcon from '@/assets/brands/facebook.svg';
import whatsappIcon from '@/assets/brands/whatsapp.svg'; import whatsappIcon from '@/assets/brands/whatsapp.svg';
import { calculateDifficulty } from '@/utils/puzzleUtils';
const store = usePuzzleStore(); const store = usePuzzleStore();
const { t } = useI18n(); const { t } = useI18n();
@@ -88,8 +89,9 @@ const buildShareCanvas = () => {
const padding = 28; const padding = 28;
const headerHeight = 64; const headerHeight = 64;
const footerHeight = 28; const footerHeight = 28;
const infoHeight = 40; // New space for difficulty/guide info
const width = boardSize + padding * 2; const width = boardSize + padding * 2;
const height = boardSize + padding * 2 + headerHeight + footerHeight; const height = boardSize + padding * 2 + headerHeight + footerHeight + infoHeight;
const scale = window.devicePixelRatio || 1; const scale = window.devicePixelRatio || 1;
const canvas = document.createElement('canvas'); const canvas = document.createElement('canvas');
canvas.width = width * scale; canvas.width = width * scale;
@@ -109,6 +111,24 @@ const buildShareCanvas = () => {
ctx.fillText(t('app.title'), padding, padding + 10); ctx.fillText(t('app.title'), padding, padding + 10);
ctx.font = '600 16px "Segoe UI", sans-serif'; ctx.font = '600 16px "Segoe UI", sans-serif';
ctx.fillText(`${t('win.time')} ${formattedTime.value}`, padding, padding + 34); ctx.fillText(`${t('win.time')} ${formattedTime.value}`, padding, padding + 34);
// Difficulty & Density Info
const densityPercent = Math.round(store.currentDensity * 100);
const difficultyKey = calculateDifficulty(store.currentDensity);
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';
else if (difficultyKey === 'harder') diffColor = '#ffff33';
const difficultyText = t(`difficulty.${difficultyKey}`);
ctx.font = '600 14px "Segoe UI", sans-serif';
// Right aligned difficulty info
const diffLabel = `${t('win.difficulty')} ${difficultyText} (${densityPercent}%)`;
const diffWidth = ctx.measureText(diffLabel).width;
ctx.fillStyle = diffColor;
ctx.fillText(diffLabel, width - padding - diffWidth, padding + 34);
const gridX = padding; const gridX = padding;
const gridY = padding + headerHeight; const gridY = padding + headerHeight;
ctx.fillStyle = 'rgba(255, 255, 255, 0.06)'; ctx.fillStyle = 'rgba(255, 255, 255, 0.06)';
@@ -152,6 +172,15 @@ const buildShareCanvas = () => {
} }
} }
} }
// Guide Usage Info (Dirty Flag)
if (store.guideUsageCount > 0) {
ctx.fillStyle = '#ff4d4d';
ctx.font = '600 14px "Segoe UI", sans-serif';
const guideText = t('win.usedGuide', { count: store.guideUsageCount });
ctx.fillText(`⚠️ ${guideText}`, padding, height - padding - footerHeight + 10);
}
ctx.fillStyle = 'rgba(255, 255, 255, 0.75)'; ctx.fillStyle = 'rgba(255, 255, 255, 0.75)';
ctx.font = '500 14px "Segoe UI", sans-serif'; ctx.font = '500 14px "Segoe UI", sans-serif';
ctx.fillText(appUrl, padding, height - padding + 6); ctx.fillText(appUrl, padding, height - padding + 6);

