20 Commits

Author SHA1 Message Date
0b8dcacd18 1.6.3 2026-02-11 02:16:01 +01:00
4ef4f2b251 fix: solver logic and feat: save custom game settings 2026-02-11 02:15:59 +01:00
17d8cbfedd 1.6.2 2026-02-11 01:20:38 +01:00
a41e337c43 fix: improve solver gap enforcement and overlapping block detection 2026-02-11 01:20:29 +01:00
1f1de61044 1.6.1 2026-02-11 01:02:00 +01:00
7f22aa9198 fix: enforce gap between blocks in solver logic 2026-02-11 01:01:53 +01:00
133a676682 1.6.0 2026-02-11 00:47:20 +01:00
30318fafaf feat: improve victory sound effect 2026-02-11 00:47:07 +01:00
5549e24c17 1.5.0 2026-02-11 00:27:50 +01:00
ca3193d07e feat: display hint usage percentage in win screen 2026-02-11 00:27:43 +01:00
41a36768cd 1.4.0 2026-02-11 00:18:37 +01:00
315fb29eac refactor: use inline SVGs and compact download button in WinModal 2026-02-11 00:18:32 +01:00
395e9caff4 1.3.0 2026-02-10 23:59:38 +01:00
e1c73181d4 feat: improve share buttons functionality with hybrid approach 2026-02-10 23:59:32 +01:00
874e35bba3 1.2.1 2026-02-10 23:44:03 +01:00
69b04d3336 fix: add missing translations for Arabic and other languages 2026-02-10 23:43:58 +01:00
c5b212234a 1.2.0 2026-02-10 23:13:21 +01:00
8e0ddf3a72 refactor: optimize solver to use pure logic without guessing 2026-02-10 23:13:14 +01:00
bfb24cfb03 1.1.0 2026-02-10 23:00:49 +01:00
8d3bde8d38 feat: add difficulty and dirty flag to result image 2026-02-10 23:00:43 +01:00
9 changed files with 450 additions and 102 deletions

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{ {
"name": "vue-nonograms-solid", "name": "vue-nonograms-solid",
"version": "1.0.7", "version": "1.6.3",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "vue-nonograms-solid", "name": "vue-nonograms-solid",
"version": "1.0.7", "version": "1.6.3",
"dependencies": { "dependencies": {
"fireworks-js": "^2.10.8", "fireworks-js": "^2.10.8",
"flag-icons": "^7.5.0", "flag-icons": "^7.5.0",

View File

@@ -1,6 +1,6 @@
{ {
"name": "vue-nonograms-solid", "name": "vue-nonograms-solid",
"version": "1.0.7", "version": "1.6.3",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

View File

@@ -1,7 +1,8 @@
<script setup> <script setup>
import { ref, computed } from 'vue'; import { ref, computed, onMounted, watch } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle'; import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n'; import { useI18n } from '@/composables/useI18n';
import { calculateDifficulty } from '@/utils/puzzleUtils';
const emit = defineEmits(['close']); const emit = defineEmits(['close']);
const store = usePuzzleStore(); const store = usePuzzleStore();
@@ -11,6 +12,26 @@ const customSize = ref(10);
const fillRate = ref(50); const fillRate = ref(50);
const errorMsg = ref(''); const errorMsg = ref('');
onMounted(() => {
const savedSize = localStorage.getItem('nonograms_custom_size');
if (savedSize && !isNaN(savedSize)) {
customSize.value = Math.max(5, Math.min(80, Number(savedSize)));
}
const savedFillRate = localStorage.getItem('nonograms_custom_fill_rate');
if (savedFillRate && !isNaN(savedFillRate)) {
fillRate.value = Math.max(10, Math.min(90, Number(savedFillRate)));
}
});
watch(customSize, (newVal) => {
localStorage.setItem('nonograms_custom_size', newVal);
});
watch(fillRate, (newVal) => {
localStorage.setItem('nonograms_custom_fill_rate', newVal);
});
const snapToStep = (value, step) => { const snapToStep = (value, step) => {
const rounded = Math.round(value / step) * step; const rounded = Math.round(value / step) * step;
return Math.max(5, Math.min(80, rounded)); return Math.max(5, Math.min(80, rounded));
@@ -21,13 +42,7 @@ const handleSnap = () => {
}; };
const difficultyLevel = computed(() => { const difficultyLevel = computed(() => {
const rate = fillRate.value; return calculateDifficulty(fillRate.value / 100);
const dist = Math.abs(rate - 50);
if (dist <= 5) return 'extreme';
if (dist <= 15) return 'hardest';
if (dist <= 25) return 'harder';
return 'easy';
}); });
const difficultyColor = computed(() => { const difficultyColor = computed(() => {
@@ -213,6 +228,8 @@ input[type="range"]::-moz-range-thumb {
justify-content: center; justify-content: center;
gap: 10px; gap: 10px;
align-items: center; align-items: center;
white-space: nowrap;
height: 1.5em; /* Reserve space for one line of text */
} }
.difficulty-indicator .label { .difficulty-indicator .label {
@@ -224,6 +241,9 @@ input[type="range"]::-moz-range-thumb {
text-transform: uppercase; text-transform: uppercase;
text-shadow: 0 0 10px currentColor; text-shadow: 0 0 10px currentColor;
transition: color 0.3s ease; transition: color 0.3s ease;
display: inline-block;
min-width: 120px; /* Reserve space for longest text */
text-align: left;
} }
.error { .error {

