951 lines
25 KiB
Vue
951 lines
25 KiB
Vue
<script setup>
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import { ref, computed, onMounted, onUnmounted, watch, nextTick } from 'vue'
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import { useCube } from '../../composables/useCube'
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import { useSettings } from '../../composables/useSettings'
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import { LAYER_ANIMATION_DURATION } from '../../config/animationSettings'
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const { cubies, initCube, rotateLayer, turn, FACES } = useCube()
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const { isCubeTranslucent } = useSettings()
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// --- Visual State ---
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const rx = ref(-25)
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const ry = ref(45)
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const rz = ref(0)
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const SCALE = 100
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const GAP = 0
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const MIN_MOVES_COLUMN_GAP = 6
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const movesColumnGap = ref(MIN_MOVES_COLUMN_GAP)
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// --- Interaction State ---
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const isDragging = ref(false)
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const dragMode = ref('view') // 'view' or 'layer'
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const startX = ref(0)
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const startY = ref(0)
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const lastX = ref(0)
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const lastY = ref(0)
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const velocity = ref(0)
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// Layer Interaction
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const selectedCubie = ref(null) // { id, x, y, z } static snapshot at start of drag
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const selectedFace = ref(null) // 'front', 'up', etc.
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const activeLayer = ref(null) // { axis, index, tangent, direction }
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const currentLayerRotation = ref(0) // Visual rotation in degrees
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const isAnimating = ref(false)
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const pendingLogicalUpdate = ref(false)
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const currentMoveId = ref(null)
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// --- Constants & Helpers ---
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const getFaceNormal = (face) => {
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const map = {
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[FACES.FRONT]: { x: 0, y: 0, z: 1 },
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[FACES.BACK]: { x: 0, y: 0, z: -1 },
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[FACES.RIGHT]: { x: 1, y: 0, z: 0 },
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[FACES.LEFT]: { x: -1, y: 0, z: 0 },
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[FACES.UP]: { x: 0, y: 1, z: 0 },
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[FACES.DOWN]: { x: 0, y: -1, z: 0 },
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}
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return map[face] || { x: 0, y: 0, z: 1 }
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}
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const getAllowedAxes = (face) => {
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// Logic: Which axes can this face physically move along?
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switch(face) {
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case FACES.FRONT: case FACES.BACK: return ['x', 'y']
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case FACES.RIGHT: case FACES.LEFT: return ['z', 'y']
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case FACES.UP: case FACES.DOWN: return ['x', 'z']
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}
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return []
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}
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const getAxisVector = (axis) => {
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if (axis === 'x') return { x: 1, y: 0, z: 0 }
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if (axis === 'y') return { x: 0, y: 1, z: 0 }
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if (axis === 'z') return { x: 0, y: 0, z: 1 }
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return { x: 0, y: 0, z: 0 }
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}
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// Cross Product: a x b
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const cross = (a, b) => ({
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x: a.y * b.z - a.z * b.y,
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y: a.z * b.x - a.x * b.z,
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z: a.x * b.y - a.y * b.x
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})
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// Project 3D vector to 2D screen space based on current view (rx, ry, rz)
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const project = (v) => {
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const radX = rx.value * Math.PI / 180
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const radY = ry.value * Math.PI / 180
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const radZ = rz.value * Math.PI / 180
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let x1 = v.x * Math.cos(radZ) - v.y * Math.sin(radZ)
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let y1 = v.x * Math.sin(radZ) + v.y * Math.cos(radZ)
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let z1 = v.z
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let x2 = x1 * Math.cos(radY) + z1 * Math.sin(radY)
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let y2 = y1
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let z2 = -x1 * Math.sin(radY) + z1 * Math.cos(radY)
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let x3 = x2
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let y3 = y2 * Math.cos(radX) - z2 * Math.sin(radX)
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return { x: x3, y: y3 }
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}
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// --- Interaction Logic ---
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const onMouseDown = (e) => {
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if (isAnimating.value) return
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isDragging.value = true
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startX.value = e.clientX
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startY.value = e.clientY
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lastX.value = e.clientX
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lastY.value = e.clientY
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velocity.value = 0
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const target = e.target.closest('.sticker')
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if (target) {
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const id = parseInt(target.dataset.id)
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const face = target.dataset.face
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const cubie = cubies.value.find(c => c.id === id)
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selectedCubie.value = { ...cubie } // Snapshot position
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selectedFace.value = face
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// Check if center piece (has 2 zero coordinates)
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// Centers have sum of absolute coords = 1
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// Core (0,0,0) has sum = 0
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const absSum = Math.abs(cubie.x) + Math.abs(cubie.y) + Math.abs(cubie.z)
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const isCenterOrCore = absSum <= 1
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// Mechanical Realism:
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// Centers are "Stiff" (part of the core frame). Dragging them rotates the View.
