8 Commits

6 changed files with 430 additions and 75 deletions

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "vue-nonograms-solid",
"version": "1.6.1",
"version": "1.7.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "vue-nonograms-solid",
"version": "1.6.1",
"version": "1.7.0",
"dependencies": {
"fireworks-js": "^2.10.8",
"flag-icons": "^7.5.0",

View File

@@ -1,6 +1,6 @@
{
"name": "vue-nonograms-solid",
"version": "1.6.1",
"version": "1.7.0",
"type": "module",
"scripts": {
"dev": "vite",

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, computed } from 'vue';
import { ref, computed, onMounted, watch, nextTick } from 'vue';
import { usePuzzleStore } from '@/stores/puzzle';
import { useI18n } from '@/composables/useI18n';
import { calculateDifficulty } from '@/utils/puzzleUtils';
@@ -11,6 +11,181 @@ const { t } = useI18n();
const customSize = ref(10);
const fillRate = ref(50);
const errorMsg = ref('');
const difficultyCanvas = ref(null);
const isDragging = ref(false);
const drawMap = () => {
const canvas = difficultyCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext('2d');
const width = canvas.width;
const height = canvas.height;
// Clear
ctx.clearRect(0, 0, width, height);
// Draw Gradient Background
// Optimization: Create an image data once if static, but here it's small enough.
const imgData = ctx.createImageData(width, height);
const data = imgData.data;
// Ranges:
// X: Fill Rate 10% -> 90%
// Y: Size 5 -> 80
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
// Map x, y to fillRate, size
// y=0 -> size 80 (top), y=height -> size 5 (bottom)
// x=0 -> fill 10%, x=width -> fill 90%
const normalizedX = x / width;
const normalizedY = 1 - (y / height); // 0 at bottom, 1 at top
const fRate = 0.1 + normalizedX * 0.8; // 0.1 to 0.9
const sSize = 5 + normalizedY * 75; // 5 to 80
const { value } = calculateDifficulty(fRate, sSize);
// Color Mapping:
// Green (0%) -> Yellow (50%) -> Red (100%)
// Hue: 120 -> 0
const hue = 120 * (1 - value / 100);
// Convert HSL to RGB (Simplified)
// Saturation 100%, Lightness 50%
const [r, g, b] = hslToRgb(hue / 360, 1, 0.5);
const index = (y * width + x) * 4;
data[index] = r;
data[index + 1] = g;
data[index + 2] = b;
data[index + 3] = 255; // Alpha
}
}
ctx.putImageData(imgData, 0, 0);
// Draw current position
// Map current fillRate/size to x,y
// Fill: 10..90. Size: 5..80.
const currentFill = Math.max(10, Math.min(90, fillRate.value));
const currentSize = Math.max(5, Math.min(80, customSize.value));
const posX = ((currentFill - 10) / 80) * width;
const posY = (1 - (currentSize - 5) / 75) * height;
// Draw Crosshair/Circle
ctx.beginPath();
ctx.arc(posX, posY, 6, 0, Math.PI * 2);
ctx.fillStyle = '#fff';
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = '#000';
ctx.stroke();
};
const hslToRgb = (h, s, l) => {
let r, g, b;
if (s === 0) {
r = g = b = l; // achromatic
} else {
const hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
};
const updateFromEvent = (e) => {
const canvas = difficultyCanvas.value;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
// Handle Touch or Mouse
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
let x = clientX - rect.left;
let y = clientY - rect.top;
// Clamp
x = Math.max(0, Math.min(rect.width, x));
y = Math.max(0, Math.min(rect.height, y));
// Reverse Map
// x / width -> fillRate (10..90)
// 1 - y / height -> size (5..80)
const normalizedX = x / rect.width;
const normalizedY = 1 - (y / rect.height);
const newFill = 10 + normalizedX * 80;
const newSize = 5 + normalizedY * 75;
fillRate.value = Math.round(newFill);
customSize.value = Math.round(newSize);
};
const startDrag = (e) => {
isDragging.value = true;
updateFromEvent(e);
};
const onDrag = (e) => {
if (!isDragging.value) return;
updateFromEvent(e);
};
const stopDrag = () => {
isDragging.value = false;
};
const showAdvanced = ref(false);
const toggleAdvanced = () => {
showAdvanced.value = !showAdvanced.value;
if (showAdvanced.value) {
nextTick(drawMap);
}
};
onMounted(() => {
const savedSize = localStorage.getItem('nonograms_custom_size');
if (savedSize && !isNaN(savedSize)) {
customSize.value = Math.max(5, Math.min(80, Number(savedSize)));
}
const savedFillRate = localStorage.getItem('nonograms_custom_fill_rate');
if (savedFillRate && !isNaN(savedFillRate)) {
fillRate.value = Math.max(10, Math.min(90, Number(savedFillRate)));
}
// Don't draw map initially if hidden
});
watch([customSize, fillRate], () => {
if (showAdvanced.value) {
drawMap();
}
});
watch(customSize, (newVal) => {
localStorage.setItem('nonograms_custom_size', newVal);
});
watch(fillRate, (newVal) => {
localStorage.setItem('nonograms_custom_fill_rate', newVal);
});
const snapToStep = (value, step) => {
const rounded = Math.round(value / step) * step;
@@ -21,12 +196,12 @@ const handleSnap = () => {
customSize.value = snapToStep(Number(customSize.value), 5);
