feat: separate solver logic into dedicated web worker, improve toast notifications
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2026-02-24 09:56:16 +00:00
parent dc95b07188
commit 8a20531fa0
8 changed files with 263 additions and 75 deletions

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "rubic-cube",
"version": "0.5.0",
"version": "0.5.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "rubic-cube",
"version": "0.5.0",
"version": "0.5.1",
"dependencies": {
"cubejs": "^1.3.2",
"lucide-vue-next": "^0.564.0",

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@@ -1,7 +1,7 @@
{
"name": "rubic-cube",
"private": true,
"version": "0.5.0",
"version": "0.5.1",
"type": "module",
"scripts": {
"dev": "vite",

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@@ -6,17 +6,59 @@ import { LAYER_ANIMATION_DURATION } from "../../config/animationSettings";
import CubeMoveControls from "./CubeMoveControls.vue";
import MoveHistoryPanel from "./MoveHistoryPanel.vue";
import { DeepCube } from "../../utils/DeepCube.js";
import { KociembaSolver } from "../../utils/solvers/KociembaSolver.js";
import { BeginnerSolver } from "../../utils/solvers/BeginnerSolver.js";
import Toastify from "toastify-js";
import { showToast } from "../../utils/toastHelper.js";
const { cubies, initCube, rotateLayer, turn, FACES } = useCube();
const { cubies, initCube, rotateLayer, turn, FACES, solve, solveResult, solveError, isSolverReady } = useCube();
const { isCubeTranslucent } = useSettings();
// --- Visual State ---
const rx = ref(-25);
const ry = ref(45);
const rz = ref(0);
// viewMatrix is a 4x4 matrix (16 floats) representing the scene rotation.
// Initial state: Tilt X by -25deg, Rotate Y by 45deg.
const identityMatrix = () => [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
];
const rotateXMatrix = (deg) => {
const rad = (deg * Math.PI) / 180;
const c = Math.cos(rad);
const s = Math.sin(rad);
return [
1, 0, 0, 0,
0, c, s, 0,
0, -s, c, 0,
0, 0, 0, 1
];
};
const rotateYMatrix = (deg) => {
const rad = (deg * Math.PI) / 180;
const c = Math.cos(rad);
const s = Math.sin(rad);
return [
c, 0, -s, 0,
0, 1, 0, 0,
s, 0, c, 0,
0, 0, 0, 1
];
};
const multiplyMatrices = (a, b) => {
const result = new Array(16).fill(0);
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
for (let k = 0; k < 4; k++) {
result[c * 4 + r] += a[k * 4 + r] * b[c * 4 + k];
}
}
}
return result;
};
// Initial orientation: Tilt X, then Spin Y
const viewMatrix = ref(multiplyMatrices(rotateXMatrix(-25), rotateYMatrix(45)));
const SCALE = 100;
const GAP = 0;
const MIN_MOVES_COLUMN_GAP = 6;
@@ -99,24 +141,15 @@ const cross = (a, b) => ({
z: a.x * b.y - a.y * b.x,
});
// Project 3D vector to 2D screen space based on current view (rx, ry, rz)
// Project 3D vector to 2D screen space based on current viewMatrix
const project = (v) => {
const radX = (rx.value * Math.PI) / 180;
const radY = (ry.value * Math.PI) / 180;
const radZ = (rz.value * Math.PI) / 180;
let x1 = v.x * Math.cos(radZ) - v.y * Math.sin(radZ);
let y1 = v.x * Math.sin(radZ) + v.y * Math.cos(radZ);
let z1 = v.z;
let x2 = x1 * Math.cos(radY) + z1 * Math.sin(radY);
let y2 = y1;
let z2 = -x1 * Math.sin(radY) + z1 * Math.cos(radY);
let x3 = x2;
let y3 = y2 * Math.cos(radX) - z2 * Math.sin(radX);
return { x: x3, y: y3 };
const m = viewMatrix.value;
// Apply rotation matrix: v' = M * v
// (Ignoring translation/w for pure rotation projection)
const x = v.x * m[0] + v.y * m[4] + v.z * m[8];
const y = v.x * m[1] + v.y * m[5] + v.z * m[9];
// z ignored for 2D projection
return { x, y };
};
// --- Interaction Logic ---
@@ -140,16 +173,11 @@ const onMouseDown = (e) => {
selectedCubie.value = { ...cubie }; // Snapshot position
selectedFace.value = face;
// Check if center piece (has 2 zero coordinates)
// Centers have sum of absolute coords = 1
// Core (0,0,0) has sum = 0
// Mechanical Realism Rules:
// Centers (absSum <= 1) are "Stiff" (part of the core frame). Dragging them rotates the View.
// Corners/Edges (absSum > 1) are "Moving Parts". Dragging them rotates the Layer.
const absSum = Math.abs(cubie.x) + Math.abs(cubie.y) + Math.abs(cubie.z);
const isCenterOrCore = absSum <= 1;
// Mechanical Realism:
// Centers are "Stiff" (part of the core frame). Dragging them rotates the View.
// Corners/Edges are "Moving Parts". Dragging them rotates the Layer.
dragMode.value = isCenterOrCore ? "view" : "layer";
dragMode.value = absSum <= 1 ? "view" : "layer";
} else {
dragMode.value = "view";
selectedCubie.value = null;
@@ -163,8 +191,19 @@ const onMouseMove = (e) => {
const dy = e.clientY - lastY.value;
if (dragMode.value === "view") {
ry.value += dx * 0.5;
rx.value += dy * 0.5;
// Relative View Rotation:
