Optimize simulation with logic-only solver, fix rectangular grid support, and improve worker pool
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49
src/utils/repro_solver.test.js
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49
src/utils/repro_solver.test.js
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import { describe, it, expect } from 'vitest';
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import { solvePuzzle } from './solver';
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import { calculateHints } from './puzzleUtils';
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describe('Solver Repro', () => {
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it('should solve a simple generated puzzle', () => {
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const grid = [
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[1, 0, 1, 1, 0],
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[1, 1, 0, 0, 1],
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[0, 0, 1, 0, 0],
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[1, 1, 1, 1, 1],
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[0, 1, 0, 1, 0]
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];
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const { rowHints, colHints } = calculateHints(grid);
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const result = solvePuzzle(rowHints, colHints);
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expect(result.percentSolved).toBe(100);
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});
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it('should not fail on random valid lines', () => {
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// Test solveLine indirectly via solvePuzzle on small grids
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for (let i = 0; i < 100; i++) {
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const size = 10;
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const grid = [];
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for(let r=0; r<size; r++) {
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const row = [];
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for(let c=0; c<size; c++) row.push(Math.random() > 0.5 ? 1 : 0);
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grid.push(row);
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}
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const { rowHints, colHints } = calculateHints(grid);
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const result = solvePuzzle(rowHints, colHints);
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// It might not be 100% solvable without guessing (logic only),
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// but since our solver HAS backtracking, it MUST be 100% solvable
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// (unless timeout/max depth reached, but for 10x10 it should solve).
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// If it returns 0% or low %, it implies it failed to find the solution
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// or found a contradiction (which shouldn't happen for valid hints).
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if (result.percentSolved < 100) {
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console.log('Failed Grid:', JSON.stringify(grid));
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console.log('Result:', result);
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}
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expect(result.percentSolved).toBe(100);
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}
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});
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});
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