fix: invert rotation logic and add debug tools
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109
test/cube_matrix.test.js
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109
test/cube_matrix.test.js
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import { Cube, FACES, COLORS } from '../src/utils/Cube.js';
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import assert from 'assert';
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console.log('Running Cube Matrix Rotation Tests...');
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const cube = new Cube();
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// Helper to check position and face
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const checkCubie = (origX, origY, origZ, newX, newY, newZ, faceCheck) => {
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const cubie = cube.cubies.find(c => c.x === newX && c.y === newY && c.z === newZ);
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if (!cubie) {
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console.error(`FAIL: Cubie not found at ${newX}, ${newY}, ${newZ}`);
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return false;
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}
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// Verify it's the correct original cubie (tracking ID would be better, but position logic is enough if unique)
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// Let's assume we track a specific cubie.
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return true;
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};
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// Test 1: Z-Axis Rotation (Front Face)
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// Front Face is z=1.
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// Top-Left (x=-1, y=1) -> Top-Right (x=1, y=1)?
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// Physical CW (Z-Axis): Up -> Right.
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// Top-Middle (0, 1) -> Right-Middle (1, 0).
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console.log('Test 1: Z-Axis CW (Front)');
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cube.reset();
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// Find Top-Middle of Front Face: (0, 1, 1). White Up, Green Front.
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const topMid = cube.cubies.find(c => c.x === 0 && c.y === 1 && c.z === 1);
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assert.strictEqual(topMid.faces[FACES.UP], COLORS.WHITE);
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assert.strictEqual(topMid.faces[FACES.FRONT], COLORS.GREEN);
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cube.rotateLayer('z', 1, -1); // CW (direction -1 in move(), but rotateLayer takes direction. Standard move F is direction -1?)
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// move('F') calls rotateLayer('z', 1, -1).
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// So let's test rotateLayer('z', 1, -1).
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// Expect: (0, 1, 1) -> (1, 0, 1). (Right-Middle of Front).
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// Faces: Old Up (White) becomes Right?
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// Z-Axis CW: Up -> Right.
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// So new pos should have Right=White.
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// Old Front (Green) stays Front.
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const newPos = cube.cubies.find(c => c.id === topMid.id);
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console.log(`Moved to: (${newPos.x}, ${newPos.y}, ${newPos.z})`);
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assert.strictEqual(newPos.x, 1);
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assert.strictEqual(newPos.y, 0);
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assert.strictEqual(newPos.z, 1);
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assert.strictEqual(newPos.faces[FACES.RIGHT], COLORS.WHITE);
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assert.strictEqual(newPos.faces[FACES.FRONT], COLORS.GREEN);
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console.log('PASS Z-Axis CW');
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// Test 2: X-Axis Rotation (Right Face)
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// Right Face is x=1.
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// Top-Front (1, 1, 1) -> Top-Back (1, 1, -1)?
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// Physical CW (X-Axis): Up -> Front.
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// Top-Middle (1, 1, 0) -> Front-Middle (1, 0, 1).
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console.log('Test 2: X-Axis CW (Right)');
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cube.reset();
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// Find Top-Middle of Right Face: (1, 1, 0). White Up, Red Right.
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const rightTop = cube.cubies.find(c => c.x === 1 && c.y === 1 && c.z === 0);
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cube.rotateLayer('x', 1, -1); // CW (direction -1 for R in move()?)
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// move('R') calls rotateLayer('x', 1, -1).
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// So let's test -1.
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// Expect: (1, 1, 0) -> (1, 0, -1).
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// Faces: Old Up (White) becomes Back?
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// X-Axis CW (Right Face): Up -> Back.
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// So new pos should have Back=White.
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// Old Right (Red) stays Right.
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const newRightPos = cube.cubies.find(c => c.id === rightTop.id);
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console.log(`Moved to: (${newRightPos.x}, ${newRightPos.y}, ${newRightPos.z})`);
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assert.strictEqual(newRightPos.x, 1);
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assert.strictEqual(newRightPos.y, 0);
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assert.strictEqual(newRightPos.z, -1);
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assert.strictEqual(newRightPos.faces[FACES.BACK], COLORS.WHITE);
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assert.strictEqual(newRightPos.faces[FACES.RIGHT], COLORS.RED);
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console.log('PASS X-Axis CW');
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// Test 3: Y-Axis Rotation (Up Face)
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// Up Face is y=1.
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// Front-Middle (0, 1, 1) -> Left-Middle (-1, 1, 0).
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// Physical CW (Y-Axis): Front -> Left.
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// Wait. move('U') calls rotateLayer('y', 1, -1).
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// Standard U is CW. Y-Axis direction?
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// move('U'): dir = -1.
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console.log('Test 3: Y-Axis CW (Up)');
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cube.reset();
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// Find Front-Middle of Up Face: (0, 1, 1). Green Front, White Up.
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const upFront = cube.cubies.find(c => c.x === 0 && c.y === 1 && c.z === 1);
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cube.rotateLayer('y', 1, -1); // CW (direction -1).
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// Expect: (0, 1, 1) -> (-1, 1, 0). (Left-Middle).
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// Faces: Old Front (Green) becomes Left?
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// Y-Axis CW (U): Front -> Left.
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// So new pos should have Left=Green.
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// Old Up (White) stays Up.
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const newUpPos = cube.cubies.find(c => c.id === upFront.id);
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console.log(`Moved to: (${newUpPos.x}, ${newUpPos.y}, ${newUpPos.z})`);
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assert.strictEqual(newUpPos.x, -1);
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assert.strictEqual(newUpPos.y, 1);
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assert.strictEqual(newUpPos.z, 0);
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assert.strictEqual(newUpPos.faces[FACES.LEFT], COLORS.GREEN);
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assert.strictEqual(newUpPos.faces[FACES.UP], COLORS.WHITE);
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console.log('PASS Y-Axis CW');
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