7 Commits

Author SHA1 Message Date
de736e1daf 0.3.0
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2026-02-23 00:24:09 +00:00
482da718f3 chore: cube queue UI and copy/reset actions 2026-02-23 00:23:54 +00:00
9cd3de40e8 chore: tweak light theme gradient 2026-02-22 22:10:25 +00:00
ef6a7fed4f chore: bump version to 0.2.0
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2026-02-22 21:58:02 +00:00
c60a37d0cc Adjust cube control button mappings 2026-02-22 21:52:18 +00:00
3261aea81d chore: remove projections toggle and bump to 0.1.0
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2026-02-22 21:11:42 +00:00
86c4a18851 fix: sync layer animation with worker updates 2026-02-22 21:07:08 +00:00
7 changed files with 423 additions and 211 deletions

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{ {
"name": "rubic-cube", "name": "rubic-cube",
"version": "0.0.27", "version": "0.3.0",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "rubic-cube", "name": "rubic-cube",
"version": "0.0.27", "version": "0.3.0",
"dependencies": { "dependencies": {
"lucide-vue-next": "^0.564.0", "lucide-vue-next": "^0.564.0",
"rubiks-js": "^1.0.0", "rubiks-js": "^1.0.0",

View File

@@ -1,7 +1,7 @@
{ {
"name": "rubic-cube", "name": "rubic-cube",
"private": true, "private": true,
"version": "0.0.29", "version": "0.3.0",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

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@@ -1,9 +1,9 @@
<script setup> <script setup>
import { Sun, Moon, Layers, Grid2x2 } from 'lucide-vue-next'; import { Sun, Moon, Grid2x2 } from 'lucide-vue-next';
import { ref, onMounted } from 'vue'; import { ref, onMounted } from 'vue';
import { useSettings } from '../composables/useSettings'; import { useSettings } from '../composables/useSettings';
const { showProjections, toggleProjections, isCubeTranslucent, toggleCubeTranslucent } = useSettings(); const { isCubeTranslucent, toggleCubeTranslucent } = useSettings();
const isDark = ref(true); const isDark = ref(true);
const setTheme = (dark) => { const setTheme = (dark) => {
@@ -34,11 +34,6 @@ onMounted(() => {
</div> </div>
<div class="nav-container"> <div class="nav-container">
<!-- Projections Toggle -->
<button class="btn-neon nav-btn icon-only" @click="toggleProjections" :title="showProjections ? 'Ukryj rzuty' : 'Pokaż rzuty'" :class="{ active: showProjections }">
<Layers :size="20" />
</button>
<!-- Cube Opacity Toggle --> <!-- Cube Opacity Toggle -->
<button <button
class="btn-neon nav-btn icon-only" class="btn-neon nav-btn icon-only"

