Optimize simulation with logic-only solver, fix rectangular grid support, and improve worker pool
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@@ -6,6 +6,9 @@
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* 1: Filled
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*/
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// Memoized helper for checking if hints fit
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const memo = new Map();
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/**
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* Solves a single line (row or column) based on hints and current knowledge.
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* Uses the "Left-Right Overlap" algorithm to find common filled cells.
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@@ -19,6 +22,9 @@ function solveLine(currentLine, hints) {
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const length = currentLine.length;
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// If no hints, all must be empty
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// Clear memo for this line solve
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memo.clear();
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if (hints.length === 0 || (hints.length === 1 && hints[0] === 0)) {
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return Array(length).fill(0);
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}
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@@ -45,11 +51,6 @@ function solveLine(currentLine, hints) {
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while (currentIdx <= length - block) {
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if (canPlace(currentLine, currentIdx, block)) {
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// Verify we can fit remaining blocks
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// Simple heuristic: do we have enough space?
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// A full recursive check is better but slower.
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// For "Logical Solver" we assume valid placement is possible if we respect current constraints.
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// However, strictly, we need to know if there is *any* valid arrangement starting here.
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// Let's use a recursive check with memoization for "can fit rest".
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if (canFitRest(currentLine, currentIdx + block + 1, hints, hIndex + 1)) {
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leftPositions.push(currentIdx);
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currentIdx += block + 1; // Move past this block + 1 space
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@@ -61,12 +62,10 @@ function solveLine(currentLine, hints) {
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if (leftPositions.length <= hIndex) return null; // Impossible
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}
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// Clear memo for right-side calculation (different line/hints)
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memo.clear();
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// 2. Calculate Right-Most Positions (by reversing line and hints)
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// This is symmetrical to Left-Most.
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// Instead of implementing reverse logic, we can just reverse inputs, run left-most, and reverse back.
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// But we need to respect the "currentLine" constraints which might be asymmetric.
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// Actually, "Right-Most" is just "Left-Most" on the reversed grid.
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const reversedLine = [...currentLine].reverse();
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const reversedHints = [...hints].reverse();
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const rightPositionsReversed = [];
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@@ -88,8 +87,6 @@ function solveLine(currentLine, hints) {
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}
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// Convert reversed positions to actual indices
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// index in reversed = length - 1 - (original_index + block_size - 1)
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// original_start = length - 1 - (reversed_start + block_size - 1) = length - reversed_start - block_size
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const rightPositions = rightPositionsReversed.map((rStart, i) => {
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const block = reversedHints[i];
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return length - rStart - block;
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@@ -106,13 +103,6 @@ function solveLine(currentLine, hints) {
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const block = hints[i];
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// If overlap exists: [r, l + block - 1]
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// Example: Block 5. Left: 2, Right: 4.
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// Left: ..XXXXX...
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// Right: ....XXXXX.
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// Overlap: ..XXX...
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// Indices: max(l, r) to min(l+block, r+block) - 1 ?
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// Range is [r, l + block - 1] (inclusive)
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if (r < l + block) {
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for (let k = r; k < l + block; k++) {
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newLine[k] = 1;
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@@ -121,15 +111,6 @@ function solveLine(currentLine, hints) {
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}
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// Determine Empty cells?
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// A cell is empty if it is not covered by ANY block in ANY valid configuration.
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// This is harder with just L/R limits.
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// However, we can use the "Simple Glue" logic:
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// If a cell is outside the range [LeftLimit[i], RightLimit[i] + block] for ALL i, it's empty.
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// Wait, indices are not strictly partitioned. Block 1 could be at 0 or 10.
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// But logic dictates order.
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// Range of block i is [LeftPositions[i], RightPositions[i] + hints[i]].
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// If a cell k is not in ANY of these ranges, it is 0.