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// Corners/Edges are "Moving Parts". Dragging them rotates the Layer.
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dragMode.value = isCenterOrCore ? 'view' : 'layer'
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} else {
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dragMode.value = 'view'
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selectedCubie.value = null
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}
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}
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const onMouseMove = (e) => {
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if (!isDragging.value) return
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const dx = e.clientX - lastX.value
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const dy = e.clientY - lastY.value
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if (dragMode.value === 'view') {
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ry.value += dx * 0.5
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rx.value += dy * 0.5
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} else if (dragMode.value === 'layer' && selectedCubie.value) {
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const totalDx = e.clientX - startX.value
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const totalDy = e.clientY - startY.value
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handleLayerDrag(totalDx, totalDy, dx, dy)
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}
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lastX.value = e.clientX
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lastY.value = e.clientY
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}
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const handleLayerDrag = (totalDx, totalDy, dx, dy) => {
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// If we haven't locked an axis yet
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if (!activeLayer.value) {
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if (Math.sqrt(totalDx**2 + totalDy**2) < 5) return // Threshold
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const faceNormal = getFaceNormal(selectedFace.value)
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const axes = getAllowedAxes(selectedFace.value)
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let best = null
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let maxDot = 0
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// Analyze candidates
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axes.forEach(axis => {
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// Tangent = Axis x Normal
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// This is the 3D direction of motion for Positive Rotation around this Axis
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const t3D = cross(getAxisVector(axis), faceNormal)
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const t2D = project(t3D)
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const len = Math.sqrt(t2D.x**2 + t2D.y**2)
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if (len > 0.1) {
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const nx = t2D.x / len
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const ny = t2D.y / len
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// Compare with mouse drag direction
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const mouseLen = Math.sqrt(totalDx**2 + totalDy**2)
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const mx = totalDx / mouseLen
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const my = totalDy / mouseLen
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const dot = Math.abs(mx * nx + my * ny)
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if (dot > maxDot) {
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maxDot = dot
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best = { axis, tangent: { x: nx, y: ny } }
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}
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}
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})
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if (best && maxDot > 0.5) {
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// Lock Axis
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let index = 0
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if (best.axis === 'x') index = selectedCubie.value.x
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if (best.axis === 'y') index = selectedCubie.value.y
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if (best.axis === 'z') index = selectedCubie.value.z
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activeLayer.value = {
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axis: best.axis,
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index,
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tangent: best.tangent
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}
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} else {
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// Fallback: if drag doesn't match a layer axis, maybe user wants to rotate view?
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// Only switch if drag is significant
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if (Math.sqrt(totalDx**2 + totalDy**2) > 20) {
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// Keep layer mode but maybe relax?
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// No, sticky mode is better.
