feat: 3-state projection toggle, English UI titles, fix simple mode

This commit is contained in:
2026-02-24 18:05:32 +00:00
parent 4be710a69f
commit 97157ddb7a
4 changed files with 151 additions and 100 deletions

View File

@@ -1,9 +1,9 @@
<script setup>
import { Sun, Moon, Grid2x2, Layers } from "lucide-vue-next";
import { ref, onMounted } from "vue";
import { Sun, Moon, Grid2x2, Layers, Layers2, LayersPlus } from "lucide-vue-next";
import { ref, onMounted, computed } from "vue";
import { useSettings } from "../composables/useSettings";
const { isCubeTranslucent, toggleCubeTranslucent, showFaceProjections, toggleFaceProjections } = useSettings();
const { isCubeTranslucent, toggleCubeTranslucent, projectionMode, cycleProjectionMode } = useSettings();
const isDark = ref(true);
const setTheme = (dark) => {
@@ -17,6 +17,12 @@ const toggleTheme = () => {
setTheme(!isDark.value);
};
const projectionTitle = computed(() => {
if (projectionMode.value === 0) return 'Show rear face projections';
if (projectionMode.value === 1) return 'Enable animated projections';
return 'Disable projections';
});
onMounted(() => {
const savedTheme = localStorage.getItem("theme");
if (savedTheme) {
@@ -40,33 +46,31 @@ onMounted(() => {
@click="toggleCubeTranslucent"
:title="
isCubeTranslucent
? 'Wyłącz przezroczystość kostki'
: 'Włącz przezroczystość kostki'
? 'Disable cube transparency'
: 'Enable cube transparency'
"
:class="{ active: isCubeTranslucent }"
>
<Grid2x2 :size="20" />
</button>
<!-- Face Projections Toggle -->
<!-- Face Projections Toggle (3-state) -->
<button
class="btn-neon nav-btn icon-only"
@click="toggleFaceProjections"
:title="
showFaceProjections
? 'Ukryj podgląd tylnych ścian'
: 'Pokaż podgląd tylnych ścian'
"
:class="{ active: showFaceProjections }"
@click="cycleProjectionMode"
:title="projectionTitle"
:class="{ active: projectionMode > 0 }"
>
<Layers :size="20" />
<Layers2 v-if="projectionMode === 0" :size="20" />
<Layers v-else-if="projectionMode === 1" :size="20" />
<LayersPlus v-else :size="20" />
</button>
<!-- Theme Toggle -->
<button
class="btn-neon nav-btn icon-only"
@click="toggleTheme"
:title="isDark ? 'Przełącz na jasny' : 'Przełącz na ciemny'"
:title="isDark ? 'Switch to light mode' : 'Switch to dark mode'"
>
<Sun v-if="isDark" :size="20" />
<Moon v-else :size="20" />