View File

@@ -1,18 +1,18 @@
<script setup> <script setup>
import { ref, computed, onMounted, onUnmounted } from 'vue' import { ref, computed, onMounted, onUnmounted, watch, nextTick } from 'vue'
import { useCube } from '../../composables/useCube' import { useCube } from '../../composables/useCube'
import { useSettings } from '../../composables/useSettings' import { useSettings } from '../../composables/useSettings'
import Line3D from '../common/Line3D.vue' import { LAYER_ANIMATION_DURATION } from '../../config/animationSettings'
const { cubies, initCube, rotateLayer, turn, FACES } = useCube() const { cubies, initCube, rotateLayer, turn, FACES } = useCube()
const { showProjections, isCubeTranslucent } = useSettings() const { isCubeTranslucent } = useSettings()
// --- Visual State --- // --- Visual State ---
const rx = ref(-25) // Initial View Rotation X const rx = ref(-25)
const ry = ref(45) // Initial View Rotation Y const ry = ref(45)
const rz = ref(0) const rz = ref(0)
const SCALE = 100 // Size of one cubie in px const SCALE = 100
const GAP = 0 // Gap between cubies const GAP = 0
// --- Interaction State --- // --- Interaction State ---
const isDragging = ref(false) const isDragging = ref(false)
@@ -29,6 +29,8 @@ const selectedFace = ref(null) // 'front', 'up', etc.
const activeLayer = ref(null) // { axis, index, tangent, direction } const activeLayer = ref(null) // { axis, index, tangent, direction }
const currentLayerRotation = ref(0) // Visual rotation in degrees const currentLayerRotation = ref(0) // Visual rotation in degrees
const isAnimating = ref(false) const isAnimating = ref(false)
const pendingLogicalUpdate = ref(false)
const currentMoveId = ref(null)
// --- Constants & Helpers --- // --- Constants & Helpers ---
@@ -74,113 +76,20 @@ const project = (v) => {
const radY = ry.value * Math.PI / 180 const radY = ry.value * Math.PI / 180
const radZ = rz.value * Math.PI / 180 const radZ = rz.value * Math.PI / 180
// 1. Rotate Z
let x1 = v.x * Math.cos(radZ) - v.y * Math.sin(radZ) let x1 = v.x * Math.cos(radZ) - v.y * Math.sin(radZ)
let y1 = v.x * Math.sin(radZ) + v.y * Math.cos(radZ) let y1 = v.x * Math.sin(radZ) + v.y * Math.cos(radZ)
let z1 = v.z let z1 = v.z
// 2. Rotate Y
let x2 = x1 * Math.cos(radY) + z1 * Math.sin(radY) let x2 = x1 * Math.cos(radY) + z1 * Math.sin(radY)
let y2 = y1 let y2 = y1
let z2 = -x1 * Math.sin(radY) + z1 * Math.cos(radY) let z2 = -x1 * Math.sin(radY) + z1 * Math.cos(radY)
// 3. Rotate X
let x3 = x2 let x3 = x2
let y3 = y2 * Math.cos(radX) - z2 * Math.sin(radX) let y3 = y2 * Math.cos(radX) - z2 * Math.sin(radX)
// let z3 = ... (depth not needed for projection vector direction)
return { x: x3, y: y3 } return { x: x3, y: y3 }
} }
const projectedCubies = computed(() => {
// Filter cubies for each face based on logical coordinates
// x: -1 (Left), 1 (Right)
// y: -1 (Down/Bottom), 1 (Up/Top)
// z: -1 (Back), 1 (Front)
const left = cubies.value.filter(c => Math.round(c.x) === -1)
const back = cubies.value.filter(c => Math.round(c.z) === -1)
const down = cubies.value.filter(c => Math.round(c.y) === -1)
return { left, back, down }
})
const projectionTransforms = {
left: { tx: -350, ty: 0, tz: 0, ry: -90 },
back: { tx: 0, ty: -200, tz: -350, ry: 0 },
down: { tx: 0, ty: 350, tz: 0, rx: 90 }
}
const projectionLines = computed(() => {
const lines = []
// Helper to transform point
const transformPoint = (p, transform) => {
let x = p.x, y = p.y, z = p.z
// Rotate
if (transform.ry) {
const rad = transform.ry * Math.PI / 180
const x0 = x, z0 = z
x = x0 * Math.cos(rad) + z0 * Math.sin(rad)
z = -x0 * Math.sin(rad) + z0 * Math.cos(rad)
}
if (transform.rx) {
const rad = transform.rx * Math.PI / 180
const y0 = y, z0 = z
y = y0 * Math.cos(rad) - z0 * Math.sin(rad)
z = y0 * Math.sin(rad) + z0 * Math.cos(rad)
}
// Translate
x += transform.tx || 0
y += transform.ty || 0
z += transform.tz || 0
return { x, y, z }
}
const S = 150 // Half size
// 1. Left Projection
{
const t = projectionTransforms.left
// Start: Left Face corners (x = -S)
const start = [
{ x: -S, y: -S, z: -S }, { x: -S, y: -S, z: S },
{ x: -S, y: S, z: -S }, { x: -S, y: S, z: S }
]