View File

@@ -4,9 +4,8 @@ import { Fireworks } from 'fireworks-js';
import { usePuzzleStore } from '@/stores/puzzle'; import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n'; import { useI18n } from '@/composables/useI18n';
import { useTimer } from '@/composables/useTimer'; import { useTimer } from '@/composables/useTimer';
import xIcon from '@/assets/brands/x.svg'; import { Download, FileCode } from 'lucide-vue-next';
import facebookIcon from '@/assets/brands/facebook.svg'; import { calculateDifficulty } from '@/utils/puzzleUtils';
import whatsappIcon from '@/assets/brands/whatsapp.svg';
const store = usePuzzleStore(); const store = usePuzzleStore();
const { t } = useI18n(); const { t } = useI18n();
@@ -42,30 +41,43 @@ const playFanfare = async () => {
} }
} }
masterGain = audioContext.createGain(); masterGain = audioContext.createGain();
masterGain.gain.value = 0.18; masterGain.gain.value = 0.25; // Slightly louder but softer tone
masterGain.connect(audioContext.destination); masterGain.connect(audioContext.destination);
const notes = [
{ time: 0.0, dur: 0.18, freqs: [523.25, 659.25, 783.99] },
{ time: 0.2, dur: 0.18, freqs: [587.33, 740.0, 880.0] },
{ time: 0.4, dur: 0.22, freqs: [659.25, 830.61, 987.77] },
{ time: 0.7, dur: 0.35, freqs: [698.46, 880.0, 1046.5] }
];
const now = audioContext.currentTime; const now = audioContext.currentTime;
notes.forEach(({ time, dur, freqs }) => {
freqs.forEach((freq) => { const playNote = (freq, startTime, duration) => {
const osc = audioContext.createOscillator(); const osc = audioContext.createOscillator();
const gain = audioContext.createGain(); const gain = audioContext.createGain();
osc.type = 'triangle';
osc.frequency.value = freq; // Mix of sine and triangle for a bell-like quality
gain.gain.setValueAtTime(0.0001, now + time); osc.type = 'sine';
gain.gain.linearRampToValueAtTime(0.8, now + time + 0.02); osc.frequency.value = freq;
gain.gain.exponentialRampToValueAtTime(0.0001, now + time + dur);
osc.connect(gain); // Envelope for elegant bell/chime sound
gain.connect(masterGain); gain.gain.setValueAtTime(0, startTime);
osc.start(now + time); gain.gain.linearRampToValueAtTime(0.4, startTime + 0.05); // Soft attack
osc.stop(now + time + dur + 0.05); gain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); // Long release
});
}); osc.connect(gain);
gain.connect(masterGain);
osc.start(startTime);
osc.stop(startTime + duration + 0.1);
};
// C Major 7 Arpeggio sequence (C5, E5, G5, B5, C6) - Elegant & Uplifting
const sequence = [
{ freq: 523.25, time: 0.0, dur: 0.8 }, // C5
{ freq: 659.25, time: 0.1, dur: 0.8 }, // E5
{ freq: 783.99, time: 0.2, dur: 0.8 }, // G5
{ freq: 987.77, time: 0.3, dur: 0.8 }, // B5 (Maj7)
{ freq: 1046.50, time: 0.4, dur: 2.0 }, // C6 (High C resolve)
// Add a bass root note at the end for fullness
{ freq: 523.25, time: 0.4, dur: 2.0 } // C5
];
sequence.forEach(note => playNote(note.freq, now + note.time, note.dur));
}; };
const triggerVibration = () => { const triggerVibration = () => {
@@ -88,8 +100,9 @@ const buildShareCanvas = () => {
const padding = 28; const padding = 28;
const headerHeight = 64; const headerHeight = 64;
const footerHeight = 28; const footerHeight = 28;
const infoHeight = 40; // New space for difficulty/guide info
const width = boardSize + padding * 2; const width = boardSize + padding * 2;
const height = boardSize + padding * 2 + headerHeight + footerHeight; const height = boardSize + padding * 2 + headerHeight + footerHeight + infoHeight;
const scale = window.devicePixelRatio || 1; const scale = window.devicePixelRatio || 1;
const canvas = document.createElement('canvas'); const canvas = document.createElement('canvas');
canvas.width = width * scale; canvas.width = width * scale;
@@ -109,6 +122,24 @@ const buildShareCanvas = () => {
ctx.fillText(t('app.title'), padding, padding + 10); ctx.fillText(t('app.title'), padding, padding + 10);
ctx.font = '600 16px "Segoe UI", sans-serif'; ctx.font = '600 16px "Segoe UI", sans-serif';
ctx.fillText(`${t('win.time')} ${formattedTime.value}`, padding, padding + 34); ctx.fillText(`${t('win.time')} ${formattedTime.value}`, padding, padding + 34);
// Difficulty & Density Info
const densityPercent = Math.round(store.currentDensity * 100);
const difficultyKey = calculateDifficulty(store.currentDensity);
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';
else if (difficultyKey === 'harder') diffColor = '#ffff33';
const difficultyText = t(`difficulty.${difficultyKey}`);
ctx.font = '600 14px "Segoe UI", sans-serif';
// Right aligned difficulty info
const diffLabel = `${t('win.difficulty')} ${difficultyText} (${densityPercent}%)`;
const diffWidth = ctx.measureText(diffLabel).width;
ctx.fillStyle = diffColor;
ctx.fillText(diffLabel, width - padding - diffWidth, padding + 34);
const gridX = padding; const gridX = padding;
const gridY = padding + headerHeight; const gridY = padding + headerHeight;
ctx.fillStyle = 'rgba(255, 255, 255, 0.06)'; ctx.fillStyle = 'rgba(255, 255, 255, 0.06)';
@@ -152,12 +183,143 @@ const buildShareCanvas = () => {
} }
} }
} }
// Guide Usage Info (Dirty Flag)
if (store.guideUsageCount > 0) {
ctx.fillStyle = '#ff4d4d';
ctx.font = '600 14px "Segoe UI", sans-serif';
const totalCells = store.size * store.size;
const percent = Math.min(100, Math.round((store.guideUsageCount / totalCells) * 100));
const guideText = t('win.usedGuide', { count: store.guideUsageCount, percent });
ctx.fillText(`⚠️ ${guideText}`, padding, height - padding - footerHeight + 10);
}
ctx.fillStyle = 'rgba(255, 255, 255, 0.75)'; ctx.fillStyle = 'rgba(255, 255, 255, 0.75)';
ctx.font = '500 14px "Segoe UI", sans-serif'; ctx.font = '500 14px "Segoe UI", sans-serif';
ctx.fillText(appUrl, padding, height - padding + 6); ctx.fillText(appUrl, padding, height - padding + 6);
