feat: reposition solver controls to a dropdown
Moved the Kociemba/Beginner solve options into a sleek dropdown menu positioned above the Scramble button on the left side of the screen. This ensures the solver controls no longer obstruct the programmatic move queue at the bottom.
This commit is contained in:
139
src/utils/solvers/KociembaSolver.js
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139
src/utils/solvers/KociembaSolver.js
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import Cube from "cubejs";
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// Initialize the core pruning tables on module load
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Cube.initSolver();
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import { DeepCube, CORNERS, EDGES } from "../DeepCube.js";
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export class KociembaSolver {
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constructor(cube) {
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this.cube = cube.clone();
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}
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// Convert DeepCube permutation/orientation to Kociemba facelet string
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// Kociemba format: U1..U9 R1..R9 F1..F9 D1..D9 L1..L9 B1..B9
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toFaceletString() {
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// Array of 54 characters representing the 6 faces.
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// 0..8 = U
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// 9..17 = R
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// 18..26 = F
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// 27..35 = D
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// 36..44 = L
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// 45..53 = B
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const f = new Array(54).fill(" ");
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// Centers
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f[4] = "U";
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f[13] = "R";
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f[22] = "F";
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f[31] = "D";
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f[40] = "L";
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f[49] = "B";
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// DeepCube to Kociemba mapping:
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// Corners:
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// 0: URF, 1: UFL, 2: ULB, 3: UBR, 4: DFR, 5: DLF, 6: DBL, 7: DRB
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// Edges:
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// 0: UR, 1: UF, 2: UL, 3: UB, 4: DR, 5: DF, 6: DL, 7: DB, 8: FR, 9: FL, 10: BL, 11: BR
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const cornerColors = [
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["U", "R", "F"], // 0: URF
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["U", "F", "L"], // 1: UFL
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["U", "L", "B"], // 2: ULB
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["U", "B", "R"], // 3: UBR
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["D", "F", "R"], // 4: DFR
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["D", "L", "F"], // 5: DLF
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["D", "B", "L"], // 6: DBL
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["D", "R", "B"], // 7: DRB
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];
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const cornerFacelets = [
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[8, 9, 20], // URF (U9, R1, F3)
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[6, 18, 38], // UFL (U7, F1, L3)
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[0, 36, 47], // ULB (U1, L1, B3)
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[2, 45, 11], // UBR (U3, B1, R3)
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[29, 26, 15], // DFR (D3, F9, R7)
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[27, 44, 24], // DLF (D1, L9, F7)
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[33, 53, 42], // DBL (D7, B9, L7)
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[35, 17, 51], // DRB (D9, R9, B7)
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];
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for (let i = 0; i < 8; i++) {
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const perm = this.cube.cp[i];
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const ori = this.cube.co[i];
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// The physical piece at position `i` is `perm`.
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// Its colors are cornerColors[perm].
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// Because of orientation, the colors are shifted.
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// If ori=0, U/D color is on U/D face.
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// If ori=1, U/D color is twisted clockwise.
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// If ori=2, U/D color is twisted counter-clockwise.
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const c0 = cornerColors[perm][(0 - ori + 3) % 3];
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const c1 = cornerColors[perm][(1 - ori + 3) % 3];
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const c2 = cornerColors[perm][(2 - ori + 3) % 3];
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f[cornerFacelets[i][0]] = c0;
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f[cornerFacelets[i][1]] = c1;
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f[cornerFacelets[i][2]] = c2;
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}
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const edgeColors = [
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["U", "R"], // 0: UR
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["U", "F"], // 1: UF
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["U", "L"], // 2: UL
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["U", "B"], // 3: UB
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["D", "R"], // 4: DR
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["D", "F"], // 5: DF
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["D", "L"], // 6: DL
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["D", "B"], // 7: DB
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["F", "R"], // 8: FR
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["F", "L"], // 9: FL
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["B", "L"], // 10: BL
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["B", "R"], // 11: BR
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];
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const edgeFacelets = [
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[5, 10], // UR (U6, R2)
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[7, 19], // UF (U8, F2)
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[3, 37], // UL (U4, L2)
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[1, 46], // UB (U2, B2)
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[32, 16], // DR (D6, R8)
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[28, 25], // DF (D2, F8)
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[30, 43], // DL (D4, L8)
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[34, 52], // DB (D8, B8)
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[23, 12], // FR (F6, R4)
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[21, 41], // FL (F4, L6)
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[50, 39], // BL (B6, L4)
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[48, 14], // BR (B4, R6)
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];
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for (let i = 0; i < 12; i++) {
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const perm = this.cube.ep[i];
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const ori = this.cube.eo[i];
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const e0 = edgeColors[perm][(0 + ori) % 2];
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const e1 = edgeColors[perm][(1 + ori) % 2];
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f[edgeFacelets[i][0]] = e0;
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f[edgeFacelets[i][1]] = e1;
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}
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return f.join("");
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}
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solve() {
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const faceletStr = this.toFaceletString();
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try {
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const cube = Cube.fromString(faceletStr);
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if (cube.isSolved()) return [];
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const solution = cube.solve();
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if (!solution) return [];
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return solution.split(" ").filter((m) => m);
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} catch (e) {
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throw new Error(
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`Kociemba Solve Failed: ${e.message} \nFacelet: ${faceletStr}`,
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);
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}
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}
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}
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