View File

@@ -7,9 +7,12 @@ const props = defineProps({
viewMatrix: { type: Array, required: true },
FACES: { type: Object, required: true },
SCALE: { type: Number, default: 100 },
activeLayer: { type: Object, default: null },
currentLayerRotation: { type: Number, default: 0 },
animateLayers: { type: Boolean, default: false },
});
// The 6 face definitions with logical-space normals and grid axes
// Face definitions with logical normals and grid axes
const FACE_DEFS = computed(() => {
const F = props.FACES;
return [
@@ -22,27 +25,40 @@ const FACE_DEFS = computed(() => {
];
});
// Determine which 3 faces are hidden (transformed normal Z < 0 in CSS space)
const hiddenFaces = computed(() => {
// Which faces are hidden (for static cells)
const hiddenFaceKeys = computed(() => {
const m = props.viewMatrix;
return FACE_DEFS.value.filter((fd) => {
const keys = new Set();
for (const fd of FACE_DEFS.value) {
const [nx, ny, nz] = fd.normal;
// viewMatrix is in CSS space where Y is inverted, so negate ny
const cssNy = -ny;
const tz = nx * m[2] + cssNy * m[6] + nz * m[10];
return tz < 0; // Pointing away from camera = hidden
});
const tz = nx * m[2] + (-ny) * m[6] + nz * m[10];
if (tz < 0) keys.add(fd.faceKey);
}
return keys;
});
// For each hidden face, extract the 3x3 grid of sticker colors and 3D transform
const faceGrids = computed(() => {
const S = props.SCALE;
const dist = REAR_FACE_DISTANCE * S * 3; // distance in px (cube width = 3*SCALE)
// Orientation: cells face INWARD (toward cube center)
// Combined with backface-visibility: hidden, this means:
// - hidden face cells: front faces camera → visible
// - visible face cells: front faces away → invisible
// - rotating cells crossing the plane: naturally swap visibility
const inwardRotation = (nx, ny, nz) => {
if (nx === 1) return 'rotateY(-90deg)';
if (nx === -1) return 'rotateY(90deg)';
if (ny === 1) return 'rotateX(-90deg)';
if (ny === -1) return 'rotateX(90deg)';
if (nz === -1) return ''; // front faces +Z (toward camera)
return 'rotateY(180deg)'; // nz === 1: flip to face -Z (toward center)
};
return hiddenFaces.value.map((fd) => {
// Build cells for one face
const buildFaceCells = (fd, S, dist, al, rot, isRotatingOnly) => {
const [nx, ny, nz] = fd.normal;
const [gu, gv] = [fd.gridU, fd.gridV];
const orient = inwardRotation(nx, ny, nz);
const d = S * 1.5 + dist;
const cells = [];
// Get the 9 cubies on this face
const faceCubies = props.cubies.filter((c) => {
if (nx !== 0) return c.x === nx;
if (ny !== 0) return c.y === ny;
@@ -50,81 +66,108 @@ const faceGrids = computed(() => {
return false;
});
// Build 3x3 grid: map cubie positions to grid cells
const [gu, gv] = [fd.gridU, fd.gridV];
const cells = [];
for (let v = 1; v >= -1; v--) { // top to bottom
for (let u = -1; u <= 1; u++) { // left to right
for (let v = 1; v >= -1; v--) {
for (let u = -1; u <= 1; u++) {
const cx = nx * Math.max(Math.abs(nx), 0) || u * gu[0] + v * gv[0];
const cy = ny * Math.max(Math.abs(ny), 0) || u * gu[1] + v * gv[1];
const cz = nz * Math.max(Math.abs(nz), 0) || u * gu[2] + v * gv[2];
const inLayer = al && (
(al.axis === 'x' && cx === al.index) ||
(al.axis === 'y' && cy === al.index) ||
(al.axis === 'z' && cz === al.index)
);
// Skip: if isRotatingOnly, only include rotating cells
// If not isRotatingOnly (hidden face), include non-rotating cells
if (isRotatingOnly && !inLayer) continue;
if (!isRotatingOnly && inLayer && props.animateLayers) continue;
const cubie = faceCubies.find(
(c) => c.x === cx && c.y === cy && c.z === cz
);
const color = cubie ? cubie.faces[fd.faceKey] || 'black' : 'black';
cells.push(color);
}
// 3D position
const posX = nx * d + u * gu[0] * S + v * gv[0] * S;
const posY = ny * d + u * gu[1] * S + v * gv[1] * S;
const posZ = nz * d + u * gu[2] * S + v * gv[2] * S;
let transform = `translate3d(${posX}px, ${-posY}px, ${posZ}px) ${orient}`;
// Rotating cells: prepend rotation around scene center (only in advanced mode)
if (props.animateLayers && inLayer && rot !== 0) {
let rotPre = '';
if (al.axis === 'x') rotPre = `rotateX(${-rot}deg)`;
else if (al.axis === 'y') rotPre = `rotateY(${rot}deg)`;
else if (al.axis === 'z') rotPre = `rotateZ(${-rot}deg)`;
transform = `${rotPre} ${transform}`;
}
// Position: ALONG the normal direction (behind the cube from camera's perspective)
const d = S * 1.5 + dist;
const offsetX = nx * d;
const cssY = -ny * d; // Logical Y → CSS Y (inverted)
const offsetZ = nz * d;
let transform = `translate3d(${offsetX}px, ${cssY}px, ${offsetZ}px)`;
// Rotate panel to face OUTWARD from cube center
if (nx === 1) transform += ' rotateY(90deg)';
else if (nx === -1) transform += ' rotateY(-90deg)';
else if (ny === 1) transform += ' rotateX(90deg)';
else if (ny === -1) transform += ' rotateX(-90deg)';
else if (nz === -1) transform += ' rotateY(180deg)';
// nz === 1: default orientation (front faces +z)
return {
faceKey: fd.faceKey,
cells,
cells.push({
key: `${fd.faceKey}-${u}-${v}`,
color,
transform,
};
});
}
}
return cells;
};
// All cells to render
const allCells = computed(() => {
const S = props.SCALE;
const dist = REAR_FACE_DISTANCE * S * 3;
const al = props.activeLayer;
const rot = props.currentLayerRotation;
const cells = [];
for (const fd of FACE_DEFS.value) {
const isHidden = hiddenFaceKeys.value.has(fd.faceKey);
if (isHidden) {
// Hidden face: render non-rotating cells (static projections)
cells.push(...buildFaceCells(fd, S, dist, al, rot, false));
}
// ALL faces: render rotating-layer cells (they swap via backface-visibility)
if (props.animateLayers && al && rot !== 0) {
cells.push(...buildFaceCells(fd, S, dist, al, rot, true));
}
}
return cells;
});
</script>
<template>
<div class="face-projections-root">
<div
v-for="grid in faceGrids"
:key="grid.faceKey"
class="face-projection"
:style="{ transform: grid.transform }"
>
<div
v-for="(color, idx) in grid.cells"
:key="idx"
v-for="cell in allCells"
:key="cell.key"
class="proj-cell"
:class="color"
:class="cell.color"
:style="{ transform: cell.transform }"
></div>
</div>
</template>
<style scoped>
.face-projection {
.face-projections-root {
position: absolute;
display: grid;
grid-template-columns: repeat(3, 1fr);
width: 300px;
height: 300px;
/* Center the grid on its position */
margin-left: -150px;
margin-top: -150px;
transform-style: preserve-3d;
}
.proj-cell {
position: absolute;
width: 100px;
height: 100px;
margin-left: -50px;
margin-top: -50px;
box-sizing: border-box;
background: #000;
border: 1px solid #000;
position: relative;
backface-visibility: hidden;
}
.proj-cell::after {