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}
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}
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}
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// If we have an active layer, update rotation
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if (activeLayer.value) {
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const { x, y } = activeLayer.value.tangent
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// Project delta onto key
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const val = dx * x + dy * y
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// Scale factor
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currentLayerRotation.value += val * 0.6
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}
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}
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const onMouseUp = () => {
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isDragging.value = false
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if (activeLayer.value) {
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snapRotation()
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}
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}
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const snapRotation = () => {
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isAnimating.value = true
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// Determine nearest 90 deg
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const target = Math.round(currentLayerRotation.value / 90) * 90
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const steps = Math.round(currentLayerRotation.value / 90)
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const start = currentLayerRotation.value
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const startTime = performance.now()
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const duration = LAYER_ANIMATION_DURATION
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const animate = (time) => {
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const p = Math.min((time - startTime) / duration, 1)
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// Ease out
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const ease = 1 - Math.pow(1 - p, 3)
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currentLayerRotation.value = start + (target - start) * ease
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if (p < 1) {
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requestAnimationFrame(animate)
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} else {
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// Animation done
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finishMove(steps)
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}
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}
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requestAnimationFrame(animate)
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}
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const finishMove = (steps, directionOverride = null) => {
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if (steps !== 0 && activeLayer.value) {
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const { axis, index } = activeLayer.value
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const count = Math.abs(steps)
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const direction = directionOverride !== null ? directionOverride : (steps > 0 ? 1 : -1)
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pendingLogicalUpdate.value = true
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for (let i = 0; i < count; i++) {
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rotateLayer(axis, index, direction)
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}
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}
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}
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const movesHistory = ref([])
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const movesHistoryEl = ref(null)
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const samplePillEl = ref(null)
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const movesPerRow = ref(0)
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const displayMoves = computed(() => {
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const list = movesHistory.value.slice()
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moveQueue.forEach((q, idx) => {
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const stepsMod = ((q.steps % 4) + 4) % 4
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if (stepsMod === 0) return
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let modifier = ''
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if (stepsMod === 1) modifier = "'"
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else if (stepsMod === 2) modifier = '2'
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else if (stepsMod === 3) modifier = ''
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const baseLabel = q.displayBase || q.base
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const label = baseLabel + (modifier === "'" ? "'" : modifier === '2' ? '2' : '')
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list.push({
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id: `q-${idx}`,
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label,
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status: 'pending'
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})
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})
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return list
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})
