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2 Commits
v1.1.0
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c5b212234a
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| c5b212234a | |||
| 8e0ddf3a72 |
4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
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{
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"name": "vue-nonograms-solid",
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"version": "1.1.0",
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"version": "1.2.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "vue-nonograms-solid",
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"version": "1.1.0",
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"version": "1.2.0",
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"dependencies": {
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"fireworks-js": "^2.10.8",
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"flag-icons": "^7.5.0",
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@@ -1,6 +1,6 @@
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{
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"name": "vue-nonograms-solid",
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"version": "1.1.0",
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"version": "1.2.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -2,6 +2,7 @@
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import { ref, computed } from 'vue';
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import { usePuzzleStore } from '@/stores/puzzle';
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import { useI18n } from '@/composables/useI18n';
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import { calculateDifficulty } from '@/utils/puzzleUtils';
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const emit = defineEmits(['close']);
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const store = usePuzzleStore();
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@@ -21,13 +22,7 @@ const handleSnap = () => {
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};
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const difficultyLevel = computed(() => {
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const rate = fillRate.value;
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const dist = Math.abs(rate - 50);
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if (dist <= 5) return 'extreme';
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if (dist <= 15) return 'hardest';
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if (dist <= 25) return 'harder';
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return 'easy';
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return calculateDifficulty(fillRate.value / 100);
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});
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const difficultyColor = computed(() => {
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@@ -7,6 +7,7 @@ import { useTimer } from '@/composables/useTimer';
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import xIcon from '@/assets/brands/x.svg';
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import facebookIcon from '@/assets/brands/facebook.svg';
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import whatsappIcon from '@/assets/brands/whatsapp.svg';
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import { calculateDifficulty } from '@/utils/puzzleUtils';
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const store = usePuzzleStore();
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const { t } = useI18n();
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@@ -113,12 +114,11 @@ const buildShareCanvas = () => {
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// Difficulty & Density Info
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const densityPercent = Math.round(store.currentDensity * 100);
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const dist = Math.abs(densityPercent - 50);
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let difficultyKey = 'easy';
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const difficultyKey = calculateDifficulty(store.currentDensity);
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let diffColor = '#33ff33';
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if (dist <= 5) { difficultyKey = 'extreme'; diffColor = '#ff3333'; }
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else if (dist <= 15) { difficultyKey = 'hardest'; diffColor = '#ff9933'; }
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else if (dist <= 25) { difficultyKey = 'harder'; diffColor = '#ffff33'; }
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if (difficultyKey === 'extreme') diffColor = '#ff3333';
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else if (difficultyKey === 'hardest') diffColor = '#ff9933';
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else if (difficultyKey === 'harder') diffColor = '#ffff33';
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const difficultyText = t(`difficulty.${difficultyKey}`);
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ctx.font = '600 14px "Segoe UI", sans-serif';
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@@ -78,6 +78,9 @@ export function useSolver() {
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} else if (type === 'done') {
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isProcessing.value = false;
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pause();
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} else if (type === 'stuck') {
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isProcessing.value = false;
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pause();
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} else {
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isProcessing.value = false;
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}
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@@ -51,3 +51,25 @@ export function generateRandomGrid(size, density = 0.5) {
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}
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return grid;
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}
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export function calculateDifficulty(density) {
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// Shannon Entropy: H(x) = -x*log2(x) - (1-x)*log2(1-x)
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// Normalized to 0-1 range (since max entropy at 0.5 is 1)
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// Avoid log(0)
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if (density <= 0 || density >= 1) return 'easy';
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const entropy = -density * Math.log2(density) - (1 - density) * Math.log2(1 - density);
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// Thresholds based on entropy
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// 0.5 density -> entropy 1.0 (Extreme)
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// 0.4/0.6 density -> entropy ~0.97 (Extreme)
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// 0.3/0.7 density -> entropy ~0.88 (Hardest)
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// 0.2/0.8 density -> entropy ~0.72 (Harder)
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// <0.2/>0.8 density -> entropy <0.72 (Easy)
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if (entropy >= 0.96) return 'extreme'; // approx 38% - 62%
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if (entropy >= 0.85) return 'hardest'; // approx 28% - 38% & 62% - 72%
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if (entropy >= 0.65) return 'harder'; // approx 17% - 28% & 72% - 83%
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return 'easy';
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}
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@@ -5,7 +5,7 @@ const messages = {
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'worker.solved': 'Rozwiązane!',
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'worker.logicRow': 'Logika: Wiersz {row}, Kolumna {col} -> {state}',
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'worker.logicCol': 'Logika: Kolumna {col}, Wiersz {row} -> {state}',
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'worker.guess': 'Zgadywanie: Wiersz {row}, Kolumna {col}',
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'worker.stuck': 'Brak logicznego ruchu. Spróbuj zgadnąć lub cofnąć.',
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'worker.done': 'Koniec!',
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'worker.state.filled': 'Pełne',
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'worker.state.empty': 'Puste'
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@@ -14,7 +14,7 @@ const messages = {
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'worker.solved': 'Solved!',
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'worker.logicRow': 'Logic: Row {row}, Column {col} -> {state}',
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'worker.logicCol': 'Logic: Column {col}, Row {row} -> {state}',
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'worker.guess': 'Guessing: Row {row}, Column {col}',
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'worker.stuck': 'No logical move found. Try guessing or undoing.',
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'worker.done': 'Done!',
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'worker.state.filled': 'Filled',
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'worker.state.empty': 'Empty'
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@@ -236,29 +236,9 @@ const handleStep = (playerGrid, solution, locale) => {
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}
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}
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for (let r = 0; r < size; r++) {
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for (let c = 0; c < size; c++) {
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const current = playerGrid[r][c];
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const target = solution[r][c];
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let isCorrect = false;
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if (target === 1 && current === 1) isCorrect = true;
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if (target === 0 && current === 2) isCorrect = true;
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if (target === 0 && current === 0) isCorrect = false;
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if (target === 1 && current === 0) isCorrect = false;
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if (!isCorrect) {
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const newState = target === 1 ? 1 : 2;
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return {
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type: 'move',
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r,
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c,
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state: newState,
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statusText: t(locale, 'worker.guess', { row: r + 1, col: c + 1 })
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};
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}
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}
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}
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return { type: 'done', statusText: t(locale, 'worker.done') };
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// Check for guess logic - we want to avoid this unless strictly necessary
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// If no logic move found, return 'stuck' instead of cheating
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return { type: 'stuck', statusText: t(locale, 'worker.stuck') };
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};
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self.onmessage = (event) => {
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