View File

@@ -15,7 +15,7 @@ import { getFaceNormal as getFaceNormalRaw, getAllowedAxes as getAllowedAxesRaw,
import { tokenReducer } from "../../utils/tokenReducer.js";
const { cubies, deepCubeState, initCube, rotateLayer, rotateSlice, turn, FACES, solve, solveResult, solveError, isSolverReady } = useCube();
const { isCubeTranslucent, showFaceProjections } = useSettings();
const { isCubeTranslucent, projectionMode } = useSettings();
// Bind FACES and viewMatrix to imported helpers
const getFaceNormal = (face) => getFaceNormalRaw(face, FACES);
@@ -881,11 +881,14 @@ onUnmounted(() => {
</div>
<FaceProjections
v-if="showFaceProjections"
v-if="projectionMode > 0"
:cubies="cubies"
:view-matrix="viewMatrix"
:FACES="FACES"
:SCALE="SCALE"
:active-layer="activeLayer"
:current-layer-rotation="currentLayerRotation"
:animate-layers="projectionMode === 2"
/>
</div>

View File

@@ -8,16 +8,17 @@ try {
}
} catch (e) { }
let initialShowFaceProjections = false;
// 0 = off, 1 = simple projections, 2 = advanced (animated layers)
let initialProjectionMode = 0;
try {
const stored = localStorage.getItem("showFaceProjections");
const stored = localStorage.getItem("projectionMode");
if (stored !== null) {
initialShowFaceProjections = stored === "true";
initialProjectionMode = Math.min(2, Math.max(0, parseInt(stored, 10) || 0));
}
} catch (e) { }
const isCubeTranslucent = ref(initialCubeTranslucent);
const showFaceProjections = ref(initialShowFaceProjections);
const projectionMode = ref(initialProjectionMode);
export function useSettings() {
const toggleCubeTranslucent = () => {
@@ -27,17 +28,17 @@ export function useSettings() {
} catch (e) { }
};
const toggleFaceProjections = () => {
showFaceProjections.value = !showFaceProjections.value;
const cycleProjectionMode = () => {
projectionMode.value = (projectionMode.value + 1) % 3;
try {
localStorage.setItem("showFaceProjections", String(showFaceProjections.value));
localStorage.setItem("projectionMode", String(projectionMode.value));
} catch (e) { }
};
return {
isCubeTranslucent,
toggleCubeTranslucent,
showFaceProjections,
toggleFaceProjections,
projectionMode,
cycleProjectionMode,
};
}