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const moveRows = computed(() => {
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const perRow = movesPerRow.value || displayMoves.value.length || 1
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const rows = []
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const all = displayMoves.value
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for (let i = 0; i < all.length; i += perRow) {
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rows.push(all.slice(i, i + perRow))
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}
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return rows
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})
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const copyQueueToClipboard = async () => {
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if (!displayMoves.value.length) return
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const text = displayMoves.value.map(m => m.label).join(' ')
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try {
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if (navigator && navigator.clipboard && navigator.clipboard.writeText) {
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await navigator.clipboard.writeText(text)
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} else {
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const textarea = document.createElement('textarea')
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textarea.value = text
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textarea.style.position = 'fixed'
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textarea.style.opacity = '0'
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document.body.appendChild(textarea)
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textarea.focus()
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textarea.select()
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try {
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document.execCommand('copy')
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} finally {
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document.body.removeChild(textarea)
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}
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}
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} catch (e) {
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}
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}
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const setSamplePill = (el) => {
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if (el && !samplePillEl.value) {
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samplePillEl.value = el
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}
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}
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const recalcMovesLayout = () => {
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const container = movesHistoryEl.value
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const pill = samplePillEl.value
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if (!container || !pill) return
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const containerWidth = container.clientWidth
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const pillWidth = pill.offsetWidth
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if (pillWidth <= 0) return
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const totalWidth = (cols) => {
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if (cols <= 0) return 0
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if (cols === 1) return pillWidth
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return cols * pillWidth + (cols - 1) * MIN_MOVES_COLUMN_GAP
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}
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let cols = Math.floor((containerWidth + MIN_MOVES_COLUMN_GAP) / (pillWidth + MIN_MOVES_COLUMN_GAP))
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if (cols < 1) cols = 1
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while (cols > 1 && totalWidth(cols) > containerWidth) {
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cols -= 1
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}
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let gap = 0
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if (cols > 1) {
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gap = (containerWidth - cols * pillWidth) / (cols - 1)
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}
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movesPerRow.value = cols
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movesColumnGap.value = gap
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}
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const resetQueue = () => {
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moveQueue.length = 0
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movesHistory.value = []
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currentMoveId.value = null
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nextTick(recalcMovesLayout)
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}
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const getCubieStyle = (c) => {
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// Base Position
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const x = c.x * (SCALE + GAP)
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const y = c.y * -(SCALE + GAP) // Y is up in logic, down in CSS
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const z = c.z * (SCALE + GAP)
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let transform = `translate3d(${x}px, ${y}px, ${z}px)`