};
const difficultyLevel = computed(() => {
return calculateDifficulty(fillRate.value / 100);
const difficultyInfo = computed(() => {
return calculateDifficulty(fillRate.value / 100, customSize.value);
});
const difficultyColor = computed(() => {
switch(difficultyLevel.value) {
switch(difficultyInfo.value.level) {
case 'extreme': return '#ff3333';
case 'hardest': return '#ff9933';
case 'harder': return '#ffff33';
@@ -51,45 +226,75 @@ const confirm = () => {
<div class="modal-overlay" @click.self="emit('close')">
<div class="modal glass-panel">
<h2>{{ t('custom.title') }}</h2>
<p>{{ t('custom.prompt') }}</p>
<div class="input-group">
<div class="range-value">{{ customSize }}</div>
<input
type="range"
v-model="customSize"
min="5"
max="80"
step="1"
@change="handleSnap"
/>
<div class="range-scale">
<span>5</span>
<span>80</span>
<div class="modal-content">
<div class="sliders-section">
<div class="slider-container">
<p>{{ t('custom.prompt') }}</p>
<div class="input-group">
<div class="range-value">{{ customSize }}</div>
<input
type="range"
v-model="customSize"
min="5"
max="80"
step="1"
@change="handleSnap"
/>
<div class="range-scale">
<span>5</span>
<span>80</span>
</div>
</div>
</div>
<div class="slider-container">
<p>{{ t('custom.fillRate') }}</p>
<div class="input-group">
<div class="range-value">{{ fillRate }}%</div>
<input
type="range"
v-model="fillRate"
min="10"
max="90"
step="1"
/>
<div class="range-scale">
<span>10%</span>
<span>90%</span>
</div>
</div>
</div>
</div>
</div>
<p>{{ t('custom.fillRate') }}</p>
<div class="input-group">
<div class="range-value">{{ fillRate }}%</div>
<input
type="range"
v-model="fillRate"
min="10"
max="90"
step="5"
/>
<div class="range-scale">
<span>10%</span>
<span>90%</span>
<div class="map-section" v-if="showAdvanced">
<canvas
ref="difficultyCanvas"
width="200"
height="200"
@mousedown="startDrag"
@mousemove="onDrag"
@mouseup="stopDrag"
@mouseleave="stopDrag"
@touchstart.prevent="startDrag"
@touchmove.prevent="onDrag"
@touchend="stopDrag"
></canvas>
</div>
</div>
<div class="difficulty-indicator">
<span class="label">{{ t('custom.difficulty') }}:</span>
<span class="value" :style="{ color: difficultyColor }">
{{ t(`difficulty.${difficultyLevel}`) }}
</span>
<div class="label">{{ t('custom.difficulty') }}</div>
<div class="difficulty-row">
<div class="level" :style="{ color: difficultyColor }">{{ t(`difficulty.${difficultyInfo.level}`) }}</div>
<div class="percentage" :style="{ color: difficultyColor }">({{ difficultyInfo.value }}%)</div>
</div>
</div>
<div class="advanced-toggle">
<button class="btn-text" @click="toggleAdvanced">
{{ showAdvanced ? 'Ukryj mapę trudności' : 'Pokaż mapę trudności' }}
</button>
</div>
<p v-if="errorMsg" class="error">{{ errorMsg }}</p>
@@ -121,7 +326,7 @@ const confirm = () => {
.modal {
padding: 40px;
text-align: center;
max-width: 400px;
max-width: 800px;
width: 90%;
border: 1px solid var(--accent-cyan);
box-shadow: 0 0 50px rgba(0, 242, 255, 0.2);
@@ -129,6 +334,44 @@ const confirm = () => {
transition: all 0.3s ease-in-out;
}
.modal-content {
display: flex;
flex-direction: row;
gap: 40px;
align-items: center;
justify-content: center;
margin-bottom: 20px;
}
@media (max-width: 700px) {
.modal-content {
flex-direction: column;
gap: 20px;
}
}
.sliders-section {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
}
.map-section {
flex: 0 0 auto;
display: flex;
justify-content: center;
align-items: center;
}
canvas {
border: 2px solid var(--panel-border);
border-radius: 8px;
box-shadow: 0 0 20px rgba(0, 242, 255, 0.1);
cursor: crosshair;
background: #000;
}
h2 {
font-size: 2rem;
color: var(--accent-cyan);
@@ -142,6 +385,11 @@ p {
margin-bottom: 20px;
}
.slider-container {
width: 100%;
margin-bottom: 10px;
}
.input-group {
margin-bottom: 20px;
display: flex;
@@ -202,14 +450,38 @@ input[type="range"]::-moz-range-thumb {
}
.difficulty-indicator {
margin: 20px 0;
font-size: 1.2rem;
margin: 20px 0 40px 0;
display: flex;
justify-content: center;
gap: 10px;
flex-direction: column;
align-items: center;
gap: 5px;
}
.difficulty-row {
display: flex;
flex-direction: row;
gap: 8px;
align-items: baseline;
justify-content: center;
white-space: nowrap;
height: 1.5em; /* Reserve space for one line of text */
flex-wrap: nowrap;
}
.label {
font-size: 1rem;
color: var(--text-muted);
}
.level {
font-size: 1.4rem;
font-weight: bold;
text-transform: uppercase;
line-height: 1.2;
}
.percentage {
font-size: 1rem;
font-weight: bold;
}
.difficulty-indicator .label {
@@ -231,6 +503,25 @@ input[type="range"]::-moz-range-thumb {
font-size: 0.9rem;
}
.btn-text {
background: none;
border: none;
color: var(--accent-cyan);
font-size: 0.9rem;
cursor: pointer;
text-decoration: underline;
opacity: 0.8;
transition: opacity 0.3s;
}
.btn-text:hover {
opacity: 1;
}
.advanced-toggle {
margin-bottom: 10px;
}
.actions {
display: flex;
gap: 15px;

