Fix Undo icon and improve mobile UX
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@@ -34,35 +34,30 @@ const clearLongPress = () => {
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const handlePointerDown = (e) => {
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if (e.pointerType === 'mouse') {
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if (e.button === 0) emit('start-drag', props.r, props.c, false);
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if (e.button === 2) emit('start-drag', props.r, props.c, true);
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if (e.button === 0) emit('start-drag', props.r, props.c, false, false);
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if (e.button === 2) emit('start-drag', props.r, props.c, true, false);
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return;
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}
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longPressTriggered = false;
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clearLongPress();
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longPressTimer = setTimeout(() => {
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longPressTriggered = true;
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emit('start-drag', props.r, props.c, true);
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}, 450);
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// Touch logic
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const now = Date.now();
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if (now - lastTap < 300) {
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// Double tap -> X (Force)
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emit('start-drag', props.r, props.c, true, true);
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lastTap = 0;
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} else {
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// Single tap / Start drag -> Fill
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emit('start-drag', props.r, props.c, false, false);
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lastTap = now;
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}
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};
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const handlePointerUp = (e) => {
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if (e.pointerType === 'mouse') return;
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clearLongPress();
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if (longPressTriggered) return;
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const now = Date.now();
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const isDoubleTap = now - lastTap < 300;
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lastTap = now;
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if (isDoubleTap) {
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emit('start-drag', props.r, props.c, true);
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} else {
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emit('start-drag', props.r, props.c, false);
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}
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// Handled in pointerdown
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};
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const handlePointerCancel = (e) => {
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if (e.pointerType === 'mouse') return;
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clearLongPress();
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// Handled in pointerdown
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};
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</script>
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