// Dragging mouse Down (positive dy) should pull the TOP of the cube towards the user.
// In standard math, rotating a cube around World X-axis by positive angle tilts it BACK.
// So we use -dy for the rotation angle.
const deltaX = rotateXMatrix(-dy * 0.5);
const deltaY = rotateYMatrix(dx * 0.5);
// Order matters: Apply deltas on top of current orientation.
// RotationY(dx) * RotationX(dy) * currentMatrix
// Result: Horizontal dragging always spins around screen Y,
// vertical dragging always tilts around screen X.
const combinedDelta = multiplyMatrices(deltaY, deltaX);
viewMatrix.value = multiplyMatrices(combinedDelta, viewMatrix.value);
} else if (dragMode.value === "layer" && selectedCubie.value) {
const totalDx = e.clientX - startX.value;
const totalDy = e.clientY - startY.value;
@@ -189,9 +228,9 @@ const handleLayerDrag = (totalDx, totalDy, dx, dy) => {
// Analyze candidates
axes.forEach((axis) => {
// Tangent = Axis x Normal
// Tangent = Normal x Axis
// This is the 3D direction of motion for Positive Rotation around this Axis
const t3D = cross(getAxisVector(axis), faceNormal);
const t3D = cross(faceNormal, getAxisVector(axis));
const t2D = project(t3D);
const len = Math.sqrt(t2D.x ** 2 + t2D.y ** 2);
@@ -286,8 +325,17 @@ const finishMove = (steps, directionOverride = null) => {
const direction =
directionOverride !== null ? directionOverride : steps > 0 ? 1 : -1;
// LOGICAL SYNC (CRITICAL):
// Our visual rotation signs in getCubieStyle and tangent calc are now aligned.
// However, some axes might still be inverted based on coordinate system (Right-handed vs CSS).
let finalDirection = direction;
// Y-axis spin in project/matrix logic vs cubic logic often needs swap
if (axis === "y") finalDirection *= -1;
if (axis === "z") finalDirection *= -1;
pendingLogicalUpdate.value = true;
rotateLayer(axis, index, direction, count);
rotateLayer(axis, index, finalDirection, count);
}
};
@@ -448,13 +496,14 @@ const getCubieStyle = (c) => {
// Logic X=1 (Right). CSS +X is Right.
// Rotations:
// CSS rotateX: + is Top->Back.
// CSS rotateY: + is Right->Back (Spin Right).
// CSS rotateZ: + is Top->Right (Clockwise).
// CSS rotateX: + is Top->Back. (Standard R direction)
// CSS rotateY: + is Right->Back. (Spin Right)
// CSS rotateZ: + is Top->Right. (Clockwise)
if (axis === "x") transform = `rotateX(${-rot}deg) ` + transform;
if (axis === "y") transform = `rotateY(${-rot}deg) ` + transform;
if (axis === "z") transform = `rotateZ(${rot}deg) ` + transform;
// We align rot so that +90 degrees visually matches logical direction=1 (CW)
if (axis === "x") transform = `rotateX(${rot}deg) ` + transform;
if (axis === "y") transform = `rotateY(${rot}deg) ` + transform;
if (axis === "z") transform = `rotateZ(${-rot}deg) ` + transform;
}
}
@@ -750,6 +799,16 @@ const scramble = () => {
const handleSolve = async (solverType) => {
if (isAnimating.value) return;
if (solverType === "kociemba" && !isSolverReady.value) {
showToast("wait for initialize solver", "info", {
style: {
background: "linear-gradient(to right, #b45309, #d97706)",
color: "#ffffff"
}
});
return;
}
const currentCube = DeepCube.fromCubies(cubies.value);
if (!currentCube.isValid()) {
@@ -759,30 +818,20 @@ const handleSolve = async (solverType) => {
// Already solved? (Identity check)
if (currentCube.isSolved()) {
Toastify({
text: "scramble cube first",
duration: 3000,
gravity: "top",
position: "center",
stopOnFocus: true,
}).showToast();
showToast("scramble cube first", "info");
return;
}
let solution = [];
try {
if (solverType === "kociemba") {
const solver = new KociembaSolver(currentCube);
solution = solver.solve();
} else if (solverType === "beginner") {
const solver = new BeginnerSolver(currentCube);
solution = solver.solve();
}
} catch (e) {
console.error("Solver exception:", e);
return;
}
solve(solverType, {
cp: currentCube.cp,
co: currentCube.co,
ep: currentCube.ep,
eo: currentCube.eo,
});
};
// Listen for solution from worker
watch(solveResult, (solution) => {
if (solution && solution.length > 0) {
const uiMoves = solution.map((m) => {
const solverBase = m[0];
@@ -802,12 +851,23 @@ const handleSolve = async (solverType) => {
return uiKey;
}
}
return m;
});
return null;
}).filter(m => m !== null);
uiMoves.forEach((m) => applyMove(m));
}
};
});
watch(solveError, (err) => {
if (err) {
showToast(err, "info", {
style: {
background: "linear-gradient(to right, #b45309, #d97706)",
color: "#ffffff"
}
});
}
});
watch(cubies, () => {
if (!pendingLogicalUpdate.value) return;
@@ -851,7 +911,8 @@ onUnmounted(() => {
<div class="smart-cube-container">
<div
class="scene"
:style="{ transform: `rotateX(${rx}deg) rotateY(${ry}deg)` }"
:style="{ transform: `matrix3d(${viewMatrix.join(',')})` }"
@mousedown="onMouseDown"
>
<div class="cube">
<div