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// Mask of possible filled cells
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const possibleFilled = Array(length).fill(false);
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for (let i = 0; i < hints.length; i++) {
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@@ -148,8 +129,7 @@ function solveLine(currentLine, hints) {
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}
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// Memoized helper for checking if hints fit
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const memo = new Map();
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function canFitRest(line, startIndex, hints, hintIndex) {
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export function canFitRest(line, startIndex, hints, hintIndex) {
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// Optimization: If hints are empty, we just need to check if remaining line has no '1's
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if (hintIndex >= hints.length) {
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for (let i = startIndex; i < line.length; i++) {
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@@ -158,23 +138,32 @@ function canFitRest(line, startIndex, hints, hintIndex) {
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return true;
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}
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// Key for memoization (primitive approach)
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// In a full solver, we'd pass a cache. For single line, maybe overkill, but safe.
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// let key = `${startIndex}-${hintIndex}`;
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// Skipping memo for now as line lengths are small (<80) and recursion depth is low.
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// Memoization key
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const key = `${startIndex}-${hintIndex}`;
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if (memo.has(key)) return memo.get(key);
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const remainingLen = line.length - startIndex;
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// Min space needed: sum of hints + (hints.length - 1) spaces
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// Calculate lazily or precalc?
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let minSpace = 0;
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for(let i=hintIndex; i<hints.length; i++) minSpace += hints[i] + (i < hints.length - 1 ? 1 : 0);
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if (remainingLen < minSpace) return false;
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if (remainingLen < minSpace) {
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memo.set(key, false);
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return false;
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}
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const block = hints[hintIndex];
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// Try to find *any* valid placement for this block
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// We only need ONE valid path to return true.
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for (let i = startIndex; i <= line.length - minSpace; i++) { // Optimization on upper bound?
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for (let i = startIndex; i <= line.length - minSpace; i++) {
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// If we skipped a '1', we went too far. All 1s must be covered by blocks.
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// Since we are placing the *next* block, any 1s between startIndex and i are uncovered.
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// Thus, if we find a 1 in [startIndex, i-1], we must stop.
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let skippedOne = false;
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for (let x = startIndex; x < i; x++) {
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if (line[x] === 1) { skippedOne = true; break; }
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}
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if (skippedOne) break;
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// Check placement
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let valid = true;
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// Block
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@@ -183,240 +172,276 @@ function canFitRest(line, startIndex, hints, hintIndex) {
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}
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if (!valid) continue;
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// Boundary before (checked by loop start usually, but strictly:
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if (i > 0 && line[i-1] === 1) valid = false; // Should have been handled by caller or skip
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// Wait, the caller (loop) iterates i.
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// If i > startIndex, we implied space at i-1.
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// If line[i-1] is 1, we can't place here if we skipped it.
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// Actually, if we skip a '1', that's invalid.
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// So we can't just skip '1's.
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// Boundary before
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if (i > 0 && line[i-1] === 1) valid = false;
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// Correct logic:
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// We iterate i. If we pass a '1' at index < i, that 1 is orphaned -> Invalid path.
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// So we can only scan forward as long as we don't skip a '1'.
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let skippedOne = false;
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for (let x = startIndex; x < i; x++) {
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if (line[x] === 1) { skippedOne = true; break; }
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}
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if (skippedOne) break; // Cannot go further right, we left a 1 behind.
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// Boundary after
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// Boundary after (check implicit in next block placement or end of line, but we need to check i+block cell)
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if (i + block < line.length && line[i+block] === 1) valid = false;
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if (valid) {
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// Recurse
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if (canFitRest(line, i + block + 1, hints, hintIndex + 1)) return true;
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if (canFitRest(line, i + block + 1, hints, hintIndex + 1)) {
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memo.set(key, true);
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return true;
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}
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}
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}
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memo.set(key, false);
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return false;
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}
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/**
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* Solves the puzzle using logical iteration.