const end = start.map(p => transformPoint(p, t))
start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
}
// 2. Back Projection
{
const t = projectionTransforms.back
// Start: Back Face corners (z = -S)
const start = [
{ x: -S, y: -S, z: -S }, { x: S, y: -S, z: -S },
{ x: -S, y: S, z: -S }, { x: S, y: S, z: -S }
]
const end = start.map(p => transformPoint(p, t))
start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
}
// 3. Down Projection (Down Face)
{
const t = projectionTransforms.down
// Start: Down Face corners (y = -S)
const start = [
{ x: -S, y: -S, z: -S }, { x: S, y: -S, z: -S },
{ x: -S, y: -S, z: S }, { x: S, y: -S, z: S }
]
const end = start.map(p => transformPoint(p, t))
start.forEach((p, i) => lines.push({ start: p, end: end[i] }))
}
return lines
})
// --- Interaction Logic --- // --- Interaction Logic ---
const onMouseDown = (e) => { const onMouseDown = (e) => {
@@ -322,10 +231,9 @@ const snapRotation = () => {
const target = Math.round(currentLayerRotation.value / 90) * 90 const target = Math.round(currentLayerRotation.value / 90) * 90
const steps = Math.round(currentLayerRotation.value / 90) const steps = Math.round(currentLayerRotation.value / 90)
// Animation loop
const start = currentLayerRotation.value const start = currentLayerRotation.value
const startTime = performance.now() const startTime = performance.now()
const duration = 200 const duration = LAYER_ANIMATION_DURATION
const animate = (time) => { const animate = (time) => {
const p = Math.min((time - startTime) / duration, 1) const p = Math.min((time - startTime) / duration, 1)
@@ -344,24 +252,108 @@ const snapRotation = () => {
requestAnimationFrame(animate) requestAnimationFrame(animate)
} }
const finishMove = (steps) => { const finishMove = (steps, directionOverride = null) => {
if (steps !== 0 && activeLayer.value) { if (steps !== 0 && activeLayer.value) {
const { axis, index } = activeLayer.value const { axis, index } = activeLayer.value
// Logic Call
const count = Math.abs(steps) const count = Math.abs(steps)
const direction = steps > 0 ? 1 : -1 const direction = directionOverride !== null ? directionOverride : (steps > 0 ? 1 : -1)
pendingLogicalUpdate.value = true
for (let i = 0; i < count; i++) { for (let i = 0; i < count; i++) {
rotateLayer(axis, index, direction) rotateLayer(axis, index, direction)
} }
} }
}
// Reset const movesHistory = ref([])
activeLayer.value = null const movesHistoryEl = ref(null)
currentLayerRotation.value = 0 const samplePillEl = ref(null)
isAnimating.value = false const movesPerRow = ref(0)
selectedCubie.value = null
selectedFace.value = null const displayMoves = computed(() => {
const list = movesHistory.value.slice()
moveQueue.forEach((q, idx) => {
const stepsMod = ((q.steps % 4) + 4) % 4
if (stepsMod === 0) return
let modifier = ''
if (stepsMod === 1) modifier = "'"
else if (stepsMod === 2) modifier = '2'
else if (stepsMod === 3) modifier = ''
const baseLabel = q.displayBase || q.base
const label = baseLabel + (modifier === "'" ? "'" : modifier === '2' ? '2' : '')
list.push({
id: `q-${idx}`,
label,
status: 'pending'
})
})
return list
})
const moveRows = computed(() => {
const perRow = movesPerRow.value || displayMoves.value.length || 1
const rows = []
const all = displayMoves.value
for (let i = 0; i < all.length; i += perRow) {
rows.push(all.slice(i, i + perRow))
}
return rows
})
const copyQueueToClipboard = async () => {
if (!displayMoves.value.length) return
const text = displayMoves.value.map(m => m.label).join(' ')
try {
if (navigator && navigator.clipboard && navigator.clipboard.writeText) {
await navigator.clipboard.writeText(text)
} else {
const textarea = document.createElement('textarea')
textarea.value = text
textarea.style.position = 'fixed'
textarea.style.opacity = '0'
document.body.appendChild(textarea)
textarea.focus()
textarea.select()
try {
document.execCommand('copy')
} finally {
document.body.removeChild(textarea)
}
}
} catch (e) {
}
}
const setSamplePill = (el) => {
if (el && !samplePillEl.value) {
samplePillEl.value = el
}
}
const recalcMovesLayout = () => {
const container = movesHistoryEl.value
const pill = samplePillEl.value
