162 lines
5.1 KiB
JavaScript
162 lines
5.1 KiB
JavaScript
export function calculateLineHints(line) {
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const hints = [];
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let currentRun = 0;
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for (const cell of line) {
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if (cell === 1) {
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currentRun++;
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} else {
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if (currentRun > 0) {
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hints.push(currentRun);
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currentRun = 0;
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}
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}
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}
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if (currentRun > 0) {
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hints.push(currentRun);
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}
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return hints.length > 0 ? hints : [0];
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}
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export function validateLine(line, targetHints) {
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const currentHints = calculateLineHints(line);
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if (currentHints.length !== targetHints.length) return false;
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return currentHints.every((h, i) => h === targetHints[i]);
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}
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export function calculateHints(grid) {
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if (!grid || grid.length === 0) return { rowHints: [], colHints: [] };
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const size = grid.length;
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const rowHints = [];
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const colHints = [];
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// Row Hints
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for (let r = 0; r < size; r++) {
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rowHints.push(calculateLineHints(grid[r]));
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}
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// Col Hints
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for (let c = 0; c < size; c++) {
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const col = [];
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for (let r = 0; r < size; r++) {
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col.push(grid[r][c]);
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}
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colHints.push(calculateLineHints(col));
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}
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return { rowHints, colHints };
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}
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export function generateRandomGrid(size, density = 0.5) {
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const grid = [];
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for (let i = 0; i < size; i++) {
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const row = [];
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for (let j = 0; j < size; j++) {
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row.push(Math.random() < density ? 1 : 0);
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}
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grid.push(row);
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}
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return grid;
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}
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export function calculateDifficulty(density, size = 10) {
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// Data derived from Monte Carlo Simulation (Logical Solver)
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// Format: { size: [solved_pct_at_0.1, ..., solved_pct_at_0.9] }
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const SIM_DATA = {
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5: [86, 73, 74, 80, 88, 98, 99, 99, 100],
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10: [57, 22, 19, 44, 86, 99, 100, 100, 100],
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15: [37, 7, 2, 12, 70, 99, 100, 100, 100],
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20: [23, 3, 0, 3, 40, 99, 100, 100, 100],
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25: [13, 1, 0, 1, 19, 99, 100, 100, 100],
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30: [8, 1, 0, 0, 4, 100, 100, 100, 100],
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35: [5, 0, 0, 0, 3, 99, 100, 100, 100],
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40: [3, 0, 0, 0, 1, 96, 100, 100, 100],
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45: [2, 0, 0, 0, 1, 83, 100, 100, 100],
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50: [1, 0, 0, 0, 0, 62, 100, 100, 100],
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60: [0, 0, 0, 0, 0, 18, 100, 100, 100],
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70: [0, 0, 0, 0, 0, 14, 100, 100, 100],
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80: [0, 0, 0, 0, 0, 4, 100, 100, 100]
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};
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// Helper to get interpolated value from array
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const getSimulatedSolvedPct = (s, d) => {
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// Find closest sizes
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const sizes = Object.keys(SIM_DATA).map(Number).sort((a, b) => a - b);
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let sLower = sizes[0];
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let sUpper = sizes[sizes.length - 1];
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for (let i = 0; i < sizes.length - 1; i++) {
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if (s >= sizes[i] && s <= sizes[i+1]) {
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sLower = sizes[i];
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sUpper = sizes[i+1];
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break;
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}
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}
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// Clamp density to 0.1 - 0.9
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const dClamped = Math.max(0.1, Math.min(0.9, d));
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// Index in array: 0.1 -> 0, 0.9 -> 8
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const dIndex = (dClamped - 0.1) * 10;
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const dLowerIdx = Math.floor(dIndex);
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const dUpperIdx = Math.ceil(dIndex);
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const dFraction = dIndex - dLowerIdx;
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// Bilinear Interpolation
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// 1. Interpolate Density for Lower Size
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const rowLower = SIM_DATA[sLower];
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const valLower = rowLower[dLowerIdx] * (1 - dFraction) + (rowLower[dUpperIdx] || rowLower[dLowerIdx]) * dFraction;
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// 2. Interpolate Density for Upper Size
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const rowUpper = SIM_DATA[sUpper];
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const valUpper = rowUpper[dLowerIdx] * (1 - dFraction) + (rowUpper[dUpperIdx] || rowUpper[dLowerIdx]) * dFraction;
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// 3. Interpolate Size
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if (sLower === sUpper) return valLower;
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const sFraction = (s - sLower) / (sUpper - sLower);
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return valLower * (1 - sFraction) + valUpper * sFraction;
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};
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const solvedPct = getSimulatedSolvedPct(size, density);
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let value;
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let level;
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// "Hardest" threshold is 99% solvability.
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// We calculate a base value first, then adjust for solvability.
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const densityFactor = 1 - 2 * Math.abs(density - 0.5);
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const complexity = size * (0.4 + 0.6 * densityFactor);
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if (solvedPct < 99) {
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// Requires guessing / advanced logic.
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// Base penalty for low solvability: 85 to 100
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const penaltyBase = 85 + ((99 - solvedPct) / 99) * 15;
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// Scale penalty by size.
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// Small grids (e.g. 5x5) are trivial even if "unsolvable" by simple logic.
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// Large grids (e.g. 20x20) are truly extreme if unsolvable.
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const sizeFactor = Math.min(1, size / 20);
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value = penaltyBase * sizeFactor;
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// Ensure difficulty doesn't drop below structural complexity
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value = Math.max(value, complexity);
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} else {
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// Solvable (>= 99%)
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// Complexity based on Size and Density
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// Max size 80.
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// Formula: size * (0.4 + 0.6 * densityFactor)
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value = Math.min(85, complexity);
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}
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if (value < 25) level = 'easy';
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else if (value < 55) level = 'harder';
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else if (value < 85) level = 'hardest';
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else level = 'extreme';
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return { level, value: Math.round(value) };
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}
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