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* @param {number[][]} rowHints
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* @param {number[][]} colHints
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* @param {number[][]} initialGrid - Optional starting state
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* @returns {object} { grid: number[][], changed: boolean }
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*/
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function solveLogically(rowHints, colHints, initialGrid) {
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const rows = rowHints.length;
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const cols = colHints.length;
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// Initialize grid with -1 if not provided
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let grid = initialGrid ? initialGrid.map(row => [...row]) : Array(rows).fill(null).map(() => Array(cols).fill(-1));
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let changed = true;
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let iterations = 0;
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const MAX_ITER = 100; // Safety break
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while (changed && iterations < MAX_ITER) {
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changed = false;
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iterations++;
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// Rows
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for (let r = 0; r < rows; r++) {
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const newLine = solveLine(grid[r], rowHints[r]);
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if (!newLine) return { grid, contradiction: true }; // Contradiction found
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for (let c = 0; c < cols; c++) {
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if (grid[r][c] !== newLine[c]) {
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// If we try to overwrite a known value with a different one -> Contradiction
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if (grid[r][c] !== -1 && grid[r][c] !== newLine[c]) return { grid, contradiction: true };
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grid[r][c] = newLine[c];
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changed = true;
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}
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}
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}
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// Cols
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for (let c = 0; c < cols; c++) {
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const currentCol = grid.map(row => row[c]);
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const newCol = solveLine(currentCol, colHints[c]);
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if (!newCol) return { grid, contradiction: true }; // Contradiction found
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for (let r = 0; r < rows; r++) {
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if (grid[r][c] !== newCol[r]) {
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if (grid[r][c] !== -1 && grid[r][c] !== newCol[r]) return { grid, contradiction: true };
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grid[r][c] = newCol[r];
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changed = true;
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}
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}
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}
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}
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return { grid, changed: iterations > 1, iterations, contradiction: false };
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}
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/**
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* Main solver function that attempts to solve the puzzle using logic and lookahead.
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* Main solver function that attempts to solve the puzzle using logic and backtracking (DFS).
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* Uses an efficient propagation queue and undo stack to avoid deep copying the grid.
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*
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* @param {number[][]} rowHints
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* @param {number[][]} colHints
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* @param {function} onProgress - Optional callback for progress reporting (percent)
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* @param {number[][]} initialGrid - Optional initial grid state
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* @param {boolean} logicOnly - If true, stops after logical propagation (no guessing)
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* @returns {object} result
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*/
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export function solvePuzzle(rowHints, colHints, onProgress) {
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export function solvePuzzle(rowHints, colHints, onProgress, initialGrid = null, logicOnly = false) {
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const rows = rowHints.length;
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const cols = colHints.length;
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const totalCells = rows * cols;
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// 1. Basic Logical Solve
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let { grid, iterations, contradiction } = solveLogically(rowHints, colHints);
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// Grid initialization: -1 (Unknown), 0 (Empty), 1 (Filled)
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// Use initialGrid if provided (deep copy to be safe)
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const grid = initialGrid
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? initialGrid.map(row => [...row])
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: Array(rows).fill().map(() => Array(cols).fill(-1));
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// Count solved
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// Stats
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let iterations = 0; // Total calls to solve()
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let maxDepth = 0; // Max recursion depth
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let backtracks = 0; // Failed guesses
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let logicSteps = 0; // Cells filled by propagation
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let lastProgressTime = 0;
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function reportProgress() {
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if (!onProgress) return;
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const now = Date.now();
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if (now - lastProgressTime >= 50) {
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let filled = 0;
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for(let r=0; r<rows; r++) {
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for(let c=0; c<cols; c++) {
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if(grid[r][c] !== -1) filled++;
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}
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}
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onProgress(Math.floor((filled/totalCells) * 100));
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lastProgressTime = now;
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}