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// Apply Active Layer Rotation
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if (activeLayer.value) {
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const { axis, index } = activeLayer.value
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let match = false
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// Match based on CURRENT LOGICAL POSITION
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if (axis === 'x' && c.x === index) match = true
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if (axis === 'y' && c.y === index) match = true
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if (axis === 'z' && c.z === index) match = true
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if (match) {
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// Rotation Group around Center (0,0,0)
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let rot = currentLayerRotation.value
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// Axis mapping for CSS
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// If we rotate a group around center, we want standard rotation.
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// Logic Z=1 (Front). CSS +Z is Front.
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// Logic Y=1 (Up). CSS -Y is Up.
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// Logic X=1 (Right). CSS +X is Right.
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// Rotations:
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// CSS rotateX: + is Top->Back.
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// CSS rotateY: + is Right->Back (Spin Right).
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// CSS rotateZ: + is Top->Right (Clockwise).
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if (axis === 'x') transform = `rotateX(${-rot}deg) ` + transform
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if (axis === 'y') transform = `rotateY(${-rot}deg) ` + transform
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if (axis === 'z') transform = `rotateZ(${rot}deg) ` + transform
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}
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}
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return { transform }
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}
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const getProjectionStyle = () => ({})
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const moveQueue = []
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const dequeueMove = () => {
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while (moveQueue.length) {
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const next = moveQueue.shift()
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const stepsMod = ((next.steps % 4) + 4) % 4
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if (stepsMod === 0) continue
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let modifier = ''
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if (stepsMod === 1) modifier = "'" // +90 (logical +1)
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else if (stepsMod === 2) modifier = '2' // 180 (logical -2)
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else if (stepsMod === 3) modifier = '' // -90 (logical -1)
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return { base: next.base, modifier, displayBase: next.displayBase }
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}
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return null
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}
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const processNextMove = () => {
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if (isAnimating.value || activeLayer.value) return
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const next = dequeueMove()
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if (!next) return
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const baseLabel = next.displayBase || next.base
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const label = baseLabel + (next.modifier === "'" ? "'" : next.modifier === '2' ? '2' : '')
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const id = movesHistory.value.length
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movesHistory.value.push({ id, label, status: 'in_progress' })
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currentMoveId.value = id
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animateProgrammaticMove(next.base, next.modifier)
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}
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const animateProgrammaticMove = (base, modifier) => {
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if (isAnimating.value || activeLayer.value) return
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// Map base move to axis/index (same warstwa jak przy dragowaniu)
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let axis = 'y'
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let index = 1
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if (base === 'U') {
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axis = 'y'; index = 1
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} else if (base === 'D') {
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axis = 'y'; index = -1
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} else if (base === 'L') {
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axis = 'x'; index = -1
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} else if (base === 'R') {
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axis = 'x'; index = 1
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} else if (base === 'F') {
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axis = 'z'; index = 1
