chore: remove projections toggle and bump to 0.1.0
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@@ -2,10 +2,9 @@
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import { ref, computed, onMounted, onUnmounted, watch } from 'vue'
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import { useCube } from '../../composables/useCube'
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import { useSettings } from '../../composables/useSettings'
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import Line3D from '../common/Line3D.vue'
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const { cubies, initCube, rotateLayer, turn, FACES } = useCube()
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const { showProjections, isCubeTranslucent } = useSettings()
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const { isCubeTranslucent } = useSettings()
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// --- Visual State ---
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const rx = ref(-25) // Initial View Rotation X
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@@ -75,113 +74,20 @@ const project = (v) => {
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const radY = ry.value * Math.PI / 180
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const radZ = rz.value * Math.PI / 180
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// 1. Rotate Z
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let x1 = v.x * Math.cos(radZ) - v.y * Math.sin(radZ)
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let y1 = v.x * Math.sin(radZ) + v.y * Math.cos(radZ)
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let z1 = v.z
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// 2. Rotate Y
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let x2 = x1 * Math.cos(radY) + z1 * Math.sin(radY)
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let y2 = y1
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let z2 = -x1 * Math.sin(radY) + z1 * Math.cos(radY)
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// 3. Rotate X
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let x3 = x2
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let y3 = y2 * Math.cos(radX) - z2 * Math.sin(radX)
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// let z3 = ... (depth not needed for projection vector direction)
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return { x: x3, y: y3 }
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}
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const projectedCubies = computed(() => {
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// Filter cubies for each face based on logical coordinates
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// x: -1 (Left), 1 (Right)
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// y: -1 (Down/Bottom), 1 (Up/Top)
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// z: -1 (Back), 1 (Front)
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const left = cubies.value.filter(c => Math.round(c.x) === -1)
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const back = cubies.value.filter(c => Math.round(c.z) === -1)
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const down = cubies.value.filter(c => Math.round(c.y) === -1)
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return { left, back, down }
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})
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const projectionTransforms = {
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left: { tx: -350, ty: 0, tz: 0, ry: -90 },
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back: { tx: 0, ty: -200, tz: -350, ry: 0 },
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down: { tx: 0, ty: 350, tz: 0, rx: 90 }
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}
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const projectionLines = computed(() => {
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const lines = []
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// Helper to transform point
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const transformPoint = (p, transform) => {
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let x = p.x, y = p.y, z = p.z
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// Rotate
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if (transform.ry) {
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const rad = transform.ry * Math.PI / 180
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const x0 = x, z0 = z
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x = x0 * Math.cos(rad) + z0 * Math.sin(rad)
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z = -x0 * Math.sin(rad) + z0 * Math.cos(rad)
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}
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if (transform.rx) {
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const rad = transform.rx * Math.PI / 180
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const y0 = y, z0 = z
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y = y0 * Math.cos(rad) - z0 * Math.sin(rad)
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z = y0 * Math.sin(rad) + z0 * Math.cos(rad)
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}
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// Translate
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x += transform.tx || 0
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y += transform.ty || 0
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z += transform.tz || 0
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return { x, y, z }
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}
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const S = 150 // Half size
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// 1. Left Projection
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{
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const t = projectionTransforms.left
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// Start: Left Face corners (x = -S)
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const start = [
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{ x: -S, y: -S, z: -S }, { x: -S, y: -S, z: S },
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{ x: -S, y: S, z: -S }, { x: -S, y: S, z: S }
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]
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const end = start.map(p => transformPoint(p, t))
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start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
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}
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// 2. Back Projection
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{
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const t = projectionTransforms.back
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// Start: Back Face corners (z = -S)
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const start = [
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{ x: -S, y: -S, z: -S }, { x: S, y: -S, z: -S },
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{ x: -S, y: S, z: -S }, { x: S, y: S, z: -S }
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]
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const end = start.map(p => transformPoint(p, t))
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start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
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}
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// 3. Down Projection (Down Face)
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{
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const t = projectionTransforms.down
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// Start: Down Face corners (y = -S)
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const start = [
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{ x: -S, y: -S, z: -S }, { x: S, y: -S, z: -S },
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{ x: -S, y: -S, z: S }, { x: S, y: -S, z: S }
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]
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const end = start.map(p => transformPoint(p, t))
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start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
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}
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return lines
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})
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// --- Interaction Logic ---
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const onMouseDown = (e) => {
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@@ -399,26 +305,7 @@ const getCubieStyle = (c) => {
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return { transform }
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}
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const getProjectionStyle = (c, face) => {
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let col = 0
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let row = 0
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if (face === FACES.LEFT) {
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col = 1 - c.z
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row = 1 - c.y
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} else if (face === FACES.BACK) {
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col = 1 - c.x
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row = 1 - c.y
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} else if (face === FACES.DOWN) {
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col = c.x + 1
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row = 1 - c.z
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}
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const x = (col - 1) * SCALE
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const y = (row - 1) * SCALE
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return { transform: `translate3d(${x}px, ${y}px, 0px)` }
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}
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const getProjectionStyle = () => ({})
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const animateProgrammaticMove = (base, modifier) => {
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if (isAnimating.value || activeLayer.value) return
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@@ -538,42 +425,6 @@ onUnmounted(() => {
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</div>
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</div>
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<!-- Projections of Hidden Faces -->
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<div v-if="showProjections" class="projections">
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<!-- Guide Lines -->
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<Line3D v-for="(line, i) in projectionLines" :key="'line-'+i"
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:start="line.start" :end="line.end"
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:color="'var(--text-strong)'"
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:thickness="1" />
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<!-- Left Face Projection -->
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<div class="projection-group left-projection">
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<div v-for="c in projectedCubies.left" :key="c.id"
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class="cubie-placeholder"
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:style="getProjectionStyle(c, FACES.LEFT)">
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<div class="sticker" :class="c.faces.left"></div>
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</div>
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</div>
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<!-- Back Face Projection -->
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<div class="projection-group back-projection">
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<div v-for="c in projectedCubies.back" :key="c.id"
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class="cubie-placeholder"
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:style="getProjectionStyle(c, FACES.BACK)">
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<div class="sticker" :class="c.faces.back"></div>
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</div>
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</div>
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<!-- Down Face Projection (Exploded View) -->
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<div class="projection-group down-projection">
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<div v-for="c in projectedCubies.down" :key="c.id"
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class="cubie-placeholder"
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:style="getProjectionStyle(c, FACES.DOWN)">
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<div class="sticker" :class="c.faces.down"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="controls">
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