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}
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// Queue for propagation (Set of strings "r{i}" or "c{i}")
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const queue = new Set();
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for(let r=0; r<rows; r++) queue.add(`r${r}`);
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for(let c=0; c<cols; c++) queue.add(`c${c}`);
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// Helper: Undo changes from a propagation step
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function undo(changes) {
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for(let i=changes.length-1; i>=0; i--) {
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const {r, c, old} = changes[i];
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grid[r][c] = old;
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}
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}
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// Helper: Propagate logic constraints until fixed point or contradiction
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// Returns list of changes made, or null if contradiction found
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function propagate() {
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const changes = [];
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try {
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while(queue.size > 0) {
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reportProgress();
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const item = queue.values().next().value;
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queue.delete(item);
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const type = item[0];
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const idx = parseInt(item.slice(1));
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let currentLine, hints;
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if (type === 'r') {
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currentLine = grid[idx]; // Reference for row (fast)
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hints = rowHints[idx];
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} else {
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currentLine = grid.map(row => row[idx]); // Copy for col (slower)
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hints = colHints[idx];
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}
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const newLine = solveLine(currentLine, hints);
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if (!newLine) throw 'contradiction';
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// Apply changes
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for(let i=0; i<newLine.length; i++) {
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if (currentLine[i] !== newLine[i]) {
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// If we try to change a known value to something else -> Contradiction
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if (currentLine[i] !== -1 && currentLine[i] !== newLine[i]) throw 'contradiction';
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if (currentLine[i] === -1) {
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const r = type === 'r' ? idx : i;
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const c = type === 'r' ? i : idx;
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// Double check if already set by orthogonal update in same loop?
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// (Should be handled by -1 check above, as grid is shared)
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if (grid[r][c] === -1) {
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grid[r][c] = newLine[i];
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changes.push({r, c, old: -1});
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logicSteps++;
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// Add orthogonal line to queue
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if (type === 'r') queue.add(`c${c}`);
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else queue.add(`r${r}`);
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} else if (grid[r][c] !== newLine[i]) {
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console.log('Contradiction: Orthogonal Conflict at', r, c, 'Grid:', grid[r][c], 'New:', newLine[i]);
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throw 'contradiction';
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}
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}
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}
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}
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}
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} catch (e) {
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// Revert changes from this failed propagation
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undo(changes);
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return null;
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}
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return changes;
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}
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// DFS Solver
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function solve(depth) {
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maxDepth = Math.max(maxDepth, depth);
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iterations++;
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reportProgress();
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// 1. Propagate Logic
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const changes = propagate();
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if (!changes) return false; // Contradiction
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// 2. Find Best Branch Candidate
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let bestR = -1, bestC = -1;
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let minUnknowns = Infinity;
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let isComplete = true;
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// Scan for unknowns and pick heuristic
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// Heuristic: Line with fewest unknowns (most constrained)
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for(let r=0; r<rows; r++) {
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let unknowns = 0;
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let firstUnknownC = -1;
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for(let c=0; c<cols; c++) {
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if(grid[r][c] === -1) {
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unknowns++;
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if (firstUnknownC === -1) firstUnknownC = c;
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}
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}
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if (unknowns > 0) {
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isComplete = false;
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if (unknowns < minUnknowns) {
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minUnknowns = unknowns;
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bestR = r;
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bestC = firstUnknownC;
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}
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if (minUnknowns === 1) break; // Optimal
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}
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}
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if (isComplete) return true; // Solved!