if (!container || !pill) return
const containerWidth = container.clientWidth - 4
const pillWidth = pill.offsetWidth + 8
if (pillWidth <= 0) return
const rawCount = Math.floor(containerWidth / pillWidth)
const count = Math.max(1, rawCount - 1)
movesPerRow.value = count
}
const resetQueue = () => {
moveQueue.length = 0
movesHistory.value = []
currentMoveId.value = null
nextTick(recalcMovesLayout)
} }
const getCubieStyle = (c) => { const getCubieStyle = (c) => {
@@ -405,57 +397,195 @@ const getCubieStyle = (c) => {
return { transform } return { transform }
} }
const getProjectionStyle = (c, face) => { const getProjectionStyle = () => ({})
let col = 0
let row = 0
if (face === FACES.LEFT) { const moveQueue = []
col = 1 - c.z
row = 1 - c.y const dequeueMove = () => {
} else if (face === FACES.BACK) { while (moveQueue.length) {
col = 1 - c.x const next = moveQueue.shift()
row = 1 - c.y const stepsMod = ((next.steps % 4) + 4) % 4
} else if (face === FACES.DOWN) { if (stepsMod === 0) continue
col = c.x + 1
row = 1 - c.z let modifier = ''
if (stepsMod === 1) modifier = "'" // +90 (logical +1)
else if (stepsMod === 2) modifier = '2' // 180 (logical -2)
else if (stepsMod === 3) modifier = '' // -90 (logical -1)
return { base: next.base, modifier, displayBase: next.displayBase }
}
return null
}
const processNextMove = () => {
if (isAnimating.value || activeLayer.value) return
const next = dequeueMove()
if (!next) return
const baseLabel = next.displayBase || next.base
const label = baseLabel + (next.modifier === "'" ? "'" : next.modifier === '2' ? '2' : '')
const id = movesHistory.value.length
movesHistory.value.push({ id, label, status: 'in_progress' })
currentMoveId.value = id
animateProgrammaticMove(next.base, next.modifier)
}
const animateProgrammaticMove = (base, modifier) => {
if (isAnimating.value || activeLayer.value) return
// Map base move to axis/index (same warstwa jak przy dragowaniu)
let axis = 'y'
let index = 1
if (base === 'U') {
axis = 'y'; index = 1
} else if (base === 'D') {
axis = 'y'; index = -1
} else if (base === 'L') {
axis = 'x'; index = -1
} else if (base === 'R') {
axis = 'x'; index = 1
} else if (base === 'F') {
axis = 'z'; index = 1
} else if (base === 'B') {
axis = 'z'; index = -1
} }
const x = (col - 1) * SCALE // Kierunek zgodny z RubiksJSModel.rotateLayer:
const y = (row - 1) * SCALE // dir === 1 -> ruch z apostrofem, dir === -1 -> ruch podstawowy (bez apostrofu)
const count = modifier === '2' ? 2 : 1
const direction = modifier === "'" ? 1 : -1
return { transform: `translate3d(${x}px, ${y}px, 0px)` } activeLayer.value = {
axis,
index,
tangent: { x: 1, y: 0 }
}
currentLayerRotation.value = 0
isAnimating.value = true
const logicalSteps = direction * count
let visualSteps = logicalSteps
if (axis === 'z') visualSteps = -visualSteps
if (base === 'U' || base === 'D') visualSteps = -visualSteps
const target = visualSteps * 90
const start = 0
const startTime = performance.now()
const duration = LAYER_ANIMATION_DURATION * count
const animate = (time) => {
const p = Math.min((time - startTime) / duration, 1)
const ease = 1 - Math.pow(1 - p, 3)
currentLayerRotation.value = start + (target - start) * ease
if (p < 1) {
requestAnimationFrame(animate)
} else {
pendingLogicalUpdate.value = true
for (let i = 0; i < count; i += 1) {
rotateLayer(axis, index, direction)
}
}
}
requestAnimationFrame(animate)
}
const MOVE_MAP = {
'U': { base: 'U', modifier: '' },
'U-prime': { base: 'U', modifier: "'" },
'U2': { base: 'U', modifier: '2' },
'D': { base: 'D', modifier: "'" },
'D-prime': { base: 'D', modifier: '' },
'D2': { base: 'D', modifier: '2' },
'L': { base: 'B', modifier: "'" },
'L-prime': { base: 'B', modifier: '' },
'L2': { base: 'B', modifier: '2' },
'R': { base: 'F', modifier: '' },
'R-prime': { base: 'F', modifier: "'" },
'R2': { base: 'F', modifier: '2' },
'F': { base: 'L', modifier: "'" },
'F-prime': { base: 'L', modifier: '' },
'F2': { base: 'L', modifier: '2' },
'B': { base: 'R', modifier: '' },
'B-prime': { base: 'R', modifier: "'" },
'B2': { base: 'R', modifier: '2' }
} }
const applyMove = (move) => { const applyMove = (move) => {