return canvas; return canvas;
}; };
const buildShareSVG = () => {
const grid = store.playerGrid;
if (!grid || !grid.length) return null;
const appUrl = 'https://nonograms.7u.pl/';
const size = store.size;
const maxBoard = 640;
const cellSize = Math.max(8, Math.floor(maxBoard / size));
const boardSize = cellSize * size;
const padding = 28;
const headerHeight = 64;
const footerHeight = 28;
const infoHeight = 40;
const width = boardSize + padding * 2;
const height = boardSize + padding * 2 + headerHeight + footerHeight + infoHeight;
// Colors
const bgGradientStart = '#1b2a4a';
const bgGradientEnd = '#0a1324';
const overlayColor = 'rgba(0, 0, 0, 0.35)';
const textColor = '#e8fbff';
const gridColor = 'rgba(255, 255, 255, 0.06)';
const gridLineColor = 'rgba(255, 255, 255, 0.12)';
const filledColor = '#00f2fe';
const crossColor = 'rgba(255, 255, 255, 0.5)';
const urlColor = 'rgba(255, 255, 255, 0.75)';
// Difficulty Logic
const densityPercent = Math.round(store.currentDensity * 100);
const difficultyKey = calculateDifficulty(store.currentDensity);
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';
else if (difficultyKey === 'harder') diffColor = '#ffff33';
const difficultyText = t(`difficulty.${difficultyKey}`);
const diffLabel = `${t('win.difficulty')} ${difficultyText} (${densityPercent}%)`;
let svgContent = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 ${width} ${height}" width="${width}" height="${height}">`;
// Background
svgContent += `
<defs>
<linearGradient id="bg" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="${bgGradientStart}"/>
<stop offset="100%" stop-color="${bgGradientEnd}"/>
</linearGradient>
</defs>
<rect width="100%" height="100%" fill="url(#bg)"/>
<rect x="12" y="12" width="${width - 24}" height="${height - 24}" fill="${overlayColor}"/>
`;
// Text: Title & Time
svgContent += `
<text x="${padding}" y="${padding + 28}" font-family="Segoe UI, sans-serif" font-weight="700" font-size="26" fill="${textColor}">${t('app.title')}</text>
<text x="${padding}" y="${padding + 56}" font-family="Segoe UI, sans-serif" font-weight="600" font-size="16" fill="${textColor}">${t('win.time')} ${formattedTime.value}</text>
`;
// Text: Difficulty (Right Aligned - manual approx or end anchor)
svgContent += `
<text x="${width - padding}" y="${padding + 56}" font-family="Segoe UI, sans-serif" font-weight="600" font-size="14" fill="${diffColor}" text-anchor="end">${diffLabel}</text>
`;
const gridX = padding;
const gridY = padding + headerHeight;
// Grid Background
svgContent += `<rect x="${gridX}" y="${gridY}" width="${boardSize}" height="${boardSize}" fill="${gridColor}"/>`;
// Grid Lines
let gridLines = '';
for (let i = 0; i <= size; i++) {
const pos = i * cellSize;
// Vertical
gridLines += `<line x1="${gridX + pos}" y1="${gridY}" x2="${gridX + pos}" y2="${gridY + boardSize}" stroke="${gridLineColor}" stroke-width="1"/>`;
// Horizontal
gridLines += `<line x1="${gridX}" y1="${gridY + pos}" x2="${gridX + boardSize}" y2="${gridY + pos}" stroke="${gridLineColor}" stroke-width="1"/>`;
}
svgContent += gridLines;
// Cells
let cells = '';
const lineWidth = Math.max(1.5, Math.floor(cellSize * 0.12));
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const state = grid[r]?.[c];
const cx = gridX + c * cellSize;
const cy = gridY + r * cellSize;
if (state === 1) { // Filled
cells += `<rect x="${cx + 1}" y="${cy + 1}" width="${cellSize - 2}" height="${cellSize - 2}" fill="${filledColor}"/>`;
} else if (state === 2) { // Cross
const d = cellSize * 0.6;
const off = cellSize * 0.2;
cells += `
<path d="M${cx + off} ${cy + off} L${cx + off + d} ${cy + off + d} M${cx + off + d} ${cy + off} L${cx + off} ${cy + off + d}"
stroke="${crossColor}" stroke-width="${lineWidth}" stroke-linecap="round"/>
`;
}
}
}
svgContent += cells;
// Guide Usage
if (store.guideUsageCount > 0) {
const totalCells = store.size * store.size;
const percent = Math.min(100, Math.round((store.guideUsageCount / totalCells) * 100));
const guideText = t('win.usedGuide', { count: store.guideUsageCount, percent });
svgContent += `<text x="${padding}" y="${height - padding - footerHeight + 10}" font-family="Segoe UI, sans-serif" font-weight="600" font-size="14" fill="#ff4d4d">⚠️ ${guideText}</text>`;
}
// URL
svgContent += `<text x="${padding}" y="${height - padding + 6}" font-family="Segoe UI, sans-serif" font-weight="500" font-size="14" fill="${urlColor}">${appUrl}</text>`;
svgContent += '</svg>';
return svgContent;
};
const canvasToBlob = (canvas) => new Promise((resolve) => canvas.toBlob((blob) => resolve(blob), 'image/png')); const canvasToBlob = (canvas) => new Promise((resolve) => canvas.toBlob((blob) => resolve(blob), 'image/png'));
const createShareBlob = async () => { const createShareBlob = async () => {
@@ -166,6 +328,20 @@ const createShareBlob = async () => {
return canvasToBlob(canvas); return canvasToBlob(canvas);
}; };
const downloadShareSVG = () => {
const svgString = buildShareSVG();
if (!svgString) return;
const blob = new Blob([svgString], { type: 'image/svg+xml' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `nonogram-${store.size}x${store.size}.svg`;
document.body.appendChild(link);
link.click();
link.remove();
URL.revokeObjectURL(url);
};
const downloadShareImage = async () => { const downloadShareImage = async () => {
const blob = await createShareBlob(); const blob = await createShareBlob();
if (!blob) return; if (!blob) return;
@@ -183,7 +359,7 @@ const buildShareUrl = (target, text, url) => {
const encodedText = encodeURIComponent(text); const encodedText = encodeURIComponent(text);
const encodedUrl = encodeURIComponent(url); const encodedUrl = encodeURIComponent(url);
if (target === 'x') { if (target === 'x') {
return `https://twitter.com/intent/tweet?text=${encodedText}&url=${encodedUrl}`; return `https://x.com/intent/tweet?text=${encodedText}&url=${encodedUrl}`;