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} else if (base === 'B') {
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axis = 'z'; index = -1
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}
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// Kierunek zgodny z RubiksJSModel.rotateLayer:
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// dir === 1 -> ruch z apostrofem, dir === -1 -> ruch podstawowy (bez apostrofu)
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const count = modifier === '2' ? 2 : 1
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const direction = modifier === "'" ? 1 : -1
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activeLayer.value = {
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axis,
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index,
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tangent: { x: 1, y: 0 }
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}
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currentLayerRotation.value = 0
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isAnimating.value = true
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const logicalSteps = direction * count
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let visualSteps = logicalSteps
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if (axis === 'z') visualSteps = -visualSteps
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if (base === 'U' || base === 'D') visualSteps = -visualSteps
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const target = visualSteps * 90
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const start = 0
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const startTime = performance.now()
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const duration = LAYER_ANIMATION_DURATION * count
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const animate = (time) => {
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const p = Math.min((time - startTime) / duration, 1)
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const ease = 1 - Math.pow(1 - p, 3)
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currentLayerRotation.value = start + (target - start) * ease
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if (p < 1) {
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requestAnimationFrame(animate)
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} else {
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pendingLogicalUpdate.value = true
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for (let i = 0; i < count; i += 1) {
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rotateLayer(axis, index, direction)
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}
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}
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}
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requestAnimationFrame(animate)
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}
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const MOVE_MAP = {
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'U': { base: 'U', modifier: '' },
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'U-prime': { base: 'U', modifier: "'" },
|
|
'U2': { base: 'U', modifier: '2' },
|
|
|
|
'D': { base: 'D', modifier: "'" },
|
|
'D-prime': { base: 'D', modifier: '' },
|
|
'D2': { base: 'D', modifier: '2' },
|
|
|
|
'L': { base: 'B', modifier: "'" },
|
|
'L-prime': { base: 'B', modifier: '' },
|
|
'L2': { base: 'B', modifier: '2' },
|
|
|
|
'R': { base: 'F', modifier: '' },
|
|
'R-prime': { base: 'F', modifier: "'" },
|
|
'R2': { base: 'F', modifier: '2' },
|
|
|
|
'F': { base: 'L', modifier: "'" },
|
|
'F-prime': { base: 'L', modifier: '' },
|
|
'F2': { base: 'L', modifier: '2' },
|
|
|
|
'B': { base: 'R', modifier: '' },
|
|
'B-prime': { base: 'R', modifier: "'" },
|
|
'B2': { base: 'R', modifier: '2' }
|
|
}
|
|
|
|
const applyMove = (move) => {
|
|
const mapping = MOVE_MAP[move]
|
|
if (!mapping) return
|
|
|
|
let delta = 0
|
|
if (mapping.modifier === "'") delta = 1 // logical +1
|
|
else if (mapping.modifier === '') delta = -1 // logical -1
|
|
else if (mapping.modifier === '2') delta = -2 // logical -2
|
|
|
|
const displayBase = move[0]
|
|
|
|
const last = moveQueue[moveQueue.length - 1]
|
|
if (last && last.base === mapping.base && last.displayBase === displayBase) {
|
|
last.steps += delta
|
|
} else {
|
|
moveQueue.push({ base: mapping.base, displayBase, steps: delta })
|
|
}
|
|
|
|
processNextMove()
|
|
}
|
|
|
|
const allMoves = Object.keys(MOVE_MAP)
|
|
|
|
const scramble = () => {
|
|
for (let i = 0; i < 30; i += 1) {
|
|
const move = allMoves[Math.floor(Math.random() * allMoves.length)]
|
|
applyMove(move)
|
|
}
|
|
}
|
|
|
|
watch(cubies, () => {
|
|
if (!pendingLogicalUpdate.value) return
|
|
pendingLogicalUpdate.value = false
|
|
|
|
if (currentMoveId.value !== null) {
|
|
const idx = movesHistory.value.findIndex(m => m.id === currentMoveId.value)
|
|
if (idx !== -1) {
|
|
movesHistory.value[idx] = {
|
|
...movesHistory.value[idx],
|
|
status: 'done'
|
|
}
|
|
}
|
|
currentMoveId.value = null
|
|
}
|
|
|
|
activeLayer.value = null
|
|
currentLayerRotation.value = 0
|
|
isAnimating.value = false
|
|
selectedCubie.value = null
|
|
selectedFace.value = null
|
|
processNextMove()
|
|
})
|
|
|
|
onMounted(() => {
|
|
initCube()
|
|
window.addEventListener('mousemove', onMouseMove)
|
|
window.addEventListener('mouseup', onMouseUp)
|
|
window.addEventListener('resize', recalcMovesLayout)
|
|
nextTick(recalcMovesLayout)
|
|
})
|
|
|
|
onUnmounted(() => {
|
|
window.removeEventListener('mousemove', onMouseMove)
|
|
window.removeEventListener('mouseup', onMouseUp)
|
|
window.removeEventListener('resize', recalcMovesLayout)
|
|
})
|
|
|
|
