Fix Undo icon and improve mobile UX

This commit is contained in:
2026-02-10 00:08:23 +01:00
parent f7a04e76c4
commit 040f0f7878
7 changed files with 211 additions and 39 deletions

View File

@@ -15,6 +15,94 @@ const rowHintsRef = ref(null);
const activeRow = ref(null);
const activeCol = ref(null);
const isFinePointer = ref(false);
const scrollWrapper = ref(null);
const scrollTrack = ref(null);
const showScrollbar = ref(false);
const thumbWidth = ref(20);
const thumbLeft = ref(0);
let isDraggingScroll = false;
let dragStartX = 0;
let dragStartLeft = 0;
const checkScroll = () => {
const el = scrollWrapper.value;
if (!el) return;
const sw = el.scrollWidth;
const cw = el.clientWidth;
// Only show custom scrollbar on mobile/tablet (width < 768px) and if content overflows
const isMobile = window.innerWidth <= 768;
showScrollbar.value = isMobile && (sw > cw + 1);
if (showScrollbar.value) {
// Thumb width percentage = (viewport / total) * 100
const ratio = cw / sw;
thumbWidth.value = Math.max(10, ratio * 100);
}
};
const handleScroll = () => {
if (isDraggingScroll) return;
const el = scrollWrapper.value;
if (!el) return;
const sw = el.scrollWidth;
const cw = el.clientWidth;
const sl = el.scrollLeft;
const maxScroll = sw - cw;
if (maxScroll <= 0) return;
// Map scroll position to thumb position (0 to 100 - thumbWidth)
const maxThumb = 100 - thumbWidth.value;
thumbLeft.value = (sl / maxScroll) * maxThumb;
};
const startScrollDrag = (e) => {
isDraggingScroll = true;
dragStartX = e.clientX || e.touches[0].clientX;
dragStartLeft = thumbLeft.value;
document.addEventListener('mousemove', onScrollDrag);
document.addEventListener('mouseup', stopScrollDrag);
document.addEventListener('touchmove', onScrollDrag, { passive: false });
document.addEventListener('touchend', stopScrollDrag);
};
const onScrollDrag = (e) => {
if (!isDraggingScroll || !scrollTrack.value) return;
const clientX = e.clientX || (e.touches ? e.touches[0].clientX : 0);
const deltaX = clientX - dragStartX;
const trackWidth = scrollTrack.value.offsetWidth;
if (trackWidth === 0) return;
// Calculate delta as percentage of track
const deltaPercent = (deltaX / trackWidth) * 100;
// New thumb position
let newLeft = dragStartLeft + deltaPercent;
const maxThumb = 100 - thumbWidth.value;
newLeft = Math.max(0, Math.min(maxThumb, newLeft));
thumbLeft.value = newLeft;
// Sync scroll
const el = scrollWrapper.value;
if (el) {
const sw = el.scrollWidth;
const cw = el.clientWidth;
const maxScroll = sw - cw;
el.scrollLeft = (newLeft / maxThumb) * maxScroll;
}
};
const stopScrollDrag = () => {
isDraggingScroll = false;
document.removeEventListener('mousemove', onScrollDrag);
document.removeEventListener('mouseup', stopScrollDrag);
document.removeEventListener('touchmove', onScrollDrag);
document.removeEventListener('touchend', stopScrollDrag);
};
const getRowHintsWidth = () => {
const el = rowHintsRef.value?.$el;
@@ -74,6 +162,7 @@ onMounted(() => {
});
isFinePointer.value = window.matchMedia('(pointer: fine)').matches;
window.addEventListener('resize', computeCellSize);
window.addEventListener('resize', checkScroll);
window.addEventListener('mouseup', handleGlobalMouseUp);
window.addEventListener('pointerup', handleGlobalPointerUp);
window.addEventListener('touchend', handleGlobalPointerUp, { passive: true });
@@ -81,6 +170,7 @@ onMounted(() => {
onUnmounted(() => {
window.removeEventListener('resize', computeCellSize);
window.removeEventListener('resize', checkScroll);
window.removeEventListener('mouseup', handleGlobalMouseUp);
window.removeEventListener('pointerup', handleGlobalPointerUp);
window.removeEventListener('touchend', handleGlobalPointerUp);
@@ -89,11 +179,12 @@ onUnmounted(() => {
watch(() => store.size, async () => {
await nextTick();
computeCellSize();
checkScroll();
});
</script>
<template>
<div class="game-board-wrapper">
<div class="game-board-wrapper" ref="scrollWrapper" @scroll="handleScroll">
<div class="game-container" :style="{ '--cell-size': `${cellSize}px` }">
<div class="corner-spacer"></div>
@@ -131,13 +222,30 @@ watch(() => store.size, async () => {
</div>
</div>
</div>
<Teleport to="body">
<div v-if="showScrollbar" class="fixed-scroll-bar">
<div class="fixed-scroll-track" ref="scrollTrack" @pointerdown="startScrollDrag">
<div
class="fixed-scroll-thumb"
:style="{ width: `${thumbWidth}%`, left: `${thumbLeft}%` }"
></div>
</div>
</div>
</Teleport>
</template>
<style scoped>
.game-board-wrapper {
display: flex;
flex-direction: column;
align-items: center;
align-items: flex-start;
overflow-x: auto;
width: 100%;
scrollbar-width: none; /* Hide default scrollbar */
}
.game-board-wrapper::-webkit-scrollbar {
display: none;
}
.game-container {
@@ -145,17 +253,24 @@ watch(() => store.size, async () => {
grid-template-columns: auto auto;
grid-template-rows: auto auto;
gap: 0;
padding: 20px;
background: rgba(0, 0, 0, 0.2);
border-radius: 16px;
box-shadow: 0 0 30px rgba(0, 0, 0, 0.3);
padding: 0;
background: transparent;
box-shadow: none;
margin-top: 10px;
margin-left: auto;
margin-right: auto;
position: relative;
}
.corner-spacer {
height: auto; /* Adapts to Col Hints height */
}
/* Row Hints */
.game-container > :nth-child(3) {
/* No special styles */
}
.grid {
display: grid;
gap: var(--gap-size);