} }
if (target === 'facebook') { if (target === 'facebook') {
return `https://www.facebook.com/sharer/sharer.php?u=${encodedUrl}&quote=${encodedText}`; return `https://www.facebook.com/sharer/sharer.php?u=${encodedUrl}&quote=${encodedText}`;
@@ -197,29 +373,48 @@ const buildShareUrl = (target, text, url) => {
const shareTo = async (target) => { const shareTo = async (target) => {
if (shareInProgress.value) return; if (shareInProgress.value) return;
shareInProgress.value = true; shareInProgress.value = true;
const text = shareText.value;
const url = window.location.href;
const shareUrl = buildShareUrl(target, text, url);
try { try {
const blob = await createShareBlob(); // Try native share first if available (supports images)
if (!blob) return; if (navigator.share && navigator.canShare) {
const file = new File([blob], `nonogram-${store.size}x${store.size}.png`, { type: 'image/png' }); const blob = await createShareBlob();
const text = shareText.value; if (blob) {
const url = window.location.href; const file = new File([blob], `nonogram-${store.size}x${store.size}.png`, { type: 'image/png' });
if (navigator.share && navigator.canShare && navigator.canShare({ files: [file] })) { if (navigator.canShare({ files: [file] })) {
await navigator.share({ await navigator.share({
files: [file], files: [file],
text, text,
title: t('app.title'), title: t('app.title'),
url url
}); });
return; return;
}
}
} }
await downloadShareImage(); } catch (error) {
const shareUrl = buildShareUrl(target, text, url); if (error.name === 'AbortError') {
if (shareUrl) { return; // User cancelled native share, do nothing
window.open(shareUrl, '_blank', 'noopener');
} }
// Other errors -> fall through to fallback
} finally { } finally {
shareInProgress.value = false; shareInProgress.value = false;
} }
// Fallback: Direct Link + Download
// Open window immediately if possible (though we awaited above, so it might be blocked,
// but we can't do much about it if we want to try native share first).
// Ideally, for Desktop, navigator.share is undefined so we skip the await above.
if (shareUrl) {
window.open(shareUrl, '_blank', 'noopener');
}
// Trigger download as "screenshot support"
downloadShareImage();
}; };
onMounted(() => { onMounted(() => {
@@ -279,19 +474,27 @@ onUnmounted(() => {
<div class="share"> <div class="share">
<div class="share-title">{{ t('win.shareTitle') }}</div> <div class="share-title">{{ t('win.shareTitle') }}</div>
<div class="share-buttons"> <div class="share-buttons">
<!-- X (Twitter) -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareX')" @click="shareTo('x')"> <button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareX')" @click="shareTo('x')">
<img :src="xIcon" alt="" class="share-icon" /> <svg viewBox="0 0 24 24" fill="currentColor" class="share-icon"><path d="M18.901 3H22l-7.21 8.26L23 21h-6.66L11.13 14.76 5.66 21H2.56l7.73-8.83L1 3h6.8l4.63 5.56L18.9 3h.001zm-1.2 15.9h1.77L6.44 5.1H4.44l13.26 13.8z"/></svg>
</button> </button>
<!-- Facebook -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareFacebook')" @click="shareTo('facebook')"> <button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareFacebook')" @click="shareTo('facebook')">
<img :src="facebookIcon" alt="" class="share-icon" /> <svg viewBox="0 0 24 24" fill="currentColor" class="share-icon"><path d="M24 12.073c0-6.627-5.373-12-12-12s-12 5.373-12 12c0 5.99 4.388 10.954 10.125 11.854v-8.385H7.078v-3.47h3.047V9.43c0-3.007 1.791-4.669 4.533-4.669 1.312 0 2.686.235 2.686.235v2.953H15.83c-1.491 0-1.956.925-1.956 1.874v2.25h3.328l-.532 3.47h-2.796v8.385C19.612 23.027 24 18.062 24 12.073z"/></svg>
</button> </button>
<!-- WhatsApp -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareWhatsapp')" @click="shareTo('whatsapp')"> <button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareWhatsapp')" @click="shareTo('whatsapp')">
<img :src="whatsappIcon" alt="" class="share-icon" /> <svg viewBox="0 0 24 24" fill="currentColor" class="share-icon"><path d="M17.472 14.382c-.297-.149-1.758-.867-2.03-.967-.273-.099-.471-.148-.67.15-.197.297-.767.966-.94 1.164-.173.199-.347.223-.644.075-.297-.15-1.255-.463-2.39-1.475-.883-.788-1.48-1.761-1.653-2.059-.173-.297-.018-.458.13-.606.134-.133.298-.347.446-.52.149-.174.198-.298.298-.497.099-.198.05-.371-.025-.52-.075-.149-.669-1.612-.916-2.207-.242-.579-.487-.5-.669-.51-.173-.008-.371-.008-.57-.008-.198 0-.52.074-.792.372-.272.297-1.04 1.016-1.04 2.479 0 1.462 1.065 2.875 1.213 3.074.149.198 2.096 3.2 5.077 4.487.709.306 1.262.489 1.694.625.712.227 1.36.195 1.871.118.571-.085 1.758-.719 2.006-1.413.248-.694.248-1.289.173-1.413-.074-.124-.272-.198-.57-.347m-5.421 7.403h-.004a9.87 9.87 0 01-5.031-1.378l-.361-.214-3.741.982.998-3.648-.235-.374a9.86 9.86 0 01-1.51-5.26c.001-5.45 4.436-9.884 9.888-9.884 2.64 0 5.122 1.03 6.988 2.898a9.825 9.825 0 012.893 6.994c-.003 5.45-4.437 9.884-9.885 9.884m8.413-18.297A11.815 11.815 0 0012.05 0C5.495 0 .16 5.335.157 11.892c0 2.096.547 4.142 1.588 5.945L.057 24l6.305-1.654a11.882 11.882 0 005.683 1.448h.005c6.554 0 11.89-5.335 11.893-11.893a11.821 11.821 0 00-3.48-8.413Z"/></svg>
</button>
<!-- Download Screenshot (Compact) -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" :aria-label="t('win.shareDownload')" @click="downloadShareImage">
<Download :size="20" />
</button>
<!-- Download SVG (Compact) -->
<button class="btn-neon secondary share-btn" :disabled="shareInProgress" aria-label="Download SVG" @click="downloadShareSVG">
<FileCode :size="20" />
</button> </button>
</div> </div>
<button class="btn-neon secondary share-download" :disabled="shareInProgress" @click="downloadShareImage">
{{ t('win.shareDownload') }}
</button>
</div> </div>
<div class="actions"> <div class="actions">