let base = move const mapping = MOVE_MAP[move]
let isPrime = false if (!mapping) return
let turns = 1
if (move.endsWith('2')) { let delta = 0
turns = 2 if (mapping.modifier === "'") delta = 1 // logical +1
base = move[0] else if (mapping.modifier === '') delta = -1 // logical -1
} else if (move.endsWith('-prime')) { else if (mapping.modifier === '2') delta = -2 // logical -2
isPrime = true
base = move[0] const displayBase = move[0]
const last = moveQueue[moveQueue.length - 1]
if (last && last.base === mapping.base && last.displayBase === displayBase) {
last.steps += delta
} else {
moveQueue.push({ base: mapping.base, displayBase, steps: delta })
} }
const notation = isPrime ? `${base}'` : base processNextMove()
}
for (let i = 0; i < turns; i += 1) { const allMoves = Object.keys(MOVE_MAP)
turn(notation)
const scramble = () => {
for (let i = 0; i < 30; i += 1) {
const move = allMoves[Math.floor(Math.random() * allMoves.length)]
applyMove(move)
} }
} }
watch(cubies, () => {
if (!pendingLogicalUpdate.value) return
pendingLogicalUpdate.value = false
if (currentMoveId.value !== null) {
const idx = movesHistory.value.findIndex(m => m.id === currentMoveId.value)
if (idx !== -1) {
movesHistory.value[idx] = {
...movesHistory.value[idx],
status: 'done'
}
}
currentMoveId.value = null
}
activeLayer.value = null
currentLayerRotation.value = 0
isAnimating.value = false
selectedCubie.value = null
selectedFace.value = null
processNextMove()
})
onMounted(() => { onMounted(() => {
initCube() initCube()
window.addEventListener('mousemove', onMouseMove) window.addEventListener('mousemove', onMouseMove)
window.addEventListener('mouseup', onMouseUp) window.addEventListener('mouseup', onMouseUp)
window.addEventListener('resize', recalcMovesLayout)
nextTick(recalcMovesLayout)
}) })
onUnmounted(() => { onUnmounted(() => {
window.removeEventListener('mousemove', onMouseMove) window.removeEventListener('mousemove', onMouseMove)
window.removeEventListener('mouseup', onMouseUp) window.removeEventListener('mouseup', onMouseUp)
// Clean up any potential animation frames? rafId is local to snapRotation, but harmless. window.removeEventListener('resize', recalcMovesLayout)
})
watch(displayMoves, () => {
nextTick(recalcMovesLayout)
}) })
</script> </script>
@@ -479,59 +609,73 @@ onUnmounted(() => {
</div> </div>
</div> </div>
<!-- Projections of Hidden Faces -->
<div v-if="showProjections" class="projections">
<!-- Guide Lines -->
<Line3D v-for="(line, i) in projectionLines" :key="'line-'+i"
:start="line.start" :end="line.end"
:color="'var(--text-strong)'"
:thickness="1" />
<!-- Left Face Projection -->
<div class="projection-group left-projection">
<div v-for="c in projectedCubies.left" :key="c.id"
class="cubie-placeholder"
:style="getProjectionStyle(c, FACES.LEFT)">
<div class="sticker" :class="c.faces.left"></div>
</div>
</div>
<!-- Back Face Projection -->
<div class="projection-group back-projection">
<div v-for="c in projectedCubies.back" :key="c.id"
class="cubie-placeholder"
:style="getProjectionStyle(c, FACES.BACK)">
<div class="sticker" :class="c.faces.back"></div>
</div>
</div>
<!-- Down Face Projection (Exploded View) -->
<div class="projection-group down-projection">
<div v-for="c in projectedCubies.down" :key="c.id"
class="cubie-placeholder"
:style="getProjectionStyle(c, FACES.DOWN)">
<div class="sticker" :class="c.faces.down"></div>
</div>
</div>
</div>
</div> </div>
<div class="controls"> <div class="controls controls-left">
<div class="controls-row"> <div class="controls-row">
<button class="btn-neon move-btn" @click="applyMove('U')">U</button> <button class="btn-neon move-btn" @click="applyMove('U')">U</button>
<button class="btn-neon move-btn" @click="applyMove('U-prime')">U'</button> <button class="btn-neon move-btn" @click="applyMove('D')">D</button>
<button class="btn-neon move-btn" @click="applyMove('U2')">U2</button> <button class="btn-neon move-btn" @click="applyMove('L')">L</button>
</div> </div>
<div class="controls-row"> <div class="controls-row">
<button class="btn-neon move-btn" @click="applyMove('L')">L</button> <button class="btn-neon move-btn" @click="applyMove('U-prime')">U'</button>
