fix: update win condition to validate hints instead of exact match
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@@ -2,6 +2,34 @@ import { defineStore } from 'pinia';
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import { ref, computed } from 'vue';
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import { ref, computed } from 'vue';
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import { generateRandomGrid } from '@/utils/puzzleUtils';
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import { generateRandomGrid } from '@/utils/puzzleUtils';
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// Helper: Calculate hints for a line (row or column)
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function calculateHints(line) {
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const hints = [];
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let currentRun = 0;
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for (const cell of line) {
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if (cell === 1) {
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currentRun++;
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} else {
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if (currentRun > 0) {
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hints.push(currentRun);
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currentRun = 0;
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}
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}
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}
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if (currentRun > 0) {
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hints.push(currentRun);
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}
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return hints.length > 0 ? hints : [0];
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}
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// Helper: Validate if a line matches its hints
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function validateLine(line, targetHints) {
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const currentHints = calculateHints(line);
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if (currentHints.length !== targetHints.length) return false;
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return currentHints.every((h, i) => h === targetHints[i]);
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}
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// Definicje zagadek (Static Puzzles)
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// Definicje zagadek (Static Puzzles)
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const PUZZLES = {
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const PUZZLES = {
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easy: {
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easy: {
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@@ -249,20 +277,32 @@ export const usePuzzleStore = defineStore('puzzle', () => {
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function checkWin() {
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function checkWin() {
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let correct = true;
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let correct = true;
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// Calculate expected hints from solution (truth)
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// We do this dynamically to ensure we always check against the rules of the board
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const solutionRows = solution.value;
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const solutionCols = Array(size.value).fill().map((_, c) => solution.value.map(r => r[c]));
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// Check Rows
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for (let r = 0; r < size.value; r++) {
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for (let r = 0; r < size.value; r++) {
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const targetHints = calculateHints(solutionRows[r]);
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const playerLine = playerGrid.value[r];
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if (!validateLine(playerLine, targetHints)) {
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correct = false;
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break;
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}
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}
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if (correct) {
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// Check Columns
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for (let c = 0; c < size.value; c++) {
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for (let c = 0; c < size.value; c++) {
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const playerCell = playerGrid.value[r][c];
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const targetHints = calculateHints(solutionCols[c]);
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const solutionCell = solution.value[r][c];
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const playerLine = playerGrid.value.map(row => row[c]);
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if (!validateLine(playerLine, targetHints)) {
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const isFilled = playerCell === 1;
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const shouldBeFilled = solutionCell === 1;
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if (isFilled !== shouldBeFilled) {
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correct = false;
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correct = false;
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break;
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break;
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}
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}
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}
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}
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if (!correct) break;
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}
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}
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if (correct) {
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if (correct) {
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