Files
nonograms/src/workers/solverWorker.js

301 lines
10 KiB
JavaScript

import { calculateHints } from '../utils/puzzleUtils.js';
const messages = {
pl: {
'worker.solved': 'Rozwiązane!',
'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
'worker.stuck': 'Brak logicznego ruchu. Spróbuj zgadnąć lub cofnąć.',
'worker.done': 'Koniec!',
'worker.state.filled': 'Pełne',
'worker.state.empty': 'Puste'
},
en: {
'worker.solved': 'Solved!',
'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
'worker.stuck': 'No logical move found. Try guessing or undoing.',
'worker.done': 'Done!',
'worker.state.filled': 'Filled',
'worker.state.empty': 'Empty'
}
};
const resolveLocale = (value) => {
if (!value) return 'en';
const short = String(value).toLowerCase().split('-')[0];
return short === 'pl' ? 'pl' : 'en';
};
const format = (text, params = {}) => {
return text.replace(/\{(\w+)\}/g, (_, key) => {
const value = params[key];
return value === undefined ? `{${key}}` : String(value);
});
};
const t = (locale, key, params) => {
const lang = messages[locale] || messages.en;
const value = lang[key] || messages.en[key] || key;
return typeof value === 'string' ? format(value, params) : key;
};
const buildPrefix = (lineState) => {
const n = lineState.length;
const filled = new Array(n + 1).fill(0);
const cross = new Array(n + 1).fill(0);
for (let i = 0; i < n; i++) {
filled[i + 1] = filled[i] + (lineState[i] === 1 ? 1 : 0);
cross[i + 1] = cross[i] + (lineState[i] === 2 ? 1 : 0);
}
return { filled, cross };
};
const buildSuffixMin = (hints) => {
const m = hints.length;
const suffixMin = new Array(m + 1).fill(0);
let sumHints = 0;
for (let i = m - 1; i >= 0; i--) {
sumHints += hints[i];
const separators = m - i - 1;
suffixMin[i] = sumHints + separators;
}
return suffixMin;
};
const solveLineLogic = (lineState, hints) => {
const n = lineState.length;
const m = hints.length;
if (m === 0) {
for (let i = 0; i < n; i++) {
if (lineState[i] === 0) return { index: i, state: 2 };
}
return { index: -1 };
}
const { filled, cross } = buildPrefix(lineState);
const suffixMin = buildSuffixMin(hints);
const hasFilled = (a, b) => filled[b] - filled[a] > 0;
const hasCross = (a, b) => cross[b] - cross[a] > 0;
const memoSuffix = Array.from({ length: n + 1 }, () => Array(m + 1).fill(null));
const memoPrefix = Array.from({ length: n + 1 }, () => Array(m + 1).fill(null));
const canPlaceSuffix = (pos, hintIndex) => {
const cached = memoSuffix[pos][hintIndex];
if (cached !== null) return cached;
if (hintIndex === m) {
const result = !hasFilled(pos, n);
memoSuffix[pos][hintIndex] = result;
return result;
}
const len = hints[hintIndex];
// maxStart logic: we need enough space for this block (len) + subsequent blocks/gaps (suffixMin[hintIndex+1])
// suffixMin[hintIndex] = len + (m - hintIndex - 1) + suffixMin[hintIndex+1]
// Actually suffixMin[hintIndex] already includes everything needed from here to end.
// So if we place block at start, end is start + len.
// Total space needed is suffixMin[hintIndex].
// So start can go up to n - suffixMin[hintIndex].
const maxStart = n - suffixMin[hintIndex];
for (let start = pos; start <= maxStart; start++) {
if (hasFilled(pos, start)) continue; // Must be empty before this block
if (hasCross(start, start + len)) continue; // Block space must be free of crosses
// If not the last block, we need a gap after
if (hintIndex < m - 1) {
if (start + len < n && lineState[start + len] === 1) continue; // Gap must not be filled
// We can assume gap is at start + len. Next block starts at least at start + len + 1
const nextPos = start + len + 1;
if (canPlaceSuffix(nextPos, hintIndex + 1)) {
memoSuffix[pos][hintIndex] = true;
return true;
}
} else {
// Last block
// Check if we can fill the rest with empty
if (hasFilled(start + len, n)) continue;
memoSuffix[pos][hintIndex] = true;
return true;
}
}
memoSuffix[pos][hintIndex] = false;
return false;
};
const canPlacePrefix = (pos, hintCount) => {
const cached = memoPrefix[pos][hintCount];
if (cached !== null) return cached;
if (hintCount === 0) {
const result = !hasFilled(0, pos);
memoPrefix[pos][hintCount] = result;
return result;
}
const len = hints[hintCount - 1];
// Logic for prefix:
// We are placing the (hintCount-1)-th block ending at 'start + len' <= pos.
// So 'start' <= pos - len.
// But we also need to ensure there is space for previous blocks.
// However, the simple constraint is just iterating backwards.
// maxStart: if this is the only block, maxStart = pos - len.