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@@ -1,16 +1,25 @@
import { ref, computed } from "vue";
import { COLORS, FACES } from "../utils/CubeModel";
// Singleton worker
// Singleton logic worker
const worker = new Worker(
new URL("../workers/Cube.worker.js", import.meta.url),
{ type: "module" },
);
// Singleton solver worker
const solverWorker = new Worker(
new URL("../workers/Solver.worker.js", import.meta.url),
{ type: "module" },
);
// Reactive state
const cubies = ref([]);
const isReady = ref(false);
const isSolverReady = ref(false);
const validationResult = ref(null);
const solveResult = ref(null);
const solveError = ref(null);
worker.onmessage = (e) => {
const { type, payload } = e.data;
@@ -20,7 +29,21 @@ worker.onmessage = (e) => {
} else if (type === "VALIDATION_RESULT") {
validationResult.value = payload;
} else if (type === "ERROR") {
console.error("Worker Error:", payload);
console.error("Logic Worker Error:", payload);
}
};
solverWorker.onmessage = (e) => {
const { type, payload } = e.data;
if (type === "SOLVE_RESULT") {
solveResult.value = payload;
} else if (type === "SOLVE_ERROR") {
// Error doesn't necessarily block execution, it just provides UI feedback
solveError.value = payload;
} else if (type === "INIT_DONE") {
isSolverReady.value = true;
} else if (type === "ERROR") {
console.error("Solver Worker Error:", payload);
}
};
@@ -47,14 +70,27 @@ export function useCube() {
worker.postMessage({ type: "VALIDATE" });
};
const solve = (solverType, cubeState) => {
solveResult.value = null;
solveError.value = null;
solverWorker.postMessage({
type: "SOLVE",
payload: { solverType, cubeState },
});
};
return {
cubies: computed(() => cubies.value),
isReady: computed(() => isReady.value),
isSolverReady: computed(() => isSolverReady.value),
validationResult: computed(() => validationResult.value),
solveResult: computed(() => solveResult.value),
solveError: computed(() => solveError.value),
initCube,
rotateLayer,
turn,
validate,
solve,
COLORS,
FACES,
};