View File

@@ -45,6 +45,8 @@ const messages = {
'win.shareFacebook': 'Facebook', 'win.shareFacebook': 'Facebook',
'win.shareWhatsapp': 'WhatsApp', 'win.shareWhatsapp': 'WhatsApp',
'win.shareDownload': 'Pobierz zrzut', 'win.shareDownload': 'Pobierz zrzut',
'win.difficulty': 'Poziom:',
'win.usedGuide': 'Podpowiedzi: {percent}% ({count})',
'pwa.installTitle': 'Zainstaluj aplikację i graj offline', 'pwa.installTitle': 'Zainstaluj aplikację i graj offline',
'pwa.installMobile': 'Dodaj do ekranu głównego', 'pwa.installMobile': 'Dodaj do ekranu głównego',
'pwa.installDesktop': 'Zainstaluj na komputerze', 'pwa.installDesktop': 'Zainstaluj na komputerze',
@@ -150,6 +152,8 @@ const messages = {
'win.shareFacebook': 'Facebook', 'win.shareFacebook': 'Facebook',
'win.shareWhatsapp': 'WhatsApp', 'win.shareWhatsapp': 'WhatsApp',
'win.shareDownload': 'Download screenshot', 'win.shareDownload': 'Download screenshot',
'win.difficulty': 'Difficulty:',
'win.usedGuide': 'Hints: {percent}% ({count})',
'pwa.installTitle': 'Install the app and play offline', 'pwa.installTitle': 'Install the app and play offline',
'pwa.installMobile': 'Add to home screen', 'pwa.installMobile': 'Add to home screen',
'pwa.installDesktop': 'Install on desktop', 'pwa.installDesktop': 'Install on desktop',
@@ -291,9 +295,17 @@ const messages = {
'custom.cancel': '取消', 'custom.cancel': '取消',
'custom.start': '开始', 'custom.start': '开始',
'custom.sizeError': '尺寸必须在 5 到 80 之间!', 'custom.sizeError': '尺寸必须在 5 到 80 之间!',
'custom.fillRate': '填充率',
'custom.difficulty': '难度',
'difficulty.easy': '简单',
'difficulty.harder': '较难',
'difficulty.hardest': '最难',
'difficulty.extreme': '极限',
'win.title': '恭喜!', 'win.title': '恭喜!',
'win.message': '你解开了谜题!', 'win.message': '你解开了谜题!',
'win.time': '时间:', 'win.time': '时间:',
'win.difficulty': '难度:',
'win.usedGuide': '使用指南: {count}',
'win.playAgain': '再玩一次', 'win.playAgain': '再玩一次',
'win.shareTitle': '分享你的结果', 'win.shareTitle': '分享你的结果',
'win.shareText': '我在 {time} 内解开了 {size}x{size} 的数织!', 'win.shareText': '我在 {time} 内解开了 {size}x{size} 的数织!',
@@ -491,9 +503,17 @@ const messages = {
'custom.cancel': 'Cancelar', 'custom.cancel': 'Cancelar',
'custom.start': 'Empezar', 'custom.start': 'Empezar',
'custom.sizeError': '¡El tamaño debe estar entre 5 y 80!', 'custom.sizeError': '¡El tamaño debe estar entre 5 y 80!',
'custom.fillRate': 'Relleno',
'custom.difficulty': 'Dificultad',
'difficulty.easy': 'Fácil',
'difficulty.harder': 'Más difícil',
'difficulty.hardest': 'El más difícil',
'difficulty.extreme': 'Extremo',
'win.title': '¡FELICIDADES!', 'win.title': '¡FELICIDADES!',
'win.message': '¡Has resuelto el rompecabezas!', 'win.message': '¡Has resuelto el rompecabezas!',
'win.time': 'Tiempo:', 'win.time': 'Tiempo:',
'win.difficulty': 'Dificultad:',
'win.usedGuide': 'Guía usada: {count}',
'win.playAgain': 'Jugar de nuevo', 'win.playAgain': 'Jugar de nuevo',
'win.shareTitle': 'Comparte tu resultado', 'win.shareTitle': 'Comparte tu resultado',
'win.shareText': '¡Resolví un nonograma de {size}x{size} en {time}!', 'win.shareText': '¡Resolví un nonograma de {size}x{size} en {time}!',
@@ -557,9 +577,17 @@ const messages = {
'custom.cancel': 'Annuler', 'custom.cancel': 'Annuler',
'custom.start': 'Démarrer', 'custom.start': 'Démarrer',
'custom.sizeError': 'La taille doit être entre 5 et 80 !', 'custom.sizeError': 'La taille doit être entre 5 et 80 !',
'custom.fillRate': 'Remplissage',
'custom.difficulty': 'Difficulté',
'difficulty.easy': 'Facile',
'difficulty.harder': 'Plus difficile',
'difficulty.hardest': 'Le plus difficile',
'difficulty.extreme': 'Extrême',
'win.title': 'FÉLICITATIONS !', 'win.title': 'FÉLICITATIONS !',
'win.message': 'Vous avez résolu le puzzle !', 'win.message': 'Vous avez résolu le puzzle !',