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// 3. Branching (Guessing)
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// Try 1
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grid[bestR][bestC] = 1;
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queue.add(`r${bestR}`);
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queue.add(`c${bestC}`);
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if (solve(depth + 1)) return true;
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// Backtrack from 1
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grid[bestR][bestC] = -1; // Undo guess
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// (Recursive call already undid its propagation changes)
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// Try 0
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grid[bestR][bestC] = 0;
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queue.add(`r${bestR}`);
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queue.add(`c${bestC}`);
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if (solve(depth + 1)) return true;
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// Backtrack from 0
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grid[bestR][bestC] = -1; // Undo guess
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backtracks++;
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// Undo propagation from this level
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undo(changes);
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return false;
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}
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// Start Solving
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if (logicOnly) {
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// Just logical propagation without guessing
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if (initialGrid) {
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// If resuming, ensure queue has all lines to check consistency
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queue.clear();
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for(let r=0; r<rows; r++) queue.add(`r${r}`);
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for(let c=0; c<cols; c++) queue.add(`c${c}`);
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}
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// Propagate logic constraints
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propagate();
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// No DFS, so iterations/backtracks remain 0
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} else if (!initialGrid) {
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// Normal start (full solver)
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solve(0);
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} else {
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// Resume from provided state (full solver)
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||||
// We need to populate the queue with all rows/cols since we don't know what changed
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queue.clear();
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for(let r=0; r<rows; r++) queue.add(`r${r}`);
|
||||
for(let c=0; c<cols; c++) queue.add(`c${c}`);
|
||||
solve(0);
|
||||
}
|
||||
|
||||
// Calculate Percent Solved
|
||||
let solvedCount = 0;
|
||||
grid.forEach(r => r.forEach(c => { if(c !== -1) solvedCount++; }));
|
||||
let percentSolved = (solvedCount / totalCells) * 100;
|
||||
|
||||
if (onProgress) onProgress(Math.floor(percentSolved));
|
||||
|
||||
// Difficulty calculation
|
||||
// Base: complexity of grid
|
||||
// Difficulty Calculation
|
||||
// Logic:
|
||||
// - Base: 0-20% based on size/density
|
||||
// - Logic: 0-30% based on iterations needed (depth 0)
|
||||
// - Guessing: 0-50% based on backtracks/depth
|
||||
|
||||
let difficultyScore = 0;
|
||||
const effectiveSize = Math.sqrt(totalCells);
|
||||
|
||||
// If simple logic failed to solve completely, try Lookahead (Smash)
|
||||
let lookaheadUsed = false;
|
||||
|
||||
if (percentSolved < 100 && !contradiction) {
|
||||
// Lookahead loop
|
||||
// Find an unknown cell, try 0 and 1. If one leads to contradiction, the other is true.
|
||||
let progress = true;
|
||||
while (progress && percentSolved < 100) {
|
||||
progress = false;
|
||||
|
||||
// Find unknown cells (optimize: sort by most constrained?)
|
||||
// For now, just scan.
|
||||
let candidates = [];
|
||||
for(let r=0; r<rows; r++) {
|
||||
for(let c=0; c<cols; c++) {
|
||||
if (grid[r][c] === -1) candidates.push({r, c});
|
||||
}
|
||||
}
|
||||
|
||||
// Limit candidates for performance (e.g., first 50 or heuristic)
|
||||
// But we need to solve it...
|
||||
// Let's try top 20 candidates? Or all?
|
||||
// "Parallel web workers" allows us to be heavier, but 80x80 is 6400 cells.
|
||||
// We can't try all 6400 in every pass.
|
||||
// Heuristic: pick cells in rows/cols that are nearly full.
