Optimize simulation with logic-only solver, fix rectangular grid support, and improve worker pool
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2026-02-13 05:18:55 +01:00
parent 48def6c400
commit 2cd32d4a3e
15 changed files with 641 additions and 282 deletions

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src/utils/solver.test.js Normal file
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it('solves a puzzle requiring guessing (Backtracking)', () => {
// A puzzle that logic alone cannot start usually has multiple solutions or requires a guess.
// Example: The "domino" or "ambiguous" pattern, but we need a unique solution that requires lookahead.
// Or just a very hard unique puzzle.
// A simple case where line logic is stuck but global constraints solve it.
//
// 0 1 1 0
// 1 0 0 1
// 1 0 0 1
// 0 1 1 0
// Hints:
// R: 2, 1 1, 1 1, 2
// C: 2, 1 1, 1 1, 2
// This is a "ring". It might be solvable by logic if corners are forced.
// Let's try a known "hard" small pattern.
//
// 0 0 0
// 0 1 0
// 0 0 0
// R: 0, 1, 0
// C: 0, 1, 0
// Logic solves this instantly.
// Let's trust the logic works for general backtracking by forcing a guess.
// We can mock solveLine to return "no change" to force backtracking? No, integration test is better.
// Let's just ensure it returns a valid result structure for a solvable puzzle.
const rowHints = [[1], [1], [1]];
const colHints = [[1], [1], [1]];
// 3x3 diagonal?
// 1 0 0
// 0 1 0
// 0 0 1
// Hints: 1, 1, 1
// Cols: 1, 1, 1
// This has multiple solutions (diagonal or anti-diagonal or others).
// Our solver should find ONE of them and return 100%.
const result = solvePuzzle(rowHints, colHints);
expect(result.percentSolved).toBe(100);
// It might use lookahead because logic can't decide.
// Actually for this specific case, logic does nothing (all empty or all full are not possible, but many perms).
// So it MUST branch.
expect(result.maxDepth).toBeGreaterThan(0);
});
it('stress test: should solve 100 random valid 10x10 grids', () => {
// This ensures the solver is robust and doesn't fail on valid puzzles.
// Using a fixed seed or just running a loop.
for (let i = 0; i < 100; i++) {
const size = 10;
const grid = generateRandomGrid(size, 0.5);
const { rowHints, colHints } = calculateHints(grid);
const result = solvePuzzle(rowHints, colHints);
if (result.percentSolved < 100) {
console.error('Failed Grid:', JSON.stringify(grid));
console.error('Result:', result);
}
expect(result.percentSolved).toBe(100);
}
});
});