'win.time': 'Temps:', 'win.time': 'Temps:',
'win.difficulty': 'Difficulté :',
'win.usedGuide': 'Guide utilisé : {count}',
'win.playAgain': 'Rejouer', 'win.playAgain': 'Rejouer',
'win.shareTitle': 'Partagez votre résultat', 'win.shareTitle': 'Partagez votre résultat',
'win.shareText': 'Jai résolu un nonogramme {size}x{size} en {time} !', 'win.shareText': 'Jai résolu un nonogramme {size}x{size} en {time} !',
@@ -623,9 +651,17 @@ const messages = {
'custom.cancel': 'إلغاء', 'custom.cancel': 'إلغاء',
'custom.start': 'ابدأ', 'custom.start': 'ابدأ',
'custom.sizeError': 'يجب أن يكون الحجم بين 5 و80!', 'custom.sizeError': 'يجب أن يكون الحجم بين 5 و80!',
'custom.fillRate': 'معدل الملء',
'custom.difficulty': 'الصعوبة',
'difficulty.easy': 'سهل',
'difficulty.harder': 'أصعب',
'difficulty.hardest': 'الأصعب',
'difficulty.extreme': 'أقصى',
'win.title': 'تهانينا!', 'win.title': 'تهانينا!',
'win.message': 'لقد حللت اللغز!', 'win.message': 'لقد حللت اللغز!',
'win.time': 'الوقت:', 'win.time': 'الوقت:',
'win.difficulty': 'الصعوبة:',
'win.usedGuide': 'تم استخدام الدليل: {count}',
'win.playAgain': 'العب مرة أخرى', 'win.playAgain': 'العب مرة أخرى',
'win.shareTitle': 'شارك نتيجتك', 'win.shareTitle': 'شارك نتيجتك',
'win.shareText': 'حللت نونوغرام {size}x{size} في {time}!', 'win.shareText': 'حللت نونوغرام {size}x{size} في {time}!',
@@ -755,9 +791,17 @@ const messages = {
'custom.cancel': 'Отмена', 'custom.cancel': 'Отмена',
'custom.start': 'Старт', 'custom.start': 'Старт',
'custom.sizeError': 'Размер должен быть от 5 до 80!', 'custom.sizeError': 'Размер должен быть от 5 до 80!',
'custom.fillRate': 'Заполнение',
'custom.difficulty': 'Сложность',
'difficulty.easy': 'Легкий',
'difficulty.harder': 'Сложный',
'difficulty.hardest': 'Очень сложный',
'difficulty.extreme': 'Экстремальный',
'win.title': 'ПОЗДРАВЛЯЕМ!', 'win.title': 'ПОЗДРАВЛЯЕМ!',
'win.message': 'Вы решили головоломку!', 'win.message': 'Вы решили головоломку!',
'win.time': 'Время:', 'win.time': 'Время:',
'win.difficulty': 'Сложность:',
'win.usedGuide': 'Подсказок использовано: {count}',
'win.playAgain': 'Сыграть снова', 'win.playAgain': 'Сыграть снова',
'win.shareTitle': 'Поделитесь результатом', 'win.shareTitle': 'Поделитесь результатом',
'win.shareText': 'Я решил(а) нонограмму {size}x{size} за {time}!', 'win.shareText': 'Я решил(а) нонограмму {size}x{size} за {time}!',
@@ -954,9 +998,17 @@ const messages = {
'custom.cancel': 'Abbrechen', 'custom.cancel': 'Abbrechen',
'custom.start': 'Start', 'custom.start': 'Start',
'custom.sizeError': 'Die Größe muss zwischen 5 und 80 liegen!', 'custom.sizeError': 'Die Größe muss zwischen 5 und 80 liegen!',
'custom.fillRate': 'Füllrate',
'custom.difficulty': 'Schwierigkeit',
'difficulty.easy': 'Einfach',
'difficulty.harder': 'Schwerer',
'difficulty.hardest': 'Am schwersten',
'difficulty.extreme': 'Extrem',
'win.title': 'HERZLICHEN GLÜCKWUNSCH!', 'win.title': 'HERZLICHEN GLÜCKWUNSCH!',
'win.message': 'Sie haben das Rätsel gelöst!', 'win.message': 'Sie haben das Rätsel gelöst!',
'win.time': 'Zeit:', 'win.time': 'Zeit:',
'win.difficulty': 'Schwierigkeit:',
'win.usedGuide': 'Hilfe benutzt: {count}',
'win.playAgain': 'Erneut spielen', 'win.playAgain': 'Erneut spielen',
'win.shareTitle': 'Teilen Sie Ihr Ergebnis', 'win.shareTitle': 'Teilen Sie Ihr Ergebnis',
'win.shareText': 'Ich habe ein {size}x{size} Nonogramm in {time} gelöst!', 'win.shareText': 'Ich habe ein {size}x{size} Nonogramm in {time} gelöst!',

View File

@@ -78,6 +78,9 @@ export function useSolver() {
} else if (type === 'done') { } else if (type === 'done') {
isProcessing.value = false; isProcessing.value = false;
pause(); pause();
} else if (type === 'stuck') {
isProcessing.value = false;
pause();
} else { } else {
isProcessing.value = false; isProcessing.value = false;
} }