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@@ -45,6 +45,8 @@ const messages = {
'win.shareFacebook': 'Facebook', 'win.shareFacebook': 'Facebook',
'win.shareWhatsapp': 'WhatsApp', 'win.shareWhatsapp': 'WhatsApp',
'win.shareDownload': 'Pobierz zrzut', 'win.shareDownload': 'Pobierz zrzut',
'win.difficulty': 'Poziom:',
'win.usedGuide': 'Użyto podpowiedzi: {count}',
'pwa.installTitle': 'Zainstaluj aplikację i graj offline', 'pwa.installTitle': 'Zainstaluj aplikację i graj offline',
'pwa.installMobile': 'Dodaj do ekranu głównego', 'pwa.installMobile': 'Dodaj do ekranu głównego',
'pwa.installDesktop': 'Zainstaluj na komputerze', 'pwa.installDesktop': 'Zainstaluj na komputerze',
@@ -150,6 +152,8 @@ const messages = {
'win.shareFacebook': 'Facebook', 'win.shareFacebook': 'Facebook',
'win.shareWhatsapp': 'WhatsApp', 'win.shareWhatsapp': 'WhatsApp',
'win.shareDownload': 'Download screenshot', 'win.shareDownload': 'Download screenshot',
'win.difficulty': 'Difficulty:',
'win.usedGuide': 'Guide used: {count}',
'pwa.installTitle': 'Install the app and play offline', 'pwa.installTitle': 'Install the app and play offline',
'pwa.installMobile': 'Add to home screen', 'pwa.installMobile': 'Add to home screen',
'pwa.installDesktop': 'Install on desktop', 'pwa.installDesktop': 'Install on desktop',

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@@ -78,6 +78,9 @@ export function useSolver() {
} else if (type === 'done') { } else if (type === 'done') {
isProcessing.value = false; isProcessing.value = false;
pause(); pause();
} else if (type === 'stuck') {
isProcessing.value = false;
pause();
} else { } else {
isProcessing.value = false; isProcessing.value = false;
} }

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@@ -64,6 +64,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross
const isGameWon = ref(false); const isGameWon = ref(false);
const hasUsedGuide = ref(false); const hasUsedGuide = ref(false);
const guideUsageCount = ref(0);
const currentDifficulty = ref(null); // 'easy', 'medium', 'hard', 'custom' or object { density: 0.5 }
const currentDensity = ref(0);
const size = ref(5); const size = ref(5);
const startTime = ref(null); const startTime = ref(null);
const elapsedTime = ref(0); const elapsedTime = ref(0);
@@ -118,6 +121,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid(); resetGrid();
isGameWon.value = false; isGameWon.value = false;
hasUsedGuide.value = false; hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = totalCellsToFill.value / (size.value * size.value);
elapsedTime.value = 0; elapsedTime.value = 0;
startTimer(); startTimer();
saveState(); saveState();
@@ -134,8 +139,11 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid(); resetGrid();
isGameWon.value = false; isGameWon.value = false;
hasUsedGuide.value = false; hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = density;
elapsedTime.value = 0; elapsedTime.value = 0;
startTimer(); startTimer();
saveState();
} }
function resetGrid() { function resetGrid() {
@@ -243,6 +251,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
playerGrid: playerGrid.value, playerGrid: playerGrid.value,
isGameWon: isGameWon.value, isGameWon: isGameWon.value,
hasUsedGuide: hasUsedGuide.value, hasUsedGuide: hasUsedGuide.value,
guideUsageCount: guideUsageCount.value,
currentDensity: currentDensity.value,
elapsedTime: elapsedTime.value, elapsedTime: elapsedTime.value,
moves: moves.value, moves: moves.value,
history: history.value history: history.value
@@ -260,6 +270,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
solution.value = parsed.solution; solution.value = parsed.solution;
playerGrid.value = parsed.playerGrid; playerGrid.value = parsed.playerGrid;
isGameWon.value = parsed.isGameWon; isGameWon.value = parsed.isGameWon;
hasUsedGuide.value = parsed.hasUsedGuide || false;
guideUsageCount.value = parsed.guideUsageCount || 0;
currentDensity.value = parsed.currentDensity || 0;
elapsedTime.value = parsed.elapsedTime || 0; elapsedTime.value = parsed.elapsedTime || 0;
moves.value = parsed.moves || 0; moves.value = parsed.moves || 0;
history.value = parsed.history || []; history.value = parsed.history || [];
@@ -287,6 +300,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid(); resetGrid();
isGameWon.value = false; isGameWon.value = false;
hasUsedGuide.value = false; hasUsedGuide.value = false;
guideUsageCount.value = 0;
elapsedTime.value = 0; elapsedTime.value = 0;
startTimer(); startTimer();
saveState(); saveState();
@@ -298,6 +312,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
function markGuideUsed() { function markGuideUsed() {
if (isGameWon.value) return; if (isGameWon.value) return;
hasUsedGuide.value = true; hasUsedGuide.value = true;
guideUsageCount.value++;
saveState(); saveState();
} }
@@ -326,6 +341,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
undo, undo,
closeWinModal, closeWinModal,
hasUsedGuide, hasUsedGuide,
guideUsageCount,
currentDensity,
markGuideUsed markGuideUsed
}; };

