Refactor: Implement SmartCube renderer, improve UI styling, and fix gaps
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161
test/cube_integrity.test.js
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161
test/cube_integrity.test.js
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import { Cube, FACES, COLORS } from '../src/utils/Cube.js';
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import assert from 'assert';
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console.log('Running Cube Integrity Tests...');
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const cube = new Cube();
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// Helper: Count colors on all faces
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const countColors = () => {
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const counts = {
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[COLORS.WHITE]: 0,
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[COLORS.YELLOW]: 0,
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[COLORS.ORANGE]: 0,
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[COLORS.RED]: 0,
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[COLORS.GREEN]: 0,
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[COLORS.BLUE]: 0,
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[COLORS.BLACK]: 0 // Should be ignored or internal
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};
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cube.cubies.forEach(cubie => {
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Object.values(cubie.faces).forEach(color => {
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if (counts[color] !== undefined) {
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counts[color]++;
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}
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});
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});
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return counts;
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};
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// Helper: Verify solved state counts
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const verifyCounts = (counts) => {
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// Each face has 9 stickers. 6 faces.
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// 9 * 6 = 54 colored stickers.
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// 27 cubies * 6 faces = 162 total faces.
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// 162 - 54 = 108 black faces (internal).
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assert.strictEqual(counts[COLORS.WHITE], 9, 'White count should be 9');
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assert.strictEqual(counts[COLORS.YELLOW], 9, 'Yellow count should be 9');
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assert.strictEqual(counts[COLORS.ORANGE], 9, 'Orange count should be 9');
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assert.strictEqual(counts[COLORS.RED], 9, 'Red count should be 9');
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assert.strictEqual(counts[COLORS.GREEN], 9, 'Green count should be 9');
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assert.strictEqual(counts[COLORS.BLUE], 9, 'Blue count should be 9');
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};
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// Helper: Verify piece integrity
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// Corners: 8 corners, each has 3 colors.
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// Edges: 12 edges, each has 2 colors.
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// Centers: 6 centers, each has 1 color.
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// Core: 1 core, 0 colors.
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const verifyPieceTypes = () => {
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let corners = 0;
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let edges = 0;
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let centers = 0;
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let cores = 0;
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cube.cubies.forEach(cubie => {
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const coloredFaces = Object.values(cubie.faces).filter(c => c !== COLORS.BLACK).length;
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if (coloredFaces === 3) corners++;
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else if (coloredFaces === 2) edges++;
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else if (coloredFaces === 1) centers++;
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else if (coloredFaces === 0) cores++;
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else assert.fail(`Invalid cubie with ${coloredFaces} colors at (${cubie.x},${cubie.y},${cubie.z})`);
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});
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assert.strictEqual(corners, 8, 'Should have 8 corners');
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assert.strictEqual(edges, 12, 'Should have 12 edges');
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assert.strictEqual(centers, 6, 'Should have 6 centers');
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assert.strictEqual(cores, 1, 'Should have 1 core');
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};
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// Helper: Verify specific relative positions of centers (they never change relative to each other)
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// Up (White) opposite Down (Yellow)
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// Front (Green) opposite Back (Blue)
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// Left (Orange) opposite Right (Red)
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const verifyCenters = () => {
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const centers = cube.cubies.filter(c =>
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Object.values(c.faces).filter(f => f !== COLORS.BLACK).length === 1
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);
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// Find center by color
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const findCenter = (color) => centers.find(c => Object.values(c.faces).includes(color));
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const white = findCenter(COLORS.WHITE);
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const yellow = findCenter(COLORS.YELLOW);
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const green = findCenter(COLORS.GREEN);
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const blue = findCenter(COLORS.BLUE);
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const orange = findCenter(COLORS.ORANGE);
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const red = findCenter(COLORS.RED);
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// Check opposites
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// Distance between opposites should be 2 (e.g. y=1 and y=-1)
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// And they should be on same axis
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// Note: After rotations, x/y/z coordinates change.
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// But relative vectors should hold?
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// Actually, centers DO rotate around the core.
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// But White is always opposite Yellow.
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// So vector(White) + vector(Yellow) == (0,0,0).
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const checkOpposite = (c1, c2, name) => {
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assert.strictEqual(c1.x + c2.x, 0, `${name} X mismatch`);
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assert.strictEqual(c1.y + c2.y, 0, `${name} Y mismatch`);
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assert.strictEqual(c1.z + c2.z, 0, `${name} Z mismatch`);
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};
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checkOpposite(white, yellow, 'White-Yellow');
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checkOpposite(green, blue, 'Green-Blue');
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checkOpposite(orange, red, 'Orange-Red');
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};
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// --- Test Execution ---
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// 1. Initial State
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console.log('Test 1: Initial State Integrity');
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verifyCounts(countColors());
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verifyPieceTypes();
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verifyCenters();
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console.log('PASS Initial State');
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// 2. Single Rotation (R)
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console.log('Test 2: Single Rotation (R)');
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cube.rotateLayer('x', 1, -1); // R
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verifyCounts(countColors());
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verifyPieceTypes();
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verifyCenters();
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console.log('PASS Single Rotation');
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// 3. Multiple Rotations (R U R' U')
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console.log('Test 3: Sexy Move (R U R\' U\')');
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cube.reset();
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cube.move("R");
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cube.move("U");
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cube.move("R'");
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cube.move("U'");
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verifyCounts(countColors());
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verifyPieceTypes();
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verifyCenters();
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console.log('PASS Sexy Move');
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// 4. Random Rotations (Fuzzing)
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console.log('Test 4: 100 Random Moves');
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cube.reset();
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const axes = ['x', 'y', 'z'];
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const indices = [-1, 0, 1];
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const dirs = [1, -1];
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for (let i = 0; i < 100; i++) {
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const axis = axes[Math.floor(Math.random() * axes.length)];
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const index = indices[Math.floor(Math.random() * indices.length)];
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const dir = dirs[Math.floor(Math.random() * dirs.length)];
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cube.rotateLayer(axis, index, dir);
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}
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verifyCounts(countColors());
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verifyPieceTypes();
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verifyCenters();
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console.log('PASS 100 Random Moves');
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console.log('ALL INTEGRITY TESTS PASSED');
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