feat: refine difficulty calculation and update simulation data
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@@ -9,9 +9,9 @@ import { X, Play, Square, RotateCcw } from 'lucide-vue-next';
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const emit = defineEmits(['close']);
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const { t } = useI18n();
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const SIZES = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50];
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const SIZES = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80];
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const DENSITIES = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9];
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const SAMPLES_PER_POINT = 10; // Reduced for web performance demo
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const SAMPLES_PER_POINT = 50; // Increased for better accuracy
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const isRunning = ref(false);
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const progress = ref(0);
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@@ -63,21 +63,20 @@ export function generateRandomGrid(size, density = 0.5) {
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export function calculateDifficulty(density, size = 10) {
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// Data derived from Monte Carlo Simulation (Logical Solver)
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// Format: { size: [solved_pct_at_0.1, ..., solved_pct_at_0.9] }
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// Densities: 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9
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const SIM_DATA = {
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5: [89, 74, 74, 81, 97, 98, 99, 100, 100],
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10: [57, 20, 16, 54, 92, 100, 100, 100, 100],
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15: [37, 10, 2, 12, 68, 100, 100, 100, 100],
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20: [23, 3, 1, 2, 37, 100, 100, 100, 100],
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25: [16, 0, 0, 1, 19, 99, 100, 100, 100],
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30: [8, 0, 0, 0, 5, 99, 100, 100, 100],
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35: [6, 0, 0, 0, 4, 91, 100, 100, 100],
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40: [3, 0, 0, 0, 2, 91, 100, 100, 100],
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45: [2, 0, 0, 0, 1, 82, 100, 100, 100],
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50: [2, 0, 0, 0, 1, 73, 100, 100, 100],
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60: [0, 0, 0, 0, 0, 35, 100, 100, 100],
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71: [0, 0, 0, 0, 0, 16, 100, 100, 100],
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80: [0, 0, 0, 0, 0, 1, 100, 100, 100]
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5: [86, 73, 74, 80, 88, 98, 99, 99, 100],
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10: [57, 22, 19, 44, 86, 99, 100, 100, 100],
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15: [37, 7, 2, 12, 70, 99, 100, 100, 100],
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20: [23, 3, 0, 3, 40, 99, 100, 100, 100],
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25: [13, 1, 0, 1, 19, 99, 100, 100, 100],
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30: [8, 1, 0, 0, 4, 100, 100, 100, 100],
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35: [5, 0, 0, 0, 3, 99, 100, 100, 100],
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40: [3, 0, 0, 0, 1, 96, 100, 100, 100],
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45: [2, 0, 0, 0, 1, 83, 100, 100, 100],
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50: [1, 0, 0, 0, 0, 62, 100, 100, 100],
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60: [0, 0, 0, 0, 0, 18, 100, 100, 100],
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70: [0, 0, 0, 0, 0, 14, 100, 100, 100],
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80: [0, 0, 0, 0, 0, 4, 100, 100, 100]
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};
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// Helper to get interpolated value from array
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@@ -122,17 +121,32 @@ export function calculateDifficulty(density, size = 10) {
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const solvedPct = getSimulatedSolvedPct(size, density);
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// Difficulty Score: Inverse of Solved Percent
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// 100% Solved -> 0 Difficulty
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// 0% Solved -> 100 Difficulty
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const value = Math.round(100 - solvedPct);
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// Thresholds
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let level = 'easy';
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if (value >= 90) level = 'extreme'; // < 10% Solved
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else if (value >= 60) level = 'hardest'; // < 40% Solved
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else if (value >= 30) level = 'harder'; // < 70% Solved
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else level = 'easy'; // > 70% Solved
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let value;
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let level;
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return { level, value };
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// "Hardest" threshold is 99% solvability.
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if (solvedPct < 99) {
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// Extreme: Requires guessing
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level = 'extreme';
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// Map 0-99% solved to value 85-100
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value = 85 + ((99 - solvedPct) / 99) * 15;
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} else {
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// Solvable (>= 99%)
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// Density factor: 0.5 is hardest (1), 0.1/0.9 is easiest (0.2)
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const densityFactor = 1 - 2 * Math.abs(density - 0.5);
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// Complexity based on Size and Density
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// Max size 80.
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// Formula: size * (0.4 + 0.6 * densityFactor)
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// Max: 80 * 1 = 80.
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const complexity = size * (0.4 + 0.6 * densityFactor);
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value = Math.min(85, complexity);
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if (value < 25) level = 'easy';
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else if (value < 55) level = 'harder';
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else level = 'hardest';
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}
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return { level, value: Math.round(value) };
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}
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