View File

@@ -231,7 +231,8 @@ const buildShareSVG = () => {
// Difficulty Logic
const densityPercent = Math.round(store.currentDensity * 100);
const difficultyKey = calculateDifficulty(store.currentDensity);
const diffInfo = calculateDifficulty(store.currentDensity, store.size);
const difficultyKey = diffInfo.level;
let diffColor = '#33ff33';
if (difficultyKey === 'extreme') diffColor = '#ff3333';
else if (difficultyKey === 'hardest') diffColor = '#ff9933';

View File

@@ -52,24 +52,36 @@ export function generateRandomGrid(size, density = 0.5) {
return grid;
}
export function calculateDifficulty(density) {
export function calculateDifficulty(density, size = 10) {
// Shannon Entropy: H(x) = -x*log2(x) - (1-x)*log2(1-x)
// Normalized to 0-1 range (since max entropy at 0.5 is 1)
// Avoid log(0)
if (density <= 0 || density >= 1) return 'easy';
if (density <= 0 || density >= 1) return { level: 'easy', value: 0 };
const entropy = -density * Math.log2(density) - (1 - density) * Math.log2(1 - density);
// Thresholds based on entropy
// 0.5 density -> entropy 1.0 (Extreme)
// 0.4/0.6 density -> entropy ~0.97 (Extreme)
// 0.3/0.7 density -> entropy ~0.88 (Hardest)
// 0.2/0.8 density -> entropy ~0.72 (Harder)
// <0.2/>0.8 density -> entropy <0.72 (Easy)
// Difficulty score combines entropy (complexity) and size (scale)
// We use sqrt(size) to dampen the effect of very large grids,
// ensuring that density still plays a major role.
// Normalized against max size (80)
const sizeFactor = Math.sqrt(size / 80);
const score = entropy * sizeFactor * 100;
const value = Math.round(score);
if (entropy >= 0.96) return 'extreme'; // approx 38% - 62%
if (entropy >= 0.85) return 'hardest'; // approx 28% - 38% & 62% - 72%
if (entropy >= 0.65) return 'harder'; // approx 17% - 28% & 72% - 83%
return 'easy';
// Thresholds
let level = 'easy';
if (value >= 80) level = 'extreme';
else if (value >= 60) level = 'hardest';
else if (value >= 40) level = 'harder';
else if (value >= 20) level = 'medium'; // Using 'medium' key if available, or we need to add it?
// Wait, useI18n only has: easy, harder, hardest, extreme.
// Let's stick to those keys but adjust ranges.
if (value >= 75) level = 'extreme';
else if (value >= 50) level = 'hardest';
else if (value >= 25) level = 'harder';
else level = 'easy';
return { level, value };
}