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@@ -51,3 +51,25 @@ export function generateRandomGrid(size, density = 0.5) {
} }
return grid; return grid;
} }
export function calculateDifficulty(density) {
// Shannon Entropy: H(x) = -x*log2(x) - (1-x)*log2(1-x)
// Normalized to 0-1 range (since max entropy at 0.5 is 1)
// Avoid log(0)
if (density <= 0 || density >= 1) return 'easy';
const entropy = -density * Math.log2(density) - (1 - density) * Math.log2(1 - density);
// Thresholds based on entropy
// 0.5 density -> entropy 1.0 (Extreme)
// 0.4/0.6 density -> entropy ~0.97 (Extreme)
// 0.3/0.7 density -> entropy ~0.88 (Hardest)
// 0.2/0.8 density -> entropy ~0.72 (Harder)
// <0.2/>0.8 density -> entropy <0.72 (Easy)
if (entropy >= 0.96) return 'extreme'; // approx 38% - 62%
if (entropy >= 0.85) return 'hardest'; // approx 28% - 38% & 62% - 72%
if (entropy >= 0.65) return 'harder'; // approx 17% - 28% & 72% - 83%
return 'easy';
}

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@@ -5,7 +5,7 @@ const messages = {
'worker.solved': 'Rozwiązane!', 'worker.solved': 'Rozwiązane!',
'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}', 'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}', 'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
'worker.guess': 'Zgadywanie: Wiersz {row}, Kolumna {col}', 'worker.stuck': 'Brak logicznego ruchu. Spróbuj zgadnąć lub cofnąć.',
'worker.done': 'Koniec!', 'worker.done': 'Koniec!',
'worker.state.filled': 'Pełne', 'worker.state.filled': 'Pełne',
'worker.state.empty': 'Puste' 'worker.state.empty': 'Puste'
@@ -14,7 +14,7 @@ const messages = {
'worker.solved': 'Solved!', 'worker.solved': 'Solved!',
'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}', 'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}', 'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
'worker.guess': 'Guessing: Row {row}, Column {col}', 'worker.stuck': 'No logical move found. Try guessing or undoing.',
'worker.done': 'Done!', 'worker.done': 'Done!',
'worker.state.filled': 'Filled', 'worker.state.filled': 'Filled',
'worker.state.empty': 'Empty' 'worker.state.empty': 'Empty'
@@ -236,29 +236,9 @@ const handleStep = (playerGrid, solution, locale) => {
} }
} }
for (let r = 0; r < size; r++) { // Check for guess logic - we want to avoid this unless strictly necessary
for (let c = 0; c < size; c++) { // If no logic move found, return 'stuck' instead of cheating
const current = playerGrid[r][c]; return { type: 'stuck', statusText: t(locale, 'worker.stuck') };
const target = solution[r][c];
let isCorrect = false;
if (target === 1 && current === 1) isCorrect = true;
if (target === 0 && current === 2) isCorrect = true;
if (target === 0 && current === 0) isCorrect = false;
if (target === 1 && current === 0) isCorrect = false;
if (!isCorrect) {
const newState = target === 1 ? 1 : 2;
return {
type: 'move',
r,
c,
state: newState,
statusText: t(locale, 'worker.guess', { row: r + 1, col: c + 1 })
};
}
}
}
return { type: 'done', statusText: t(locale, 'worker.done') };
}; };
self.onmessage = (event) => { self.onmessage = (event) => {