watch(displayMoves, () => {
|
|
nextTick(recalcMovesLayout)
|
|
})
|
|
|
|
</script>
|
|
|
|
<template>
|
|
<div class="smart-cube-container">
|
|
<div class="scene" :style="{ transform: `rotateX(${rx}deg) rotateY(${ry}deg)` }">
|
|
<div class="cube">
|
|
<div v-for="c in cubies" :key="c.id"
|
|
class="cubie"
|
|
:style="getCubieStyle(c)"
|
|
:data-cubie-id="c.id">
|
|
|
|
<div v-for="(color, face) in c.faces" :key="face"
|
|
class="sticker"
|
|
:class="[face, color]"
|
|
:style="{ opacity: isCubeTranslucent ? 0.3 : 1 }"
|
|
:data-id="c.id"
|
|
:data-face="face">
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="controls controls-left">
|
|
<div class="controls-row">
|
|
<button class="btn-neon move-btn" @click="applyMove('U')">U</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('D')">D</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('L')">L</button>
|
|
</div>
|
|
<div class="controls-row">
|
|
<button class="btn-neon move-btn" @click="applyMove('U-prime')">U'</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('D-prime')">D'</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('L-prime')">L'</button>
|
|
</div>
|
|
<div class="controls-row">
|
|
<button class="btn-neon move-btn" @click="applyMove('U2')">U2</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('D2')">D2</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('L2')">L2</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="controls controls-right">
|
|
<div class="controls-row">
|
|
<button class="btn-neon move-btn" @click="applyMove('R')">R</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('F')">F</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('B')">B</button>
|
|
</div>
|
|
<div class="controls-row">
|
|
<button class="btn-neon move-btn" @click="applyMove('R-prime')">R'</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('F-prime')">F'</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('B-prime')">B'</button>
|
|
</div>
|
|
<div class="controls-row">
|
|
<button class="btn-neon move-btn" @click="applyMove('R2')">R2</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('F2')">F2</button>
|
|
<button class="btn-neon move-btn" @click="applyMove('B2')">B2</button>
|
|
</div>
|
|
</div>
|
|
|
|
<button class="btn-neon move-btn scramble-btn" @click="scramble">
|
|
Scramble
|
|
</button>
|
|
|
|
<div class="moves-history">
|
|
<div class="moves-inner" ref="movesHistoryEl">
|
|
<div
|
|
v-for="(row, rowIndex) in moveRows"
|
|
:key="rowIndex"
|
|
class="moves-row"
|
|
:style="{ columnGap: movesColumnGap + 'px' }"
|
|
>
|
|
<span
|
|
v-for="(m, idx) in row"
|
|
:key="m.id"
|
|
class="move-pill"
|
|
:class="{
|
|
'move-pill-active': m.status === 'in_progress',
|
|
'move-pill-pending': m.status === 'pending'
|
|
}"
|
|
:ref="rowIndex === 0 && idx === 0 ? setSamplePill : null"
|
|
>
|
|
{{ m.label }}
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div v-if="displayMoves.length" class="moves-actions">
|
|
<button class="queue-action" @click="copyQueueToClipboard">copy</button>
|
|
<button class="queue-action" @click="resetQueue">reset</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</template>
|
|
|
|
<style scoped>
|
|
.smart-cube-container {
|
|
width: 100vw;
|
|
height: 100vh;
|
|
display: flex;
|
|
justify-content: center;
|
|
align-items: center;
|
|
overflow: hidden;
|
|
background: transparent; /* Use global background */
|
|
perspective: 1000px;
|
|
}
|
|
|
|
.scene {
|
|
position: relative;
|
|
width: 0;
|
|
height: 0;
|
|
transform-style: preserve-3d;
|
|
}
|
|
|
|
.cube {
|
|
position: relative;
|
|
transform-style: preserve-3d;
|
|
}
|
|
|
|
.cubie {
|
|
position: absolute;
|
|
width: 100px;
|
|
height: 100px;
|
|
margin-left: -50px;
|
|
margin-top: -50px;
|
|
transform-style: preserve-3d;
|
|
}
|
|
|
|
.controls {
|
|
position: absolute;
|
|
top: 96px;
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 8px;
|
|
z-index: 50;
|
|
}
|
|
|
|
.controls-left {
|
|
left: 24px;
|
|
}
|
|
|
|
.controls-right {
|
|
right: 24px;
|
|
}
|
|
|
|
.controls-row {
|
|
display: flex;
|
|
gap: 8px;
|
|
justify-content: center;
|
|
}
|
|
|
|
.move-btn {
|
|
min-width: 44px;
|
|
height: 36px;
|
|
font-size: 0.9rem;
|
|
padding: 0 10px;
|
|
}
|
|
|
|
.scramble-btn {
|
|
position: absolute;
|
|
bottom: 72px;
|
|
left: 24px;
|
|
z-index: 50;
|
|
}
|
|
|
|
.moves-history {
|
|
position: absolute;
|
|
bottom: 72px;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
width: 100%;
|
|
max-width: calc(100vw - 360px);
|
|
overflow-x: hidden;
|
|
padding: 12px 12px 26px 12px;
|
|
background: rgba(0, 0, 0, 0.4);
|
|
border-radius: 8px;
|
|
backdrop-filter: blur(8px);
|
|
}
|
|
|
|
.moves-inner {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 6px;
|
|
}
|
|
|
|
.moves-row {
|
|
display: flex;
|
|
}
|
|
|
|
.move-pill {
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
width: 16px;
|
|
padding: 4px 8px;
|
|
border-radius: 999px;
|
|
border: 1px solid rgba(255, 255, 255, 0.2);
|
|
font-size: 0.8rem;
|
|
color: #fff;
|
|
white-space: nowrap;
|
|
}
|
|
|
|
.move-pill-active {
|
|
background: #ffd500;
|
|
color: #000;
|
|
border-color: #ffd500;
|
|
}
|
|
|
|
.move-pill-pending {
|
|
opacity: 0.4;
|
|
}
|
|
|
|
.moves-actions {
|
|
position: absolute;
|
|
right: 6px;
|
|
bottom: 6px;
|
|
display: flex;
|
|
gap: 0px;
|
|
}
|
|
|
|
.queue-action {
|
|
border: none;
|
|
background: transparent;
|
|
padding: 6px 6px;
|
|
color: #fff;
|
|
font-size: 0.8rem;
|
|
cursor: pointer;
|
|
}
|
|
|
|
.moves-history::after {
|
|
content: none;
|
|
}
|
|
|
|
.queue-action:focus {
|
|
outline: none;
|
|
box-shadow: none;
|
|
}
|
|
|
|
/* Projection Styles */
|
|
.projections {
|
|
position: absolute;
|
|
top: 0; left: 0;
|
|
width: 0; height: 0;
|
|
pointer-events: none; /* Let clicks pass through to the cube */
|
|
transform-style: preserve-3d;
|
|
}
|
|
|
|
/*
|
|
Positioning relative to center (0,0,0).