<button class="btn-neon move-btn" @click="applyMove('D-prime')">D'</button>
<button class="btn-neon move-btn" @click="applyMove('L-prime')">L'</button> <button class="btn-neon move-btn" @click="applyMove('L-prime')">L'</button>
</div>
<div class="controls-row">
<button class="btn-neon move-btn" @click="applyMove('U2')">U2</button>
<button class="btn-neon move-btn" @click="applyMove('D2')">D2</button>
<button class="btn-neon move-btn" @click="applyMove('L2')">L2</button> <button class="btn-neon move-btn" @click="applyMove('L2')">L2</button>
</div> </div>
</div>
<div class="controls controls-right">
<div class="controls-row"> <div class="controls-row">
<button class="btn-neon move-btn" @click="applyMove('R')">R</button>
<button class="btn-neon move-btn" @click="applyMove('F')">F</button> <button class="btn-neon move-btn" @click="applyMove('F')">F</button>
<button class="btn-neon move-btn" @click="applyMove('B')">B</button>
</div>
<div class="controls-row">
<button class="btn-neon move-btn" @click="applyMove('R-prime')">R'</button>
<button class="btn-neon move-btn" @click="applyMove('F-prime')">F'</button> <button class="btn-neon move-btn" @click="applyMove('F-prime')">F'</button>
<button class="btn-neon move-btn" @click="applyMove('B-prime')">B'</button>
</div>
<div class="controls-row">
<button class="btn-neon move-btn" @click="applyMove('R2')">R2</button>
<button class="btn-neon move-btn" @click="applyMove('F2')">F2</button> <button class="btn-neon move-btn" @click="applyMove('F2')">F2</button>
<button class="btn-neon move-btn" @click="applyMove('B2')">B2</button>
</div>
</div>
<button class="btn-neon move-btn scramble-btn" @click="scramble">
Scramble
</button>
<div class="moves-history">
<div class="moves-inner" ref="movesHistoryEl">
<div
v-for="(row, rowIndex) in moveRows"
:key="rowIndex"
class="moves-row"
:class="{ 'moves-row-justify': rowIndex < moveRows.length - 1 }"
>
<span
v-for="(m, idx) in row"
:key="m.id"
class="move-pill"
:class="{
'move-pill-active': m.status === 'in_progress',
'move-pill-pending': m.status === 'pending'
}"
:ref="rowIndex === 0 && idx === 0 ? setSamplePill : null"
>
{{ m.label }}
</span>
</div>
</div>
<div v-if="displayMoves.length" class="moves-actions">
<button class="queue-action" @click="copyQueueToClipboard">copy</button>
<button class="queue-action" @click="resetQueue">reset</button>
</div> </div>
</div> </div>
</div> </div>
@@ -573,13 +717,20 @@ onUnmounted(() => {
.controls { .controls {
position: absolute; position: absolute;
top: 96px; top: 96px;
right: 24px;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 8px; gap: 8px;
z-index: 50; z-index: 50;
} }
.controls-left {
left: 24px;
}
.controls-right {
right: 24px;
}
.controls-row { .controls-row {
display: flex; display: flex;
gap: 8px; gap: 8px;
@@ -593,6 +744,90 @@ onUnmounted(() => {
padding: 0 10px; padding: 0 10px;
} }
.scramble-btn {
position: absolute;
bottom: 72px;
left: 24px;
z-index: 50;
}
.moves-history {
position: absolute;
bottom: 72px;
left: 50%;
transform: translateX(-50%);
width: 100%;
max-width: calc(100vw - 360px);
overflow-x: hidden;
padding: 12px 12px 26px 12px;
background: rgba(0, 0, 0, 0.4);
border-radius: 8px;
backdrop-filter: blur(8px);
}
.moves-inner {
display: flex;
flex-direction: column;
gap: 6px;
}
.moves-row {
display: flex;
column-gap: 8px;
}
.moves-row-justify {
justify-content: space-between;
}
.move-pill {
display: flex;
align-items: center;
justify-content: center;
padding: 4px 8px;
border-radius: 999px;
border: 1px solid rgba(255, 255, 255, 0.2);
font-size: 0.8rem;
color: #f0f0f0;
white-space: nowrap;
}
.move-pill-active {
background: #ffd500;
color: #000;
border-color: #ffd500;
}
.move-pill-pending {
opacity: 0.4;
}
.moves-actions {
position: absolute;
right: 6px;
bottom: 6px;
display: flex;
gap: 0px;
}
.queue-action {
border: none;
background: transparent;
padding: 6px 6px;
color: #fff;
font-size: 0.8rem;
cursor: pointer;
}
.moves-history::after {
content: none;
}
.queue-action:focus {
outline: none;
box-shadow: none;
}
/* Projection Styles */ /* Projection Styles */
.projections { .projections {
position: absolute; position: absolute;

