Adjust projections and CI config
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@@ -1,5 +1,4 @@
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name: Deploy to Production
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run-name: Deploy to Production by @${{ github.actor }}
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on:
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push:
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@@ -15,9 +14,6 @@ jobs:
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- name: Build and deploy with Docker Compose
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run: |
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# Próba zatrzymania i usunięcia starego kontenera (ignoruje błąd jeśli nie istnieje)
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# Sprzątaj TYLKO swój projekt
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docker compose down --remove-orphans || true
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docker rm -f rubic-cube || true
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# Start nowej wersji
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docker compose up -d --build
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@@ -1,8 +1,11 @@
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<script setup>
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import { ref, computed, onMounted, onUnmounted } from 'vue'
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import { useCube } from '../../composables/useCube'
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import { useSettings } from '../../composables/useSettings'
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import Line3D from '../common/Line3D.vue'
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const { cubies, initCube, rotateLayer, FACES } = useCube()
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const { showProjections } = useSettings()
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// --- Visual State ---
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const rx = ref(-25) // Initial View Rotation X
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@@ -89,6 +92,95 @@ const project = (v) => {
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return { x: x3, y: y3 }
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}
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const projectedCubies = computed(() => {
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// Filter cubies for each face based on logical coordinates
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// x: -1 (Left), 1 (Right)
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// y: -1 (Down/Bottom), 1 (Up/Top)
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// z: -1 (Back), 1 (Front)
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const left = cubies.value.filter(c => Math.round(c.x) === -1)
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const back = cubies.value.filter(c => Math.round(c.z) === -1)
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const down = cubies.value.filter(c => Math.round(c.y) === -1)
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return { left, back, down }
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})
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const projectionTransforms = {
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left: { tx: -350, ty: 0, tz: 0, ry: -90 },
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back: { tx: 0, ty: -200, tz: -350, ry: 0 },
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down: { tx: 0, ty: 350, tz: 0, rx: 90 }
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}
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const projectionLines = computed(() => {
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const lines = []
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// Helper to transform point
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const transformPoint = (p, transform) => {
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let x = p.x, y = p.y, z = p.z
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// Rotate
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if (transform.ry) {
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const rad = transform.ry * Math.PI / 180
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const x0 = x, z0 = z
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x = x0 * Math.cos(rad) + z0 * Math.sin(rad)
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z = -x0 * Math.sin(rad) + z0 * Math.cos(rad)
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}
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if (transform.rx) {
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const rad = transform.rx * Math.PI / 180
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const y0 = y, z0 = z
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y = y0 * Math.cos(rad) - z0 * Math.sin(rad)
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z = y0 * Math.sin(rad) + z0 * Math.cos(rad)
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}
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// Translate
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x += transform.tx || 0
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y += transform.ty || 0
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z += transform.tz || 0
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return { x, y, z }
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}
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const S = 150 // Half size
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// 1. Left Projection
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{
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const t = projectionTransforms.left
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// Start: Left Face corners (x = -S)
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const start = [
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{ x: -S, y: -S, z: -S }, { x: -S, y: -S, z: S },
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{ x: -S, y: S, z: -S }, { x: -S, y: S, z: S }
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]
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const end = start.map(p => transformPoint(p, t))
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start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
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}
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// 2. Back Projection
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{
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const t = projectionTransforms.back
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// Start: Back Face corners (z = -S)
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const start = [
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{ x: -S, y: -S, z: -S }, { x: S, y: -S, z: -S },
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{ x: -S, y: S, z: -S }, { x: S, y: S, z: -S }
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]
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const end = start.map(p => transformPoint(p, t))
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start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
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}
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// 3. Down Projection (Down Face)
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{
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const t = projectionTransforms.down
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// Start: Down Face corners (y = -S)
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const start = [
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{ x: -S, y: -S, z: -S }, { x: S, y: -S, z: -S },
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{ x: -S, y: -S, z: S }, { x: S, y: -S, z: S }
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]
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const end = start.map(p => transformPoint(p, t))
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start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
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}
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return lines
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})
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// --- Interaction Logic ---
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const onMouseDown = (e) => {
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@@ -313,6 +405,27 @@ const getCubieStyle = (c) => {
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return { transform }
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}
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const getProjectionStyle = (c, face) => {
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let col = 0
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let row = 0
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if (face === FACES.LEFT) {
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col = 1 - c.z
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row = 1 - c.y
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} else if (face === FACES.BACK) {
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col = 1 - c.x
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row = 1 - c.y
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} else if (face === FACES.DOWN) {
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col = c.x + 1
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row = 1 - c.z
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}
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const x = (col - 1) * SCALE
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const y = (row - 1) * SCALE
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return { transform: `translate3d(${x}px, ${y}px, 0px)` }
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}
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onMounted(() => {
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initCube()
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window.addEventListener('mousemove', onMouseMove)
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@@ -345,6 +458,42 @@ onUnmounted(() => {
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</div>
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</div>
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<!-- Projections of Hidden Faces -->
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<div v-if="showProjections" class="projections">
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<!-- Guide Lines -->
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<Line3D v-for="(line, i) in projectionLines" :key="'line-'+i"
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:start="line.start" :end="line.end"
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:color="'var(--text-strong)'"
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:thickness="1" />
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<!-- Left Face Projection -->
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<div class="projection-group left-projection">
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<div v-for="c in projectedCubies.left" :key="c.id"
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class="cubie-placeholder"
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:style="getProjectionStyle(c, FACES.LEFT)">
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<div class="sticker" :class="c.faces.left"></div>
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</div>
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</div>
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<!-- Back Face Projection -->
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<div class="projection-group back-projection">
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<div v-for="c in projectedCubies.back" :key="c.id"
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class="cubie-placeholder"
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:style="getProjectionStyle(c, FACES.BACK)">
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<div class="sticker" :class="c.faces.back"></div>
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</div>
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</div>
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<!-- Down Face Projection (Exploded View) -->
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<div class="projection-group down-projection">
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<div v-for="c in projectedCubies.down" :key="c.id"
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class="cubie-placeholder"
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:style="getProjectionStyle(c, FACES.DOWN)">
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<div class="sticker" :class="c.faces.down"></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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@@ -382,6 +531,56 @@ onUnmounted(() => {
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transform-style: preserve-3d;
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}
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/* Projection Styles */
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.projections {
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position: absolute;
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top: 0; left: 0;
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width: 0; height: 0;
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pointer-events: none; /* Let clicks pass through to the cube */
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transform-style: preserve-3d;
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}
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/*
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Positioning relative to center (0,0,0).
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Cube size is approx 300px (3 * 100px).
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Projections are "exploded" views floating around the cube.
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*/
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/* Projection Groups - Exploded View Containers */
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.projection-group {
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position: absolute;
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top: 50%;
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left: 50%;
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width: 0;
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height: 0;
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transform-style: preserve-3d;
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pointer-events: none;
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}
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.cubie-placeholder {
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position: absolute;
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width: 100px;
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height: 100px;
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top: 0;
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left: 0;
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margin-top: -50px;
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margin-left: -50px;
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transform-style: preserve-3d;
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}
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.left-projection {
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transform: translateX(-350px) translateY(0) translateZ(0) rotateY(-90deg);
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}
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.back-projection {
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transform: translateX(0) translateY(-200px) translateZ(-350px) rotateY(0deg);
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}
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.down-projection {
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transform: translateX(0) translateY(350px) translateZ(0) rotateX(90deg);
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}
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.sticker {
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position: absolute;
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width: 100px;
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