View File

@@ -64,6 +64,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross const playerGrid = ref([]); // 0: empty, 1: filled, 2: cross
const isGameWon = ref(false); const isGameWon = ref(false);
const hasUsedGuide = ref(false); const hasUsedGuide = ref(false);
const guideUsageCount = ref(0);
const currentDifficulty = ref(null); // 'easy', 'medium', 'hard', 'custom' or object { density: 0.5 }
const currentDensity = ref(0);
const size = ref(5); const size = ref(5);
const startTime = ref(null); const startTime = ref(null);
const elapsedTime = ref(0); const elapsedTime = ref(0);
@@ -118,6 +121,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid(); resetGrid();
isGameWon.value = false; isGameWon.value = false;
hasUsedGuide.value = false; hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = totalCellsToFill.value / (size.value * size.value);
elapsedTime.value = 0; elapsedTime.value = 0;
startTimer(); startTimer();
saveState(); saveState();
@@ -134,8 +139,11 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid(); resetGrid();
isGameWon.value = false; isGameWon.value = false;
hasUsedGuide.value = false; hasUsedGuide.value = false;
guideUsageCount.value = 0;
currentDensity.value = density;
elapsedTime.value = 0; elapsedTime.value = 0;
startTimer(); startTimer();
saveState();
} }
function resetGrid() { function resetGrid() {
@@ -243,6 +251,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
playerGrid: playerGrid.value, playerGrid: playerGrid.value,
isGameWon: isGameWon.value, isGameWon: isGameWon.value,
hasUsedGuide: hasUsedGuide.value, hasUsedGuide: hasUsedGuide.value,
guideUsageCount: guideUsageCount.value,
currentDensity: currentDensity.value,
elapsedTime: elapsedTime.value, elapsedTime: elapsedTime.value,
moves: moves.value, moves: moves.value,
history: history.value history: history.value
@@ -260,6 +270,9 @@ export const usePuzzleStore = defineStore('puzzle', () => {
solution.value = parsed.solution; solution.value = parsed.solution;
playerGrid.value = parsed.playerGrid; playerGrid.value = parsed.playerGrid;
isGameWon.value = parsed.isGameWon; isGameWon.value = parsed.isGameWon;
hasUsedGuide.value = parsed.hasUsedGuide || false;
guideUsageCount.value = parsed.guideUsageCount || 0;
currentDensity.value = parsed.currentDensity || 0;
elapsedTime.value = parsed.elapsedTime || 0; elapsedTime.value = parsed.elapsedTime || 0;
moves.value = parsed.moves || 0; moves.value = parsed.moves || 0;
history.value = parsed.history || []; history.value = parsed.history || [];
@@ -287,6 +300,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
resetGrid(); resetGrid();
isGameWon.value = false; isGameWon.value = false;
hasUsedGuide.value = false; hasUsedGuide.value = false;
guideUsageCount.value = 0;
elapsedTime.value = 0; elapsedTime.value = 0;
startTimer(); startTimer();
saveState(); saveState();
@@ -298,6 +312,7 @@ export const usePuzzleStore = defineStore('puzzle', () => {
function markGuideUsed() { function markGuideUsed() {
if (isGameWon.value) return; if (isGameWon.value) return;
hasUsedGuide.value = true; hasUsedGuide.value = true;
guideUsageCount.value++;
saveState(); saveState();
} }
@@ -326,6 +341,8 @@ export const usePuzzleStore = defineStore('puzzle', () => {
undo, undo,
closeWinModal, closeWinModal,
hasUsedGuide, hasUsedGuide,
guideUsageCount,
currentDensity,
markGuideUsed markGuideUsed
}; };

View File

@@ -51,3 +51,25 @@ export function generateRandomGrid(size, density = 0.5) {
} }
return grid; return grid;
} }
export function calculateDifficulty(density) {
// Shannon Entropy: H(x) = -x*log2(x) - (1-x)*log2(1-x)
// Normalized to 0-1 range (since max entropy at 0.5 is 1)
// Avoid log(0)
if (density <= 0 || density >= 1) return 'easy';
const entropy = -density * Math.log2(density) - (1 - density) * Math.log2(1 - density);
// Thresholds based on entropy
// 0.5 density -> entropy 1.0 (Extreme)
// 0.4/0.6 density -> entropy ~0.97 (Extreme)
// 0.3/0.7 density -> entropy ~0.88 (Hardest)
// 0.2/0.8 density -> entropy ~0.72 (Harder)
// <0.2/>0.8 density -> entropy <0.72 (Easy)
if (entropy >= 0.96) return 'extreme'; // approx 38% - 62%
if (entropy >= 0.85) return 'hardest'; // approx 28% - 38% & 62% - 72%
if (entropy >= 0.65) return 'harder'; // approx 17% - 28% & 72% - 83%
return 'easy';
}

