feat(layout): use native browser scroll for game board on desktop
This commit is contained in:
19
src/App.vue
19
src/App.vue
@@ -186,7 +186,7 @@ onUnmounted(() => {
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.game-container {
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.game-container {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: stretch; /* was center */
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gap: 20px;
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gap: 20px;
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width: 100%;
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width: 100%;
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padding-bottom: 50px;
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padding-bottom: 50px;
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@@ -202,7 +202,7 @@ onUnmounted(() => {
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align-items: center;
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align-items: center;
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width: 90%;
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width: 90%;
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max-width: 600px;
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max-width: 600px;
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margin-bottom: 20px;
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margin: 0 auto 20px auto; /* Center it manually */
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box-shadow: var(--banner-shadow);
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box-shadow: var(--banner-shadow);
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}
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}
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@@ -227,17 +227,24 @@ onUnmounted(() => {
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.game-layout {
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.game-layout {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: stretch;
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gap: 20px;
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gap: 20px;
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width: 100%;
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width: 100%;
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max-width: 1200px;
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padding: 0 20px;
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padding: 0 20px;
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}
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}
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/* Center children (except board section which handles itself) */
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.game-layout > *:not(.board-section) {
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margin-left: auto;
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margin-right: auto;
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max-width: 1200px; /* Keep constraint for panels */
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width: 100%;
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}
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.board-section {
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.board-section {
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display: flex;
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display: block;
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justify-content: center;
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width: 100%;
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width: 100%;
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overflow-x: visible;
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}
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}
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.fade-enter-active,
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.fade-enter-active,
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@@ -118,6 +118,8 @@ const computeCellSize = () => {
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const gap = parseFloat(gapRaw);
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const gap = parseFloat(gapRaw);
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const gridPad = parseFloat(gridPadRaw);
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const gridPad = parseFloat(gridPadRaw);
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const isDesktop = window.matchMedia('(min-width: 769px)').matches;
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let containerWidth;
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let containerWidth;
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if (scrollWrapper.value) {
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if (scrollWrapper.value) {
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containerWidth = scrollWrapper.value.clientWidth;
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containerWidth = scrollWrapper.value.clientWidth;
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@@ -131,8 +133,15 @@ const computeCellSize = () => {
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const availableForGrid = Math.max(0, containerWidth - hintWidth);
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const availableForGrid = Math.max(0, containerWidth - hintWidth);
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const size = Math.floor((availableForGrid - gridPad * 2 - (store.size - 1) * gap) / store.size);
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const size = Math.floor((availableForGrid - gridPad * 2 - (store.size - 1) * gap) / store.size);
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// Keep min 18, max 36
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cellSize.value = Math.max(18, Math.min(36, size));
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if (isDesktop) {
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// Desktop: Allow overflow, use comfortable size
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cellSize.value = 30;
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} else {
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// Mobile: Fit to screen
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// Keep min 18, max 36
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cellSize.value = Math.max(18, Math.min(36, size));
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}
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};
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};
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const handleGlobalMouseUp = () => {
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const handleGlobalMouseUp = () => {
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@@ -258,8 +267,15 @@ watch(() => store.size, async () => {
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/* Desktop: Remove scroll behavior to ensure full grid visibility */
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/* Desktop: Remove scroll behavior to ensure full grid visibility */
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@media (min-width: 769px) {
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@media (min-width: 769px) {
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.game-board-wrapper {
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.game-board-wrapper {
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overflow-x: auto; /* Allow scrolling if grid is too large (e.g. 80x80) */
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overflow: visible;
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align-items: center; /* Center the grid on desktop */
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width: max-content;
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min-width: 100%;
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margin: 0 auto; /* Center the wrapper safely */
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align-items: flex-start; /* Prevent cropping when centered */
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}
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.game-container {
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/* margin: 0 auto; - wrapper handles centering now */
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}
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}
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}
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}
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