// If there are previous blocks, we need a gap before this block.
// So previous block ended at start - 1.
// Actually the recursive call will handle space check.
// But for the gap check:
// If we place block at 'start', we need lineState[start-1] != 1 (if start > 0).
// And we recursively check canPlacePrefix(start-1, count-1).
// But if start=0 and count > 1, impossible.
const maxStart = pos - len; // Simplified, loop condition handles rest
for (let start = maxStart; start >= 0; start--) {
if (hasCross(start, start + len)) continue;
if (hasFilled(start + len, pos)) continue; // Must be empty after this block up to pos
// Check gap before
if (hintCount > 1) {
if (start === 0) continue; // No space for previous blocks
if (lineState[start - 1] === 1) continue; // Gap must not be filled
const prevPos = start - 1;
if (canPlacePrefix(prevPos, hintCount - 1)) {
memoPrefix[pos][hintCount] = true;
return true;
}
} else {
// First block
if (hasFilled(0, start)) continue; // Before first block must be empty
memoPrefix[pos][hintCount] = true;
return true;
}
}
memoPrefix[pos][hintCount] = false;
return false;
};
const possibleStarts = [];
for (let i = 0; i < m; i++) {
const len = hints[i];
const starts = [];
for (let start = 0; start <= n - len; start++) {
if (i === 0) {
if (!canPlacePrefix(start, 0)) continue;
} else {
if (start === 0) continue;
if (lineState[start - 1] === 1) continue;
if (!canPlacePrefix(start - 1, i)) continue;
}
if (hasCross(start, start + len)) continue;
if (start + len < n && lineState[start + len] === 1) continue;
const nextPos = start + len < n ? start + len + 1 : start + len;
if (!canPlaceSuffix(nextPos, i + 1)) continue;
starts.push(start);
}
possibleStarts.push(starts);
}
const mustFill = new Array(n).fill(false);
const coverage = new Array(n).fill(false);
for (let i = 0; i < m; i++) {
const starts = possibleStarts[i];
const len = hints[i];
if (starts.length === 0) return { index: -1 };
let earliest = starts[0];
let latest = starts[0];
for (let j = 1; j < starts.length; j++) {
earliest = Math.min(earliest, starts[j]);
latest = Math.max(latest, starts[j]);
}
const startOverlap = Math.max(earliest, latest);
const endOverlap = Math.min(earliest + len - 1, latest + len - 1);
for (let k = startOverlap; k <= endOverlap; k++) {
if (k >= 0 && k < n) mustFill[k] = true;
}
for (let s = 0; s < starts.length; s++) {
const start = starts[s];
for (let k = start; k < start + len; k++) {
coverage[k] = true;
}
}
}
for (let i = 0; i < n; i++) {
if (lineState[i] === 0 && mustFill[i]) return { index: i, state: 1 };
}
for (let i = 0; i < n; i++) {
if (lineState[i] === 0 && !coverage[i]) return { index: i, state: 2 };
}
return { index: -1 };
};
const isSolved = (grid, solution) => {
const size = grid.length;
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
const playerCell = grid[r][c];
const solutionCell = solution[r][c];
const isFilled = playerCell === 1;
const shouldBeFilled = solutionCell === 1;
if (isFilled !== shouldBeFilled) return false;
}
}
return true;
};
const handleStep = (playerGrid, solution, locale) => {
if (isSolved(playerGrid, solution)) {
return { type: 'done', statusText: t(locale, 'worker.solved') };
}
const size = solution.length;
const { rowHints, colHints } = calculateHints(solution);
for (let r = 0; r < size; r++) {
const rowLine = playerGrid[r];
const hints = rowHints[r];
const result = solveLineLogic(rowLine, hints);
if (result.index !== -1) {
const stateLabel = t(locale, result.state === 1 ? 'worker.state.filled' : 'worker.state.empty');
return {
type: 'move',
r,
c: result.index,
state: result.state,
statusText: t(locale, 'worker.logicRow', { row: r + 1, col: result.index + 1, state: stateLabel })
};
}
}
for (let c = 0; c < size; c++) {
const colLine = [];
for (let r = 0; r < size; r++) colLine.push(playerGrid[r][c]);
const hints = colHints[c];
const result = solveLineLogic(colLine, hints);
if (result.index !== -1) {
const stateLabel = t(locale, result.state === 1 ? 'worker.state.filled' : 'worker.state.empty');
return {
type: 'move',
r: result.index,
c,
state: result.state,
statusText: t(locale, 'worker.logicCol', { row: result.index + 1, col: c + 1, state: stateLabel })
};
}
}
// Check for guess logic - we want to avoid this unless strictly necessary
// If no logic move found, return 'stuck' instead of cheating
return { type: 'stuck', statusText: t(locale, 'worker.stuck') };
};
self.onmessage = (event) => {
const { id, playerGrid, solution, locale } = event.data;
const resolved = resolveLocale(locale);
const result = handleStep(playerGrid, solution, resolved);
self.postMessage({ id, ...result });
};