View File

@@ -1,15 +1,5 @@
import { ref } from 'vue'; import { ref } from 'vue';
let initialShowProjections = false;
try {
const stored = localStorage.getItem('showProjections');
if (stored !== null) {
initialShowProjections = stored === 'true';
}
} catch (e) {}
const showProjections = ref(initialShowProjections);
let initialCubeTranslucent = false; let initialCubeTranslucent = false;
try { try {
const stored = localStorage.getItem('cubeTranslucent'); const stored = localStorage.getItem('cubeTranslucent');
@@ -21,13 +11,6 @@ try {
const isCubeTranslucent = ref(initialCubeTranslucent); const isCubeTranslucent = ref(initialCubeTranslucent);
export function useSettings() { export function useSettings() {
const toggleProjections = () => {
showProjections.value = !showProjections.value;
try {
localStorage.setItem('showProjections', String(showProjections.value));
} catch (e) {}
};
const toggleCubeTranslucent = () => { const toggleCubeTranslucent = () => {
isCubeTranslucent.value = !isCubeTranslucent.value; isCubeTranslucent.value = !isCubeTranslucent.value;
try { try {
@@ -36,8 +19,6 @@ export function useSettings() {
}; };
return { return {
showProjections,
toggleProjections,
isCubeTranslucent, isCubeTranslucent,
toggleCubeTranslucent toggleCubeTranslucent
}; };

View File

@@ -0,0 +1 @@
export const LAYER_ANIMATION_DURATION = 200

View File

@@ -13,7 +13,7 @@
-moz-osx-font-smoothing: grayscale; -moz-osx-font-smoothing: grayscale;
/* --- Glassmorphism Design System (from Nonograms) --- */ /* --- Glassmorphism Design System (from Nonograms) --- */
--bg-gradient: radial-gradient(circle at center, #2b2b2b 0%, #000000 100%); --bg-gradient: radial-gradient(circle at center, #444 0%, #000000 100%);
--glass-bg: rgba(255, 255, 255, 0.1); --glass-bg: rgba(255, 255, 255, 0.1);
--glass-border: rgba(255, 255, 255, 0.2); --glass-border: rgba(255, 255, 255, 0.2);
--glass-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.37); --glass-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.37);
@@ -45,7 +45,7 @@
} }
:root[data-theme="light"] { :root[data-theme="light"] {
--bg-gradient: radial-gradient(circle at center, #ffffff 0%, #e0e0e0 100%); --bg-gradient: radial-gradient(circle at center, #ffffff 0%, #cccccc 100%);
--glass-bg: rgba(255, 255, 255, 0.75); --glass-bg: rgba(255, 255, 255, 0.75);
--glass-border: rgba(15, 23, 42, 0.12); --glass-border: rgba(15, 23, 42, 0.12);
--glass-shadow: 0 8px 32px 0 rgba(15, 23, 42, 0.12); --glass-shadow: 0 8px 32px 0 rgba(15, 23, 42, 0.12);