View File

@@ -5,7 +5,7 @@ const messages = {
'worker.solved': 'Rozwiązane!', 'worker.solved': 'Rozwiązane!',
'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}', 'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}', 'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
'worker.guess': 'Zgadywanie: Wiersz {row}, Kolumna {col}', 'worker.stuck': 'Brak logicznego ruchu. Spróbuj zgadnąć lub cofnąć.',
'worker.done': 'Koniec!', 'worker.done': 'Koniec!',
'worker.state.filled': 'Pełne', 'worker.state.filled': 'Pełne',
'worker.state.empty': 'Puste' 'worker.state.empty': 'Puste'
@@ -14,7 +14,7 @@ const messages = {
'worker.solved': 'Solved!', 'worker.solved': 'Solved!',
'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}', 'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}', 'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
'worker.guess': 'Guessing: Row {row}, Column {col}', 'worker.stuck': 'No logical move found. Try guessing or undoing.',
'worker.done': 'Done!', 'worker.done': 'Done!',
'worker.state.filled': 'Filled', 'worker.state.filled': 'Filled',
'worker.state.empty': 'Empty' 'worker.state.empty': 'Empty'
@@ -91,15 +91,33 @@ const solveLineLogic = (lineState, hints) => {
return result; return result;
} }
const len = hints[hintIndex]; const len = hints[hintIndex];
// maxStart logic: we need enough space for this block (len) + subsequent blocks/gaps (suffixMin[hintIndex+1])
// suffixMin[hintIndex] = len + (m - hintIndex - 1) + suffixMin[hintIndex+1]
// Actually suffixMin[hintIndex] already includes everything needed from here to end.
// So if we place block at start, end is start + len.
// Total space needed is suffixMin[hintIndex].
// So start can go up to n - suffixMin[hintIndex].
const maxStart = n - suffixMin[hintIndex]; const maxStart = n - suffixMin[hintIndex];
for (let start = pos; start <= maxStart; start++) { for (let start = pos; start <= maxStart; start++) {
if (hasFilled(pos, start)) continue; if (hasFilled(pos, start)) continue; // Must be empty before this block
if (hasCross(start, start + len)) continue; if (hasCross(start, start + len)) continue; // Block space must be free of crosses
if (start + len < n && lineState[start + len] === 1) continue;
const nextPos = start + len < n ? start + len + 1 : start + len; // If not the last block, we need a gap after
if (canPlaceSuffix(nextPos, hintIndex + 1)) { if (hintIndex < m - 1) {
memoSuffix[pos][hintIndex] = true; if (start + len < n && lineState[start + len] === 1) continue; // Gap must not be filled
return true; // We can assume gap is at start + len. Next block starts at least at start + len + 1
const nextPos = start + len + 1;
if (canPlaceSuffix(nextPos, hintIndex + 1)) {
memoSuffix[pos][hintIndex] = true;
return true;
}
} else {
// Last block
// Check if we can fill the rest with empty
if (hasFilled(start + len, n)) continue;
memoSuffix[pos][hintIndex] = true;
return true;
} }
} }
memoSuffix[pos][hintIndex] = false; memoSuffix[pos][hintIndex] = false;
@@ -115,16 +133,42 @@ const solveLineLogic = (lineState, hints) => {
return result; return result;
} }
const len = hints[hintCount - 1]; const len = hints[hintCount - 1];
const maxStart = pos - len;
// Logic for prefix:
// We are placing the (hintCount-1)-th block ending at 'start + len' <= pos.
// So 'start' <= pos - len.
// But we also need to ensure there is space for previous blocks.
// However, the simple constraint is just iterating backwards.
// maxStart: if this is the only block, maxStart = pos - len.
// If there are previous blocks, we need a gap before this block.
// So previous block ended at start - 1.
// Actually the recursive call will handle space check.
// But for the gap check:
// If we place block at 'start', we need lineState[start-1] != 1 (if start > 0).
// And we recursively check canPlacePrefix(start-1, count-1).
// But if start=0 and count > 1, impossible.
const maxStart = pos - len; // Simplified, loop condition handles rest
for (let start = maxStart; start >= 0; start--) { for (let start = maxStart; start >= 0; start--) {
if (hasCross(start, start + len)) continue; if (hasCross(start, start + len)) continue;
if (start + len < pos && lineState[start + len] === 1) continue; if (hasFilled(start + len, pos)) continue; // Must be empty after this block up to pos
if (hasFilled(start + len, pos)) continue;
if (start > 0 && lineState[start - 1] === 1) continue; // Check gap before
const prevPos = start > 0 ? start - 1 : 0; if (hintCount > 1) {
if (canPlacePrefix(prevPos, hintCount - 1)) { if (start === 0) continue; // No space for previous blocks
memoPrefix[pos][hintCount] = true; if (lineState[start - 1] === 1) continue; // Gap must not be filled
return true; const prevPos = start - 1;
if (canPlacePrefix(prevPos, hintCount - 1)) {
memoPrefix[pos][hintCount] = true;
return true;
}
} else {
// First block
if (hasFilled(0, start)) continue; // Before first block must be empty
memoPrefix[pos][hintCount] = true;
return true;
} }
} }
memoPrefix[pos][hintCount] = false; memoPrefix[pos][hintCount] = false;
@@ -136,7 +180,14 @@ const solveLineLogic = (lineState, hints) => {
const len = hints[i]; const len = hints[i];
const starts = []; const starts = [];
for (let start = 0; start <= n - len; start++) { for (let start = 0; start <= n - len; start++) {
if (!canPlacePrefix(start, i)) continue; if (i === 0) {
if (!canPlacePrefix(start, 0)) continue;
} else {
if (start === 0) continue;
if (lineState[start - 1] === 1) continue;
if (!canPlacePrefix(start - 1, i)) continue;
}
if (hasCross(start, start + len)) continue; if (hasCross(start, start + len)) continue;
if (start + len < n && lineState[start + len] === 1) continue; if (start + len < n && lineState[start + len] === 1) continue;
const nextPos = start + len < n ? start + len + 1 : start + len; const nextPos = start + len < n ? start + len + 1 : start + len;
@@ -236,29 +287,9 @@ const handleStep = (playerGrid, solution, locale) => {
} }
} }
for (let r = 0; r < size; r++) { // Check for guess logic - we want to avoid this unless strictly necessary
for (let c = 0; c < size; c++) { // If no logic move found, return 'stuck' instead of cheating
const current = playerGrid[r][c]; return { type: 'stuck', statusText: t(locale, 'worker.stuck') };
const target = solution[r][c];
let isCorrect = false;
if (target === 1 && current === 1) isCorrect = true;
if (target === 0 && current === 2) isCorrect = true;
if (target === 0 && current === 0) isCorrect = false;
if (target === 1 && current === 0) isCorrect = false;
if (!isCorrect) {
const newState = target === 1 ? 1 : 2;
return {
type: 'move',
r,
c,
state: newState,
statusText: t(locale, 'worker.guess', { row: r + 1, col: c + 1 })
};
}
}
}
return { type: 'done', statusText: t(locale, 'worker.done') };
}; };
self.onmessage = (event) => { self.onmessage = (event) => {