|
||||
|
||||
let checkedCount = 0;
|
||||
const totalCandidates = candidates.length;
|
||||
let lastReportedPercent = -1;
|
||||
|
||||
for (const {r, c} of candidates) {
|
||||
checkedCount++;
|
||||
|
||||
// Report progress inside the heavy loop
|
||||
if (onProgress) {
|
||||
const currentScanPercent = Math.floor((checkedCount / totalCandidates) * 100);
|
||||
// Report every 1% change or at least every 10 items to avoid flooding but keep it responsive
|
||||
if (currentScanPercent > lastReportedPercent || checkedCount % 10 === 0) {
|
||||
lastReportedPercent = currentScanPercent;
|
||||
onProgress(currentScanPercent);
|
||||
}
|
||||
}
|
||||
|
||||
// Try assuming 1
|
||||
// We need to clone the grid for simulation
|
||||
const gridCopy1 = grid.map(row => [...row]);
|
||||
gridCopy1[r][c] = 1;
|
||||
const res1 = solveLogically(rowHints, colHints, gridCopy1);
|
||||
|
||||
// Try assuming 0
|
||||
const gridCopy0 = grid.map(row => [...row]);
|
||||
gridCopy0[r][c] = 0;
|
||||
const res0 = solveLogically(rowHints, colHints, gridCopy0);
|
||||
|
||||
let deduced = null;
|
||||
|
||||
if (res1.contradiction && !res0.contradiction) {
|
||||
deduced = 0; // Must be 0
|
||||
} else if (!res1.contradiction && res0.contradiction) {
|
||||
deduced = 1; // Must be 1
|
||||
}
|
||||
|
||||
if (deduced !== null) {
|
||||
grid[r][c] = deduced;
|
||||
progress = true;
|
||||
lookaheadUsed = true;
|
||||
difficultyScore += 5; // Penalty for requiring lookahead
|
||||
|
||||
// Run logic again to propagate this new info
|
||||
const updated = solveLogically(rowHints, colHints, grid);
|
||||
if (updated.contradiction) break; // Should not happen if logic is sound
|
||||
grid = updated.grid;
|
||||
|
||||
break; // Restart loop to use new info
|
||||
}
|
||||
}
|
||||
|
||||
// Recalculate percent (this is for loop exit condition)
|
||||
solvedCount = 0;
|
||||
grid.forEach(row => row.forEach(c => { if(c !== -1) solvedCount++; }));
|
||||
percentSolved = (solvedCount / totalCells) * 100;
|
||||
// Note: we don't report percentSolved here because we want the spinner to show SCAN progress (0-100% of current pass)
|
||||
// If we reported percentSolved, the user might see the spinner jump from 100% (scan done) to 5% (solved amount), which is confusing.
|
||||
}
|
||||
}
|
||||
|
||||
// Final Difficulty Calculation
|
||||
// Factors:
|
||||
// 1. Size (rows * cols)
|
||||
// 2. Iterations (how many passes of line logic)
|
||||
// 3. Lookahead (did we need it?)
|
||||
|
||||
const effectiveSize = Math.sqrt(rows * cols);
|
||||
// iterations is usually 2-20.
|
||||
// difficultyScore accumulates lookahead steps.
|
||||
|
||||
// Normalize iterations
|
||||
const iterScore = Math.min(20, iterations) * 2;
|
||||
|
||||
// Base difficulty
|
||||
let totalScore = effectiveSize + iterScore + difficultyScore;
|
||||
|
||||
// If not fully solved, massive penalty
|
||||
if (percentSolved < 100) {
|
||||
// Unsolvable by logic+lookahead
|
||||
// This is "Extreme" or "Guessing Required"
|
||||
totalScore = 100; // Cap at max
|
||||
difficultyScore = 100; // Unsolvable (or timed out/too hard)
|
||||
} else {
|
||||
// Solved
|
||||
// Normalize score 0-100 (approximately)
|
||||
// Max theoretical "normal" score ~ 80 (size 80) + 40 (iter) + 20 (lookahead) = 140?
|
||||
// Let's scale it.
|
||||
totalScore = Math.min(100, totalScore);
|
||||
if (maxDepth === 0) {
|
||||
// Pure logic
|
||||
difficultyScore = Math.min(30, effectiveSize);
|
||||
} else {
|
||||
// Required guessing
|
||||
// Simple heuristic: 30 + backtracks * 5 + depth * 2
|
||||
difficultyScore = 30 + (backtracks * 2) + (maxDepth * 5);
|
||||
difficultyScore = Math.min(100, difficultyScore);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
percentSolved,
|
||||
difficultyScore: totalScore,
|
||||
lookaheadUsed,
|
||||
iterations
|
||||
difficultyScore: Math.round(difficultyScore),
|
||||
lookaheadUsed: maxDepth > 0,
|
||||
iterations,
|
||||
maxDepth,
|
||||
backtracks
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user