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@@ -1,10 +1,11 @@
import Cube from "cubejs";
// Initialize the core pruning tables on module load
Cube.initSolver();
import { DeepCube, CORNERS, EDGES } from "../DeepCube.js";
export class KociembaSolver {
static init() {
Cube.initSolver();
}
constructor(cube) {
this.cube = cube.clone();
}

31
src/utils/toastHelper.js Normal file
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@@ -0,0 +1,31 @@
import Toastify from "toastify-js";
const ICONS = {
info: '<circle cx="12" cy="12" r="10"/><path d="M12 16v-4"/><path d="M12 8h.01"/>',
alert: '<path d="m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3Z"/><path d="M12 9v4"/><path d="M12 17h.01"/>',
check: '<path d="M22 11.08V12a10 10 0 1 1-5.93-9.14"/><path d="m9 11 3 3L22 4"/>'
};
export const createToastHtml = (text, iconName = 'info') => {
const innerHtml = ICONS[iconName] || ICONS.info;
const size = 26; // Powiększona ikona
const svg = `<svg xmlns="http://www.w3.org/2000/svg" width="${size}" height="${size}" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-${iconName}">${innerHtml}</svg>`;
return `<div style="display: flex; align-items: center; gap: 8px;">
${svg}
<span>${text}</span>
</div>`;
};
export const showToast = (text, iconName = 'info', options = {}) => {
Toastify({
text: createToastHtml(text, iconName),
escapeMarkup: false,
duration: 3000,
gravity: "top",
position: "center",
stopOnFocus: true,
...options
}).showToast();
};

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@@ -51,5 +51,6 @@ self.onmessage = (e) => {
payload: { valid: validation.valid, errors: validation.errors },
});
break;
}
};

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@@ -0,0 +1,58 @@
import { DeepCube } from "../utils/DeepCube.js";
import { KociembaSolver } from "../utils/solvers/KociembaSolver.js";
import { BeginnerSolver } from "../utils/solvers/BeginnerSolver.js";
let isKociembaReady = false;
// Defer heavy initialization to allow the worker to be responsive initially
setTimeout(() => {
console.log("[SolverWorker] Kociemba solver initialization");
console.time("[SolverWorker] Kociemba solver initialization");
KociembaSolver.init();
console.timeEnd("[SolverWorker] Kociemba solver initialization");
isKociembaReady = true;
postMessage({ type: "INIT_DONE" });
}, 50);
self.onmessage = (e) => {
const { type, payload } = e.data;
if (type === "SOLVE") {
const { solverType, cubeState } = payload;
if (solverType === "kociemba" && !isKociembaReady) {
postMessage({ type: "SOLVE_ERROR", payload: "wait for initialize solver" });
return;
}
try {
// Reconstruct DeepCube state from payload
const dc = new DeepCube(
new Int8Array(cubeState.cp),
new Int8Array(cubeState.co),
new Int8Array(cubeState.ep),
new Int8Array(cubeState.eo)
);
let solution = [];
if (solverType === "kociemba") {
const solver = new KociembaSolver(dc);
solution = solver.solve();
} else if (solverType === "beginner") {
const solver = new BeginnerSolver(dc);
solution = solver.solve();
} else {
throw new Error(`Unknown solver type: ${solverType}`);
}
postMessage({
type: "SOLVE_RESULT",
payload: solution,
});
} catch (err) {
console.error("[SolverWorker] Solve error:", err);
postMessage({ type: "SOLVE_ERROR", payload: err.message });
postMessage({ type: "SOLVE_RESULT", payload: [] });
}
}
};