View File

@@ -91,15 +91,33 @@ const solveLineLogic = (lineState, hints) => {
return result;
}
const len = hints[hintIndex];
// maxStart logic: we need enough space for this block (len) + subsequent blocks/gaps (suffixMin[hintIndex+1])
// suffixMin[hintIndex] = len + (m - hintIndex - 1) + suffixMin[hintIndex+1]
// Actually suffixMin[hintIndex] already includes everything needed from here to end.
// So if we place block at start, end is start + len.
// Total space needed is suffixMin[hintIndex].
// So start can go up to n - suffixMin[hintIndex].
const maxStart = n - suffixMin[hintIndex];
for (let start = pos; start <= maxStart; start++) {
if (hasFilled(pos, start)) continue;
if (hasCross(start, start + len)) continue;
if (start + len < n && lineState[start + len] === 1) continue;
const nextPos = start + len < n ? start + len + 1 : start + len;
if (canPlaceSuffix(nextPos, hintIndex + 1)) {
memoSuffix[pos][hintIndex] = true;
return true;
if (hasFilled(pos, start)) continue; // Must be empty before this block
if (hasCross(start, start + len)) continue; // Block space must be free of crosses
// If not the last block, we need a gap after
if (hintIndex < m - 1) {
if (start + len < n && lineState[start + len] === 1) continue; // Gap must not be filled
// We can assume gap is at start + len. Next block starts at least at start + len + 1
const nextPos = start + len + 1;
if (canPlaceSuffix(nextPos, hintIndex + 1)) {
memoSuffix[pos][hintIndex] = true;
return true;
}
} else {
// Last block
// Check if we can fill the rest with empty
if (hasFilled(start + len, n)) continue;
memoSuffix[pos][hintIndex] = true;
return true;
}
}
memoSuffix[pos][hintIndex] = false;
@@ -115,16 +133,42 @@ const solveLineLogic = (lineState, hints) => {
return result;
}
const len = hints[hintCount - 1];
const maxStart = pos - len - 1;
// Logic for prefix:
// We are placing the (hintCount-1)-th block ending at 'start + len' <= pos.
// So 'start' <= pos - len.
// But we also need to ensure there is space for previous blocks.
// However, the simple constraint is just iterating backwards.
// maxStart: if this is the only block, maxStart = pos - len.
// If there are previous blocks, we need a gap before this block.
// So previous block ended at start - 1.
// Actually the recursive call will handle space check.
// But for the gap check:
// If we place block at 'start', we need lineState[start-1] != 1 (if start > 0).
// And we recursively check canPlacePrefix(start-1, count-1).
// But if start=0 and count > 1, impossible.
const maxStart = pos - len; // Simplified, loop condition handles rest
for (let start = maxStart; start >= 0; start--) {
if (hasCross(start, start + len)) continue;
if (start + len < pos && lineState[start + len] === 1) continue;
if (hasFilled(start + len, pos)) continue;
if (start > 0 && lineState[start - 1] === 1) continue;
const prevPos = start > 0 ? start - 1 : 0;
if (canPlacePrefix(prevPos, hintCount - 1)) {
memoPrefix[pos][hintCount] = true;
return true;
if (hasFilled(start + len, pos)) continue; // Must be empty after this block up to pos
// Check gap before
if (hintCount > 1) {
if (start === 0) continue; // No space for previous blocks
if (lineState[start - 1] === 1) continue; // Gap must not be filled
const prevPos = start - 1;
if (canPlacePrefix(prevPos, hintCount - 1)) {
memoPrefix[pos][hintCount] = true;
return true;
}
} else {
// First block
if (hasFilled(0, start)) continue; // Before first block must be empty
memoPrefix[pos][hintCount] = true;
return true;
}
}
memoPrefix[pos][hintCount] = false;
@@ -136,7 +180,14 @@ const solveLineLogic = (lineState, hints) => {
const len = hints[i];
const starts = [];
for (let start = 0; start <= n - len; start++) {
if (!canPlacePrefix(start, i)) continue;
if (i === 0) {
if (!canPlacePrefix(start, 0)) continue;
} else {
if (start === 0) continue;
if (lineState[start - 1] === 1) continue;
if (!canPlacePrefix(start - 1, i)) continue;
}
if (hasCross(start, start + len)) continue;
if (start + len < n && lineState[start + len] === 1) continue;
const nextPos = start + len < n ? start + len + 1 : start + len;