|
|
Cube size is approx 300px (3 * 100px).
|
|
Projections are "exploded" views floating around the cube.
|
|
*/
|
|
|
|
/* Projection Groups - Exploded View Containers */
|
|
.projection-group {
|
|
position: absolute;
|
|
top: 50%;
|
|
left: 50%;
|
|
width: 0;
|
|
height: 0;
|
|
transform-style: preserve-3d;
|
|
pointer-events: none;
|
|
}
|
|
|
|
.cubie-placeholder {
|
|
position: absolute;
|
|
width: 100px;
|
|
height: 100px;
|
|
top: 0;
|
|
left: 0;
|
|
margin-top: -50px;
|
|
margin-left: -50px;
|
|
transform-style: preserve-3d;
|
|
}
|
|
|
|
.left-projection {
|
|
transform: translateX(-350px) translateY(0) translateZ(0) rotateY(-90deg);
|
|
}
|
|
|
|
.back-projection {
|
|
transform: translateX(0) translateY(-200px) translateZ(-350px) rotateY(0deg);
|
|
}
|
|
|
|
.down-projection {
|
|
transform: translateX(0) translateY(350px) translateZ(0) rotateX(90deg);
|
|
}
|
|
|
|
|
|
.sticker {
|
|
position: absolute;
|
|
width: 100px;
|
|
height: 100px;
|
|
top: 0;
|
|
left: 0;
|
|
box-sizing: border-box;
|
|
background-color: #000; /* Black plastic base */
|
|
border: 1px solid #000; /* Ensure edge is solid */
|
|
box-shadow: 0 0 0 1px #000; /* External bleed to cover sub-pixel gaps */
|
|
border-radius: 2px; /* Minimal rounding for plastic edges, practically square */
|
|
backface-visibility: hidden; /* Hide inside faces */
|
|
}
|
|
|
|
/* Pseudo-element for the colored sticker part */
|
|
.sticker::after {
|
|
content: '';
|
|
position: absolute;
|
|
top: 4px;
|
|
left: 4px;
|
|
right: 4px;
|
|
bottom: 4px;
|
|
border-radius: 8px; /* Rounded sticker */
|
|
box-shadow: inset 0 0 5px rgba(0,0,0,0.3); /* Inner depth */
|
|
z-index: 1;
|
|
}
|
|
|
|
/* Sticker Positions relative to Cubie Center */
|
|
.sticker.up { transform: rotateX(90deg) translateZ(50px); }
|
|
.sticker.down { transform: rotateX(-90deg) translateZ(50px); }
|
|
.sticker.front { transform: translateZ(50px); }
|
|
.sticker.back { transform: rotateY(180deg) translateZ(50px); }
|
|
.sticker.left { transform: rotateY(-90deg) translateZ(50px); }
|
|
.sticker.right { transform: rotateY(90deg) translateZ(50px); }
|
|
|
|
/* Colors - apply to the pseudo-element */
|
|
.white::after { background: #E0E0E0; }
|
|
.yellow::after { background: #FFD500; }
|
|
.green::after { background: #009E60; }
|
|
.blue::after { background: #0051BA; }
|
|
.orange::after { background: #FF5800; }
|
|
.red::after { background: #C41E3A; }
|
|
|
|
/* Black internal faces - no sticker needed */
|
|
.black {
|
|
background: #050505;
|
|
border: 1px solid #000;
|
|
border-radius: 0;
|
|
display: block;
|
|
box-shadow: 0 0 0 1px #000; /* Fill gaps between internal faces */
|
|
}
|
|
.black::after {
|
|
display: none;
|
|
}
|
|
|
|
</style>
|